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$407
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8
backers
Funding Unsuccessful
The project's funding goal was not reached on Sat, March 14 2015 9:25 PM UTC +00:00
$407
pledged of $15,000pledged of $15,000 goal
8
backers
Funding Unsuccessful
The project's funding goal was not reached on Sat, March 14 2015 9:25 PM UTC +00:00

About

I am looking to start a game developing business.  I have listed three card games designed by me.  These games have been rigorously thought out, tested, redesigned, tested again, and redesigned some more until I was happy with the final product.

Each card game created is a physical product.  Any creation of an electronic version would be down the line.

►  The first card game is Killed by Cuteness.  It is for 2 - 5 players of ages 8 and up.  The premise as probably already guessed is cuteness.  How it works is, when it's your turn you reveal the top card from the deck.  The revealed card is known as a Cutie. 

Example of Cuties (black borders are to show card shape)
Example of Cuties (black borders are to show card shape)
Example of Card Backs (black border is for shape reference)
Example of Card Backs (black border is for shape reference)

You can decided to take the Cutie or reject/resist it.  Then the next person goes, repeating the process.  This happens ten times and each player has four resists.  The player with the lowest cuteness total (add the cuteness of all Cuties taken for each player) wins.

But wait, there is more to the game!  Half of the Cuties have special abilities that affect the outcome of the game.

Example of Cuties with Specials
Example of Cuties with Specials

This element adds diversity and player interaction to the game.  After all the specials are considered, then the player with the lowest cuteness total wins!

Each game of Killed by Cuteness can be played very quickly, taking less than 5 minutes a player.  Cards are approximately 4-inches by 4-inches.

►  Secondly there is Nose Pick.  This game is also for 2 - 5 players of ages 8 and up.  In this game a player uses their imaginary Nose-Headed Mining Pick (Nose Pick) to search through the mine (deck).  This means a player reveals cards from the top of the deck during their turn until they find one they want or their turn is forcefully ended by the "Overpicked" card (searching too much can be risky you know) or Greed effect (having previously taken a card that gives three nuggets). 

Examples of Overpicked and Three Nugget Cards (black border represents card shape)
Examples of Overpicked and Three Nugget Cards (black border represents card shape)

Players are looking through the mine for a card that can help add to their nugget collection.  There are three nugget sizes (small, medium, and large) and three nugget colors (brown, green, and yellow).  In addition to nuggets there are complementing finds that help add to your points (if over half your nugget collection is the same color as the complementing find) and keepers that help finish your collection.

Examples of Other Cards
Examples of Other Cards

Once a player has a finished collection (3 large nuggets, 5 medium nuggets, and 8 small nuggets) the game ends.  Each player determines their collection's value by adding up nuggets collected and any bonuses gained (such as from a complementing find or color bonus).  The player with the highest score wins!

Below is what the back of each card looks like and a Score Card (five come with the game) for how scoring works:

Examples of Card Backs and Scoring Cards
Examples of Card Backs and Scoring Cards

Nose Pick usually takes around 20 minutes to play per game but is affected by the number of players.  Cards are approximately 3.5-inches high and 2.25-inches wide (about the size of standard playing cards).

►  Lastly is Gold Grapple.  This game was designed to be highly strategic and allow for ever-changing play styles.  It is definitely not for everybody due to its complexity.  However, with the complexity of the game comes never before seen game mechanics. 

Though the game mechanics are unique, a pen and paper are still necessary to keep track of gold for each player...complex doesn't mean it keeps score for you!

Gold Grapple is for 2 - 6 players of ages 14 and up.  Simply put, the objective of the game is to reach 100 gold first by utilizing personalities/traits chosen and creating "chains".

At the start of the game, players secretly choose two trait cards from the sixteen available to each player (same sixteen trait cards are available for each player).  A third trait card can be purchased later on adding further strategy to the game.

Examples of Traits
Examples of Traits

To create chains you have to pay for and combine words on cards drawn to make a sentence.  An example of a sentence that could be formed is, "Increase my gold by 2."  The words my/by can be used once each in any chain created.  The other words in that sentence would have to come from cards drawn.  Examples of cards that could be used are shown below:

Possible cards needed to make the sentence, "Increase my gold by 2."
Possible cards needed to make the sentence, "Increase my gold by 2."

Adding the play costs on the cards above, the cost to make the chain, "Increase my gold by 2" would be 1 gold (0+0+1 gold [one gold cost for the word "2").

