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Shadowrun Returns brings back one of our most original & cherished game settings as a 2D turn-based RPG for tablets & PC.
Shadowrun Returns brings back one of our most original & cherished game settings as a 2D turn-based RPG for tablets & PC.
Shadowrun Returns brings back one of our most original & cherished game settings as a 2D turn-based RPG for tablets & PC.
36,276 backers pledged $1,836,447 to help bring this project to life.

What’s Happening and What’s Next?

Hi Everyone!

Now that the game is out, there's a ton of cool stuff happening in the world of Shadowrun Returns - both here at our office and in the fantastic community that's developed around the game. Read on for a full report on what's been happening and what's next.

The First Patch is Away!

Our dev team has been squashing bugs left and right, and we released a game update yesterday. On Steam, this update is applied automatically and you can see our release notes in the Announcement section of our Steam page. The updated DRM-free version is available on our HBS Account Site. Just login and download the game again. The release notes are also available on and we’re looking to find a way for you to be able subscribe to that page so you can get automatic updates in your inbox.

And thanks to everyone who reported issues! We really appreciate the support. If you see something wrong be sure to follow the link below and tell us about it.

What We’re Working on Now

After taking a deep breath, the team is back at work supporting the game and making sure we meet our commitments. Here’s where we are:

Ongoing Bugfixing, Balancing & Support

As you’ll see below, the team is busting on several fronts simultaneously, but we’re watching the forums and reviewing bug reports for important issues to fix. When we have a critical mass of fixes ready to go or we find something important that needs to be addressed ASAP, we’ll do an update and provide documentation as noted above.

Linux Release

We have started working on the Linux version of Shadowrun Returns this week. We have our build machine up and running and have started making test builds. It’s still unclear just how much more work is necessary, because the builds are pretty rough in spots. For example, we can create characters, but there are errors when loading into the first apartment scene. The editor is now compiling in Linux, but unfortunately crashes when trying to load scenes. We’re confident we can work through the various Linux-related issues, but it is going to take some time to wrangle them into submission.


We’re also actively pursuing localizations of the game so Shadowrun fans around the world can enjoy Shadowrun Returns. We’re extracting all the text in the game and sending it to our translators. Based on their estimates, and budgeting for unexpected issues (always plan for the unknown), we believe we’ll have Spanish, Italian, German, and French versions ready to play by early October.


Development of Berlin art is already underway, and our design team is also starting to prototype gameplay and mission ideas for the Berlin campaign. We’re targeting late October for the release of Berlin. Here’s a peek at one of the locations we’re working on:

iOS and Android Tablets

While we wanted to get tablet versions of SRR out at the same time as the PC and Mac versions, our main priority was creating the best game possible on all platforms. To that end, we delayed the tablet release for a few weeks to make sure they meet our quality bar. We expect the remaining work on the tablet versions should only take a couple of weeks, but we don’t know how long it will take for the game to go through Apple certification so we can’t give you a specific release date yet. As a reminder, the tablet versions will not include the editor and will not contain access to community created content. We do plan to bundle the best community content and release it on tablets some time in the future.

Spotlight on Community Created Content

We’ve got to give a shout out to Opifer and his team of over 80 dedicated GMs (!) from around the globe over at You may recognize Opifer from the forums or you may have seen his mission, “Life on a Limb”, up on the Steam workshop. Opifer and the rest of the SR Identity crew are hard at work creating a 100+ hour community created campaign based on published Shadowrun source material (novels, sourcebooks, etc.). Now, THAT’S some serious ambition! If you’re an aspiring writer or editor whiz, be sure to check out the site and contact Opifer if you’d like to get involved.

We’re committed to helping people learn to use our tools by providing tutorials, examples, and even sharing HBS best-practices for creating content in the Shadowrun Returns Editor. Here are some of the things we have to offer:

Shadowrun Returns Wiki

To start, we have created the Shadowrun Returns Wiki that can be found at It’s a great resource for anyone playing the game but especially for GMs. Check out the Tutorials page where HBS and the Community are putting up new tutorials and helpful hints all the time.

