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Lagoon: Land of Druids is a game about forging the destiny of a world. Players lead circles of druids in search of enchanted sites that offer magic powers and the energy you'll need to bend Lagoon's destiny. Each site belongs to one of three different energies that compete to dominate Lagoon:
Every action you take alters the balance of power among these three energies. The energy with the most sites on the board at the end of the game becomes Lagoon's destiny. Position yourself on the winning side of destiny, and you win!
Lagoon: Land of Druids supports 1-4 players. Most games are completed in 60 minutes or less. A game with 4 is a team game. "The team actually works really well," says UndeadViking in his video review below ("What People Are Saying" section).
The recommended starting tile setup for new players is shown below. Like all setups, it includes one site of each energy to ensure the game begins in a place of balance between the three energies.
Players alternate turns, using their druids to perform various actions. Common actions include exploring a new site from the bag, moving around the world, summoning a fellow druid back into play, and unraveling a site to remove it from play.
Additionally, every site on the board offers a unique magic power. If your druids occupy a site, you can use its power. A fun twist is your druids share their site powers with one another. So if you have five druids on different sites, each of them could use any one of the five site powers. This opens up a lot of tactical play and fun combos.
The heart of the game comes down to manipulating how many sites of each energy are on the board, and this is where you'll be trying to outmaneuver your opponents by making better use of all the site powers to carry out your agenda. Explore new sites aligned with an energy you want to support, and gain a seed token matching that energy. Unravel and remove from the board the sites of energies you wish to oppose.
At the end of the game, the energy with the majority of sites in play becomes Lagoon's destiny. If you supported that energy better than any other player, you win! The game tracks loyalty to the dominant energy as follows. Seeds of the dominant energy remaining in your supply at the end of the game are worth 1 point each. Secondly, whenever a player unravels a site, it's removed from play and placed in front of that player. At the end of the game, unraveled sites not matching the dominant energy are worth 2 points each.
UndeadViking Video Review
Game play explanation begins at 5:35.
Adam P. McIver, Designer of Coin Age: "Lagoon is a board game oxymoron. It somehow manages to feel immediately familiar while also being fresh and different. It simultaneously seems like a classic game and the hot new thing. The rules are easy to teach, learn, and understand but they combine to give you seemingly endless combinations and countless strategies.
David has done something really extraordinary here. He's effortlessly walked the line between Eurogame elegance and Ameritrash atmosphere, blending theme and mechanics so perfectly that it should make every game designer jealous. I really hate him. (JK, I love him but reluctantly.)
My impressions of Lagoon were solidified while the game was still a prototype with no real visuals to speak of, and now that I've seen the artwork, my eyes have exploded right out of my head. I have no idea how I'm managing to type this right now, but convincing you to support Lagoon is that important. It's that good. Trust me."
Jason Tagmire, Designer of Pixel Lincoln: "Lagoon feels like Magic the Gathering meets Summoner Wars meets a very thinky game of rock, paper, scissors. A very subtle, beautiful game."
Ben Pinchback, Co-Designer of Fleet, and Eggs and Empires: "Lagoon is a gorgeous looking game and a real brain burner under the hood. Each decision is meaningful and fun. This is the type of game you think about long after you're done playing."
Darrell Louder, Designer of Compounded: “Lagoon is a fantastic game where options and gameplay grow as the game goes on. It’s a brilliant puzzle that I love to unravel every single time I play. Probably the best game I played at BGG Con 2013."
Michael Mindes, Founder of Tasty Minstrel Games: "Lagoon is fun, intriguing, and as you can see the artwork is amazing. I will be an excited backer on day 1 and I expect great things for this game and its designer David Chott."
Kyle Hendricks, Game Designer and Player Extraordinaire: "There is a damn good chance that Lagoon will end up being in my top 5 favorite games of all time."
The components included in one copy of Lagoon are listed below. Every single one of the 54 sites has a gorgeous, unique illustration to vividly bring the world of Lagoon to life on your table! The hex tiles are a large 3.5 inches wide (as big as Eclipse tiles for those familiar with that game).
