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The Sci-fi Miniature Skirmish Game. With fully modular 3D terrain!
The Sci-fi Miniature Skirmish Game. With fully modular 3D terrain!
1,655 backers pledged £195,457 to help bring this project to life.

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Core Space gaming event just 7 days away... :)

27 likes

Hey space traders,

So Core Space day is just 7 days away and now its getting close here’s what we can confirm is for the day. It's your chance to play Core Space, meet and chat with us, learn from our painting workshop and pick up a goody bag with exclusive rewards inside!

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It will be co-hosted with Board In Brum in the West Midlands, a great games store filled with hobby enthusiasts and run by gamers :) Address at the bottom of this update.

The set up is now confirmed as the following.

• X2 Demo Tables - So you can play a few rounds to get that Core Space feel.

• A big participation game on a 4ft x 2ft table (Titan style) with 4 crews and up to 12 players

• A full multi-level game of Core Space using our Galactic Core set, yeah!

• All the above games will be using fully painted miniatures thanks to some very talented painters, Deathsroke, Hotdrop Studios and Board In Brum’s very own Jez ☺

• Painting Workshop - Meet our Purge Painter Deathstroke and see how it’s done. We will also have some Harvesters there for you to paint too, grab a brush and practice ready for the when your Core Space goodness arrives.

• Artwork from the final Deluxe Rulebook, Master Resin Miniatures, Original Sketches all on display for your fingers to flick through. Also production components – See the Annihilator and Gathers and how their new unique character cards work… as just one example.

• A goody bag with exclusive rewards.... We are giving away free for all that come (while stocks last) a goody bag with some terrain inside and an exclusive 3D printed Galactic Credit Turn Counter. Don’t worry faithful supporters we will make this counter available at various events going forward.

Basically it’s a full day of Core Space goodness! Drop us a comment below if you know you’re coming ☺

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Fear not, if you can't make it this time we are looking to host more Core Space Days over the coming months and years hopefully in multiple areas and countries, no gamer left behind. If you want a Core Space event in your local store, ask your store manager to get in touch with us at info@battlesystems.co.uk and we'll try to set something up :-).

Also we have some cool production updates coming very soon. This week lots of nice shiny production samples have been landing on our desk almost daily and we’re are dying to share them with you all ☺

He's just some of what we have to check through :)
He's just some of what we have to check through :)

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Follow our Facebook page to stay in the loop with all the details.

https://www.facebook.com/Battle-Systems-242636009156445/

Use the Facebook event page and if you’re attending click the ‘Going’ button.

https://www.facebook.com/events/2311715482382644/

Want to be a trader too? Due to someone dropping out we are looking for 1 or 2 of you guys and girls to help us on the day and run some demos. We will look after you as always with some additional treats. If you can help email us at info@battlesystems.co.uk to volunteer... if you dare :oD

If you can’t make the event don’t worry

Thanks for the support and as always... Happy Gaming :)

Colin, Wayne & Stew

Core Space venue address:

BOARD IN BRUM - The Harmony Care Building, Bentley Lane, Walsall, WS2 8TL. 10am to 5pm

CORE SPACE DAY 2018 - Mini Update

40 likes

Hey Traders... Core Space Day is coming and its going to be a blast :)

It's your chance to play Core Space, meet and chat with us, learn from our painting workshop and pick up a goodie bag with exclusive rewards inside! It will be co-hosted with Board In Brum in the West Midlands, a great games store filled with hobby enthusiasts and run by gamers :)

More details will be coming over the next few days and weeks, but in short we are planning:

  • Demo Tables - So you can play a few rounds to get that Core Space feel.
  • A big participation game on a 4ft x 2ft table (Titan style) with 4 crews and up to 12 players
  • A full multi-level game of Core Space using our current terrain range, yeah!
  • Painting Workshop - Meet our Purge Painter, see how its done and have a go too.
  • Artwork, minis, sketches all on display for your fingers to flick through
  • A goody bag with exclusive rewards... you know just because :)

Basically its a full day of Core Space goodness!

Fear not, if you can't make it this time we are looking to host more Core Space Days over the coming months and years hopefully in multiple areas and countries, no gamer left behind. If you want a Core Space event in your local store, ask your store manager to get in touch with us at info@battlesystems.co.uk and we'll try to set something up :-).