This week, we added tutorials about: 

  • How you build a Matrix run
  • How to create custom NPCs (Video)
  • How to set up NPC teams and have characters change teams mid-scene
  • How to string multiple scenes together (Video)
  • How to set up your own props and best practices for using them

We've also posted several pieces of our internal Environment Art Guide to help you in creating your own environments. These wiki pages will help you paint your own props in Photoshop, setup new props in the Editor, and add lighting and visual effects to your levels.

Shadowrun Returns Editor Online Web Conference 

Additionally, Producer Brian will be holding two public web conferences on September 7th at 9 AM and 9 PM PST for GMs who want to ask their burning questions about the editor. Space will be limited and registration is required so be sure to RSVP by clicking the link below. Fill out your information and we’ll contact you with more details. Shadowrun Returns Editor Web Conference Registration Form

Gencon Workshops

Finally, we were able to schedule two additional SR Game Mastering: Editor 101 workshops at Gencon on Thursday and Sunday. Mike Mulvihill and Producer Brian will be running all the workshops and Jordan and Mitch may stop by, as well. 

Here are the workshop numbers to sign up for those: WKS 50790 and WKS 50791

Update on Backer Rewards

We’re also doing our very best to get our Backers’ physical rewards out the door ASAP!

If your order does not include a physical copy of the Shadowrun Returns Anthology, your rewards will begin shipping next week. (Huzzah!) If it does contain the printed version, however, we have some bad news. Our book publisher has, much to our dismay, pushed back our printing date (for the second time). So rewards that include the hardcover anthology won’t ship until the books are done. If you’re itching to read the Anthology, be sure to download the PDF available from the HBS account website. We'll notify you as soon as the book is hot off the presses. 

Now for the good news. If you remember, we wanted to put some extra goodies on our Dog Tags but due to timing concerns, we weren’t able to in time for manufacture and shipping. We did put them on the HBS Account Site for you, though!

The extra goodies come from our friends at Catalyst Game Labs, publishers of Shadowrun tabletop RPG:

  • A copy of the Shadowrun Fifth Edition Quick-Start Rules
  • An excerpt from the Sixth World Almanac
  • An excerpt from the Shadowrun Novella: "Neat" - in epub and mobi formats

IMPORTANT: We’re going to do ONE FINAL download from the HBS Account website for people’s shipping addresses. Please go to this link and follow the directions to make any necessary changes to your information in your HBS Account by Sunday August 4th PST.

Whew - that was a lot of information! As always, if you have specific questions, the best way to get an answer is to email us at We work hard to respond as fast as possible!

Have a great weekend!



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    1. Missing avatar

      Ari B. on August 18, 2013

      Hey RC. Following up on your response to me below. Whereabouts on my machine would those files be hiding, assuming I'm running WInXP with a standard Steam install.


    2. Paul Smith on August 12, 2013

      Main campaign done, took about 20 hours. Played a rigger, was fairly easy up until I was finally able to buy my S class drones, haste become rather important at that point. Now I just need to find a new campaign. I hope more official campaigns will be rolling out as time goes on.

    3. alcaray on August 10, 2013

      I played about the first third of it 3 times and the rest of it once. I had no experience with Shadowrunner before this and I made a lot of silly choices developing my character, on the first two run attempts. It might have some bugs here and there, but it played just fine for me.

      My main criticism of the game is the lack of info that is provided to the player. If you want to know how armor/strength/dodge actully effects combat (for instance ) you need to go to the forums, because the info ingame is uselessly vague. I don't think that this is something that's going to be fixed any time soon. Anyway, once you get past the first-timer confusion, you don't need it any more.

      There's a lot of wonderful user generated content that's showing up. I'm enjoying the heck out of playing with all those new toys as they come out. So @Tom Bratchford, I advise that you just dive in.

