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Richly-illustrated full-colour print gamebook. Go back to 1930s New York and control a group of investigators facing occult mysteries. Read more

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This project was successfully funded on December 13, 2012.

Richly-illustrated full-colour print gamebook. Go back to 1930s New York and control a group of investigators facing occult mysteries.

General status and lessons learned

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Good day, everyone.  As stated in those backers-only updates, electronic rewards have been delivered.  Be patient with downloads: they are obviously larger than the demo.  I'm testing them from a slow connection, and I've had a few failures, so it may be difficult when many backers try at once.  Consider saving to your desktop (instead of viewing in a browser) or whatever method gets you a download progress meter.

Next, remember when people asked about PayPal donation to reach a stretch goal?  It turns out it's not economical for a few $15 or $40 pledges left over: not when we can just print the books and sell them.  However, anyone interested in getting or upgrading to a high-level pledge (ordering many books, becoming an Arcana Agency character, or just being a philanthropist and supporting the cause) is invited to contact us directly.  We'd love to expand our stock, so we'll gladly arrange something!

In related news: we've done some math and we CAN afford to add the demo file as "case 0" in the full book!  Arcana Agency: The Thief of Memories will now be a whopping 230-pages full-color hardback!  This will wipe out the Kickstarter funds, so, again, anyone seeking a higher pledge so we can be prepared for the future would be greatly appreciated.

But this break-even point means we're set!  We did it!  You all will receive the rewards you requested, and the book will go on sale.  Expect backer surveys for physical objects toward the start of 2013 for our delivery in February.  Now, I think it makes sense to look back over the last month-plus and think about . . .

LESSONS LEARNED

Anyone out there thinking of starting a Kickstarter project?  I found it helpful when other creators reflected out loud, so I thought I'd try it myself.  In those 45 long days, I learned . . .

Kickstarter consumes your life

Everyone warned us about this: you think you can get some other work done while running a project, and then you just don't.  I personally (this is Richard) have a file where I saved all my e-mails, forum posts, and other bits of promo so I could copy and paste.  It is over 44,000 words long.  When you add in Mikaël and Paul, the three of us wrote more words in promo than are in THE BOOK WE WERE TRYING TO SELL.  (If I slap some illustrations in my file, think anyone will buy it?)

You need publicity inside and outside of Kickstarter

Who was/is our audience?  Demographic A is people who grew up with gamebooks, grew up with RPG or other popular games from the same time period, or never heard of this stuff but still enjoy creative books/games.  Demographic B is people who are active on Kickstarter.  I have a list of 35 websites, blogs, forums, and social media pages where we sought the mythical "gamebook audience," but demographic A just amounted for 50% of the pledges: the rest came from Kickstarter alone, a community of people who've pledged before and are comfortable with it.  You Kickstarter people are great, and I hope all you folks new to the site will take the opportunity to back other projects, too.

. . . But publicity inside Kickstarter is complex

A seeming triviality like project category made a huge difference.  We put our gamebook project in "Tabletop Games"; we could have chosen general "Games" or some "Publishing" category.  Then we were lucky to become a "Staff Pick."  But Tabletop has very slow turnover, so we remained visible as a "Staff Pick" at the top of the "Discover" listing in our category for WEEKS.  Even after we were bumped off, some of our replacements finished running before we did and we went BACK to the top of the page.  This auspicious placement kept momentum going through the long haul, and about 1/4 of all backers found us this way.

Recommendations matter

Spamming strangers with a million advertisements they don't like doesn't work.  Recommendations from trusted names (both "big names" and "small names") does.  Now, I'm not going to NAME names, because it would be very rude to imply "These people are walking, talking money!  Harass them until they endorse your product and make you rich!"  This is not true.  What is true is that we spoke with every relevant creator we could find (i.e., relevant to "demographic A"), got in cross-promotion with some on Kickstarter, and got social media mentions from others.  Every good word brought a jump in newcomers, and a lot of those were folks with similar backer history (i.e., other gamebooks).  And, of course, we reciprocated publicity where possible.  Speaking of which . . .

Please and thank you

We tried to be as polite as we could.  It seems like, in return, almost everything about the campaign has been positive.  We've gushed before, but it's because you folks deserve it: all those who wrote to us, commented on Kickstarter, mentioned us on your own social media of choice, or even talked to us out on the various blogs and sites where we did promo, have been incredibly friendly and made the effort worthwhile.  I guess it's the community: people aren't here JUST to buy a book, but rather to share in the creative process.  People want to have fun. If we as creators didn't have something fun to share (images, text, links, the occasional witticism), then we wouldn't have deserved the support.

Thank you for deciding we deserved it. We think Arcana Agency: The Thief of Memories will be the best book it can be, and we hope you'll share in our fun in future projects.

XOWi Inc. and Kim Brebach like this update.

Comments

    1. Creator Palindrome Bob-XSF-I'm in AGL589-BG5.22 on December 24, 2012

      I'm most definitely NOT in demographic A. I purely came here through recommendation, as stated in my first comment. Stand proud at making me pledge here, where other campaigns that have been recommended to me haven't. I have never had a failed pledge, so I have no idea if you can even see that on your KS account page.
      ### Member of the Pinkerton Road Cavalry ###

    2. Creator Megara Entertainment LLC on December 23, 2012

      Thank you all! (And to all a good night?)

      I neglected to mention, but we are also at the point where we can compare records with Maelorum and see who qualifies for cross-promotion rewards. Payments from all relevant people ($40+, also having backed Maelorum appropriately) have come through on our end. Things seem to make sense.

      There are just a few payments that have still failed, and we'd encourage looking into any problems you may be having. As a project creator, I don't know how that looks on your Kickstarter page, so I can't advise.

      More updates to come (at a less-exhausting pace) as we have more to report.

    3. Creator ET3D on December 23, 2012

      Thanks for the very illuminating post, and I'm happy that you managed to get everything into the book.

      Merry Christmas.

    4. Creator James Jones on December 22, 2012

      Yay! More pages is awesome. This will be my first experience with a gamebook since those choose your own adventures.

    5. Creator AFR Steve on December 22, 2012

      I just want to say that you have handled this kickstarter campaign very well and I've never felt in the dark as to the status of anything. It has been a great experience (as compared to another one I'm currently going through) and I feel that this kind of project is exactly what kickstarter is for.

      Great job to everyone involved and can't wait for the next project.