Follow our Facebook page to stay in the loop with all the details.

https://www.facebook.com/Battle-Systems-242636009156445/

Want to be a trader too? We are looking for some of you guys and girls to help us on the day and run some demos. We will look after you as always with some goodies. If you can help email us at info@battlesystems.co.uk to volunteer... if you dare :oD

Thanks for the support as always

Colin, Wayne & Stew

Anni and Harvey's out on the town
Anni and Harvey's out on the town

Thought we'd leave you with the all new posed Harvey's out with their big brother (or sister) Anni. Painted by Deathstroke Miniatures Painting Services. https://www.facebook.com/profile.php?id=510831732638200&ref=br_rs

Happy Gaming :)

Shipping Update, Game Samples, and Essen

76 likes

Hey everyone!

We're back from Germany, we've cleared the email backlog, and we're ready to give you another progress update. Lots of exciting things have happened in the past week - not only did we get to show off the game to many more people at Essen Spiel, but we received our first samples from the factory - Core Space is almost a real, physical thing!

It's real!
It's real!

Anyway, first things first:

Shipping Update

When the campaign was live we estimated a shipping date of November 2018, and earlier this summer we were nearly ready to press the button. Before doing so, we thought we should take a step back and look at the long-term plans for Core Space. This is not just a Kickstarter that will come and go in a flash - we want Core Space to stand the test of time, with a full retail launch and FLGS support. This is an immersive campaign game that you're going to want to keep coming back to.

With that in mind, we took the decision to hold off on the production. We brought in a professional editor to clarify, develop and future-proof the rules to ensure that the game is playable for years to come - with new missions and expansions dropping straight into the existing framework far more seamlessly. In doing so we've also streamlined some of the mechanics so you can spend more time playing and less time looking things up. Nothing has fundamentally changed from the game we envisioned, it's just in a sleeker, shinier package! It's a big package too - Kickstarter backers will be getting the full deluxe hardback rulebook in their box - that's 180 pages of Core Space goodness!

Example pages
Example pages

Outside of the core rules, we've also made sure that all of the add-ons and expansions are truly compelling in their own right. For example, the shuttle is no longer just a cool piece of terrain. It's now a piece of equipment that can actually be purchased in game, and used for daring deployments, emergency extractions, or even a quick shopping trip!

While developing these rules, in hindsight, we didn't structure some of the add-ons in the way we would have liked. It turned out that we couldn't bundle the additional rules with the appropriate minis in the way we would hope to for the retail products.

Get to the Shuttle!
Get to the Shuttle!

Not to worry though! We can't have our backers missing out, so all of the additional rules and missions will be sent out digitally to everyone who backed the game, so there's nothing you won't have. After seeing the rules, if you decide you want some extra minis we will continue to stock the KS add-ons on our website for a limited period before they are packaged up for retail.

While the rules were being worked on, we haven't wasted time elsewhere. We've brought in an extra sculptor to refine the details across the entire range of figures, and we've also added more Harvester and Devastator poses so every model in the set is unique (of course backers get a second set thrown in).

New poses!
New poses!

We have also written more background text and narrative missions, refined all the components to ensure the best possible quality, and tested and retested everything over and over.

If that wasn't enough, Core Space backers will also be the first Battle Systems customers to receive our brand new terrain clips in their pledges! We have commissioned a new plastic tool for the clips with a new profile that makes them stronger, tighter, and far more durable than before. Also they are backwards compatible across all our terrain ranges and when set up they blend in nicely just like the current clips. All Core Space pledges have been upgraded to the new clips at no extra cost. 

New clips
New clips

With all of the extra development complete, you'll be happy to hear that Core Space is now in pre-production! The additional work has delayed the project compared to our original plans, but we are sure you'll agree that the improvements are well worth it! We now hope to begin shipping in February 2019.

Game Samples

With Core Space going into production, the samples have started to arrive, and we couldn't be happier! This is all (obviously) not final yet, but we wanted to share it anyway. I've waffled on long enough in this update, so I'll let the pictures speak for themselves :-P.

The Core Game
The Core Game

OK, so I'll still talk a little :-P. To the left of this image you will see a cardboard lattice. This will be supplied flat-packed, but once you have punched your terrain out of the card sheets you can slot this lattice together in the now empty space at the bottom of the box. The compartments can then be used as a tray/organiser for your walls, crates and other terrain pieces. Clever eh? Also on the left you will see some yellow dice that were not in the KS originally. These are used for activating Security Wardens and are now included in every core game pledge.

Dashboard and Pegs
Dashboard and Pegs

These will be supplied in grey plastic when finished, with the pegs in three different colours. Also seen here is the production sample of the character board, in our new laminated card that can be used with dry-erase pens :-).

