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Lead a circle of magical druids, explore a mystical world, and bend its destiny! A board game for 1-4 players.
Lead a circle of magical druids, explore a mystical world, and bend its destiny! A board game for 1-4 players.
3,503 backers pledged $147,762 to help bring this project to life.

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Thicker Components Achieved!

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The second stretch goal has been achieved, and now the Lagoon: Land of Druids punchboards will be 2.5mm thick instead of the original 2mm! This will make all site tiles, druid tokens, seed tokens, and player markers/exploration aids thicker, more durable, and nicer to handle.

Third Stretch Goal - $30,000

SOLO PLAY MODE!

If this stretch goal is achieved, Lagoon: Land of Druids will be playable as a single player game, bringing the player count to 1-4 instead of 2-4.

Basic Actions Preview

This update, I'm shifting from site previews to cover the basic actions, which are printed on the player reference card. There are three basic actions that are always available to your druids: Move, Summon, and Explore. Let's consider each in turn.

The flip icon preceding the action text above represents a refreshed druid token being flipped over to its exhausted side. This must be done as a cost of performing the action to the right of the flip icon, an action which your druid has invoked. So whenever an action refers to the "invoking druid" it always means the druid which was flipped in order to invoke the action.

Let's look at the action text itself, "Move invoking druid 1 hex." This one is simple, you flip a druid and then move that druid onto any site adjacent to the site the druid started in. The druid is now on the new site, in an exhausted state, and hence cannot invoke any other actions.

Again, the flip icon indicates that you must flip one of your druids from refreshed to exhausted in order to invoke this summon action. If you do, you'll get to "Summon 1 druid (exhausted) to any haven." Summoning a druid brings one of your druids that is out of play back onto the board. You get to choose which druid you summon, and you'll place it on any haven in play. If there's only one haven on the board, that's your only choice. Put the summoned druid on the haven exhausted side up. Lastly, if all five of your druids are already on the board, you cannot invoke the summon action.

The last basic action lets you explore a new site from the site bag. To invoke the explore action, you'll choose one of your refreshed druids and flip it. Then draw one random tile from the site bag. Site tiles are double-sided, so you'll have two choices for which site you want to put on the board. The two sites on a tile are always of different energies. 

Once you've chosen a side to play, place it in any open space adjacent to your druid that invoked the explore action. If your druid is on a site with no open spaces adjacent to it, that druid is landlocked and cannot invoke the explore action.

Next, you gain 1 seed matching the energy of the site you just explored. Take the seed from the general supply and add it your personal supply. Seeds matching the dominant energy at the end of the game are worth 1 point each, but you can also spend seeds during the game for various benefits. We'll cover that another time, but suffice it to say seeds are very useful. And gaining a seed for exploring is not optional, so it's good etiquette for players to help each other remember this step.

Now you do have an optional choice to move the exploring druid onto the site you just explored. This is often attractive, because it's essentially a second free action you can take. If the site has an appealing power, moving onto the site will immediately give all of your druids access to that power. Likewise, you may want to move the druid onto the explored site in order to access the energy it provides. That's important for unraveling, which we'll cover in the next update!

Finally, you can only invoke the basic explore action once per turn. The player marker tokens help you remember this. When you explore, you'll flip your marker over to show that you've already explored this turn. The back of this marker also reminds you to gain 1 seed from exploring. You'll flip the marker back over at the beginning of each turn.

Destiny Puzzles

If you're a new backer, go back to the second update and read the Destiny Puzzles section there for an introduction explaining what these puzzles are and what you need to know in order to give them a try.

This time, puzzle master Mike reveals the solution to Very Vowelon and presents a new puzzle, Unmake the Crucible -- both presented in the image below (click it to view a larger PDF). 

The end of this section has a list of links to all the puzzles so you can go back and work your way through all of them if you like.

5th Druid Circle Added!

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The first stretch goal was unlocked earlier this morning, and now a 5th druid circle will be added to the game! It will include an Eldrid and four normal druid tokens just like the other four circles. If you're a new backer, full details on this enhancement are in the first update and in the stretch goals section of the main page.