    4. Sean Benner on August 10, 2013

      Yep, played through the whole thing start to finish twice now, and the only bug I have seen either time was on the day one build. It was a powers list bug that made the page to select a power/spell/whatever just show up all black. Was fixed by the time i finished the first play through, and didnt see anything at all the second time. No bugs, no crash, nothing like that.

      If you can dedicate your time to playing for 30 minutes at a time you wont even notice the save system as a problem.

    5. Jalister on August 9, 2013

      I played the first version to the end, and I didn't experience any problems. Maybe I just didn't notice any. Unless HBS makes a statement that they will change the save system, I would say go ahead and play it now.

      The game was stable, it did not crash on me once.

    6. Tom Bratchford on August 9, 2013

      Hmmm. I have been holding off playing this until the bugs get ironed out. I want to really enjoy this, savour it, like a fine wine. Is now a good time to start? Should I hold off for a bit longer?

    7. russell on August 7, 2013

      I care less about the lack of a decent save system. But the lack of any real choices, no over world map, or exploration to speak of. Its an rpg in name only.
      The weapons just moving with the enemy toughness so its moot. May as well be a no diffrence the enemy has better armor, ok i have a better gun.....woooooo same challenge as it was with weaker enemies..... i have never ran out of money or even had to pay attention to how much i had.

    8. RC on August 7, 2013

      Hoi Ari!

      Some people having issues with downloading UGC from Steam is known. There's also a modding community setting up on Nexus Mods for Shadowrun Returns. It's just started being populated but it'll be worth checking out and getting familiar with.

      As for the Steam issue. Try shutting down the Steam client, or going in to offline mode. The clear out the UGC files you've downloaded already from the Steam and/or SRR directories. Then start up/go online with Steam again and you should be able to download the UGC you were aiming for. ^_^

      Ja Mata!


    9. Missing avatar

      Ari B. on August 7, 2013

      On my second playthrough of the main campaign. I noticed that UGC that I'm subscribing to via Steam is not downloading into the game. Is this a known bug? If so, is there an ETA on when it might be fixed?

      Otherwise, loving the game! This is what I've been waiting for since I started reading the Shadowrun novels in high school. :-)

    10. RC on August 6, 2013

      And Shadowrun Returns keeps getting better, one step at a time:…

      What an AWESOME modding community! ^_^

    11. Missing avatar

      William T on August 6, 2013

      Love the game

      Hate the save game setup......Won't bother with user content until it is changed.

    12. Jalister on August 5, 2013

      Unfortunately I expect the DRM-free community around this game to die. When I backed, I was supporting DRM-free, not a misdirection that DRM-free was only limited to backers, and even limited in that regard too.

    13. alcaray on August 5, 2013


      At the risk of turning this thread into even more of a vent-fest than it already is...

      Up to Berlin content, UGC "side-loaded" to DRM-free implementations is certainly doable and has certainly already begun. However assets published by HBS after Berlin will not be available to DRM-free. Also any UGC that uses any of those assets. So just in case HBS really makes a go of this franchise, then the DRM-free community will suffer and perhaps wither and die.

    14. Will Oprisko on August 5, 2013

      The first screenshot of the the Berlin campaign has me drooling for more. Two questions: 1) Will Gavin and Marshall Parker & Sam Powell create a soundtrack for the Berlin campaign? and 2) If there is a soundtrack for the Berlin campaign, will it be automatically available for backers who pledged $50 or more? I am hoping the answer is "Yes" for both questions. :-)

    15. Sean Benner on August 5, 2013

      The focus on Steam Workshop and having to side-load UGC if your using the DRM-free version was talking about early in the development, and more then once someone at HBS has taken space in an update to explain how side-loading will work and that it can in fact be done.

      If you can load a Skyrim mod without the nexus mod manager, or use an old school NoCD crack, or really if you can drag and drop files from one folder to another, you should still be able to use all the UGC and official content. Youll just have to install it differently.

    16. Jalister on August 5, 2013

      Thanks for the post Derek. I have completed the main campaign, but I have been frustrated with the save game enough that I had to quit playing the game one night, and almost quit another night. I'm 50/50 if I will give the campaign another run.

