Share this project


Share this project

Shadowrun Returns brings back one of our most original & cherished game settings as a 2D turn-based RPG for tablets & PC.
Shadowrun Returns brings back one of our most original & cherished game settings as a 2D turn-based RPG for tablets & PC.
36,276 backers pledged $1,836,447 to help bring this project to life.

Shadowrun: Dragonfall - Director’s Cut // Official Trailer + Feature List + PAX Details


Hi guys! Mike here again. I’m excited to share with you our official trailer for Shadowrun: Dragonfall - Director’s Cut*. Check it out!

In addition to the new trailer, we’ve also released a full feature list for the game on our brand new “coming soon” page in the Steam store. If you have friends that haven’t experienced Dragonfall - or even Shadowrun - before, give them a heads up!

*If this is your first time hearing about the Director’s Cut, here’s the scoop: It’s a standalone release of our critically-acclaimed Dragonfall campaign that includes a bunch of new content and improvements we’ve made to the game. It’s $14.99, releases September 18th for Windows/Mac/Linux, will be available on Steam, GoG and the Humble Store, and is FREE to all existing owners of Dragonfall (including Backers.) And it's coming to iOS/Android tablets in ~October. More information and FAQ here.

Shadowrun: Dragonfall - Director’s Cut at PAX Prime

And one more thing: Dragonfall will be at PAX Prime in Seattle this weekend! Harebrained Schemes will be on the 2nd floor of the Convention Center, Room 209. We’re sharing the space with Green Ronin Games, and we’ll have both Shadowrun: Dragonfall - Director’s Cut and Golem Arcana available to play. Myself and other members of the dev team will be there Friday through Sunday - come by to check out the games or just to say hi!

I hope you enjoyed last week’s dev diary with Andrew about all the new missions and content we’ve added to the Director’s Cut. Check back this Thursday to hear more about the new music with composer Jon Everist - who may even give you a sneak peek at one or two of the new tracks.

Until next time,

- Mike McCain, Game Director

P.S: Here are some new wallpaper images we’ve put together based on the new trailer for your desktop enjoyment!

1920x1080 | 1920x1200

1920x1080 | 1920x1200

1920x1080 | 1920x1200

Shadowrun: Dragonfall - Director's Cut Dev Diary #1: New Missions & Content


This is the first of four Dev Diaries in which we discuss the new additions and improvements in Shadowrun: Dragonfall - Director's Cut, a standalone release of our critically-acclaimed Dragonfall campaign which first premiered as a major expansion for Shadowrun Returns. Stay tuned each Thursday for another Dev Diary, leading up to the game's release on September 18, 2014.


Hi, I’m Andrew McIntosh, Lead Writer on Shadowrun: Dragonfall and the upcoming Shadowrun: Dragonfall - Director’s Cut. As a long-time Shadowrun fan (I started playing with 2E, way back in 1992), working with Jordan and the team on Dragonfall was an incredible experience. Now, with the Dragonfall Director’s Cut, we’re thrilled to bring you even more of the magic-meets-cyberpunk storytelling that we delivered in Shadowrun: Dragonfall.

Today, I'd like to tell you about some of the brand new content we've added to the Director’s Cut. Don’t worry, I’ll keep this post spoiler-free; it’s safe to read on, even if you haven’t played through Shadowrun: Dragonfall yet.

Companion Story Missions - From the very beginning of our work on Dragonfall, we wanted to include missions that would tie directly into the back stories of the game’s major companion NPCs - Glory, Eiger, Dietrich, and Blitz. Unfortunately, during the development of the campaign, it became obvious that we weren’t going to have enough time to really do justice to the concept. Ultimately, we decided that if we couldn’t do these missions right, we shouldn’t do them at all.*

After Dragonfall was released, it became clear to us that our players wanted to experience these missions as much as we wanted to write and design them. This is why, when we decided to move forward with the Director’s Cut, companion story missions were at the top of our to-do list.

A location from Glory's mission.
A location from Glory's mission.