- 1 rulebook
- 1 round-bottomed drawstring bag for randomizing site tiles
- 1 token draw bag for solo mode
- 4 player reference cards
- 4 player markers / exploration aids
- 16 Elemeen seed tokens
- 16 Vowelon seed tokens
- 16 Deonin seed tokens
- 40 cardboard druid tokens (5 each of Mushroom, Hare, Stag, Fern, Owl, Dragonfly, Turtle and Moon)
- 40 WOODEN, screen-printed druid tokens in addition to the cardboard tokens (will NOT be included in base retail version)
- 36 WOODEN, screen-printed seed tokens in addition to the cardboard tokens (will NOT be included in base retail version)
- 24 double-sided site tiles (3.5 inches wide)
- 3 advanced double-sided site tiles (3.5 inches wide)
- 1 BONUS site tile!
I believe in Lagoon, and want you to believe in it too. So I've made a FREE print and play version of Lagoon: Land of Druids available for anyone to download. Print a copy and play at home today!
Download the Lagoon Print and Play
Download the Lagoon Rulebook
I've worked hard to ensure my first board game design will be produced to a high standard of quality. The art will enchant you, and you'll have fun exploring all the possibilities of Lagoon's rich game play. But I have plans to make Lagoon: Land of Druids even more alluring if the project overfunds.
My philosophy for stretch goals is that they should make the game better without jeopardizing the schedule or the ultimate success of the game. There's a ton of exciting enhancements we can do within these parameters, and I have a succession of sweet options in mind!
The most effective way to achieve upgrades to the game is by sharing this project on your social networks: Facebook, Twitter, Pinterest, blogs, etc. Please share Lagoon far and wide the world over!
First Stretch Goal - $22,000 (UNLOCKED!)
A 5th druid circle will be included in the game!
Backers chose the Owl to be the emblem of the 5th druid circle! This provides an alternate art design for the emblem representing your druid circle, as you boldly forge Lagoon's destiny.
The initial four druid circle designs included in the base game are shown above, and the owl design will be completed early this coming week!
Please note, however, the addition of these tokens does not allow Lagoon to support 5 players. The balance of Lagoon's game dynamics is excellent with 2 and 3 players, but it does not scale well to 4 or 5 individual players. This is why the 4 player game is played with teams, which feels different but truly makes for a very fun, balanced experience.
Second Stretch Goal - $25,000 (UNLOCKED!)
The Lagoon: Land of Druids punchboards will now be 2.5mm thick instead of the original 2mm. This will make all site tiles, druid tokens, seed tokens, and player markers/exploration aids thicker! Thicker components are more durable, are easier to pick up, and feel more substantial and satisfying to use. They also look a lot more impressive on your table.
Third Stretch Goal - $30,000 (UNLOCKED!)
SOLO PLAY MODE!
Lagoon: Land of Druids will now be playable for a single player! This will be a great way to play when you're a druid circle of one, or when the game first arrives and you're eager to learn it on your own. More details on this experience will be added soon.
Fourth Stretch Goal - $35,000 (UNLOCKED!)
CHUNKY THICK COMPONENTS!
This enhancement will increase the thickness of the punchboards once more, from a thick 2.5mm to a chunky 3mm! That's right, we're on the threshold of magnificence, where .5mm tips the scales and pushes us into chunky land!
This is the thickness every prototype of Lagoon has used for its tiles, and I'm thrilled that this upgrade is well within reach. Considering most board games use 2mm or even 1.5mm thick chipboard for components like Lagoon's tiles, I think you'll love the heft of 3mm tiles in your hand and how impressive they look on your table!
Fifth Stretch Goal - $40,000 (UNLOCKED!)
TWO ADDITIONAL BACKER CHOSEN DRUID CIRCLES!
A 6th and 7th druid circle design will be included in the game. Note this does not increase the player count above 4, as explained in the first update.
Backers are nominating nature-themed emblems on the comments page now! To promote druid diversity, the two new emblems will be non-plant, non-fungus, non-bird, non-mammal emblems, as those are already represented. Lastly, I reserve the right to filter out suggestions that aren't thematic.