The nature emblem (owl, crescent moon, moth, wolf, etc.) for the new druid circle will be chosen by backers! Ideas are being collected on this project's main comments page, so take a look at what your fellow backers are nominating and add your own idea if you wish. The nominating process will end tonight at midnight Pacific Time, and tomorrow I'll create a survey for backers to vote on the new druid circle's emblem! I am reserving the right to filter out suggestions that aren't thematic for Lagoon, but the vast majority of nominations are.

Second Stretch Goal - $25,000

THICKER COMPONENTS!

The Lagoon: Land of Druids punchboards will be increased from 2mm to 2.5mm thick. This will make all site tiles, druid tokens, seed tokens, and player markers/exploration aids thicker! Thicker components are more durable, are easier to pick up, and feel more substantial and satisfying to use. They also look a lot more impressive on your table.

The third stretch goal will come at $30,000, and I'll announce it when the second goal is achieved!

Site Preview: Gaea's Atlas

Gaea's Atlas is a Deonin site with a magic ability that only an Eldrid can invoke. 

You can tell this ability is Eldrid-only because the "flip" icon has a star on the druid disc, which matches the star on each circle's Eldrid token, as shown below.

Let's focus on the ability itself now, which reads "Move any unlocked site to any space." Invoking this ability from Gaea's Atlas, your Eldrid can move a site from anywhere on the board to any open space on the board, so long as the chosen site is unlocked. It's easy to determine if a site is locked, because its removal would split the board into two or more separate regions. If you can remove a site and all remaining sites are still contiguous, that site is unlocked! 

So why would you want to move a site? Perhaps there is a site far away from your druids with an ability you really need. You could move that site to an open space adjacent to a site with one of your refreshed druids on it. Then, move your refreshed druid onto the moved site and immediately all of your druids have access to its ability. Awesome!

But what if that cool, faraway site is locked and you can't move it? Instead, pick a site with one of your refreshed druids on it that is unlocked, and move it to an open space adjacent to the cool, faraway, locked site. Whenever a site is moved, all the druids on that site move with it! So now, again, you could move that refreshed druid onto the cool site and immediately all of your druids have access to its ability.

There's a lot of other situations when moving sites will be tactically or strategically valuable to you. Remember how you can't move a locked site, because it would split the board into separate regions? Frequently, you can lock or unlock specific sites by rearranging other sites around them. This kind of control can be very powerful, as you'll discover in a future update.

Destiny Puzzles

If you're a new backer or missed the second update, go back and read the Destiny Puzzles section in that update for an introduction explaining what these puzzles are and what you need to know in order to give them a try.

In this update our puzzle master Mike provides two solutions to the Safe Havens puzzle from last time, and gives you a new puzzle called Very Vowelon. The solutions and the new puzzle are presented in the image below, which you can click on to view a larger PDF. Also, a list with links to all the puzzles will always be given at end of this section so you can go back to the very beginning and work your way through the puzzles up to the present. 

Lastly, please tell us what you think of the puzzles! Too hard? Too easy? If you get stuck, remember the solution will be given next time. Going through the puzzles helps develop your destiny forging chops!

Lagoon Funded in 3 days!

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Thanks to all of you, we have manifested the magically mysterious world of Lagoon from the realm of dreams into the fabric of reality! I am indebted to you for believing in me and my unconventional fantasy druid world. Collectively, our druid circle is mighty! A small contribution from each one makes a big dream come true. Thank you!

Fortunately, we still have a lot to look forward to! The first stretch goal adding a new set of druid tokens with a backer chosen design is just $2,000 away (actually, $1895 at this moment). And that's just the beginning. Now that Lagoon is funded, help spread word far and wide in your circles of friends and invite them to join the Lagoon circle! With each person we add to the circle, Lagoon gets stronger and more of its secrets and stretch goals will be unlocked.

But there's still a lot of other exciting information packed into this update. There's a site preview for one of the simplest yet most powerful sites in Lagoon. And check out the Destiny Puzzles section, which will be a regular feature of each update challenging you to mastermind one action packed turn of Lagoon every update!

Site Preview: Gruu's Refuge

Gruu's Refuge is an Elemeen haven. It's the starting haven in the recommended tile setup for your first few games. It's one of the most powerful sites in all of Lagoon, and it helps new players get going faster.

