Lagoon just topped $40,000 -- twice its initial funding goal! Welcome to all you new backers who helped push us over!
This adds two new druid circle options to the game, for a total of 7 choices. But even better...
SIX Advanced Sites Added at $50,000
If we reach $50,000 in funding, six "advanced" sites will be added to Lagoon! That's three additional site tiles. Check out Flaming Lotus below, one of the advanced Vowelon sites:
Wanna see another one? Check out and thumb Chaos Manifold on Board Game Geek!
The six advanced sites offer potent magic to your druids. They didn't make it into the base game because their usefulness is less straightforward, or they're a little tricky to use. But exceedingly useful they are! You could swap out three tiles from the base game for the advanced tiles, or play with all 27 site tiles if you want a slightly longer game.
To unlock the advanced sites, we'll need to recruit more druids to our circle. Please consider these things you can do to help:
- Share Lagoon (http://kck.st/1aMYGJM) on Facebook, Twitter, and blogs.
- Thumb photos in the Lagoon image gallery on BGG to raise their profile.
- Download and make a Lagoon print and play, and play it with friends!
- Post a session report or review in Lagoon's BGG forum once you've played the game.
Enter the Owl Druids!
The voting was very close between the owls and the dragonflies, but the owls flapped ahead in the end. I've sent word to Peter Wocken, Lagoon's graphic designer, and we should get a first look at the owl druid circle emblem on Monday or Tuesday!
The 6th and 7th Druid Circles
A lot of the druid circle discussion in the comments focused on druid diversity, which I've taken to heart. The current druid circles are: Fern, Mushroom, Owl, Rabbit, Stag. We've got a plant, a fungus, a bird, and two mammals. For the 6th and 7th druid circles, we're going to nominate and vote for options that aren't any of those things.
So think insect, reptile, amphibian, inorganic, and so on. All non-plant, non-fungus, non-bird, non-mammal options nominated last time will be carried over. Submit new nominations on the comments page, through midnight Saturday, Pacific time. Sunday I'll set up a 2-day poll to choose our new druid circles!
Preview: Player Turns and Scoring
In Lagoon, the player who most recently visited a forest goes first. The start player takes an entire turn, and then the next player does, and so on. What you do on your turn is straightforward, as shown on the player reference:
The first thing you do on your turn is refresh up to 3 of your druids. If you have 4 or 5 exhausted druids in play, you'll have to decide which of them are tactically most important for you to refresh that turn.
After refreshing your druids, you may take as many actions as you wish. You'll need to flip one of your refreshed druids every time you invoke an action. Once all your druids are exhausted, you usually can't take any more actions and typically that ends your turn.
Sometimes, you may wish to leave 1 or 2 druids refreshed at the end of your turn if you have more than 3 in play. You can only refresh 3 druids when you begin your turn, so leaving some refreshed can make it possible to have 4 or 5 refreshed druids at your disposal next turn. This makes it easier to put together bigger plays.
Scoring at Game End
The game ends when the last site is explored, and the exploring player finishes their turn. The energy with the most sites in play becomes Lagoon's destiny. If two energies have the same number of sites, the same power hierarchy used for unraveling sites breaks the tie.
Player scores are dependent on which energy became Lagoon's destiny. Here's the scoring chart from the player reference:
If Elemeen (yellow) is the destiny, use the top row to determine your score, for example. Seeds of the dominant energy are worth 1 point each. This makes sense because you gained them from exploring sites of the dominant energy, expanding its power in the world. Unraveled sites of the non-dominant energy are worth 2 points each. Which again makes sense, because unraveling the other two energy's sites helped the dominant energy prevail.
The player with the most points wins! But since points are determined by which energy dominates in the end, frequently the winner of a game will be different depending on which energy prevails. This makes reading and manipulating the energy balance on the board the true heart of the game.
If you're a new backer, go back to the second update and read the Destiny Puzzles section there for an introduction explaining what these puzzles are and what you need to know in order to give them a try.
This time, puzzle master Mike reveals the solution to Daring Deonin and presents a new puzzle, Loco Kinoko -- both presented in the image below (click it to view a larger PDF).
The end of this section has a list of links to all the puzzles so you can go back and work your way through all of them if you like.