Some Other Cool Kickstarter Games...
Wow, this Kickstarter for "James - Journey of Existence" isn't getting many backers, but it is getting a small audience of curious gamers waiting to see what becomes of the project when it gets closer to completion... cool!
Firstly, those of you who have pledged anything will get a free, exclusive demo of "James - Journey of Existence," regardless of the Kickstarter's success or failure. I hope it will give an idea of what some of the simple puzzles would be like in the game (so far, only platforming and story in the gameplay has been seen). Stay tuned for that in the next week (before the Kickstarter ends).
For now, let's take a break and see some other Kickstarter projects that could use your support. Honestly, most projects on Kickstarter and other crowd-funding sites are poorly-made or scams, but some real gems appear every few weeks and sometimes slide through the cracks (sometimes for good reason). To be fair, I'm only listing a few games here that have NOT made their Kickstarter goal at the time of this writing, and only games that I personally would be interested in.
Now here's a game that's my style. A sweet little game about a boy who's afraid of the dark, at a time when the sun happens to explode into many, many pieces. After making a wish on a shooting star, the star comes down and tells young Timothy to help it collect the pieces of the star across town.
While the video's narration and gameplay is very rough, it does a good job showing the sweetness and humor in the concept. The gameplay seems largely based on the star shining light to keep Timothy from getting scared, which is novel. The art is good, although the current gameplay and animation looks like a preschool game from decades ago. This is one Kickstarter I might actually put money down for, although the unlikely April 2014 release and mention of DLC make me wary.
I'm not too worried about this one getting funded. Because it's an action-platformer that looks expertly crafted, and fun too! Purposely made as an old-school pixel platformer, you control a hero named Iola as she fights her way to the top of Mount Olympus.
The only thing that bugs me is that the developers chose to use pixel art as the style, which is well done with the chip-tune music, and a great thing if you like platformers from the Super Nintendo. But some of the concept art (before translated as pixel art) looks stunning, and I feel this would get a lot more love if it kept the hand-drawn style in-game. Certainly, I would have pledged if it did. For the rest of you, the realistic December 2014 release and good progress on its goal make it inviting.
A fellow Canadian developer making a old-school RPG that emphases story. When I say old-school, I mean OLD-SCHOOL. I'm talking Diablo 1 and earlier. And that's the selling point. Comparable with PC RPGs from pre-1998, this type of game is for a niche market. Thankfully for this developer, that niche market has always been big and dedicated, and this one's already well on it's way on getting funded before the Kickstarter's deadline.
The developer seems a little too sure of himself and this type of game is usually outside my preference, but I have to admit the environments look great, and the story of the adventure is large, just waiting to be explored (although it describes itself as a tragi-comedy, where comedy seems very small or non-existent in this type of game). I like an indie that tries to make something because he isn't satisfied with what is currently being made, and wish this one luck making his December 2014 release.
With the world destroyed but the world's population still alive, how will they survive? More importantly, how exactly will this tie in to the Turn-Based Strategy gameplay the game promises? I don't know, but being a fan of the genre and given the interesting concept, I'm excited to see more.
There isn't any real gameplay yet, or even visuals outside of a pixelated Earth. The June 2014 release seems unlikely given how little of the game is seen (keeping the simple graphics would make that more likely). But a good number of backers are risking their money despite that, and the modest Kickstarter goal gives it a fighting chance to succeed.
A pixelated girl here's a voice that says "hey, come here," and goes towards it. That's the game.
The Kickstarter goal is incredibly modest (only $100 for paying the Steam Greenlight submission fee), and I love the idea and what it could lead to. But so little is in the description, and the video is only of a main menu with the pixel girl at the bottom. This could become a indie hit like "Super Meat Boy" or "The Binding of Issac," but it's impossible to know until the developer reveals more. At such a low goal, I'd at least suggest pledging a dollar if you have faith in this one.
A simple platformer based around one idea: everything you know about games is wrong! At least it is in this game. Spikes are actually safe, coins are deadly, and so on... Default Dan hopes to be the "anti-Mario," and as much a puzzle game as a platformer for forcing you to rethink how you play.
The gameplay is the big seller, but is bound to have inconsistencies in the level design. The art isn't ambitious, but isn't much worse than other standard Nintendo titles, and the sound effects are exactly as they should be. This was long in development however, as the description can tell you. What impresses me is how much seems complete so far, and the May 2014 release seems very likely with or without the Kickstarter succeeding. And at this rate, it probably will succeed.
Ok, maybe this one doesn't need your support, given it got over $300,000 in under a week, but it still technically hasn't reached its goal. And an RPG headed by Yasumi Matsuno, a veteran behind some of the Final Fantasy games among other critically acclaimed RPGs and Strategy games, this deserves to at least be seen.
The concept art posted looks stunning, and the team looks about at trustworthy as you can get. However, there's one major problem with this project: there's no gameplay. Or animated cutscenes or trailers. Just concept art and interviews of the team's hopes. It looks like nothing has really been made yet of the project, and that's a huge trust issue compared to other Kickstarter games that at least have gameplay footage. With nothing made and a production-value ambitious game, is there a chance for this to be made in time for the July 2015 release? Unlikely, but it's almost a sure thing to get funded on Kickstarter thanks to blind gaming fans, so it's up to you if you want to get in on it.