Jace
Jace
Hoskins
Hoskins
Gan'eek
Gan'eek
The Live One
The Live One
So many cool minis :)
So many cool minis :)

Essen Spiel 2018

We've spent the past week in Essen, and it's been such great fun. We've met loads of awesome people, and showed a lot of them how to play Core Space. We also had our terrain ranges on display, and one of the key selling points was the ability to drop Core Space straight into any of them. Playing on an Outlands board will give a whole different feel to the game - well worth trying if you get the chance.

Outlands at Essen
Outlands at Essen
Core Space Demos
Core Space Demos

A massive thanks to Michael and Mathias for their stunning work running the Core Space demos. There was an overwhelming response to the game with people loving every aspect of the game from the terrain to the minis and the overall gameplay. 

We also had all of the painted minis on display, including a few that had only arrived at the last minute, like these:

Teelac and Evangeline
Teelac and Evangeline
Chit and Satiene
Chit and Satiene
Tirgarde and Beck
Tirgarde and Beck

Thanks to everyone who stopped by to chat - we hope to see you again next time.

Signing Off

That's it for now, but we'll be back with another production update as soon as we have something to share. In the meantime, we'll be brainstorming the next steps for Core Space, if we can tear Colin away from his new favourite toy that is...

If you've got any ideas for what you want to see next, let us know in the comments.

Thanks everyone!

... oh and happy gaming :)

Spiel Essen - Battle Systems needs YOU!

Posted by Battle Systems Ltd - Wayne
31 likes

IT'S SHOW TIME!!!

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Spiel 18 (commonly referred to as Essen) is fast approaching and for the first time we will be exhibiting our terrain there and generally selling our wares (oo-er) -Wayne). We've been attending shows for the last 7 years with each show a success, spreading the word about cardboard goodness and showing gamers that card terrain is strong, looks great up close and works perfectly with so many games.

Crew of the UK Games expo 2018
Crew of the UK Games expo 2018

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This year we have, of course, been introducing gamers to CORE SPACE with demos at the UK Games Expo allowing them to play through a few rounds and Spiel will be no different... well, a little as it's in Germany... :)

Nice big stand
Nice big stand

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To this end we are looking for volunteers to help us, specifically local German speaking gamers so that we can demo Core Space in both the English and German languages.

Core Space demos in action :)
Core Space demos in action :)

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If you think you can help then please contact us direct at info@battlesystems.co.uk so we can give you the details. As always payment for your services will be made in lovely cardboard terrain goodness and of course the chance to play Core Space every day :D... obviously we will feed and water you and let's not forget the coveted BATTLE SYSTEMS T-SHIRT!!! (add booming voice and echo).

Looking forward to seeing some of you great guys and girls at the show.

Colin & Wayne :)

CORE SPACE! ... Needs a select few of you :oD

67 likes

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Well, the final parts of Core Space are falling into place and what a cracking time it is watching the last pieces of the puzzle come together. Rules are nicely arranged, minis are finalised, missions are working like a charm, tooling has started and everything from packaging box design to the final character boards are finished.

"I just do what I have to"
"I just do what I have to"

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So lets just give you some updates on some of these cool things so you can see what we've been up to and the results of the hard work that's now coming to fruition.

Rulebook

When we started we said straight from the start that the rulebook will get some special attention. So many games with great ideas and cool minis fall short on the rules, which really let down the quality. We did not want to fall foul of this and have spent nearly 12 weeks just making sure that the rules will support not only the Core Space base game, but also all the extra minis we provided... and then any new minis that we bring out over the coming years.

The deluxe Core Space rulebook
The deluxe Core Space rulebook

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A normal tabletop game that plays fast like Core Space will have a 40 - 60 page soft book, but we wanted a nice 80-100 page supportive set of rules. Well, we now have a 160 page hardback rulebook that covers both the core rules and the advanced rules.

Don't worry, we've not waffled on and overspilled, leaving you 160 pages of mess. This is a concise book with coherent tight explanations (not like my updates :o) It's even got things like the character generation rules in there and how to play Core Space with a GM. (We're discussing adding a further 16 pages just to annoy your postman :) - Wayne)

Just get your peepers on the contents page :)

A working rough of the contents page (my favourite is 'insert name here' - Wayne)
A working rough of the contents page (my favourite is 'insert name here' - Wayne)

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Basically we took the same approach with the rules that we take with our terrain. We just kept developing them and making sure everything was perfect, it's still exactly the same cool game mechanics but with all the edges polished and thematic feel increased for a truly grounded universe. We think you'll like it.