Sixth Stretch Goal - $50,000 (UNLOCKED!)
SIX ADVANCED SITES ADDED!
Six "advanced" sites will now be included with Lagoon! That's three additional site tiles. Check out Flaming Lotus below, one of the advanced Vowelon sites!
The six advanced sites offer potent magic to your druids. They didn't initially make it into the base game because their usefulness is less straightforward, or they're a little tricky to use. But exceedingly useful they are! Now you'll be able to swap out three tiles from the base game for the advanced tiles, or play with all 27 tiles if you want a slightly longer game.
Seventh Stretch Goal - $60,000 (UNLOCKED!)
WOODEN DRUID TOKENS!
Every Kickstarter copy of Lagoon will now include FOUR player sets of wooden druid tokens. That's 20 total druids, which is the full complement for the largest player count of 4. The tokens will be 4mm thick wooden discs, 1mm thicker than the punchboard druid tokens. Also included will be emblem stickers to label the members of each circle of druids.
These wooden tokens will not be added to the base game of Lagoon sold at retail, making them a nice non-exclusive perk for backing Lagoon on Kickstarter. I want to keep the retail price of the game as affordable as possible, and that's why these wooden components will not be standard equipment in the retail version of the game. They won't be exclusive to Kickstarter backers, but they will be free to you.
Eighth Stretch Goal - $65,000 (UNLOCKED!)
SCREEN-PRINTED WOODEN DRUID TOKENS!
The four wooden sets of druid tokens added previously will be upgraded from stickers to screen-printing. The druid circle emblems will be painted directly on the wooden discs. More attractive and durable than stickers, screen-printed wooden druid tokens make a classy and refined addition to Lagoon. And as before, these tokens will not be added to the base game of Lagoon sold at retail.
Ninth Stretch Goal - $75,000 (UNLOCKED!)
EIGHT SETS OF SCREEN-PRINTED DRUID TOKENS!
A full eight sets of screen printed wooden druid tokens are included with every backed copy of Lagoon: Land of Druids. That's a total of 40 wooden druid tokens! This includes the four original emblems (Stag, Hare, Fern, Mushroom) as well as the four chosen by backers: Dragonfly, Owl, Turtle, and Moon. And as before, these tokens will not be added to the base game of Lagoon sold at retail.
Tenth Stretch Goal - $80,000 (UNLOCKED!)
LAGOON ART DIGITAL WALLPAPER 3-PACK
Eleventh Stretch Goal - $90,000 (UNLOCKED!)
16mm WOODEN SEED TOKENS!
36 wooden seed tokens with screen-printed seed designs on both sides are now included with backed copies of Lagoon. This is in addition to the 40 wooden druid tokens unlocked previously, tricking out your copy of Lagoon with a grand total of 76 wooden tokens! This will complete the upgrade of all tokens from punchboard to painted wood.
Several things to note about these tokens:
- They will NOT be added to the base game of Lagoon sold at retail, making them a nice non-exclusive perk for backing Lagoon on Kickstarter!
- The game will still include all the punchboard seed tokens.
- These seed tokens (16mm) are smaller than the punchboard seed tokens (19mm). If that saddens you, please take a look at the next stretch goal.
- This goal provides 12 wooden seed tokens in each energy, whereas there are 16 punchboard seed tokens in each energy. Twelve tokens is actually the number all prototypes of Lagoon have used, which is plenty. We're doing more punchboard seeds because having extras may be handy and we have space for them.
Twelfth Stretch Goal - $100,000 (UNLOCKED!)
19mm WOODEN SEED TOKENS!
All 36 wooden seed tokens are now upgraded from 16mm to 19mm. The larger size is the same as the punchboard seed tokens.
Achieving this stretch goal makes every Kickstarter copy of Lagoon: Land of Druids a deluxe experience with a full 76 wooden tokens that will not be included in the base retail version of the game. That's 40 druid tokens in 8 different designs, as well as 36 seed tokens in 3 different designs.
Thirteenth Stretch Goal - $125,000 (UNLOCKED!)
BONUS PROMO SITE!
