[ESP] For spanish click here
Austerlitz 1805 is a wargame where the French Army commanded by Napoleon Bonaparte confronts the Third Coalition Armies: the Russian army under Czar Alexander I and the Austrian army under Emperor Francis I.
About the project:
Austerlitz 1805 is a easy to learn and visually stunning game, accompanied by a map devoid of any kind of zones or hex-grid. You will move your units as you would in a miniatures game, by means of measurement markers.
Trafalgar Editions’ Austerlitz 1805 is a simulation of Napoleon’s greatest victory. Using the game system first seen in Waterloo: The Last Battle of Napoleon, Austerlitz 1805 provides a larger battlefield with more opportunity for manoeuvre , fog rules for the morning (hidden movement and fog of war) and contending armies with their unique strengths and weaknesses.
The forces in each army are represented by tokens of different sizes. Here you will find infantry in all its key Napoleonic formations, as well as cavalry in line and column formations and limbered and unlimbered artillery. Combining a sophisticated modern design with the look of the traditional Kriegspiel, this is Napoleon’s greatest victory rendered the way the Emperor himself would appreciate .
Our intention is to produce Austerlitz 1805 both in Spanish and English. We also want to give our backers the chance to update Waterloo 1805: The Last Battle of Napoleon for those that already own the game. All of this at an affordable price.
We need your support to launch this game both on the national and international market with a minimum necessary production.
* In the basic game units come in cardboard markers, but there’s a Pledge that allows you to pick wooden blocks and stickers for the units as they came on Waterloo 1815 First Edition. Here are some illustrations to show the difference.
In development: The North scenario: "North Flank: Lannes against Bagration", also included in the game.
* Box: Size 32x22x6cm, full-colour and top quality.
* 1 Counter Sheet (for both armies).
* 2 Marker Sheets: turn, organization, morale, combat, etc.
* 4 Maps, conforming a map size of a about A1 in full colour.
* 2 Deployment maps (size A4)
* 2 Player Aids: Combat Table and Terrain.
* Introductory Scenario.
* 2 six-sided dice.
The first player to move is termed the Attacker, while the second player to move is termed the Defender. Each game turn represents 60 minutes of real time and is divided into two player-turns, further subdivided into phases.
1. Fog Roll (on fog turns only): Roll 1d6 to check if fog lingers. If it does, roll another die to determine how many corps the Allied player may move on the strategic map and how many chits he can deploy for this turn.
2. Rally Phase: The Attacker may try to rally Disorganized or Routed units. In addition, “Stun,” “Blood Rage,” and “out of ammo arty” (if the advanced rule Allied Artillery is used) markers are removed. Units engaged in combat may try to disengage. In fog turns, unit chits out of enemy units’ detection range may hide again.
3. Artillery Defensive Fire Phase: All Defender’s Artillery units may fire at enemy units within LDV (Line of Sight) and range.
4. Artillery Preparation Fire Phase: All Attacker’s Artillery units may fire at enemy units within LDV and range, as preparation fire.
5. Movement Phase: The Attacker may move some, all, or none of his units, except for those Artillery units that conducted preparation fire. All the attacks to be conducted must be declared in this phase at end of movement (both normal and charge).
5.1. Enemy Artillery Crew reaction: An artillery unit about to be attacked by enemy cavalry or infantry may choose to hold and fire canister in the Musketry Fire Phase or, if within 2 UMs of a friendly infantry unit formed in square, the crew (represented by a separate crew counter) may choose to abandon the guns and protect itself inside the friendly square.
6. Defender Musketry Fire Phase: The Defender’s units may conduct fire against enemy units adjacent or within ½ UM range. Artillery may conduct a special form of fire in this segment.
7. Attacker Musketry Fire Phase: The Attacker’s units may conduct fire against enemy units adjacent or within ½ UM range. French horse artillery may also fire in this phase.
8. Close Combat Phase: Attacker units adjacent to enemy units that declared combat in their Movement Phase and were not affected by defensive fire, now resolve their attacks. Close combat is also resolved for any situations where Combat markers remain in place from the previous player turn – the defender is now the attacker.
The Attacker’s turn is over. Now the roles are reversed, and the Defender becomes the Attacker and follows the same steps (except for the Fog Roll Phase). When he’s done, a full turn is over, and the turn marker is moved to the next box on the Game Turn Track
Austerlitz 1805 features a single-player game mode, in which you are confronted with an "artificial intelligence" with simple rules that can lead either side.
Easy but challenging, soon we will give more information about this game mode.
* For 1+ players (it also includes a solitaire system).
* Recommended Age: 14+
* Time: 90-180 minutes
* Complexity: Medium
*Simulation Level: Very High
By achieving the crowdfunding goal, we’ll get a minimum game production, translation, design and layout costs covered.
Facebook exclusive target: reach 300 “I like it” / Austerlitz 1805 and this publication is shared 100 times. The backers will receive an exclusive OOB of both armies.
Twitter exclusive target: retweet this tweet 200 times. The backers will receive an extra combat table.
If we reach 80 french bakers, we will include printed french rulebook.
To thank all the backers for their help, we have decided to give you a gift !!!. Maps, conforming, when laid together, an A1 full-colour map will have superior thickness and be plasticized.
We have improved box thickness, this game deserves a hard box !!
More movement markers for an easier game.
We will improve the thickness of all game counters to about 2 mm.
2 Panel sheets, A3 sized, to move your units on the strategic map and hid them from the unwanted peek of enemy generals + OOB.
New Scenario + Cementery Sheet !!!.
Two awesome resin miniatures to mark your General´s position on the battle map.
You exceed our expectations, so we introduce you a high caliber SG to track player turn !!.
At the end of the campaign we will use a "Pledge Manager" in which you can choose any or all of these available ADD-ONs, in addition to other surprises. If you do not want to wait, you can make your contribution by adding what these ADD-ONS are worth to the contribution of the reward you choose.
* Austerlitz 1805 book. Only available in Spanish.
* Waterloo 1815 book. Only available in Spanish.
* 50 wooden markers to show combat and disorganized units during a gaming session.
* 4 metal fortifications (unpainted)
* artillery templates in methacrylate (normal y cannister (2))
* 10 Large impact markers in methacrylate: € 6
Everything is already translated, checked and designed. We will have the game printed and delivered by December, this year, though we’ll try to get it done sooner.
We put a lot of effort to improve the expected quality and enforce the proposed timelines after the crowdfunding campaigns we already ran.
This is the fourth game from our publishing company, after Ships of the Line, Waterloo 1815 and Norway 1940. At www.trafalgareditions.com you can get further info regarding our products.
* Twitter: @trafalgarEd
* Interview - Wargame Reviewer / Austerlitz 1805 (Trafalgar Editions): Interview
* Rules - Wargame Reviewer / Austerlitz 1805 (Trafalgar Editions): Rules
* How to Play - Wargame Reviewer / Austerlitz 1805 (Trafalgar Editions): How to Play
* Austerlitz Presentation - Meepletopía / Austerlitz 1805 Presentation
* Austerlitz Prentaction and How to Play - Oniros / Austerlitz 1805 Presentation and How to Play
We will be working with a "pledge manager" to collect shipping after the campaign. The final price for shipping will be determined when we have the final game specs. We currently have the following conservative estimates for shipping costs:
Spain: Approximately € 6
Rest of European Union: Approximately € 15
USA: Approximately € 20
Canada: Approximately € 20
Rest of the World: Approximately € 25
Risks and challenges
The printing times, since the files are finished at 80%, so we thought that December is more than enough time for the project to be finished without any fuss.Learn about accountability on Kickstarter
- (16 days)