Shipping and Promo Tile
This update includes the latest news on shipping, and details about the promo tile included in every Kickstarter copy of Lagoon!
As games start shipping out, remember you can learn to play Lagoon by watching a professional tutorial video created by Rodney Smith of Watch it Played.
The quick summary is that games have already started going out to EU backers, games will go out to Canadian backers next week, and with a little luck games will hopefully start going out to US and other international backers sometime next week as well. I've been working overtime to speed things up as much as possible.
Again, I appreciate your continued patience as I hustle to get your games shipped! Even the big publishers get delayed by the same kinds of bumps I have, as an article about WizKids revealed this week. Similarly, I relate to Tuesday's blog post by game manufacturer AdMagic talking about the inevitability of surprise problems in manufacturing and fulfillment.
My fulfillment partner Amazon.com requires appointments for freight deliveries at their warehouses, and this morning I learned the earliest appointment my freight folks were able to get is next Tuesday. It's disappointing, but I'm glad to have concrete news to share finally. I don't know how long it will take Amazon to process 11 pallets worth of games and make them available for fulfillment, but I'll be standing by next week to dispatch them to all of you as soon as they show up in Amazon's system.
The games arrived yesterday in Buffalo, NY, as scheduled. My fulfillment partner Snakes & Lattes expects their freight forwarder to deliver the games across the border to their warehouse in Toronto on Monday. Snakes & Lattes advises they should be able to ship all of the games out next week. Shipping notifications should go out by email from Snakes & Lattes.
European Union and Vicinity
Many of you have begun receiving shipping notification emails from Spiral Galaxy, my fulfillment partner in Europe. They started shipping games out on Thursday, and tell me they hope to be finished by Wednesday of next week at the latest.
4PX handed me off to a new account manager on Friday, and fortunately he's been a lot more responsive than my previous one. Still, I've run into lots of glitches in their online system and the documentation they provided was inaccurate for many steps of the process, requiring significant back and forth with my account manager. We've exchanged more than 40 emails since Monday alone, and I've been staying up very late each night this week to be online during their business hours in Hong Kong. It's been interesting.
Fortunately, this morning around 4am, my account manager and I finally coaxed their system into generating the necessary labels and documentation to enable my manufacturer Panda to prepare the games for pickup and processing by 4PX. I've asked Panda to expedite this work, and offered to pay extra for them to get it done ASAP. In theory, 4PX should pick them up early next week. Hopefully, they are able to process them and ship them out fairly quickly after that. Fingers crossed.
Promo Tile Unveiled - Special Rules Explained!
The promo tile included in every Kickstarter copy of Lagoon introduces a few new rules, which are explained below. It is strongly recommended that the promo tile not be used in a game until everyone playing has played Lagoon several times. Guidelines for including the promo tile in a game of Lagoon are given at the end.
The above photo shows the two sides of the promo tile. It was the last stretch goal we achieved, and I didn't have the details fully worked out until after the Kickstarter campaign. Since it's a promo item, I approached it as a design experiment. How can adding a single tile to a game of Lagoon be interesting? How do you add a single tile to the game without unbalancing the even site distribution of the three energies? My solution to the first problem is a new site type that keeps its site tile in play the entire game. My solution to the second problem is introducing a strange new astral energy that is above the fray, and hence not in contention for the destiny of Lagoon.
Totem Site Rules
Both Cosmic Plow and Astral Slide are totem sites, designated by a tower-shaped icon.
When a totem site is unraveled, its tile is not removed from play like all other sites. Instead, when a totem site is unraveled, flip that site tile over to the site on the other side. The new site occupies the same position on the board as the original site. Additionally, all druids on the original site, including the unraveling druid, are transferred to the new site exhausted. The unraveling druid is not returned to its owner's supply.
Astral Energy Rules
Both Cosmic Plow and Astral Slide are sites of the astral energy, identified by purple seed icons having a crystalline shape as well as a purple tile border. The astral energy is cosmic in nature -- powerful, mysterious, and beyond human understanding.
The energy provided by occupying an astral site cannot be used to unravel any other site. However, an astral site can be unraveled. The required energy to unravel an astral site is three of any other single energy -- either three yellow, three red, or three blue.
Astral sites also have the Astral keyword appearing in italics at the bottom of their text boxes. Whenever a player summons a druid, if any sites with the Astral keyword are on the board, they may choose for the summoned druid to enter play on a site with the Astral keyword instead of on a haven site. Sites with the Astral keyword do not count as havens in any way, however.
Playing with the Promo Tile
To use the promo tile in a game of Lagoon, setup the game in the normal way. Then add the promo tile to the starting tile setup, adjacent to the two non-haven sites as shown above. Either side of the promo tile can begin face up.
The Astral Slide site has two magic powers, and druid circles occupying the site gain access to both of them. The phrase "this site" refers to Astral Slide.
Four astral seed tokens are included in the game, but have no game purpose at this time. Expansions may introduce mechanics that use them.