Project image
)}
$401
pledged of $800pledged of $800 goal
21
backers
Funding Unsuccessful
The project's funding goal was not reached on Thu, June 26 2014 2:46 PM UTC +00:00
$401
pledged of $800pledged of $800 goal
21
backers
Funding Unsuccessful
The project's funding goal was not reached on Thu, June 26 2014 2:46 PM UTC +00:00

About

Turnover is a 2D stealth game for Windows & Linux.

Follow Us!

IndieDB DevBlog | Twitter

Gameplay

Attack Dog Alerting Sentinels of Your Presence
Attack Dog Alerting Sentinels of Your Presence

You are attempting to escape a building that has been taken over by a private security firm in an attempt to influence a takeover bid. You guide Clea, floor by floor, to her freedom. Being an everyday office worker, you have to rely more on your patience and wits to sneak out, as opposed to any sort of combat skill.

Sneak Situations
Sneak Situations

A standard floor in Turnover is populated with soldiers and security systems meant to neutralize anyone trying to escape. The player will need to use cover, speed, and silence to their advantage.

You may need to memorize the routines of guards to decide the best time to slip past. You might find some means to distract them. Or, you might just encounter a barking guard dog that gives away your position...

A Rent-a-Cop Firing at a Sentinel / A Worker Following the Player
A Rent-a-Cop Firing at a Sentinel / A Worker Following the Player

On some floors, the player will need help from their coworkers to press on. You'll sometimes need to shepherd a terrified IT worker to a locked security console so the security cameras can be shut off. You may also find and protect a security officer so he can help you drop a few bad guys.

There is more implemented, and even more planned for future, but this a good summary of the core aspects of Turnover.

Features

  • Over 30 planned levels of stealth gameplay. Sneak, distract, or engage enemies to escape and find freedom.
  • Use your patience and wits. Certain situations call for certain tactics. Learn your enemies' patterns and weaknesses and use them to sneak by.
  • Utilize your environment to distract. Throw a bottle to get attention or spray a fire extinguisher to throw own cover -- utilize noise and cause commotion to divert attention. You can even turn enemies' own weapons against them.
  • Seek the aid of others. Recruit IT workers to shut down security systems and protect Rent a Cops as they engage enemies in combat.

Story

In future America, the fight for profits has become more than just tax breaks and benefit cuts. Having won the class war, barons of industry have now turned their weapons on each other.

When Grand Robotics Inc., a leading automaton manufacturer, was rebuffed by Bartleby Automation during their buy-out attempt, they turned to a private security firm to execute a hostile takeover of Bartleby's Corporate HQ. The firm storms in, cuts the lights, and locks the building down.

You play Clea Holden, a desk jockey who becomes caught in the middle of the armed, corporate takeover attempt. Instead of sticking around for a resolution, you make a desperate attempt to escape the madness. Armed with only your patience and wits, you must escape the standoff alive!

Using an Enemy Turret To Your Advantage
Using an Enemy Turret To Your Advantage

Development Background

Turnover is currently being developed by myself, in collaboration with one game tester. Development of the game has followed a no budget, DIY ethos, thus the smaller funding goal of this Kickstarter campaign. Everything has been kept lean and mean.

Development for Turnover's engine began around May 2013 and work on Turnover as a game began sometime around October 2013. Since that time, development has steadily marched forward. Turnover's IndieDB page is frequently updated with new media, news, and progress reports.

As it stands, the game is roughly 50% finished. The core mechanics are implemented, and gameplay is improved upon frequently, including new ways to interact with the world. New enemies are also planned. HUD work is feature complete, but ongoing. Roughly half of the level layouts are complete.

The second half of the game still needs to be completed. This includes any new enemies, gameplay, art, levels, cutscenes, menus, music & sounds, profiling, and testing.

Release Date?

I'm shooting for an an alpha release around October 2014 at the earliest and December 2014/January 2015 at the latest.

Turnover will be released DRM-Free for Windows & Linux. A Mac port is a definite possibility.

If the campaign goal is reached, I will also put Turnover up for vote on Steam Greenlight, and it will be all thanks to you!

Why Kickstarter?

To be realistic, some funds are going to be needed to take Turnover from a game in progress to a finished product. While my time is fully invested in Turnover, funding would help push Turnover to the next level.

This Kickstarter campaign is "Phase One" of funding Turnover. Future low goal crowdfunding campaigns will launch if needed.

