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A graveyard simulator, a story of epitaphs, a tale of ghosts that haunt, a game with no goal— all valid descriptions of Boon Hill.
850 backers pledged $12,930 to help bring this project to life.

Lead Artist Bio - Articles on the Net - And Live Stream Tomarrow

Posted by Matthew Ritter (Creator)

Greetings fellow humans!

This update is coming later than I would have liked, but it's been a hectic day. First off, lets get to the bio I promised. Here's the info on the lead artist of Boon Hill in his own words:

"Well, I love Megaman and Gundam probably above all other things. I had a Megaman 2 themed comic in Dave Roman's game anthology, Life Meter, and I've done a lot of 2D demakes of games like Dark Souls, Deadly Premonition, and Kid Icarus Uprising, that were featured all over the internet a while ago. I had some art featured in Nintendo Power once. I published an independent oneshot called Heckbringers. I occasionally run a gaming themed blog called DokiDoki Arcade, and I've been doing pixel art for maybe 15 years. My NES is still hooked up to my TV.

But most people that know me know me because of the Life Meter comic or the Kid Icarus de-make."

For your edification a de-make is when you draw a modern game mockup like it was an 8-bit or 16-bit style game.

His excellent DokiDoki Arcade blog can be viewed here:

His deviantart page is here:

He's a great guy who I've worked with for a long time. To me, his most endearing features are his dependability and work ethic. If I could absorb his art skills by killing him, I would.

As an added bonus, he'll be doing a live stream of some pixel art for Boon Hill tomorrow (May 4th, which is actually today for me now, thanks to that damn day change) at 8pm eastern time, right here:

Anyone interested in pixel art or the artistic process should watch.


The bio bit is over now. On to the "holy god people are interested in this and I'm freaking out" portion of the update.

There was a surprising amount of articles about the game today and a lot more traffic and donations then I was expecting.

This was my reaction:

Panic aside, the great articles written about Boon Hill today sent a lot of traffic over to us. I can't thank the authors of those articles enough, but I'll try my best.

Thank yous follow in the order I remember/can find the links.

Kevin Femmel over at Gimme gimme Games wrote a very nice article about Boon Hill and how he doesn't really know why he likes the idea so much. I can relate. Check it out here:

Claudia Lorenzo at Twinfinite wrote a sweet and complimentive (I conjugate how I damn well please) article about the project. I read it three or four times before I decided, yes, it was sincere and she was not poking fun. You can see it here:

Probably my favorite article is over on Indie Statik by Chris Priestman, I think he might understand the game better than I do. You can read it at:

My friend Ed Glaser over at Dark Maze Studios wrote a great little blurb about the game up here:

Bloody Disgusting, which I've written some articles for (don't look them up you'll make me sad) did a wonderful little writeup on Boon Hill up here:

Jason Schreier over at Kotaku did a blurb on the game. He mostly just quoted what I have already said about it, but he quoted me well and spread it to quite a large audience. He is responsible for a good portion of the traffic I got today. His article is up here:

Also, and this blew my mind, there are two articles in languages other than English. I can't read them and i don't know what's being said, but that's really cool! They're here: and here:

If there's anyone I missed for the last two days, just send me a message and I'll make sure to give you a shout out in the next update. Also, a super huge thanks to everyone on twitter and facebook and G+ who are spreading the word. Continue to do so and you'll be rewarded. Not by me, but by karma, probably. I hope.

On a final note--sorry this has been such a long one--Rayan Casey over at Pandora: Purge of Pride showed me his kickstarter today and it is neat with a capital NEAT. They have the same budget as Boon Hill but are making a much more "game-like" game. There's some Megaman influence as you go around solving puzzles to capture 'sins' (the seven deadly kind) and each one gives you a new power. They say they're almost done and just need a little help to finish that painful last five percent of the game. Check it out at:

That should be everything. I'll remind everyone of the live art tomorrow, and also tell you about our third project member, the sound/music lead!

Keep spreading the word, and thanks for all your support.


Matthew Ritter


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