Project image
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€257
pledged of €100,000pledged of €100,000 goal
15
backers
Funding Unsuccessful
The project's funding goal was not reached on Sun, June 9 2019 8:00 PM UTC +00:00
€257
pledged of €100,000pledged of €100,000 goal
15
backers
Funding Unsuccessful
The project's funding goal was not reached on Sun, June 9 2019 8:00 PM UTC +00:00

About

  • first-person puzzle game
  • utilizing a number of teleporters to navigate through puzzle rooms
  • 3 teleporters can be used; T1, T2, T3
  • placing a teleporter at the location of the player
  • teleporting to this location on demand
  • 3 teleporters in total, selectable via mouse wheel
  • the teleporter to teleport to, cannot be selected
  • the teleporting order follows the following ruleset: 
  •      if only one teleporter is placed, always teleport to this one 
  •      if more than one teleporter is placed always the first teleporter in line will be used
  •      e.g.: T1 and T3 is places, the first teleport will be to the location of T1
  • several physical elements will hinder the player to get to the end of each room
  • crossing rooms requires mental skill rather than mechanical skill
  • about 10 hours of story mode gameplay
  • lots of passive obstacles like walls, doors, lifts, rail-plattforms, harming lasers, object-dissoling fields, teleporter-dissolving fields, etc.
  • plenty interactive objects like cubes, cube-dispensers, buttons, toggles, timers, arrow-buttons, logical gates, etc.
  • more interactive and passive objects are planed
  • core game play changing story events
  • player action commentating announcer
  • environmental storytelling
  • brain-twisting level architecture
  • different challenge modes
  • T.P.O.R.T. will be released in the fourth quarter of 2021
  • the (primary) plattform will be PC
  • the game will be available on steam
  • the estimated price is 20€
  • the engine of choice is unity
  • the graphics will be configurable to provide a high frame rate even on low tier systems
  • the game will support keyboard/mouse and gamepad input
  • no season pass, no dlcs, no bullshit
  • visiting an attraction in a theme park
  • the announcer seems to have vision over the player
  • commentating actions of the player
  • first rooms the announcer cheers for the player to solve the riddles
  • after a while the announcer seems to be negatively impressed by the skills of the player
  • the last rooms are getting more and more dangerous
  • the announcer starts getting aggressive and wishes the player to fail rooms
  • the progress of visitors in other rooms is compared to the progress of the player
  • other visitors seem to be worse than the player
  • other visitors are getting hurt or even might get killed because of the success of the player
  • signs of previous visitors and their painful, violent end can be seen
  • close to the end the announcer tries to stop the player try hard
  • 4 big phases 
  • Phase 1: everything is fine: clean and laboratory like conditions 
  • Phase 2: something seems a little suspicious: still clean but more dangerous and darker 
  • Phase 3: there really is something wrong here: unfinished rooms and very dangerous 
  •    signs of previous visitors, short sentences, cloths, paintings, makeshift shelter …
  • Phase 4: trying to flee: in the end physically impossible architecture
  • funding will be realised from different sources
  • 45% from a german state funding
  • 45% from kickstarter
  • 10% from personal funds

150.000€

  • release on latest sony and microsoft consoles 
  • second quarter of 2022

170.000€

  • release on latest nintendo console
  • third quarter of 2022

200.000€

  •  lay the foundation for the next game project

Risks and challenges

All the people participating in this project are professionals with years of experience in their specific role for this project.
We love games, we are very confident and we are waiting in the wings.

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Support

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    Pledge €2 or more About US$ 2.25

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    Access to beta

    Attend the closed beta and play the game months before the official release

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    Be part of the game

    Your name will be featured in the environment, as (interactive) object or droped in a voice line

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Funding period

- (51 days)