We introduced and explained havens in the first update, so go back and check it out if you're a new backer or want to refresh your memory.

The magic ability provided by Gruu's Refuge is the simplest in the game: "Refresh any druid." When one of your druids invokes this ability, you can choose any exhausted druid on the board and refresh it. (Any means any, so in a 4 player team game you could refresh a teammate's druid.)

What makes this so powerful is that normally each of your druids can only perform one action during your turn. With Gruu's Refuge, you can perform multiple actions with any of your druids. Perhaps you want to move a druid twice in one turn.

Even better, you could move a druid into a site, refresh the druid, and then unravel that site. Since you normally only get to refresh druids once, at the beginning of your turn, you would only be able to unravel a site that you positioned your druid on in your previous turn. Being able to refresh a druid makes it possible to enter a site and unravel it all in one turn! That's a huge efficiency gain, and let's you unravel sites that your opponents may have explored since your last turn.

One of the many other cool things you can do using Gruu's Refuge is take multiple actions with your Eldrid. Taking a step back, your Eldrid is your elder druid, and is vastly more powerful than your normal druids. That's because there are quite a few sites in Lagoon that offer extremely powerful magic abilities that can only be invoked by an Eldrid. However, since your Eldrid can usually only invoke a single action each turn, that limits their awesome power somewhat. But with a site that let's you refresh druids, like Gruu's Refuge, you can take 2, 3 or more actions with your Eldrid in the same turn! This makes it possible for you to accomplish so much more in a single turn, which is incredibly fun and can give you the upper hand over your opponents!

There are so many other situations in which you will love having Gruu's Refuge available to you, and you will be at a disadvantage if the site is in play and you're not occupying it. Fortunately though, since it is a haven site, you can always summon a druid from your supply directly to the site and start using the refresh ability immediately (assuming you have a druid in your supply).

Being able to effortlessly refresh your druids makes everything easier to accomplish, so many players shed a few tears if Gruu's Refuge is unraveled and its juicy magical refresh ability leaves play. Then again, sometimes you'll want to the be player who unravels it just to take it away from your opponents, or to be the player who gets to use it one more time than everybody else. Efficiency counts!

Destiny Puzzles

This section of the update will present a sample Lagoon board setup with some of your druids on it, and then pose an objective for you to accomplish in a single turn. Similar to chess puzzles for chess, these exercises will help you develop a tactical understanding of Lagoon and get some practice putting together combo plays to realize your agenda. Essentially, this gives you a way to start playing Lagoon right now! 

Every update, you'll get to discover what it's like to mastermind a great turn and develop your destiny-forging skills. And the man we all have to thank for these puzzles is Mike Mullins! I met Mike at the GenCon board game convention where, as he describes it, he was ensorcelled by Lagoon. I sent a prototype copy home with Mike, and his involvement in Lagoon has only grown since. We're incredibly lucky to have Mike's creative force helping make Lagoon even better. From here on out, this is his corner of the update.

Puzzle Master Mike's Introduction

I am very pleased to be working with David to develop Lagoon puzzles and other whole new formats to play Lagoon that you'll probably hear about soon. 

In the meantime, as inspired by the Magic puzzles I used to do in Scrye magazine, I'm going to be presenting a different Lagoon puzzle with each Kickstarter update. You should be able to play and solve these puzzles using just the board setup images we provide, but it might be a little bit easier if you've made your own print and play copy of Lagoon

Also, you'll need a basic understanding of how to play Lagoon either from watching UndeadViking's video overview or from reading the Lagoon rules. A dedicated "how to play" video will soon be added to the Game Overview section of the main Kickstarter page (or may already be there if you're reading this at a later date).

Puzzle Basics

If you have a hard time reading a puzzle, click the image to download a larger PDF version. 

Each puzzle gives you an objective you must accomplish to solve it. Every puzzle also has a "Tiles in Bag" box that shows the site tile you could draw from the bag if you were to explore, and sometimes a sequence of multiple site tiles in the bag will be indicated. You may or may not need to explore in order to solve the puzzle!