      The campaign I wanted to make would of had large maps, but with the current save system I will not even begin to work on it. I'm also not as interested in user made content due to the save system.

      The other gripes I have are the switch to Steam after Berlin, and what we received for the DocWagon benefit. It was an insult compared to what was described to us. I would not have backed for DocWagon if it was described as what we actually got. It won't even save me when my main characters drops. I wanted DocWagon for what it was supposed to be.

      A game I would have loved to play over an over has been reduced to two play throughs. Once for Seattle and once for Berlin.

    17. MS on August 5, 2013

      The game works fine on my iMac (OSX 10.6.8).

    18. Missing avatar

      Derek Lynch
      on August 5, 2013

      I might as well jump on the bandwagon and say that yes the save system is problematic, especially for user-made content, which is the largest appeal for me. I encountered this in the default campaign only near the end where there’s a single map that contains at least five separate packs of enemies. That combined with slow, careful maneuvering through rooms to avoid tripping an ambush, took me over an hour to get through, before losing power (two melee characters on hard difficulty means rushing blindly between fights is a bad idea). I have yet to give it a second attempt because I can’t justify putting another hour towards it that may be wasted.
      In the mean time I’ve tried out some of the user-made content, notably Shadowrun Identity, the one suggested in this update, and the save issues are much more noticeable here. Shadowrun Identity has very large, open, content-packed maps. I could complete several short missions without ever encountering a checkpoint and then, due to the open nature of the module, blunder into a fight far beyond my capabilities and get party wiped in a single turn. I also had a situation where, after a good twenty minutes of dialogue followed by combat I started conversation with some gangers who prompted me to join them instead of Lone Star, who I’d already agreed to help. The gangers made a good argument so I agreed to help them, and immediately game over’d because I “failed” the Lone Star mission, which of course forced a reload.
      However, by far the biggest flaw in the save system, which I don’t believe anyone else has mentioned, is that this system inhibits and practically punishes experimentation. I can’t try out a character build or ability without losing 10+ minutes if I don’t like. I can’t discover that “less combat options” for revolvers means I can’t use half of my special abilities until I’m fifteen minutes past a checkpoint.
      This is an issue that save-on-quit would not resolve. A typical save state system is the only solution, and shouldn’t create any issues of its own. Save-scumming is a non-issue, it’s a single-player game. We’re adults, we have self-control, if we don’t like save-scumming we won’t do it, and if we love save-scumming, who else is it affecting? HBS, please, when you get around to updating the save system, make it a true save system. Please, don’t be like X-COM (2012) and try to slap my wrist and say I’m doing it wrong if I reload when my favorite trooper dies.
      After all of the aforementioned problems, combined with a myriad of other issues that could crop up in user-made content, I’ve stopped playing the game altogether. I really, and I mean REALLY like this game, I want to play it, but it’s just not worth the potential time lost. All of that said I love what I’ve played so far, and I understand the need to get the game out in a timely manner, and what a game it is. I’ll be back when the save system is updated, that’s for certain. I’d just like to know a general idea of when that will be, will it still be out with the Berlin campaign or may it be out sooner?

      Thank you HBS!

    19. Leifur A. Haraldsson
      on August 5, 2013

      Still does not work for mac - 2 updates since I last reported it, been in contact with your customer care twice. Still I see nothing about this in the dev notes on updates under "Known issues". Are your customers so few with MAC that you priority "More ammo sots" bug rather then the fact that we can not play the game?

    20. RC on August 5, 2013

      Hoi Peter!

      For your Steam key, DRM-Free copy & OST- you can log in to with the email address HBS has for you from when you backed the project, and the password sent to you via email at that address. Look in the Download section for everything.

      Check your junk/spam folders and search your email for - and if you can't find the email with the HBS account password, try clicking "forgot password" on the HBS account site, and it'll send your password to your Backer email address.

