What is Caster
Caster is a strategic card game where each player uses elements to defeat their opponent. Players take turns laying down elements to attack & defend with. They also power up their elements by stacking the same element. Each player has 25 life cards that the other is trying to reduce to 0. Additional sets can be used so you can do 2 vs 2 or 3 vs 3 or even free for all. Average play time is around an hour.
What each set contains
Each set ( 2 player ) contains the following:
- 60 element cards
- 50 life cards
- 40 assist cards
- 1 rule book
- 1 box to hold it all
The top of the box is attached, which folds down and has a magnetic flap which magnetizes to the front. The inside is divided into two sides, player 1 and player 2. The divider is also cut out in the middle to easily remove each player's cards.
How the cards are split up
Each player has a total of 30 elemental cards in their element deck. There are 6 elements ( Fire, Water, Plant, Earth, Wind, & Lightning ) with 5 of each. Elemental cards have a corresponding element ( displayed in the lower right corner ) that they are strong against which doubles their level during battle. Each player also has 20 assist cards in their assist deck. Each player gets 25 life cards. The cards have different colors ( front & back ) to easily determine their corresponding type as well as player. As you can see other colors match up as well ( numbers on life cards match player color ). All the cards are 2.5 inches by 3.5 inches.
The game starts with each player drawing 5 cards from their element deck as well as 1 card from their assist deck. Next decide who goes 1st ( use your preferred method rather it be a coin flip or rock,paper,scissors ). Once that is decided the fun begins. The first phase of a player's turn is the draw phase where the player draws a card from their element deck. Next is the switch phase where the player can switch 1 element in an attack slot with 1 in a defense slot. When a face up element is moved to a defense slot it is flipped face down. The element moving to the attack slot may stay face down ( because defense elements are always face down ) or be flipped face up. You may also switch an element into an empty slot. The third phase is where the player can play 1 element from their hand in an attack slot ( each player has 2 ) face up OR face down. When an attack slot element that was face down is flipped up, it remains face up. After that the player can then power up an element in an attack slot, ( NOT one that was just played this turn ) MAX level is 3. Next is the attack phase which is when you can declare attacks using the elements in your attack slots ( 1 per element ). After that you then get to play 1 element from your hand in one of your defense slots ( each player has 2 ) FACE DOWN. When a defense element is used to defend with, its flipped face down afterwards. The last phase is when you can power up one of your defense slot elements ( NOT one that was just played that turn ) MAX level is 3. That player's turn is now over & it is now the other player's turn. At any point however assist cards can be played ( depending on the card ) which have various game changing effects.
You can power up your elements by using a card in your hand of the same element ( MAX LEVEL IS 3 ). Elements that you play can NOT be powered up in the same turn. You may power up elements regardless if they are face up or down. During your turn you will be able to power up 1 attack slot & 1 defense slot. You can only power up your chosen elements by 1 level during a single turn.
Attacking & Defending
During your attack phase you can declare attacks using your elements in your attack slots. This phase is optional you do not have to declare any attacks if you don't want to. If you have both attack slots filled you also may attack with just one and not the other. When you declare an attack a few different scenarios can happen. One scenario is if both your opponent's defense slots are empty then they take damage equal to your attacking element's level. If they do have defense elements they have choices to make. Your opponent may decide to not defend and take damage equal to your element level. The third scenario is if they decide to defend with one of their defense elements, then a battle occurs. They decide which element to defend with. You can not defend twice with the same element. First step of a battle is to see if one element is strong against the other. If one is strong against the other then that element's power level is doubled ( just during this battle ). Next step is to now compare the power levels. If the attacking element's level is higher destroy the defending element, and NO damage is calculated. If your attacking element has the lower level it is NOT destroyed, however you take damage equal to the difference in levels. If the levels are equal then nothing happens.
Assist cards have various effects and need to be earned ( except for the 1 you get when starting a game ). You can earn them by attacking or defending. If your opponent declares an attack and deals damage to you then they draw an assist card. This is something to keep in mind when you are faced with the choice to defend or not. When you defend remember even if your element is destroyed you take 0 damage so your opponent will NOT get an assist card. Now if you defend and deal damage to your opponent, you draw an assist card. These cards are very useful because some allow you to play more than one element in a single turn. When you play an element via an assist card it CAN be powered up that same turn. Some also allow you to power up your elements multiple times in a single turn. Unless stated on the card, you can use an assist card during either player's turn.
The max number of elemental cards a player can have in their hand is 6. If you are holding 6+ elemental cards at the start of your turn you may choose to not draw a card. If at the end of your turn you are holding 7+ elemental cards you must discard until you are holding 6. The assist card limit is 3 and follows similar procedures. When you are already holding 3+ assist cards and you earn another, you may choose to not draw one. If you are holding 4+ assist cards at the end of your turn you must discard until you are holding 3.
What is "& MORE!" all about
The reason I say Caster is a card game & MORE! is because it has a secret. That secret is that while Caster is a card game it also has the ability to turn into a BOARD GAME! The way this is accomplished is going to be with a board game expansion. The expansion will be a separate project if this project is successful, I already have some great ideas for it. Why do two separate projects you may ask? One reason is because the board game will take more time to make it perfect. The card game version took a lot of time already & I didn't want to take more time to create the board game if no one wanted it. I also wanted people to have a chance to play just the card game version without having to decide which version to play. I didn't want people to always play it as a board game and never experience this version. The expansion will utilize these same cards but add a board and other additions. I will obviously have a complete package ( both card & board version ) option during the expansion project. I plan on doing something special though for those who back each project.
To make each set of Caster it takes 150 cards. That is a good amount of cards to produce for a card game. The box style also cost a little bit more to manufacture. I want Caster to feel like a premium card game. That is why I decided to use this box, and to make life cards rather than using pen & paper. I have done everything I can to set the price point as low as possible. The goal of $35,000 is what it will take to deliver Caster at this price.
3D printed box
I have designed a 3D printed box for Caster. The boxes will be printed using transparent PLA filament, and I will be doing the printing myself. The box is designed similar to the included box. It has multiple uses due to its design. The way this is accomplished is by having the dividers removable. So the included box will actually be able to fit inside, as a protective case. You can also use it for whatever you want since you will still get the included box as well. You may choose to set the included box aside and insert the dividers to hold your set of Caster. The 100 backer limit for each one is so I can get them done by the June deadline with everything else. If there is a high demand I can add more rewards with later delivery dates if backers don't mind waiting.
Just some info about the shipping cost. Backers in the U.S. will get FREE shipping. Unfortunately I don't have any connections to help lower international shipping cost. I didn't want people outside of the U.S. to be denied this great game due to high shipping. I decided to cover part of the shipping cost to Canada & to the rest of the world. Due to how I'm doing this international shipping is cheaper for 3 sets than it is for 2 sets.
Risks and challenges
This is my 1st project however I have full confidence that I can make this a reality. I have all the cards designed and feel that the gameplay is solid. I have everything lined up for production all I need is for this campaign to be successful. The rest is up to you, I need your support to give this great game life.Learn about accountability on Kickstarter
- (30 days)