The first puzzle below includes the solution, so if you get stuck you'll be able to walk through the steps to meet the objective. Go ahead and try it! Further down below, we give you a second puzzle to ponder. But the solution to that one won't be provided until the next update! It is also entirely possible, and even likely, that for many puzzles more than one solution exists. That's what makes Lagoon fun!

Puzzle One: First Turn Unravel

(Click image to view larger PDF version)

Puzzle Two: Safe Havens

Solution to be provided in the next update!

(Click image to view larger PDF version)

Gratitude and Stretching

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Thank you! Thank you!

I've been overwhelmed by the incredible response to Lagoon these first two days. The project was more than half funded on day one, and at this moment it is 77% funded. At this rate, Lagoon might well fund before the weekend is over!

It's enormously gratifying to discover my little game about druids resonates with 374 people and counting. I've been chatting with backers on the comments page as well as exchanging messages with many of you, and I'm learning you are a diverse and friendly bunch! Connecting with backers from all over the world has quickly become one of the best parts of my job, so thank you for the friendly dialogue.

The photo below is from Friday night's Lagoon launch party, showing two of the four games in round one of the Lagoon tournament. Erik Hodgson, in the orange shirt, went on to become the first World Lagoon Champion, supporting Vowelon for the win!

About Stretch Goals

I'm optimistic there are many more people who would appreciate Lagoon, and I hope you will help bring them into our circle. My goal is to make this experience as fun and exciting as I reasonably can. So if you're excited about Lagoon, please tell your friends! If the art moves you, then by all means share it! The more we grow the Lagoon circle, the better the game will become.

That's because of stretch goals! We're on track to reach the $20,000 funding goal soon, and then as we reach progressive funding milestones I will be able to enhance Lagoon with better components, more components, and additional content that will make playing Lagoon only more delightful! Together we can pack even more fun in every box!

First Stretch Goal - $22,000

The first stretch goal, at $22,000, will add a 5th druid circle to the game! This will provide an alternate art design for the emblem representing your druid circle, as you boldly forge Lagoon's destiny. Best of all, you the backers will choose the animal, plant, or fungus emblem for this new set of druid tokens!

For reference, the four druid circle designs included in the base game are shown above. If we hit $22,000 in funding, all of you will get to vote on the design concept of your choice for the fifth druid circle! 

What kind of druids do you want to play with? Spider druids, tree druids, frog druids, orchid druids, owl druids, or something else? Submit your nominations on the Kickstarter comments page for Lagoon. (I reserve the right to filter out suggestions that aren't thematic.) If the stretch goal is achieved, voting will take place via survey. 

Please note, however, that the addition of these tokens does not allow Lagoon to support 5 players. The balance of Lagoon's game dynamics is excellent with 2 and 3 players, but it does not scale well to 4 or 5 individual players. This is why the 4 player game is played with teams, which feels different but truly makes for a very fun, balanced experience.

Lastly, I won't reveal the second stretch goal until the first one is achieved. But I will say it's funding target is $25,000.

Site Preview: Overlook Free House

I want to close with a preview of one site, and an introduction to havens.

The Overlook Free House is a Vowelon haven site. Whenever you summon one of your druids into play, the summoned druid enters the board on the haven of your choice. Havens are identified by the green background behind the text, which makes them easy to spot on the table. 

The only other distinction for havens is that they cannot be unraveled if they are the only haven site in play. This ensures there will always be at least one haven on the board for druids to be summoned into. To help players remember this rule, all havens include the reminder text: "A sole haven in play cannot be unraveled."

Now let's look at the magic ability that Overlook Free House provides: "Move the invoking druid to any occupied site." A druid invoking this ability can be moved to any site on the board so long as it is occupied by at least one druid, whether yours or another player's. All Vowelon sites provide a unique way to move your druids around the board, and this one is pretty versatile.

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That's it for update one! I was incredibly sleep deprived leading up to the Lagoon launch, so it took me longer to get this first update out than I had hoped. Fortunately, I'm fairly well caught up on rest now and am ready to start charging ahead again to give you the best Lagoon possible. And starting next time, you'll be able to play a turn of Lagoon every time you receive an update! I'm excited to share this new feature with you.