      If that doesn't work for ya Chummer, drop HBS an email via ^_^

      For the physical rewards... t-shirts/cards...etc, read the Update you just replied to/commented on, under the section starting with "Update on Backer Rewards" ^_^

    21. Peter
      on August 5, 2013

      Guys I am sorry I haven't been folowing whats going on, where do I get my game and OST now? :) When are the T-shirts and Cards going to be shipped? Sry for stupid question but I am completely lost and I am excited about playing the game! :)

    22. alcaray on August 5, 2013

      @Scott Williams

      That's pretty funny. According to you complaining about unrelated stuff is good; complaining about complaining about unrelated stuff is bad; and I assume that you think that complaining about complaining about complaining about unrelated stuff is good, since that's what you were doing.

      Now before you jump another level, I want to make clear that I am *not* complaining about complaining about complaining about complaining about unrelated stuff. I am mocking you when you complain about complaining about complaining about unrelated stuff. That's totally different.

    23. Sean Benner on August 5, 2013

      Clearly, everyone is welcome to post whatever they like regardless of what I think about it. Roughly 1/3 of the comments on this update are related to the Save Game feature. A large percentage of those are repeat comments either from this or the previous update.

      @Zeb You mention a bunch of Black Isle Studios and Interplay games as examples of what you would have liked to see. But those games each individually were under development for between 4 and 5 YEARS each, and had many many times the budget of this game. They also cost a lot more for the consumer to purchase at the time. I paid $40 for Fallout 1 when it came out in 1997, and about the same for the rest when they were released. That is not even taking into account inflation in either case.

      Someone else mentioned skyrim. That game had a $85 million budget and was under development with a 100 person team for over 4 years.

      HBS made this GREAT game that only costs $20 modern money for a consumer to get with an extremely small team in around 14 Months with less then $2 million put forward. Pretty amazing work.

    24. Jess Montgomery on August 5, 2013

      Loving the game, cheers and no complaints here keep up the good work.

    25. Wushu on August 5, 2013

      @boytype. I believe you sir are totally wrong in insisting that people are "shift-inserting" savegame comments. They are all different, however related to the same central disappointment in the game. If nobody speaks up, how the blazes do you think HBS will get the message that its fanbase would have a better experience with their product? And nobody is saying that the exp

      Also your comment is incorrect in that this is becoming a youtube comments section. Your hijacking the thread to /complain/ about /complainers/ and argue/troll besides accusing others of spamming is doing just that.

    26. Sean Benner on August 4, 2013

      An obnoxious and overbearing minority preventing all other people from being heard by flooding the channels of communication with repeated complaints about the same thing over and over isnt going to have any positive outcome.

      Its going to make it so that noone else bothers to try to talk except that minority, because the only thing that anyone is going to hear is them. It is also going to devalue all feedback of any kind that is offered in this place, because it turns it into the equivalent of the comments section of a youtube video.

    27. Jalister on August 4, 2013

      So we don't just have people spamming save game complaints, now we have people spamming complaints about spamming save game complaints. Just because it doesn't bother you, and the roll backs work for you, that doesn't automatically make it work for everyone. Whether or not the save game system can or will be addressed isn't a reason for people to hold their tongues about something they don't like. It was complained about when it was first mentioned a while ago, and it still went in the game. Everyone that does have a problem with it should speak up. That's the only way HBS will better know how many people don't like it.

      As for user content, I agree that it places constraints on the options for making a new campaign. I have an idea for a campaign I would like to work on, but I don't see an enjoyable way of making it if saves can only be done at the start of each area.

      For the record, I did finish the first campaign. I liked it a lot. However, due to checkpoints going into the game after there were a lot of complaints, and the forced switch to DRM after Berlin, I strongly suspect Berlin will be the last HBS made content I will be playing in SRR. Hopefully user made content won't require Steam also.