In Shadowrun: Dragonfall - Director’s Cut, you will find three new full-length missions that tie directly into the personal stories of Glory, Eiger, and Blitz. These stories range from supernatural horror to techno-thriller to dark comedy, and each mission touches on a different aspect of the Shadowrun universe.

Your companion characters can also earn unique rewards for completing their story missions. Blitz, for example, can gain the ability to corrupt hostile IC in the Matrix, forcing it to fight with him rather than against him. There are two different rewards for each story mission, but you’ll only be able to obtain one of them on any given playthrough. These rewards are separate from those gained in the Crew Advancement system (see below).

*The only concession to this idea that made it into Dragonfall was Dietrich’s involvement in an early mission of the game. By the way, don’t worry - we’re adding a unique reward for him, too.

Crew Advancement - You wanted more control over how your companion NPCs progressed in Dragonfall, and in the Director’s Cut, we’re delivering! Because Eiger, Glory, Dietrich, and Blitz are their own people, we aren’t giving you complete control over their character sheets; Eiger will always be a deadly ranged combatant, and Dietrich will never decide to give up magic and embark on an exciting new career as a decker. Instead, we’re implementing a system that will allow you to choose one of two all-new, unique enhancements for each of your companion characters every time they advance in skill.

For example, on a skill-up you might choose to grant Eiger the ability to fire a Dragon’s Breath round from her shotgun, penetrating armor and setting opponents on fire. Or you could give her the ability to fire an Interdiction round from her sniper rifle: a discarding-sabot HTI shot that completely ignores armor. Under this system, you will have the flexibility to choose how you would like to specialize your characters within their existing roles.

We’re also giving you the ability to customize the weapon, spell, and consumable loadouts for your companion characters, but I’ll leave the details on that for a future Dev Diary.

Additional Missions - In addition to the Companion Story Missions detailed above, two other full-length missions have been added to the game.

In “Trial Run,” you will undertake a mission for the mysterious Lodge, one of the side factions in Shadowrun: Dragonfall. Over the course of the run, you’ll learn how the organization conducts its business… but the Lodge will learn even more about you.

In “Lockdown,” you’ll get the opportunity to delve into the checkered past of the Kreuzbasar’s resident cybersurgeon, Dr. Xabier Ezkibel. Successfully completing this mission will unlock a variety of bleeding-edge bioware upgrades in Ezkibel’s clinic. Ever taken serious damage while out of range of a healer? Those shiny new Platelet Factories are just what the Doctor ordered… assuming, of course, that you have a big enough wad of nuyen to afford them.

Additional Endings - Without delving into spoiler territory, I can say that we’ve always wanted to explore some “what if?” scenarios related to Shadowrun: Dragonfall’s ending. There are two additional endings in the Director’s Cut; these new endings have been designed to give players even more agency in deciding how the story should unfold.

More Character Development - Several side characters from Shadowrun: Dragonfall have had their roles significantly enhanced, from the enigmatic Absinthe to the anarchistic Lucky Strike.

More Lore - There’s even more great Shadowrun lore in the Director’s Cut, including more easter eggs for long-time fans of the pen-and-paper game.

And that’s not all! But I’ll save the rest for our upcoming Dev Diaries.

I know that I speak for all of us here at Harebrained Schemes when I say “thank you” to you, the fans; if it weren’t for your enthusiasm and support, we wouldn’t have been able to spend these past few months revisiting the Flux State. We’re all looking forward to bringing you this definitive version of Dragonfall next month, so get ready to revisit the Flux State - or to dive in for the first time!

Tune in this time next week for our second Dev Diary, in which Jon Everist will discuss his experiences writing the music for Shadowrun: Dragonfall and the Director’s Cut!

Shadowrun: Dragonfall - Director’s Cut Details + Screenshots from GenCon!


