Reached 5K! Now onwards and upwards!
Greetings those on this worldly plane!
We reached our goal of $5k in only ten days! That blows my mind clean open. Like seriously, my mind is splattered all over the wall. You are all wonderful people, each and every one of you. No matter what you've done before this or do after this, for this shining moment you are all my hero. Seriously. And not in a small way. In a very real, "I'm-crying-right-now" kind of way.
It hasn't been mentioned so far, but when the game releases every single person who donated will be in the game credits. Even if you only give one dollar. You were a part of making this game, and you deserve to be remembered for it.
So now what?
So in Kickstarter tradition we now must trot out a bunch of seemingly arbitrary goals to be reached for if people give us more money!
At $7.5k we'd have the resources to do things like add more NPCs and some random elements to the game. In other words, encounters that aren't static and happen in different places (or perhaps not at all) to give the game a more 'living' feel. I'd like to implement some more people coming and going, like in a real graveyard.
The one that's already been mentioned, $10k for making the game cross-platform, won't change. If we can reach that goal we'll make the game as cross-platform as we possibly can!
At that amount we'll also be adding a 'double' soundtrack. There will be one soundtrack along the lines of the music in our Kickstarter video and another rooted in chiptunes. Ideally you'll be able to switch between them (or turn the music off) based on your preferences.
At $12.5k we'd be able to flesh out the graveyard more: add greater variety to gravestones, add additional areas like perhaps a pet cemetery, and just have the resources to really flesh out the game world.
At $15k we'd make a super cool dramatic intro with the sun rising up over the graveyard. All pixel art and beautiful! Also a lot of neat graphics for menus and stuff. We'd have the money to really take our time and make the UI look spiffy.
At $20K the entire team would be paid what they are actually worth for their time and efforts on the standard market. On top of us making a living wage? We'd put in a character editor, rather than just having one generic male and one generic female protagonist. You'd be able to build your own out of a series of options and choices of clothing and faces and such, just to make your avatar feel more original and unique. So you can explore the graveyard looking how you want to!
Anything beyond $20k is insanity and too much for me to contemplate right now.
There were yet more articles about Boon Hill today.
First up, Ben Kuchera at Penny Arcade report did a wonderful article. His opening blurb about his own life and why he believes this game is a powerful idea was very moving. Check it out: http://penny-arcade.com/report/article/finding-the-stories-of-the-dead-how-a-game-set-in-a-cemetery-will-tell-a-ne
Over at AWESOMEoutof10 Andy Astruc did a similar set up. He told a very interesting story about his own obsession with a grave he saw when he was 12, and then goes on to talk about how awesome Boon Hill might be. I hope he's right! Read it here: http://www.awesomeoutof10.com/features/money-shots-boon-hill/
BloodyFanGirl wrote a great article called Among The Dead. You can read it over at Pixel Judge, here: http://pixeljudge.com/en/news/among-the-dead/ It's a sweet read.
THANK YOU ALL AGAIN!
Each and every one of you. We can't thank you enough. I'm jumping up and down and running in circles. This is the most exciting day of my life. I hope we don't disappoint a single one of you. We want to put out a game you're proud you supported.
Look forward to more updates from us.