War of Supremacy is a free-for-all, king of the hill style card game in which all players are gods; fighting over individual Territories, in the world of Mahlor. Players use creatures, legendary heroes and spell cards to create high scoring combos. If a player manages to attack and to outscore the opponent player, they take control of the territory and go into defense. If they can then manage to hold and defend it against all other players, they take the territory for themselves and get one step closer to world supremacy and victory.
King of the Hill style gameplay. All players are playing and fighting for themselves.
Gateway (plus) game which can be learned in five minutes but still offers a lot of tactical gameplay.
There is no mana like other card games. Create crazy combinations and build strength by putting together creatures of the same faction or type and using spells in a variety of ways.
A Large number of cards (250+) to play with; with lots of unique creatures, spells and territories.
Play how YOU want. With the many cards on offer, you can choose which cards and factions you wish to play with. There are also many variants to choose from. This gives lots of Replayability.
Very dynamic gameplay that can change suddenly.
Scratches the itch if you like Smash Up or Magic/Hearthstone.
- Let's make a better game for everyone. By reaching our stretch goals, the final product will be improved with additional content and increased quality.
- Get great value with a competitive discounted price.
- All backers of the core game or higher will receive a 10 card Kickstarter Exclusive Legendary Creature Pack
- We have also unlocked a new faction for every backer!
In War of Supremacy, all players are vying for control of and trying to win a single Territory.
Players will use a mixture of Creature and Spell cards to try and defeat their opponents.
Creatures are used to resolve combat between players and have strength in three different forms: Wild, Magic and Blade. However, only one of these forms of combat will be used at a given time.
On a player's turn, they will attack with creatures from their hand against the current opponent, defending the Territory. If the attacking creatures outscore the opponent in the current combat form, they will take control of the territory and become the new defender.
If a player manages to defend and stay in control of the Territory until their next turn, they will take the Territory as a victory point. Alternatively, if a player can build up enough score in attack or defense to get 20 or more points they will win the territory immediately.
The first player to three Territories is the winner.
Try War of Supremacy today. Click below to download the print and play files.
Or click the below link to play on Tabletopia for free.
War of Supremacy will come with all of the below components:
When you purchase War of Supremacy, we will also give you a free 10 card Legendary Creature pack. This pack will be Kickstarter Limited.
The Deluxe version will come with everything above, and will add Tarot Sized Territory cards as well as a Neoprene Mat of the main game board. The Deluxe version is Kickstarter Exclusive. *The layout of the mat will change slightly to accommodate the tarot sized territory cards. * Deluxe add-ons will come separate to the core box.
Have you ever dreamed of becoming a hero in a fantasy world? This is your chance. Pledge at the Hero level and we will work with you to create and design a card to your (or whoever/whatever you wish) likeness and specifications. The Hero Pledge also comes with everything above.
We would love to design the character based on you. As an example, the above card is designed around my friend's D&D character. The character was strong, but my friend always has a problem with dice rolls (often getting 1s - critical fails). This has led to the ability on the card.
We will need you to provide three photographs within two months after the campaign is finished: a front, side and 3/4 view. The two month window is to prevent production delays.
For the War of Supremacy Base and Deluxe editions, we are offering multiple copies at the same price, with no additional shipping.
We are also giving the following add-ons. These prices include shipping costs.
Add-ons can be added to your pledge by clicking the 'manage pledge' option at the top right of the campaign page and then manually editing your pledge amount, increasing it by the amount required for your add-ons.
We will be using CrowdOx after the campaign has finished. All additional pledge costs added will be used in the pledge manager to select which add-ons you wish.
We would love nothing more to see War of Supremacy on shelves around the world. We have added a retailer pledge level for 6 copies of the core game. If you are a retailer or distributor and would like to work out another payment method, a different amount of copies or get the deluxe version, please contact Nathan at "email@example.com" to work out details.
At the end of the Kickstarter campaign, retailer backers must provide a copy of their business license or similar information as proof of their retail business to qualify for this pledge level.
We have many ideas for how to grow the world and game of War of Supremacy. However, we can’t implement these ideas without your help. If we can exceed the funding goal, we will continue to unlock and give additional features and upgrades for every backer.
Masters of time and resources, the Ancients live in the harsh, burning deserts of Mahlor. Their main race, the Atan coincide with demigods throughout society. The Ancients strength lies in hand manipulation, able to draw more cards and resources, as well as targeting and removing enemy cards in their hand.