    28. alcaray on August 4, 2013

      First, let me announce that I'm sick to death of all threads spamming up with save game complaints. And let me further announce that slapping a new save game system on SRR after it went through design/development/testing with a different save philosophy cannot happen in a reasonable amount of time - further that it would be a pretty big planning/coding/debugging effort. In short, if they ever do it, they won't do it any time soon. And we have plenty of issues to deal with right now.

      That said, if you play any user generated content you will see that the current save philosophy imposes on the designer a lot of constraints (or forces them to deal with a lot of bad side effects). If you design your campaign with little boxes of content and linear stories (like HBS did in DMS), then it works just fine.

    29. The Lazy One on August 4, 2013

      Just finished the game (Yeah, took me a while.)

      I just want to say: Awesome game guys, great job!

    30. Sean Benner on August 4, 2013

      So, if people have taken the time away from SHIFT+INSERT-ing the same Save game comment over and over, you can go into the game see that there is a back log of saves as it is right now.
      It keeps a journal type log of all of the auto-saves from the start of the game to the end of them game, and you are able to "Rewind" to an older save at any point. It saves both when you enter and when you exit a new area. So at most, you are having to either finish a fight before you ADHD away from your computer, leave the turn-based game on while you go do something else for 10 minutes, or redo a single fight or conversation chain.

      The game is very clearly designed in a Level-based episodic story with a very clear start and finish to each individual level and episode. Each episode takes between 15 and 30 minutes to complete, and if you click on all the unclickables, read all the texts, and wander around taking in the beautiful art then your at most at 45 minutes. That is the equivalent of a single DOTA or LoL game, a 5-man dungeon run in an MMO, two Call of Duty matches, or an episode of a TV show. That is not an absurd amount of time to sit and play a game consecutively in a single play session.

      Save on Quit would be something that had minimal impact on the overall flow and design of the gameplay.

      Save any time is not cool or needed, and it is the equivalent of putting the game on a setting below easy, and you might as well just remove the gameplay entirely and just read a book.

    31. Missing avatar

      Karl Schneider on August 4, 2013

      Thanks a lot for the update! The patch is really nice and I'm surprised the Berlin development seems to be going so smoothly.

    32. Missing avatar

      firesock on August 4, 2013

      Looking forward to the Linux version! Haven't been bothered to reboot to Windows yet...

    33. Jonathan Hicks on August 4, 2013

      Personally, I'd like to actually play the game. There is still a start-up crash bug in Mac so I've played a total of 1.5 hours of the game. Please, fix the damn bugs so I can play the game I payed for.

    34. Gökhan Halil Düzgün on August 4, 2013

      Ability to save whenever I want +1

      Also please take your time and make the Berlin campaign more non-linear and open with lots of side missions. I can wait.

      Otherwise great game, and I'm enjoying it much.

    35. Young_Gangrel on August 4, 2013

      I am VERY worried about the announcement that Berlin will be out so soon. There is no way that it will be as comprehensive a campaign as I had hoped with only a few months development and implementation.

      HBS we are MORE then happy to wait longer if the likely hood of our content will be of greater quality. We are rp'ers and we are known for our patience...most of the time. But please do not remake it to the style of the first campaign as...well personally it was a very large disappointment. Having grown up with more open world rpg's I had expected just as much (if not more) from you guys because of your amazing material and fantastic setting, heck I remember playing the SNES Shadowrun game no less then 11 times during highschool because it was just SO amazing.

      But...with all due respect this was not what I was expecting from a world and development team of your caliber.

      All I am asking is take some more time on this one and make it truly a spectacular that will shake the foundations of your fan base. We know you are more then capable of amazing feats and we as a fanbase are more then willing to wait for these adventures.

    36. Chris Patterson on August 4, 2013

      *sigh* never mind the update question. Save game point still stands. To repeat an earlier concern, I assume that update downloads do not affect my download counter? I would guess it's 10 times per version (if 10 is the correct limitation). A little clarification please, and thank you :)

    37. Chris Patterson on August 4, 2013

      *DRM-free* that is.