Hello from GenCon! As promised a couple weeks ago, we’re ready to tell you more about Shadowrun: Dragonfall - Director’s Cut. In fact, Mitch and Jordan will be talking about the game at their Shadowrun “What’s Next” panel tomorrow at the Crowne Plaza. If you’re at GenCon, come check out the panel! You can also drop by Booth 2343 to chat more with members of the Harebrained team, play some Golem Arcana, or catch a sneak peek of the new Dragonfall trailer.

But if you’re not here at GenCon, don’t worry! We’ve got you covered. Here’s the scoop on the Director’s Cut:

Shadowrun: Dragonfall - Director’s Cut will be released for Windows, OSX & Linux on September 18th, 2014 for $14.99. It will be available on Steam, GoG, and the Humble Store. And - in case you missed our previous update: as a continued “thank you” for your support, the Director’s Cut will be FREE to all Backers and owners of the original Dragonfall release.

Click-through for full illustration.
Click-through for full illustration.

To tell you more about what’s in the Director’s Cut, we’ll be posting a new developer diary each Thursday between now and launch, looking at a different aspect of what we’ve been working on. 

  • Week 1 (8/21): Andrew McIntosh discusses the new missions and other kinds of content we’ve added to Dragonfall.
  • Week 2 (8/28): Jon Everist talks about his experience composing music for Dragonfall and expanding the game’s soundtrack for the Director’s Cut.
  • Week 3 (9/4): Trevor King-Yost explains the major improvements we’ve made to Dragonfall’s combat systems.
  • Week 4 (9/10): Mike McCain shows the new in-game interface and talks about how it makes combat more fun and intuitive.

In the meantime - here are a few teaser screenshots of the new stuff!

The new Director’s Cut UI in action. Those pips above the health bars? That’s the new armor system. Stay tuned to hear more about that.
The new Director’s Cut UI in action. Those pips above the health bars? That’s the new armor system. Stay tuned to hear more about that.
An example of some of the game’s new visual effects and improved death sequences.
An example of some of the game’s new visual effects and improved death sequences.
One of the new Director’s Cut missions. It looks kind of hot in there…
One of the new Director’s Cut missions. It looks kind of hot in there…

We’re really excited to share the Director’s Cut with all of you and to bring a whole new set of players into the world of Shadowrun. We believe that with all of the new content and improvements, and with your support, Dragonfall can be the definitive Shadowrun PC gaming experience.

Lastly: See below for answers to some common questions we’ve been asked about the Director’s Cut, and stay tuned for our first Dev Diary next week!

- Love, HBS

Shadowrun: Dragonfall - Director’s Cut FAQ

Why did you guys decide to make the Director’s Cut?

We posted a Kickstarter update recently explaining our motivation behind the Director’s Cut. Check it out!

The Director’s Cut will be the same price as the DLC? Why aren’t you charging more for this?

We decided to leave it at the same price because an increase didn’t feel right. After the original release, we frequently heard comments like ‘I wish it was standalone’ and ‘the story left me yearning for more’. By creating the Director’s Cut, we wanted to do both (and more!) without making your wallet cry.

I own the DLC version of Dragonfall, do I have to buy the Director’s Cut to play the new content?

If you purchased the DLC version through a major digital retailer, you’ll receive the Director’s Cut for free! Kickstarter backers that claimed their DLC code will also be given the Director’s Cut! It will show up as a separate title in your Steam, Humble, or GOG libraries on launch day - look for “Shadowrun: Dragonfall - Director’s Cut”. If you have issues finding it in your library, contact the store for help.  

Can I use my existing saves with the standalone version of Dragonfall? What about my characters?

Saves and characters created on the DLC version of Dragonfall won’t carry over to the Director’s Cut. Since we reworked and added so much to the Director’s Cut, loading a DLC save would cause parts of the game to not make sense - both functionally and narratively speaking.

Will the DLC and Director’s Cut use the same Editor and Steam Workshop?

