James - Journey of Existence (A Hand-Drawn/Animated 3D Game)
A hand-drawn/animated 3D adventure game. About a boy that doesn't remember his name... Free demo inside!
Frequently Asked Questions
Currently, a PC release is planned (compatible with Windows XP service pack 3 and higher).
If we meed our stretch goal (only slightly higher than our minimum project goal), we will also release the game on Mac and Linux. The game is made with the Unity 3D game engine, so this shouldn't be difficult, but we need hardware to test with...Last updated:
The versions of the game for Mac and Linux may not be carried out, unless our first stretch goal after our minimum target is reached.
If that stretch goal is reached, every reward tier that mentions a copy of the game for PC (digital or physical) will also include a copy for Mac and Linux (included with digital release, and included with physical release).Last updated:
This game does require a lot of RAM and hard drive space, both of which mobile phones and tablets have a very limited quantity of. Also, tests to have a demo of this game on a smartphone showed that the processor and graphics card does a lot of work to update the frames of the animations, regardless of the size of the frames. Most personal computers made in the last five years can handle this without issues, but mobile is still a ways behind.Last updated:
This game does require a lot of RAM and hard drive space, both of which older consoles have a very limited quantity of. Also, the processor and graphics card does a lot of work to update the frames of the animations, regardless of the size of the frames. Most personal computers made in the last five years can handle this without issues, but older consoles is still a ways behind.Last updated:
... no comment.Last updated:
This game is made with the Unity3D game engine, which currently only supports 32-bit limits on its games. I intend to max these limits out in terms of RAM.
Expect the final game to require at least 3.5 GB of free RAM, approximately 30GB of Hard Drive space, and a dual-core processor and Intel HD 3000 Graphics or better.
Parts of these requirements seem demanding for some computers, but it should run fine on any computer released in the last few years. If you are concerned, I am planning to make a port of the game ("James - Journey of Existence" SD or Standard Definition, if you will) that would reduce the texture size of the animations and other art assets just enough to cut RAM and Hard Drive space in half. Such a port would be released and included with the main game (but may not be available as a simple change in the "quality settings" menu, and be a separate executable game).
If you have doubts, try the free demo at http://james.fromdustscratch.com . It should give you an idea if the game is certain to work on your computer.Last updated:
Hopefully, yes. But this won't be certain until the game is closer to completion, such that I can submit these games to these outlets.
I may put this on Steam's Greenlight program soon, but it will need your support to go through, so stay tuned!
If you have a favorite online store to get your indie games, let me know and I will try to make sure that this is released there!
The reward tiers will likely come with downloadable codes from one or more of these outlets for you to collect your version of the game. However, in the case that this game cannot get on these outlets, it will be made available to you through other means (through www.fromdustscratch.com).Last updated:
No, of course not.
There used to be a time when a game was developed until complete, and then released to gamers as a complete and whole product. The gamer never had to come back to "fix" bugs in the game that weren't fixed before launch. The gamer never had to come back for the rest of the story. The gamer never had to spend more money then the original price. Developers who rely on post-DLC and updates as a common practice should be ashamed.
If there is enough new content to be added, I may consider a sequel. This is the attitude I hope all game developers adopt again.Last updated:
Yes. You wanted to give more? Why?
You may pledge more if you are so inclined, but it's ridiculous for someone to pledge/donate/pay that much for a single game to be made. Instead, consider spreading the word of this game to as many people as you can: friends, family, social media, and so on. The more people who see this game, the better!Last updated:
Will the rewards be offered outside the Kickstarter campaign? Will they be cheaper outside the campaign?
Physical rewards are exclusive to the Kickstarter campaign. These cost money to make, and Kickstarter is a convenient way to calculate how many of an item need to be manufactured. Pledging to the Kickstarter campaign is the only sure way of securing a copy of an item.
Samples of the digital rewards may or may not be provided as extras with the game's release through online outlets. But the complete versions of these rewards will be exclusive to the Kickstarter campaign. Only the game itself is to be the same to all Kickstarter backers and future supporters who buy it.
The game itself will likely be between $5 and $10 when released, so early birds who pledge to the Kickstarter campaign can receive the game at a special price! Remember, without your support, this game may not ever get released (or at least, such a release would be severely delayed).
Unable to donate through Kickstarter? Leave a comment somewhere on http://www.fromdustscratch.com and let us know! We're always listening!Last updated:
I can't pledge through Kickstarter, are there other methods to support "James - Journey of Existence?"
Currently, no. But let us know if you are interested in giving support for the game's development by leaving a comment somewhere on http://www.fromdustscratch.com . If enough people are interested, of course we would extend support options through other methods directly on the site!Last updated:
If you have any doubts about a Kickstarter project, you should not back it. But all Kickstarter projects always come with risk, so you have to ask yourself if you think the project is worth your support.
I'd encourage you to consider pledging the $1 amount to get the "extended-demo," to be released before the end of the Kickstarter campaign. If that demo doesn't convince you, then you only lost a dollar. If you like it, then you can add to your pledge and seek higher rewards.
As said in the description, development will continue to an extent even if our Kickstarter fails. If the project doesn't convince you now, wait until it gets closer to completion in the months to come to decide if it worth your time.
I also welcome any and all comments and criticism, so please let me know of your thoughts!Last updated:
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