    38. Chris Patterson on August 4, 2013

      Save game is just like several games out there, and nothing wrong with it. Keeps people from abusing the "Should I make this decision, or this one?" Make a decision, deal with the results.
      As for the downloads, I'm not seeing the 1.02, much less the 1.03 in the DRM download. Is there somewhere different I look for it? what's the procedure for updating?

    39. T0mu
      on August 4, 2013

      Just for a change, not talking about save system:
      iOS , and android, tablets.
      Whatever restricting specification apple has given, you can always allow user contents to be allowed via side load from iTunes AND, if you pack it in a archive with a custom extension, even through open with... Menu.

    40. Missing avatar

      Lauren Buxton on August 4, 2013

      Not worried so much about the save function as the fact that my code for the in game extra stuff doesn't seem to do anything. Is it because I entered it after already having played for awhile?

    41. Hans Watts on August 4, 2013

      There a credits document I can search for my name because I sure didn't see it in the Kickstarter backers at the end of the main mission.

    42. Sam Wright
      on August 4, 2013

      For a bug relating to actual bugs, I've found that poison effects work on Riggers' drones, though it seems like that sort of thing should only be effective on biological targets. Not sure if the same issue affects Spirits.

      Was it intentional for a hybrid Rigger/Decker to have their drones shut down while in the Matrix, and remain off when disconnected until reactivated?

      (I discovered both of the above in the same fight)

      Who leaves an Abomination Fetish in a graveyard? Or a frag grenade? Might be some strange cult that could be explored in other content?

    43. SGL, INC.
      on August 3, 2013

      50% of the comments in this thread are about the save system. 0% of this update is about the save system.

      Look, I work in Unity3D for a living. There's no legitimate excuse for not having a functional save system. You can play for 45 minutes w/o hitting a checkpoint. If your engineers keep telling you it's impossible, you need to reach out to consult with another engineer. Even with the most ridiculous spaghetti code, It's possible, and it's probably not that expensive (relative to your overall budget.)

      If the current save implementation can't do save anywhere or saving mid-run, then you need to design a new save system from scratch that saves the state of all variables in the run. Use that implementation combined with your previous implementation to build a functional save system. This is not rocket science, it's basic game programming.

      Or, you can continue to ignore your players and see how that works out for you.

    44. Missing avatar

      Johannes on August 3, 2013

      I need a checkpoint after the final mission ends...
      My char go 100k NuYen on the final screen and i am unable to take them into the next run.

    45. Wushu on August 3, 2013


      At least please give us checkpoints after every major story/plot point in each map. I am getting a bit frustrated at having to replay maps because life/family/friends interrupt my playing sessions.

      Besides that, love the game. Please bring on more awesome retro sci-fi gaming goodness.

    46. Ber on August 3, 2013

      Impressive amount of stuff coming :) Love that Berlin art.

    47. Insert Disk 2 on August 3, 2013

      Savegames please !

    48. Michael on August 3, 2013

      Let me at least save when I quit. Having to look online to figure out when the auto saves occur is ridiculous. Too many times have I had to go back and throttle thorough dialogue I've already read because I quit between save points. A lot of the time I miss the "auto save" message in the upper left corner and have no idea of what I've lost when I have time to play again. It's so disruptive and just shatters the immersion when I constantly having to worry about when the appropriate point to stop playing is rather than focusing on playing the game. Let me save like a big boy, please!

    49. Missing avatar

      Daniel Siegmann on August 3, 2013

      I too think that Save on Exit (at least) should be at the top of their list. To release a game with a save system that's inferior to what was typical two decades ago on SNES games (e.g. FF IV) should be embarrassing to everyone at Harebrained Schemes.

      And why isn't there at least some indication of when the last save happened, so I know how much progress I'd lose by quitting?

      I for one will not back or purchase anything else from this company until something is done to address the save issue in SR:R.

    50. Kenny
      on August 3, 2013

      IF they do implement a new save system, I hope it's the "save and quit" kind that deletes your save when you load it, rather than the kind that lets you save before every shot.

      Honestly, I think it's fine how it is.