Budget

Here is a breakdown of how the funds from this campaign will be used:

  • To cover the establishment of an LLC so Turnover can be sold correctly. The budget will cover all expenses required.

  • To cover hosting space and a domain name for Turnover.

  • To cover the Steam Greenlight fee so Turnover can have a shot at getting on Steam.

  • To purchase Mac OSX to explore work on a Mac port of Turnover.
  • To cover the Kickstarter and Amazon Payments fees.

Risks and challenges

A tentative release window is set, the gameplay and details are planned, and work on Turnover continues day by day. The biggest challenge is releasing Turnover within a reasonable time frame and at the quality that I am aiming for. Successful funding will increase the chance that Turnover can land on game distribution platforms. This will allow early access to the game and will help me gather a larger pool of feedback to improve the game.

In addition, things happen. PC hardware breaks, hard drives crash, people get sick. Unforeseen events can affect the development time of the game. I'm frugal, disciplined, and healthy, and I'm doing my best to reduce the possibility of outside factors being catastrophic to the development of Turnover.

Learn about accountability on Kickstarter
Questions about this project? Check out the FAQ

Support

  1. Select this reward

    Pledge $2 or more About $2

    Supporter -- My eternal thanks, as well as your name in the game's credits.

    Less
    Estimated delivery
    0 backers
    $

    By pledging you agree to Kickstarter's Terms of Use, Privacy Policy, and Cookie Policy.

    Kickstarter is not a store.

    It's a way to bring creative projects to life.

    Learn more about accountability.
  2. Select this reward

    Pledge $9 or more About $9

    Backer -- A DRM-Free, digital copy of the game upon release, as well as a Steam key if approved on Steam Greenlight. Includes $2 tier reward.

    Less
    Estimated delivery
    15 backers
    $

    By pledging you agree to Kickstarter's Terms of Use, Privacy Policy, and Cookie Policy.

    Kickstarter is not a store.

    It's a way to bring creative projects to life.

    Learn more about accountability.
  3. Select this reward

    Pledge $15 or more About $15

    Valued Backer -- In addition to the $9 tier, you receive another DRM-Free, digital copy of the game upon release, as well as another Steam key if approved on Steam Greenlight. Includes $2 tier reward.

    Less
    Estimated delivery
    5 backers
    $

    By pledging you agree to Kickstarter's Terms of Use, Privacy Policy, and Cookie Policy.

    Kickstarter is not a store.

    It's a way to bring creative projects to life.

    Learn more about accountability.
  4. Select this reward

    Pledge $35 or more About $35

    Decorator -- Help design a decorative sprite that will inhabit the game world. You will also receive in game credit as a special contributor. Includes $2, $9 & $15 reward tiers.

    Less
    Estimated delivery
    Limited 0 backers
    $

    By pledging you agree to Kickstarter's Terms of Use, Privacy Policy, and Cookie Policy.

    Kickstarter is not a store.

    It's a way to bring creative projects to life.

    Learn more about accountability.
  5. Select this reward

    Pledge $50 or more About $50

    Special Thanks -- A link to your website displayed under the "Special Thanks" section on Turnover's website when it launches. Some limitations apply, so be sure to contact me for approval before making this pledge. Includes $2, $9, & $15 tier rewards.

    Less
    Estimated delivery
    Limited 0 backers
    $

    By pledging you agree to Kickstarter's Terms of Use, Privacy Policy, and Cookie Policy.

    Kickstarter is not a store.

    It's a way to bring creative projects to life.

    Learn more about accountability.
  6. Select this reward

    Pledge $50 or more About $50

    Worker -- Help design an alternative Co-Worker character sprite for the game. You will also receive in game credit as a special contributor. Includes $2, $9, & $15 tier rewards.

    Less
    Estimated delivery
    Limited 1 backer
    $

    By pledging you agree to Kickstarter's Terms of Use, Privacy Policy, and Cookie Policy.

    Kickstarter is not a store.

    It's a way to bring creative projects to life.

    Learn more about accountability.
  7. Select this reward

    Pledge $80 or more About $80

    Enemy -- Help design an alternative Sentinel enemy character sprite for the game. You will also receive in game credit as a special contributor. Includes $2, $9, & $15 tier rewards.

    Less
    Estimated delivery
    Limited 0 backers
    $

    By pledging you agree to Kickstarter's Terms of Use, Privacy Policy, and Cookie Policy.

    Kickstarter is not a store.

    It's a way to bring creative projects to life.

    Learn more about accountability.

Funding period

- (30 days)