Now we do still have one more thing we need to do with it... put it into the hands of a few people that are already familiar with the Core Space game. A select few that know the basics from the game play videos and who have been following and planning their games... who could this be?... well it could be you :)

If you would like to get your grabbers on the rules now and give us feedback then drop us an email at info@battlesystems.co.uk  

Remember, these are beta rules that are teetering on alpha - you can push them over the edge!

"These calculations will work now"
"These calculations will work now"

Miniatures

You've seen lots of cool pictures of the characters and miniatures but there are still some cool bits and bobs to show you.

First off the extra Purge poses. Core Space is all about the unique sculpts, every Trader, Civilian, Ganger, Galactic Corps are totally unique in sculpt, however the Purge did have a few repeats... well now we have updated them, just because we wanted it all to be perfect. Here are the 5 different Harveys and 2 Devastators. Obviously the Assassin and Live One are singles so already unique...

Those robots have some funky dance moves!
Those robots have some funky dance moves!

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... and while we are here, some other cool minis just in case you missed any over the previous updates...

The crew of the Cygnus
The crew of the Cygnus
Guards! Guards!
Guards! Guards!
Three villians and a hapless bystander
Three villians and a hapless bystander
Beck and Tirgarde of the Ion Hope and Black Maria
Beck and Tirgarde of the Ion Hope and Black Maria
Annihilator and gatherers
Annihilator and gatherers
“Could you help/assist/render unto me?”
“Could you help/assist/render unto me?”

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Character boards

We are all now accustomed to the character boards with their adjustable stats and upgraded armour slots and civilian reverse sides... how about the Annihilator and Gatherers... how do they work?

The Annihilator and Gatherers were going to have standard character boards just like the Harvesters, Devastators, Assassin and Live One board. I'm sure that would have been just fine, however 'just fine' is not what Core Space is about... so...

Annihilator

That's right I'm bad, just check out my stats punk! (Disclaimer Anni does not speak in the game)
That's right I'm bad, just check out my stats punk! (Disclaimer Anni does not speak in the game)

Anni is a Rank 6 NPC, so it activates before any other Purge in their phase... don't be in LOS of it unless you've made peace with the galaxy... it's a Massive Class 2 so it's hard to knock back. 

It can be upgraded in some missions with abilities like Scramble (for multilevel set ups) and Target Lock (shoot into close combat at any range and pick a target or ignore partial cover), plus other skills. These skills can be slotted into its character card (just like the armour tokens on the trader boards), making it adaptive to various missions. 

You can also leave its slot empty so it can pick up items too. With an armour of 3 it's as powerful as a Live One, but once you beat this, it does not go down... not yet. You push out its Full Power stats and replace them with the Damaged ones... then the Failing ones after that... careful though, when it's failing it has a Close Assault attack of 5 dice... that's the same as a ballistic grenade... one hell of a punch! :) 

Finally, if you do manage to take the Annihilator down (and I have once or twice with an experienced crew and some trader's luck) then you can grab the Purge Eye token from it. Take it back and sell it for some probably much needed supplies in the Trading Phase :)

Gatherers (Mother and Spiders)

Ready to harvest your biomass the moment you fall :)
Ready to harvest your biomass the moment you fall :)

The Gatherers are Rank 5 so activate second only to the Annihilator. The mother is also Massive Class 2 so good luck trying to boot her down the stairs :) Like the Annihilator she's also got an armour of 3 so she's tough, but she does not have any extra stats to slot in, once beaten she's dead... however when her spiders are not engaged in combat they will scutter to her side and swarm around her. Any hits she takes will be intercepted by her spiders so you better thin them out first... oh, and she can create more ;)

As for those spiders, taking them down is easier than the Mother and when dead their remains can be picked up and sold later, just be careful though as they might explode, flip the dead spider token to see how powerful the explosion is... Maybe you think you should just run the other way... of course the spiders have 3 actions so you better think again.

Assuming at some point in the many missions you will play that you take the Mother down she will drop two tokens, a Purge Eye and an Energy Sack, take both of these and sell them or trade them in (plus some UA's) to create Mother's Venom. It's a very large weapon that takes up nearly all your equipment tray but packs a powerful punch. 5 dice in both short and medium range... even 3 at long, but shoot true, it can only be reloaded between missions :)

Both the Anni and Gatherers can and will be brought in by event cards or by using the reverse side of the hostility tracker card insert...

