I couldn't uncover them all... I love surprises :)
Social Stretch Goals
Summit is a mountain-climbing game for 2 to 6 players, ages 14 and up, and takes roughly 20–30 minutes per player.
A triangular tile placing, tile manipulation, point to point movement, route building, dice rolling, competitive, "take that!" game, with a little area control, and press your luck along with variable player powers and variable phase order, will guarantee you'll never play the same game twice.
Players will create trails up the mountain as they race for pole position. But this isn’t a straightforward race - it's unique for two reasons.
First, the race takes place on a dangerous mountain so players will see each other both ascending and descending the tiles. Having players in each other's way and in each other's faces leads to another of Summit's unique mechanics.
The second reason is the Karma Track, another unique mechanic that allows players to use Karma cards to actively help or hinder their opponents.
As players compete for better positioning, they are able to use these cards to share food, sabotage oxygen, slow players down, or protect someone from a fall. Either way, players must balance their Karma points with their race strategy if they want to come out on top.
The up and down of the mountain coupled with the good and evil of the Karma cards works on many levels. It keeps the players packed together as leaders will try to slow players on their heels, but speed up the players who are farther behind. And the players who are behind will attempt to slow the leaders and help each other.
This can create temporary alliances and truces, but they never last as there can only be one winner.
Summit is an exciting adventure game in which players are as worried about surviving the mountain as they are about their opponents.
(See co-op/solo expansion below.)
Who will you choose; the American ex-military with his survival training, the British doctor with her medical skills, the Canadian guide and his knowledge of the mountain, the French cook with his plentiful supplies, the Jamaican athlete with her raw speed, or the weather hardened Swedish naturopath.
Players can decide if they are going to play nice or mean, work together or at odds, who they want to aid or thwart - and they can change their mind on a whim, for an alliance, or for revenge, as there can be only one real winner.
Each character has five stats to track on their player mat; Food, Oxygen, Weight, Health, and Speed, which are all in constant flux.
Players have decision to make and resources to balance, because the more supplies they carry, the heavier they become and the slower they move. On the other hand, if they travel too light and fast, they risk serious injury and death, becoming a permanent fixture on the mountain.
This allows players to be the master of their race strategy - and of their ultimate survival.
The Event Deck lets the mountain come alive as an ever changing entity of its own, throwing weather and adventure at the mountaineers. But beware, this mountain would rather add you to its landscape then see you return home.
The Karma Deck and scoring system allow players to attack or protect each other as they race for position. Although the good deeds will raise your score, you might need to play dirty to secure the win!
The Item Deck will help to equip players with the tools and supplies they will need to survive the treacherous environment, and overcome their scheming competitors.
Summit uses unique triangular tiles which create some important limitations and force players in certain directions and possible confrontations.
With seven different route layouts on three different types of tiles (Regular, Ice, Thin Air), combined with earth-changing events and in-game tile manipulation, competitors will never face the same mountain twice.
Summit's large board is dominated by the playing area in the middle, and flanked with tracks on either side. Players will be placing the base and halfway camps depending on the difficulty setting and laying their tiles within the grid lines.
On the righthand side is the Karma Track, where players can easily see the standing of their opponents' Karma, and decided how kind or evil they can afford to be.
On the lefthand side there is the Position Score Track, for points throughout the race, The Blizzard Track to track the declining weather conditions, and the Numbered Item Slots, where players can drop and pick up items.
If backstabbing your friends isn't your thing, try the co-operative or solo expansion, where players must work together to survive the harrowing trek.
The Karma Track and Position Track are covered by the new Sherpa Track and Time of Day Track to change the goal and strategy of the game.
Players have 24 game hours to try and make their ascent. At least one player must summit and survive the descent to base camp for their expedition to be considered a success.
Without a halfway camp to resupply, players must rely on their trusty Sherpas to carry the extra supplies and items they will need.
The group will also decide on the ideal time to attempt their ascent, as their movement will be hampered during the nighttime hours.
This is a dangerous game, and it is not uncommon for players to sacrifice themselves for the good of the group.
The co-op/solo expansion comes with new components and cards as well as a unique scoring system so that you can always push your limits to reach your highest score!
During Summit’s months of playtesting, players repeatedly mentioned how much they liked:
• The Karma Cards which create direct interaction between players even off turn, keeping players interested throughout
• The asymmetrical player mats, which track the interactive ebb and flow of food, oxygen, weight, health, and speed (resource management)
• The distinctly different character stats and abilities
• The thematic outcomes caused by the Event Cards
• The variability created by game customization and the difficulty settings
"I have never seen such a positive response for a product still in development... Excited to get my hands on the final version and get it on our cafe shelf."
– Derek Fung of agamecafe.ca
"Summit is hugely replayable, because it's customizable for any circumstance. Need a short co-op? No problem. Long competition? Got you covered. And the individual player tracking boards are brilliant, letting you check the balance between resources at any time."
– Jackie Laderoute of GameShelf
"I've gotten to play Summit in both competitive and cooperative modes, and it was fun…my favorite part of the game is the balance between speed and safety. It's a game that allows for some really great moments (both good and bad), and I like that there are different approaches to victory…you do get to make a lot of decisions on which things you want to risk, and that's one of the things I love about it."
– Jonathan H. Liu of geekdad.com
“First off, I love the theme of Summit. It feels adventurous and the decisions you make, while not really life and death, certainly can feel that way…the system to track your resources, weight, and speed really brings the theme to life…the karma cards really shine”
-Andrew Smith of boardgamequest.com
A huge thank you to Bryce Brown for letting us use some of his amazing photography in the video. Please check out even more spectacular shots here: http://www.brycebrownimages.ca/
Analog Games - survival-mountain-climbing-game
CBC Superior Morning - 2688373650
CBC Le Matin du Nord (in French) - le_matin_du_nord
CKPR Danny & Laura -
Once Upon a Die Podcast - once-upon-a-die/
Tbnewswatch - board_game_creator_kicks_off_Kickstarter
Have a read through the Summit_Rulebook (<--click link) for more in-depth explanation of the competitive, co-operative & solo games.
Canada, US, & EU Friendly Shipping!
Games will be shipped in bulk to fulfillment centres around the world to keep shipping prices low and reduce fees and taxes.
A $15 shipping subsidy has been included in the project funding goal, which means Canadian and American backers' pledges will have the shipping already included, and all other backers have received a $15 reduction to their shipping fees, and only pay the remainder.
We like game stores and cafes and would like to offer them the Kickstarter versions of the game. Retailer backers, like other backers, will receive their rewards before we release the regular retail games into distribution.
Retailers: For pricing information, please contact Conor at email@example.com during the campaign.
Risks and challenges
I'm a first time creator, I don't have a big name or company backing me. What I do have is a great game. I need to use Kickstarter for the reason it was created, to get money into the hands of creative people so they can share their creativity with the world. This isn't just a pre-order, your help with actually go towards finishing the artwork and producing Summit.
I've spent a year preparing for this campaign. I've engaged with creators online and offline and put my heart into this game. It's not my baby - I have three of those - it is a great game that I am very proud of, and I would like nothing more than to get it out there into the hands of fellow gamers!
There might be bumps along the way, but with your support I am confident in my ability to deliver a great product for a great experience.Learn about accountability on Kickstarter
- (35 days)