Nearly a century ago, humans discovered alien life on Earth. Initially terrified, they created the Federation of Intergalactic Bug-hunters to protect humanity. Over the next few decades, though, the people in dark blazers working for FiB discovered that the "bugs" were really pretty nice and shifted from policing off-worlders to making sure they stay safe and, above all, a secret. They changed the official name of FiB to "Folks in Blazers" to embrace these new roles.
You just learned about all of this when a recruiting agent tapped you to take the test to become the next member of FiB. But before you join, you'll have to show that you can outperform your fellow Potential Recruits—or at least convince them that you can. After all, if you get to "put on the Blazer" in the end, you'll be encountering things you've never seen before. Sometimes, you're just going to have to lie.
Agents of Dice-ception is a GMless RPG where players take on the role of Potential Recruits vying for the next spot. You can adjust the value of a challenge that all of the Potential Recruits are facing with dice from your own secret dice pool. But you need to walk a fine line. On one hand, you want to make the value high enough that no one else can succeed. On the other hand, you want to keep it low enough that the other Potential Recruits still think you can succeed with the dice you've kept secret.
Agents of Dice-ception will be released as a print-and-play game, meaning that once we finalize everything from the campaign, we'll email you everything you need to play as a PDF. That includes:
- The rules, fully illustrated by DawnDragon
- The character screen, which will serve as both your character sheet and a way to keep all of your dice secret
- The Raise cards, short phrases that indicate the ways that the challenges you're facing become more and more difficult as the round goes on
Regardless of how you back the game, you'll get all of the above. But, to break down the levels a little more, here's what we're offering!
- $1 or more: Hardship Level We understand that $5 might be more than people are able to pay for a game because of what's going on in their lives right now. If that's you, we want to make sure you're still able to have fun and play games. Pay whatever you want to get everything above.
- $5: The Game (Digital) You get everything listed above. Simple and sweet!
- $15: The Game (Digital) + Add Content You get everything listed above, plus you get to add 5 Raise cards to the game and give us one of 36 possible naming conventions in the game, like "All of the Agents are named after those weirdly specific but totally non-descriptive paint colors" or "All the Agents are named after breeds of cats". Because there will only be 36 naming conventions in the rules, this is limited to 36 backers!
In brief, the game is played over a series of rounds. First, players will roll two six-sided dice to randomly determine the starting challenge, something that sounds easy, like "Use the fax machine" or "Get a birthday card signed by everyone". Players will then secretly roll their personal dice; the combined value of these dice determines how capable the player is of completing the task.
Going around the table players will take one of three actions: Raising, Passing, or Calling.
- When a player Raises, they take one of the dice from their personal pool and places it on a card in the middle of the table to indicate why the challenge is harder than it first sounded. For example, a player might put a die on "Water" and say, "Turns out the birthday card was underwater all night, so whoever does this will have to dry it out without damaging it first." They become the agent currently responsible for meeting the challenge.
- When a player Passes, they decide that they can't meet or beat the combined value of the dice in the center of the table with the dice behind their character screen—and decide that they don't want to lie about it! They drop out of the round, letting another agent handle the challenge. If all but one player Passes, the round ends and the last player to Raise narrates how they met the challenge, including all of the complications thrown in from Raises.
- When a player Calls, they state that they don't think the last player to Raise can actually meet the value of the challenge with the dice behind their character screen. The last player to Raise then narrates their efforts to meet the challenge and all of its complications, then, before the final step, dramatically lifts their character screen to reveal if they succeeded.
That's the short version, but if you want to read more about the game, click on this link to take a look at the full rules for the game.
The game, as you've already seen if you clicked the link earlier, is done! It's playtested, and it's ready to roll. Tim has also already made the character screens, so that's ready to rock, too! We'll only be waiting on two things: (1) content from our backers who want to add to the game and (2) more art if we hit that stretch goal. But, we're setting a strict time limit for our backers to get their content in, and DawnDragon has quick turnaround time! After that, Tim will do some schweet graphic design to make the cards look amazing, and then we'll be good to go!
DawnDragon (She/Her) is an artist with a nerdy flare who loves to brighten the world with her art. She happily lives with her twitch-streamer husband and their 2 kitties, watching horror movies and playing video games.
Tim Devine (He/His) is a husband, father, friend, ally, writer & game designer. He's the co-designer of North Sea Epilogues RPG (with his wife, Kristin Devine) and a slew of Micro RPGs. He's also one half of Dice Up Games, one third of the Roll To Play Network, and 100% geek!
Doug Levandowski (He/His) is a dad, spouse, teacher, game designer, and proud citizen of New Jersey. He's the co-designer of Kids on Bikes andTeens in Space (both with Jon Gilmour), co-designer of In Name Only (with Jack Rosetree), and a bunch of other games. He's 87% geek.
Risks and challenges
There are a lot fewer risks associated with an electronically-delivered-only project, but, of course, any number of things could happen. Tim and I both have experience with Kickstarter, and should something happen that prevents one of us from working on it, we'll hand things off to the other person to finish up the project. But as we mentioned above, we're pretty darn close already!Learn about accountability on Kickstarter
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