Each backed copy of Lagoon will include a bonus site tile! This promotional tile will introduce a new site type to Lagoon, the totem. Totems are game changing sites that don't behave like the others. Just one totem can completely change the feel of a game, so this bonus site will pack a punch!
This promo tile will NOT be included in the base retail version of the game.
Fourteenth Stretch Goal: $150,000
WEEKLY LAGOON LORE!
I will lovingly write and share with you a new chapter of Lagoon's lore and history once a week until the game goes out to backers.
The first chapter would be delivered by the first week of April, so we're talking at least 18 chapters! Each chapter would profile a new character, give background on a significant location, or cover some overarching topic in the world of Lagoon. We're not talking book sized chapters, but there'll be enough meat on these bones to flesh the world out.
I could not produce Lagoon without the faith and support of Kickstarter backers. To respect this trust placed in me, I promise that backer copies of Lagoon: Land of Druids will be shipped out before the game is available for purchase at conventions or retail stores.
I also pledge to keep my backers well informed at each step in the process of producing and delivering Lagoon: Land of Druids. If you ever have any questions or concerns about this project, please don't hesitate to contact me.
Lastly, I'm pleased to announce Lagoon: Land of Druids is now an EU Friendly project!
If you've made it all the way down here, thank you for giving my game your attention! Lagoon is the culmination of a dream going back many years to publish my own board games. My favorite games have evocative themes that are tightly woven into the mechanics. I love opening a game box and discovering an entire world beckoning me inside. When I sit down to play a game, I want to feel like I'm exploring a living system filled with mysteries to be solved and dynamics that grip me but aren't easily mastered. To me, that's magic in a box. That's what I want most when I sit down to play a game.
I've put a lot of love into this game, and I hope when you sit down at your table to play Lagoon that your experience has a handful of these sparks pulling you in and creating memorable experiences with your friends and family.
I have a big vision for this game and its future, and a dream to publish other outstanding games that are also set in the world of Lagoon. If this world resonates with you, I'm delighted that we've connected! I believe so strongly in what I'm doing that I actually quit my job four months ago to devote most of my time and energy towards building Three Hares Games. It may sound crazy, but I'm taking a leap forward towards forging my own personal destiny, and I'm grateful to anyone who plays a role in it.
I started a blog to document this wild journey, and invite you to follow along if you like.
Three sizes available in three designs.
Grizznant, Ancient Forest Lord
Elixona, Queen of Dreams
View the FULL width art here (please thumb!)
Risks and challenges
The biggest risks for this project are possible delays with art, manufacturing, shipping and fulfillment. The schedule includes several weeks of buffer time at different stages in order to absorb a decent amount of unforeseen delays without jeopardizing on-time delivery.
Most of the art has been completed already, and the remaining pieces are scheduled for completion before this campaign even ends. My graphic designer has worked in the board game industry for many years and has the experience to ensure the pre-press phase goes quickly.
The game will be produced by Panda Game Manufacturing, a very reputable company I've established a good working relationship with going back to August. I'm working with a well-recommended and responsive freight company to manage the logistics of getting the manufactured game from China to warehouses in other countries.
I've analyzed several different fulfillment scenarios to get games to backers, and have evaluated three vendors to handle most of this process for me. I believe I've settled on the most efficient approach for fulfillment. As the project proceeds, I will continually monitor this aspect and shift my strategy if a more efficient approach is possible.
Another factor I want to disclose is that I will be on a family trip to Alaska at the beginning of August, which could overlap the timeframe that rewards are being distributed to backers. Fortunately, I am not planning to directly handle fulfillment myself, so I don't anticipate this causing problems with that process being carried out by my fulfillment vendors. I do mention this though because problems could arise in that timeframe that require my attention. I have verified that internet access will not be out of reach where we are staying, so I should be able to work productively while on this trip if required.
I am prepared and motivated to meet any obstacles along the way, and diligently resolve them. My backers can count on honest and open communication from me about any such challenges. You are my primary stakeholders, and I will honor my obligation of transparency as a project creator.Learn about accountability on Kickstarter
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