The race of man. The farmers and merchants provide wealth and stability to the land, while the King and Lords protect the common people; sending out knights to protect the lands from all the magic and other factions. The Guard’s strength lies in their defense and banding together against the common enemy. Once in defensive positioning, the Guard are difficult to defeat.
Living in the lush forests of Mahlor is the Sylvan faction. Wood Elves are the core race and live harmoniously with the woodland creatures and treefolk. The Sylvan strength lies in numbers. They are able to swarm the battlefield and use casters that are able summon additional creatures into combat.
The Arcane are a society of Gnomes all about learning and knowledge and are infused with runes that appear when they cast magic. They use their understanding and power in the fields of magic and mechanics, able to cause devastating blasts and build machines for war.
Dwelling in the dark depths of the Oceans, the Atlans are a society of Merfolk and sea creatures. They worship the Moon, which grants them the power and force of the tides to use for their advantage. The Atlans are able to manipulate the battlefield with movement and change, disrupting and changing the Players themselves, their resources and creatures in combat.
The undead of this world, reborn. The Dread are the collective undying; rewoken to torment the living. They include skeletons, zombies, ghosts and many other terrifying things of the unliving. How do you kill something that is undead? Good luck trying to stop them with all their grave mechanics and abilities.
The ravaging, bloodthirsty orcs and goblins of the mountains. The Blood are a ferocious tribal society that thrive on violence and bloodshed. The Blood's strength lies in self sacrifice, getting stronger with cards going to the grave.
Mercenary cards are creatures and spells that don't fit in any specific faction. They are "wild" and can be played with any other creature combination. Use Mercenaries wisely, as they could be the difference between winning and losing.
We are partnering with several dedicated fulfillment company across the globe. As a result, shipping will be EU, AUS, and CAN friendly with no additional VAT being charged separately to backers.
Shipping is one of the most expensive parts of creating and bringing a game to life. We estimate that shipping within the US will cost approximately $12 per game. However, we wanted to subsidize the shipping and split the cost with our backers. To see the shipping cost to your region, select the pledge level and then select your region.
We will send a survey to the email associated with your Kickstarter account using the CrowdOx pledge manager system once the campaign has finished. You will be able to provide your shipping information and choose your add-on orders at that time. If you change your address before we ship your rewards, you can access your order with this link.
Nathan Everett: A board game designer from Sydney, Australia who has been designing games since his school days. Although now working in the digital game industry, he wants to showcase his tabletop designs starting with War of Supremacy, and then become a more permanent part of the tabletop community.
Lost Treasure Games has partnered with a range of talented freelance artists and graphic designers to create the world and game of War of Supremacy.
- CJ Centeno
- Rosauro Ugang
- Roman Jirčík
- Anil Baydir
- Asher Ben Alpay
- Dimitar Torbakov
- Max Sheynihovich
- Neb Obradovic
- Petr Joura
- Piotr Mukin
- Ruslan Lyzko
- Ryan Lowe
- Sarayu Ruangvesh
- Sergey Ashihmin
- Vladimir Prodanovic
Special Thanks: There has been a lot of help in creating War of Supremacy and the Kickstarter. I would like to give a special thanks to the following people: Maricar San Andres, Andrew Neubeck, Nick Benecke, John Campradt, Jessie Campradt, Glenn Murphy, Aaron Scott, Marinel San Andres, Aaron Mahboobs, Shannon Kelly, Mitch O'Keefe, Lindsay Castle, Ken Clemson, and Kim Brebach.
Also, a thank you to Jamey Stegmaier and James Mathe for the wealth of information you have provided the community.
Risks and challenges
War of Supremacy might be Lost Treasure Games first Kickstarter project, but we have done a lot of research and feel confident that we can bring you a fun and successful game. There will likely be a few road-bumps and delays along the way (shipping, manufacturing, etc), but we will communicate with you as much as we can to see it through smoothly.
To make the Kickstarter go as smoothly as possible, we have:
1: All the art is complete and the design is finished. We have our artists ready to go for any stretch goals that require more art.
2: Spoken to and have quotes from our manufacturer Whatz Games.
3: Partnered with Quartermaster Games who have a global relationship with many fulfillment partners.
4: Backed and researched numerous other Kickstarter campaigns to learn the whole process.
This is a dream for us; to have a boardgame on shelves across the world. We hope to work with you to make that dream come true.Learn about accountability on Kickstarter
- (30 days)