The second stretch goal has been achieved, and now the Lagoon: Land of Druids punchboards will be 2.5mm thick instead of the original 2mm! This will make all site tiles, druid tokens, seed tokens, and player markers/exploration aids thicker, more durable, and nicer to handle.
Third Stretch Goal - $30,000
SOLO PLAY MODE!
If this stretch goal is achieved, Lagoon: Land of Druids will be playable as a single player game, bringing the player count to 1-4 instead of 2-4.
Basic Actions Preview
This update, I'm shifting from site previews to cover the basic actions, which are printed on the player reference card. There are three basic actions that are always available to your druids: Move, Summon, and Explore. Let's consider each in turn.
The flip icon preceding the action text above represents a refreshed druid token being flipped over to its exhausted side. This must be done as a cost of performing the action to the right of the flip icon, an action which your druid has invoked. So whenever an action refers to the "invoking druid" it always means the druid which was flipped in order to invoke the action.
Let's look at the action text itself, "Move invoking druid 1 hex." This one is simple, you flip a druid and then move that druid onto any site adjacent to the site the druid started in. The druid is now on the new site, in an exhausted state, and hence cannot invoke any other actions.
Again, the flip icon indicates that you must flip one of your druids from refreshed to exhausted in order to invoke this summon action. If you do, you'll get to "Summon 1 druid (exhausted) to any haven." Summoning a druid brings one of your druids that is out of play back onto the board. You get to choose which druid you summon, and you'll place it on any haven in play. If there's only one haven on the board, that's your only choice. Put the summoned druid on the haven exhausted side up. Lastly, if all five of your druids are already on the board, you cannot invoke the summon action.
The last basic action lets you explore a new site from the site bag. To invoke the explore action, you'll choose one of your refreshed druids and flip it. Then draw one random tile from the site bag. Site tiles are double-sided, so you'll have two choices for which site you want to put on the board. The two sites on a tile are always of different energies.
Once you've chosen a side to play, place it in any open space adjacent to your druid that invoked the explore action. If your druid is on a site with no open spaces adjacent to it, that druid is landlocked and cannot invoke the explore action.
Next, you gain 1 seed matching the energy of the site you just explored. Take the seed from the general supply and add it your personal supply. Seeds matching the dominant energy at the end of the game are worth 1 point each, but you can also spend seeds during the game for various benefits. We'll cover that another time, but suffice it to say seeds are very useful. And gaining a seed for exploring is not optional, so it's good etiquette for players to help each other remember this step.
Now you do have an optional choice to move the exploring druid onto the site you just explored. This is often attractive, because it's essentially a second free action you can take. If the site has an appealing power, moving onto the site will immediately give all of your druids access to that power. Likewise, you may want to move the druid onto the explored site in order to access the energy it provides. That's important for unraveling, which we'll cover in the next update!
Finally, you can only invoke the basic explore action once per turn. The player marker tokens help you remember this. When you explore, you'll flip your marker over to show that you've already explored this turn. The back of this marker also reminds you to gain 1 seed from exploring. You'll flip the marker back over at the beginning of each turn.
If you're a new backer, go back to the second update and read the Destiny Puzzles section there for an introduction explaining what these puzzles are and what you need to know in order to give them a try.
This time, puzzle master Mike reveals the solution to Very Vowelon and presents a new puzzle, Unmake the Crucible -- both presented in the image below (click it to view a larger PDF).
The end of this section has a list of links to all the puzzles so you can go back and work your way through all of them if you like.