Shadowrun: Dragonfall - Director's Cut Dev Diary #1: New Missions & Content
This is the first of four Dev Diaries in which we discuss the new additions and improvements in Shadowrun: Dragonfall - Director's Cut, a standalone release of our critically-acclaimed Dragonfall campaign which first premiered as a major expansion for Shadowrun Returns. Stay tuned each Thursday for another Dev Diary, leading up to the game's release on September 18, 2014.
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Hi, I’m Andrew McIntosh, Lead Writer on Shadowrun: Dragonfall and the upcoming Shadowrun: Dragonfall - Director’s Cut. As a long-time Shadowrun fan (I started playing with 2E, way back in 1992), working with Jordan and the team on Dragonfall was an incredible experience. Now, with the Dragonfall Director’s Cut, we’re thrilled to bring you even more of the magic-meets-cyberpunk storytelling that we delivered in Shadowrun: Dragonfall.
Today, I'd like to tell you about some of the brand new content we've added to the Director’s Cut. Don’t worry, I’ll keep this post spoiler-free; it’s safe to read on, even if you haven’t played through Shadowrun: Dragonfall yet.
Companion Story Missions - From the very beginning of our work on Dragonfall, we wanted to include missions that would tie directly into the back stories of the game’s major companion NPCs - Glory, Eiger, Dietrich, and Blitz. Unfortunately, during the development of the campaign, it became obvious that we weren’t going to have enough time to really do justice to the concept. Ultimately, we decided that if we couldn’t do these missions right, we shouldn’t do them at all.*
After Dragonfall was released, it became clear to us that our players wanted to experience these missions as much as we wanted to write and design them. This is why, when we decided to move forward with the Director’s Cut, companion story missions were at the top of our to-do list.
In Shadowrun: Dragonfall - Director’s Cut, you will find three new full-length missions that tie directly into the personal stories of Glory, Eiger, and Blitz. These stories range from supernatural horror to techno-thriller to dark comedy, and each mission touches on a different aspect of the Shadowrun universe.
Your companion characters can also earn unique rewards for completing their story missions. Blitz, for example, can gain the ability to corrupt hostile IC in the Matrix, forcing it to fight with him rather than against him. There are two different rewards for each story mission, but you’ll only be able to obtain one of them on any given playthrough. These rewards are separate from those gained in the Crew Advancement system (see below).
*The only concession to this idea that made it into Dragonfall was Dietrich’s involvement in an early mission of the game. By the way, don’t worry - we’re adding a unique reward for him, too.
Crew Advancement - You wanted more control over how your companion NPCs progressed in Dragonfall, and in the Director’s Cut, we’re delivering! Because Eiger, Glory, Dietrich, and Blitz are their own people, we aren’t giving you complete control over their character sheets; Eiger will always be a deadly ranged combatant, and Dietrich will never decide to give up magic and embark on an exciting new career as a decker. Instead, we’re implementing a system that will allow you to choose one of two all-new, unique enhancements for each of your companion characters every time they advance in skill.
For example, on a skill-up you might choose to grant Eiger the ability to fire a Dragon’s Breath round from her shotgun, penetrating armor and setting opponents on fire. Or you could give her the ability to fire an Interdiction round from her sniper rifle: a discarding-sabot HTI shot that completely ignores armor. Under this system, you will have the flexibility to choose how you would like to specialize your characters within their existing roles.
We’re also giving you the ability to customize the weapon, spell, and consumable loadouts for your companion characters, but I’ll leave the details on that for a future Dev Diary.
Additional Missions - In addition to the Companion Story Missions detailed above, two other full-length missions have been added to the game.
In “Trial Run,” you will undertake a mission for the mysterious Lodge, one of the side factions in Shadowrun: Dragonfall. Over the course of the run, you’ll learn how the organization conducts its business… but the Lodge will learn even more about you.
In “Lockdown,” you’ll get the opportunity to delve into the checkered past of the Kreuzbasar’s resident cybersurgeon, Dr. Xabier Ezkibel. Successfully completing this mission will unlock a variety of bleeding-edge bioware upgrades in Ezkibel’s clinic. Ever taken serious damage while out of range of a healer? Those shiny new Platelet Factories are just what the Doctor ordered… assuming, of course, that you have a big enough wad of nuyen to afford them.
Additional Endings - Without delving into spoiler territory, I can say that we’ve always wanted to explore some “what if?” scenarios related to Shadowrun: Dragonfall’s ending. There are two additional endings in the Director’s Cut; these new endings have been designed to give players even more agency in deciding how the story should unfold.
More Character Development - Several side characters from Shadowrun: Dragonfall have had their roles significantly enhanced, from the enigmatic Absinthe to the anarchistic Lucky Strike.
More Lore - There’s even more great Shadowrun lore in the Director’s Cut, including more easter eggs for long-time fans of the pen-and-paper game.
