Drew and the Floating Labyrinth - A Hand-Drawn 3D Indie Game
Drew and the Floating Labyrinth - A Hand-Drawn 3D Indie Game
A traditionally-animated, 3D puzzle-platformer. Help Drew find her way home, across an invisible labyrinth floating in the sky...
A traditionally-animated, 3D puzzle-platformer. Help Drew find her way home, across an invisible labyrinth floating in the sky... Read more
About this project
Developed by DUST SCRATCH GAMES, "Drew and the Floating Labyrinth" is a hand-drawn 3D third-person puzzle platformer for Windows PC, Mac and Linux platforms. Control Drew, a lost young girl trying to find her way back home, through a series of abstract levels requiring you to use clues in the environment to find invisible paths, gaining color to her black-and-white character as you progress.
What people have said about DREW and DUST SCRATCH GAMES:
“… a fantastic hand drawn game… was amazed that such a simple idea has turned into a unique and enjoyable experience…”
“… Drew and the Floating Labyrinth stands out when compared to other 3D puzzle platformers…”
“…Think Super Monkey Ball levels if they were actually about careful platforming and were hand-drawn…”
“… who knows what else will come from their talented fingertips…”
Drew is a lost ten year old girl who finds herself on a platform floating in the sky. Not knowing how she got there, she sees what looks like her home in the far distance, and must traverse the levels to slowly get closer.
Alone except for a mysterious bird, who helps guide Drew along. Dialogue between them suggest that not everything is what it seems.
Play the game with or without dialogue or subtitles, allowing different ways to experience the game and interpret the story.
More a puzzle game than a platformer, but not intended to be frustrating to the point of giving up. Each level is invisible, except for certain visual clues that are placed around the environment to tell you where platforms will appear. Intended for easy pick-up-and-play, each of the 63 levels are short and easy to finish, IF you are observant and patient.
The levels are intended to be simple and use minimal interaction. Simply walk or jump where you think a platform exists... if it is there, you continue, if it isn't, you fall. Clues use color, positioning, timing and perspective. The path is clear. Your mind is more powerful than you think. Clues everywhere will help guide the way.
Drew is black and white when she starts, but slowly gains color as you finish more levels, until she finally reaches her home. But she might not like what she sees when she gets there...
Using a modern approach to pseudo-3D, the characters are completely hand-drawn, and come to life with traditional 2D animation never seen before in a 3D game. The character animation is accomplished by drawing numerous angles by hand. Drew herself uses over 1,000 unique frames of animation to her character, drawn to be optimal for high resolution screens (1024 x 1024 pixels per frame).
Because the game utilizes a simple third-person camera, this is an example that shows that not all animation for 3D games must be done with 3D models. Traditional, stop-motion or live-action animation could be created in a similar manner. An artist could make their vision come to life exactly as they imagine it. This is how games were made before 3D modeling was possible, and with modern hardware, can be used today with great effect in the right hands. Until then, this is one such game.
"Drew the Floating Labyrinth" is developed in Canada by DUST SCRATCH GAMES. A one-man development team, I provided the programming, the art, the animation, the story and general concept for "Drew." If there's anyone to blame, blame me, Andrew Hlynka: a University student with a intense love for animation.
But "Drew" is shaping up to be a fantastic little game, thanks to these people, with a past of supporting and being part of the indie and Internet community:
- Emotional featured music compositions by "Mee," additional compositions from Kevin MacLeod (http://incompetech.com/ and http://freepd.com/).
- Vibrant voice acting provided by Jessica N. Osborne and Max Gonzalez.
- Resourceful casting direction by Ben-Robert French.
Labyrinth in the Sky (sample), by "Mee"
Winter's Sun (sample), by "Mee"
Voice Acting Sample
Ich will "Drew und die Schwimm Labyrinth" in Deutsch!
Jeg vil ha Drew og den flytende labyrinten på Norsk!
Now very near the end of development, I am confident that the game will be finished and will be released very soon. Up to this point I have funded aspects of development out of my own pocket. I would also like to localize the game in multiple languages to expand it's audience, but need your help to fund this based on interest and demand (I would prefer NOT to use Google translate, as I did above). Kickstarter is also undeniably a great opportunity for raising awareness, and I want as many people as possible to see this game, and to see that traditional animation is possible in any game genre.
If you want to suggest your language outside of Kickstarter, or are able to provide translation services for free, visit this blog post to make a comment! The game is setup to be fully playable without relying on English text, but the story's conclusion would greatly benefit from understanding the language.
Reaching the goal set will allow "Drew and the Floating Labyrinth" to be in English and have two additional language options for subtitles. Every additional $1,000 raised will add an additional language, plus reaching $5,000 will add additional levels. New stretch goals will be added as the funding level gets closer. If funding is not reached, we will explore all avenues we can to help add to the game, but only through your feedback and support can we learn what makes sense to include.
Thank you for your interest in "Drew and the Floating Labyrinth," the hand-drawn 3D puzzle platformer due for release on August 29, 2014.
Risks and challenges
Unlike most projects that enter crowdfunding, "Drew and the Floating Labyrinth" is far into development, and is planned for completion by the end of this Kickstarter campaign. The purpose of this campaign is to help raise money for localization in different languages for anyone interested, and to help raise awareness of the project.
Risks and challenges that may occur is the quality of the final product (a demo is available to help you determine the game's quality before release; while the game will still be improved with your input where possible, it's current state is very close to representing how it will look and play when finished). Digital release outlets are still undetermined and exact release date may vary. If you have any questions, I encourage you to visit the game's website at http://drew.fromdustscratch.com , and the development blog at http://www.fromdustscratch.com to help educate your decision.Learn about accountability on Kickstarter
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