Much like existing saves and characters, the new editor has some pretty significant changes. To make sure your content remains intact, the Director’s Cut will have a separate Editor and Steam Workshop. Missions made in the SRR editor, will be uploaded to the SRR Workshop. Likewise, missions made with the DC editor will be available in the DF:DC Workshop. We’re putting together instructions on how creators can “update” their existing UGC missions to work with the new editor and Steam Workshop, so keep an eye out for further information.

What will happen to the DLC version of Dragonfall?

Because they’re both same price, the DLC version will be removed from sale when the Director’s Cut is released. However, if you already own the DLC version, you’ll still be able to access it at any time through Shadowrun Returns. (We’re just removing it from sale, not from your existing library.)

Is the Director’s Cut coming to tablet?

A tablet version of the Director’s Cut is also in the works! We’re shooting for an October release on iOS and Android.  

Is there any possibility of a Director’s Cut for Dead Man’s Switch?

Currently, we don’t have plans for a DMS Director’s Cut. However, we've released several updates to DMS over the course of the last year, including a major update with the new save game functionality when Dragonfall first launched. A few weeks ago, we pushed another DMS patch which includes some balance changes to key parts of the game. While it’s not a Director’s Cut, we hope those changes will provide a better experience for everyone.

Does HBS have plans to create another standalone campaign?

We would love to - but we don’t have any firm plans for one yet. To be honest, we've been heads down on the Director's Cut and are still exploring what to work on next. But rest assured, if we start on a new Shadowrun title, you guys will be the first to know!

Technical Difficulties with Update #73


For backers only. If you're a backer of this project, please log in to read this post.

A Special One-Year Anniversary Update For Our Backers


As Jordan discusses in the video above, exactly one year ago today we released Shadowrun Returns on Steam. It was a pivotal moment for our little studio here. In 14 months, we’d gone from a dozen developers working out of a storage closet to being a full-fledged indie RPG developer. And the last year has been just as important for Harebrained Schemes - in the weeks and months following launch, Shadowrun Returns received a bunch of great reviews and kind words, from old and new fans alike. We even made several Game of the Year lists for 2013.

But most importantly, we got YOUR feedback. We learned what was working and what wasn’t about the game we’d worked so hard to create. Even better, we were able to take a lot of this feedback and channel it directly into Shadowrun: Dragonfall. Save-anywhere. A more open story with more compelling choices and locations to explore. A fully-realized team of runners to command and grow with over the course of the campaign.

And when Dragonfall launched, we were incredibly happy with the response it received. Reviewers praised the story, characters, and writing as some of the best in the business. For an indie studio like ours, that’s a huge deal! Still, as with Shadowrun Returns, we heard feedback about some things that folks wanted to see improved or simply wanted more of. We also heard many requests for a standalone version of the game - since it’s narratively independent of the Shadowrun Returns campaign, players wanted to be able to dive directly into Dragonfall.

So we thought: Why not just… make Dragonfall better?

We’re excited to announce Shadowrun: Dragonfall - Director’s Cut. Inspired by other passionate, community-focused developers like CD Projekt RED (who continued to improve and add to their Witcher titles post-launch), we decided to make an even bigger & better Dragonfall for you guys. The Shadowrun team has been hard at work taking the existing Dragonfall campaign and making it even better - adding new features, missions, art, and more.

And we’ll be releasing it as a standalone title on Steam, GOG and the Humble Store.

What’s more, as a continued “thank you” for your support, the Director’s Cut will be FREE to all Backers and to all owners of the expansion version of Dragonfall. If you’ve played Dragonfall already, this should be a great opportunity to return to the streets of Berlin and enjoy the improved campaign all over again - to try a new archetype and make different decisions. And if you haven’t played Dragonfall yet, this will be the definitive version of the game to dive into.

We’ll be talking more about the specifics later next month - but we wanted you, our Backers, to be the first to know what we’re working on. The Director’s Cut will be released sometime in September.

Stay tuned for a full announcement in August. Until then - from the entire Shadowrun team - thank you again for your continued support, and for your help making Shadowrun Returns and Dragonfall a reality. 

 Mike McCainGame Director, Dragonfall