And that’s not all! But I’ll save the rest for our upcoming Dev Diaries.
I know that I speak for all of us here at Harebrained Schemes when I say “thank you” to you, the fans; if it weren’t for your enthusiasm and support, we wouldn’t have been able to spend these past few months revisiting the Flux State. We’re all looking forward to bringing you this definitive version of Dragonfall next month, so get ready to revisit the Flux State - or to dive in for the first time!
Tune in this time next week for our second Dev Diary, in which Jon Everist will discuss his experiences writing the music for Shadowrun: Dragonfall and the Director’s Cut!
Kraken on August 25, 2014
This sounds awesome.
I don't regret lacking time to finish the campaign now, I'll get to play the superior version.
eoryl on August 25, 2014
Great news. I will probably buy it for iOS also.
Karl Malm on August 23, 2014
Nice to see, but can't wait for whatever your next project is :)
cj_iwakura on August 23, 2014
Are there any plans to make it so that the outcome of the assault on the Kreuzbasar in late-game changes, namely to prevent certain deaths?
zkicker on August 22, 2014
I really enjoyed the first couple campaigns and a couple of the user made ones as well. I'll definitely give this a second play through to experience the new content and do appreciate the extra work HBS has done.
That said I'd really like to see more new campaigns released. I have at least a dozen friends that would pay more for new campaigns or contribute to a new kickstarter. I'd like to hear what price would be needed for a campaign to have a reasonable ROI. A number of small developers have made a go of it by continually expanding on existing IP.
On another note. I played a couple demos of Golem Arcana at GenCon. In my opinion it was ok, but I'd much rather see the time spent on more Shadowrun campaigns. Either way I hope for the best for you guys and will continue to support you.
Tobi (Crusader Kickstarter pls!!) on August 22, 2014
This is only my opinion but I don't like replaing stuff that I have already played, so this is nothing for me and I won't play it. Replay value is totally lost on me.
What I would love to see is a new campaign! if you don't have the funds, make a new kickstarter!!! I would definitely pledge for that!
Lost-brain -Obsidian Order Dark Goddess on August 22, 2014
Sounds pretty good !
Can't wait to have information on the gameplay's improvement !
Paul Gettle on August 21, 2014
SHUT UP AND TAKE MY MON...
Oh, wait, you already did. Carry on then.
Saber-Scorpion on August 21, 2014
This sounds utterly fantastic, I'm glad I hadn't started my second Dragonfall playthrough yet. I hope this results in lots more sales for you guys.
Random suggestion: I would absolutely love it if you guys included an option to create our entire team of Shadowrunners from scrap, as in games like Icewind Dale and Temple of Elemental Evil (and Wasteland 2). Just an option for a later playthrough, perhaps on a super-hard "new game+" style difficulty mode (which is another thing I would love to see). If not on this campaign, then perhaps a later campaign. I know I would greatly enjoy that. ;)
Christopher on August 21, 2014
This is awesome! can't wait to sink my teeth into this.
RC on August 21, 2014
Jaatinen Yes, Chummer. As a previous update pointed out, the improvements in the Director's Cut won't be compatible with old game saves.
Saodhar
Superbacker
on August 21, 2014
Counting days :)
LuckyLuigi on August 21, 2014
This is already more than I hoped and just 1 of 4 updates.
My hat's off to you, good sirs
Jaatinen on August 21, 2014
Do I have to start a new game to be able to get the companion missions?
Arkrite on August 21, 2014
Adam Taylor> Yes. If you bought it already, or were part of the kickstater, it's a free update.
Scelous on August 21, 2014
Hey, I'm not sure where the best place to ask this question is, so I'll ask it here, and I'll keep it vague to avoid spoilers:
Will these new endings from the Director's Cut include one where you agree with the end villain and join his cause? Because the fact that you could only disagree with him is what made me quit Dragonfall.
Kris Knives on August 21, 2014
That is a lot of content. I'm excited. That is a lot of improvements. I've always said to my friends that my hope is that someday we get a Shadowrun Returns to the same level and scope as Balder's Gate II or perhaps beyond and this seems like yet another big step towards that. Amazing! Shadowrun returns continues to exceed my hopes and rapidly approaches my more wild dreams.
Nekator
Superbacker
on August 21, 2014
Very nice, really reads like i will have to go on another run :)
Great work you guys did and great to see all the improvements from the base game.
Adam Taylor on August 21, 2014
So... do those who already have Dragonfall get this additional content?
RC on August 21, 2014
err...*about 20 seconds ago...
(...and still ♥'ing HBS...)
RC on August 21, 2014
I've said this elsewhere, about 20 seconds about, but...
This is why I ♥ HBS
Clay Godlesky on August 21, 2014
This looks like its going to make an amazing game even better!!!
James Cartwright on August 21, 2014
Wow! Just Wow! Can't wait to play this!
Sabin Figaro on August 21, 2014
YUM!