As you can see there is a bit to each card.  Below is an explanation of the meaning behind what's on each card:

Explanation of Cards
Explanation of Cards

In addition to modifier and value cards there are targeting, random, and gold cards.  These five types of cards make up the decks (option piles) where cards are drawn from.  Cards can be drawn and viewed one at a time in any variety from the five option piles (the drawing player may view a card before drawing another card but cards are not revealed to other players).  Each option pile has a specific theme as described by its name:

  • Modifiers are primarily used to affect the way a chain works with some of the words contained within being, "increase", "decrease", and "continually."  The word continually is needed to make a chain constant (permanent).
  • Value cards add value to a chain in the form of "per turn" and non-per turn values.  "Per turn" values on a constant happen at the end of the player's turn that owns the constant (not every turn).
  • Targeting cards are used to select/affect certain aspects such as, "cards", "players", and "constants."
  • Random cards consist of a less specific theme that consists of modifier cards, value cards, targeting cards, some non-themed cards, and trait abilities.
  • Gold cards are used solely to add the word "gold" to a chain.

Below is a turn order summary for how the game generally works:

1.  A player receives four (4) gold (additionally, for each player's first turn trait cards are revealed and the player draws cards of any variety from the five option piles until their maximum hand size is reached [6 cards for maximum hand size]).

2.  That player may play any viable chains he/she can create by paying the play cost of the chain and has the option to purchase their third trait card (costs 16 gold).

3.  At end of turn, chains may no longer be played by that player and “per turn” effects created by that player are activated.

4.  Following activation of “per turn” effects, the player draws cards until their maximum hand size is reached (no cards drawn if at maximum size).

If their hand is at or greater than its maximum size (before drawing), up to two (2) cards may be discarded; replacement cards are then drawn until their maximum hand size is reached.  If that player is still at or above their maximum hand size after discarding, no cards are drawn.

5.  The player to the left of the player whose turn is ending begins their turn.

That turn order is followed until a player wins by reaching 100 or more gold.  The game can also be played with teams.  The rules and turn order are exactly the same except a team wins when any of its members reach 100 or more gold.

As stated earlier this game is complex.  The above is a basic version of the rules.  There are many other various rules such as, a player cannot own more than three constants, the recipient of an effect always chooses what is affected, abilities on trait cards supersede general rules, each individual chain created may consist of any or all the words, “cards”, “constants”, or “gold” but cannot contain more than one of the same word (cards, constants, or gold), etc.  These rules and others have been implemented to prevent a player taking advantage of the game's mechanics (as well as ensure questions that may arise are contained within the rule booklet).

The game takes approximately 20 to 40 minutes to play per player.

Cards are approximately 3.5-inches high and 2.25-inches wide (about the size of standard playing cards).  The game also comes with a 5mm six-sided die.  Be careful as the die may pose a chocking hazard for small children.

Please feel free to message me with any questions you may have!

All rights reserved.

Risks and challenges

Just putting designs together has taken far more time than I would have anticipated. A single revision can change the entire product.

Other challenges encountered have been, making sure everything has been accounted for with the mechanics, imagery for the games, creating concise yet informative instructions/rules, and learning what is needed to protect my creations...and first-hand what is going overboard with protection.

I feel I have a good handle on all of the above. If problems do arise, I will put every effort forth to resolve the issue. I am confident I can make the estimated delivery dates listed in the rewards.

I'll be happy to answer any questions.

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  1. Select this reward

    Pledge US$ 22 or more About US$ 22

    COME TO ME CUTENESS

    Receive a copy of the completed "Killed by Cuteness" card game. Includes 60 cards, instructions, and an illustrated holding box. Shipping included.

    Add $22 for each additional copy of "Killed by Cuteness" you would like to receive. Includes Shipping.

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    Pledge US$ 22 or more About US$ 22

    GET TO PICKIN'

    Receive a copy of the completed "Nose Pick" card game. Includes 125 cards, instructions, and an illustrated holding box. Shipping included.

    Add $22 for each additional copy of "Nose Pick" you would like to receive. Includes Shipping.

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    GEARED TO GRAPPLE

    Receive a copy of the completed "Gold Grapple" card game. Includes 316 cards, a small 6-sided 5mm die, instructional booklet, and an illustrated holding box. Shipping included.

    Add $33 for each additional copy of "Gold Grapple" you would like to receive. Includes Shipping.

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    Pledge US$ 66 or more About US$ 66

    THE FULL TRINITY

    Receive a completed copy of all three games (Killed by Cuteness, Nose Pick, and Gold Grapple). Shipping included.

    Add $66 for each additional copy of all three games you would like to receive. Includes Shipping.

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    SIGNED AND SEALED

    Receive a completed copy of all three games (Killed by Cuteness, Nose Pick, and Gold Grapple) with the game designer's signature on the illustrated boxes for each game. Shipping included.

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    Pledge US$ 88 or more About US$ 88

    NUGGET COLLECTOR

    Includes items in the $77 reward and an additional copy of Nose Pick from a design trial run (holding box is a different color with a company logo misprint and mislabeled keeper cards. Design trial copy is playable. Designer's signature can be added to this holding box as well at request). Shipping included.

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Funding period

- (30 days)