... It's a nice place the Core Space galaxy :DDD

“Cease and desist, citizen.”
“Cease and desist, citizen.”

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Shipboards

The shipboards have been upgraded a few times. You might be aware that they now have a Ship's Hold allowing you to have extra space to store equipment tokens that you might not want to use now or simply want to sell at the right time. 

All Aboard!!
All Aboard!!

We also now have ship upgrades. Once your ship is fully repaired in all of its systems, you can spend money adding useful upgrades. Upgrades have 3 levels, each one giving a more advanced or powerful version of its previous benefits. 

  • Scanners allows you to check cargo crate contents to help your crews with salvage and objectives. With its powerful sensors it can even let you know when and where Purge will spawn at its highest upgrade level.
  • Auto defences gives you some protection when you need it most by adding range attacked weapons to your airlock. Its always a race back to your ship with Purge or rival traders on your heels... treat them to a little surprise in the form of up to 4 combat dice right where it hurts :)
  • Thrusters give you the ability to move your ship from its current docking location to others around the game board... very useful when you are trapped and it looks like there is now hope of getting out alive let alone grabbing the objective (I've been there before), just call the ship around for a lift :oD

All of these rules are in the rulebook but also the removable Hold section of the board has basic reminders of the upgrades and their effects for easy reference in game.

... And get off now please!!!
... And get off now please!!!

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If that was not enough we've added a reverse side to the ship board. This gives a nice airlock floor texture to match the game board mat and also it has the upgrades marked so you can see what level (if any) you have and activate them as needed.

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"Be careful who you're loyal to"
"Be careful who you're loyal to"

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Other cool things

We've actually been adding so many extra cool things just because we can. Small upgrades we felt were not completely needed, but certainly nice to have to add that final x-factor.

  • Counters for marking searched rooms are now textured to match the game map, have their own search specific icon and thicker so they are easier to pick up and place. All counters are upgraded so we have positive, negative markers and activation markers too that can be flipped if your character is defeated to mark that they need assistance.
  • Civilians are more active and their AI is smarter as they avoid threats of the Purge and similar.
  • As mentioned above we've added ranks, allowing quicker play section of NPC's, but also future proofing for new rules coming over the years. Maybe a new skill in the future will affect civilians, but only those of a particular rank.
  • Trading phase now has specific stores to visit depending on what type of equipment you want to buy, so choose wisely :)
  • Tech Class and Machine characters can now repair items in the Core Space galaxy, we even have new equipment like the Repair Kit to boost those skills.

Plus lots of other cool game upgrades that make Core Space play in a thematically advanced and balanced way.

"It seemed like a good idea at the time"
"It seemed like a good idea at the time"

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Game testing

As much fun as we are having making this game the best it can be, I have to say my favourite part is the game testing. We are always testing Core Space, constantly, since way before the Kickstarter. 

Right now we are currently half way through the core rulebook campaign. One of our regular game testers, our very own Drewbacca from the comments, and I are slowly advancing our crews and are on mission 6 of the 9 mission campaign. We've been doing very well and just as we were getting the feeling we would end up finishing the campaign with the best equipment and ships in the galaxy, we got our arses handed to us on a plate in mission 5... It was brutal, our captains made it out but we both lost valuable crew, too many, and it just goes to show that even the most experienced players can come a cropper in the harsh environment of the Barrens...

...As the creators of Core Space we feel it's our job to warn you to help keep your crews alive... we will not succeed... not with all of you :)

"Give her the money!"
"Give her the money!"

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Project Fulfilment

The time line for the project is running late now, but rest assured its for all the right reasons. We don't have exact dates, but we will very soon as the manufactures give us the final timelines for the various components. Over the last 5 years and 4 successfully fulfilled projects, we've always managed to hit out deadlines, something not many Kickstarter creators can say, not even the big boys. 

Core Space was the ultimate test though and November was our estimated date. As soon as we know the amended dates we will let you know, hopefully not too far off the mark. I must say we could have made the dates if we made some compromises to the final rules and components, but for the sake of a little longer of a wait you will be very happy with the result.

"Give me the money!"
"Give me the money!"

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What's next

Well its the fun part now, because we start to get production samples and show you the behind the scenes stuff as it all comes together. This will make some nice updates and always finishes with the obligatory unboxing video... can't wait to show you final box with the minis in trays and the extra space for packing terrain and additional minis etc.

So until the next update, keep chatting in the comments and...

Happy Gaming...

Colin & Wayne :)

"It's tough on the streets, but so am I"
"It's tough on the streets, but so am I"