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Funding Canceled
Funding for this project was canceled by the project creator on Mar 25 2013
pledged of £80,000pledged of £80,000 goal
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Funding Canceled
Funding for this project was canceled by the project creator on Mar 25 2013

Dark Triad: Conspiracy Halted. Unity Tech Demo video

Posted by The Dark Triad: Dragon's Death (Creator)
Posting these sad news is the hardest thing for all the team working on Dark Triad: Conspiracy...

As you know, we postponed our Kickstarter campaign to add more features, and after the first failed campaign, that was the best decision we could take. As we kept working on the game, we made ourselves conscious of the stark reality. If we wanted to get enough funding from Kickstarter to help us finish our game, we couldn’t release a pre-alpha version. We would have not probably gained enough trust of potential backers. Of course we could have greatly reduced the scope of the game, and provided only 10 hours of gameplay, or maybe release the game as episodic content, so we could focus on the Chapter 1 of the game and then adding DLCs. But this is not what roleplaying fans want, nor us. If we wanted to make a CPRG, it had to include all the necessary game systems in a working state before were able to relaunch on Kickstarter. We are not a know developer, and gaining the trust of the needed backers is difficult is you don’t have a playable alpha with most features in. But this takes time. And money. A lot of it.

During these 14 months we’ve been in development, we’ve achieved great things, like a fully-fledged 3D graphic editor adapted to an isometric view, a basic turn-based combat system, a simple 3D-particle FX editor, a controllable group of PC and companions, some cool game areas, as almost and entire city outdoors and some indoors zones. We still needed to develop the dialogue editor, the quest editor, the faction system, the items management tool, the character customization screen, the non-combat abilities implementation, improving the pc and companions navigation, the abilities tree and character advancement windows, and of course more game content as new graphic areas, dialogues and quests.

We saw that working with XNA would take us another 8 months to add basic features, and this wasn’t feasible due to our reduced budget, until the point that the amount of money that Miguel and I could add has been used up. It’s been 14 months where we’ve spent about $40K and we would need to spend the double to finish the game. Miguel had let go some of his clients to dedicate more time to the project, I left my job to dedicate more time to the project, and made some freelance translations to pay all team members.

But the money issue is a wall that we can’t overcome at the moment. That’s why we have decided, with the utmost regret, to halt the development of Dark Triad: Conspiracy.

First thing we’ll do in the coming months is to refund the backers that supported us through our official website and Indiegogo. Once we’ve done that, we’ll post a note so everybody rests assured of our honestity and can claim if there were any issues in the refund process.

Does this mean the game won’t ever be finished? We can’t ask this question now. What we know for sure is that we already stopped making the game with XNA, as every little feature required weeks or months to be implemented as we said.

We made a test with Unity these last week, and we know that if could give Dark Triad: Conspiracy another try, it would be the way to go. Unity has a stable environment and many add-ons that make things much easier. We’ve made a little tech demo to try it out, with no prior knowledge, and the results are very convincing. We didn’t want to say “Goodbye” or “See you later” without showing you some bits of this test, so we’ve posted a video so you can see the results. There’s no FX, no props, just a small map David Lopez designed for the game. Imagine what we could do with more time... and money.

But, as we said, we don’t have these dollars to move things forward. Maybe in the coming months Miguel and I are able to save up some money to continue the development of our CRPG. Currently, the team has been dissolved, and only our Lead Programmer, Jose Manuel Alcaraz, will stay with us to make some tests with Unity in the coming months. Depending on the results, we’ll see what we can do.

Finally, I want to thank of all you for bearing with us all this time since we started sharing news about Dark Triad: Conspiracy. It would be irresponsible and dishnoest on our side to tell you to keep following up the forums for new updates. We won’t update them anymore for the time being. If we manage to retake the project, you’ll be the first ones to know about it by sending you an email. Nothing would make us happier, believe us. You’ve given us the energy and fuel to try things out until the very end, so we deeply appreciate your sustained support. You are the best, guys, sincerely.

And as I said before, I hope this is a `See you later` rather than a `goodbye`. Let’s see what the future holds in store, maybe a rich businessman from Abhu Dhabi or Qatar approach us, one never knows!

Thanks again for your support,

Azurite Games

PS. Again, here the link for the Unity Tech Demo: 


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    1. The Dark Triad: Dragon's Death Creator on

      I do agree with what you say Roq, beside the budget problems the market is flooding now with turn-based combat CRPGs. So we also must think how we can take the project to completion in the future without expecting to spend & earn enough money to settle ourselves as a professional CRPG games company, otherwise we wouldn't be realistic.

      Thanks for your willingness to help MikeHumphreys, i'll let you know if you reached that point =)

      Thanks for the good wishes guys. Now we'll enter a long stage of forced silence. Let's see what we can do in the future. We loved how the project was shaping up, but we committed many mistakes regarding planning, execution and budgeting.

      I hope that when we have some news to share, are really good ones. Again, I want to thank everyone of you for your valuable feedback and support!

      Let me say you "See you Later", hope is the last thing to be lost!


      Abel B.

    2. Roq on

      A pity, but probably realistic. I was rather dreading seeing another Kickstarter for this right now, since I reckon it could be a hard sell, even with a better pitch. Also other titles already in development in this genre (Tides, Eternity, D:OS, Chaos Chronicles, Blackguards etc) are all $m plus projects, at least. So it's probably worth asking the question as to whether you can compete in that market with a much lower budget and what exactly you have to offer that those other titles don't. It's not really a genre where you can easily make marketable low budget games, I would have thought.

    3. gandalf.nho

      Sadly about the news, but hope you manage to return in the future with a new pitch

    4. Ruinous on

      I'll echo what Jalister said, its a shame the campaign never really got the momentum it needed, but I do hope we'll get to see the game made at some point.

    5. Jalister on

      I really hope to play this one day. There can't be too many good traditional RPGs. The tech demo looked good. I hope you find a way to give this another go.

    6. LordCrash on

      Very sad news. Hope to see the game one day. Best luck to you guys.

    7. MikeHumphreys on

      Sorry to hear that you opting to completely halt development at this time.

      Perhaps you can continue working on it part-time in the manner of a bootstrapping hobby business... meaning you spend time working on it nights/weekends from your respective homes and use the power of online storage (cloud servers, DropBox, etc) to swap files between each other.

      In my opinion, if you take the feedback you got from this initial Kickstarter and apply it to a revisited one in the future -- be it 3 months, 6 months, or even a year from now then you should be able to get the game funded.

      Here's a good example:

      Lars got his game to a limited alpha demo and then launched his Kickstarter, asking for just $50K with stretch goals to add more content and features to the game. Within 10 days, he's raised over $61K and according to Kicktraq is on pace to get around $190K in total funding. Like you, he's is not a well-known game developer but has found a solid way to use Kickstarter to overcome the lack of name recognition.

      I'm not trying to make you feel bad.

      My point is that Kickstarter does work but you'll need to do some better prelaunch planning to maximize your campaign's funding results. As a marketing consultant, I've been following a lot of Kickstarter campaigns over the last 18 months and there is a proven system on doing it right.

      If you need my help or have any questions about it, just shoot me an email (my site is listed in my profile) and I'll be happy to help.

      Best of luck to you,


    8. Jack Hepburn Raine on

      Sad news hope we see this game one day.

    9. Federico on

      That's really sad....good luck guys, like you said, who knows what could happen?

    10. Marcos Rodriguez Calderon on

      Sooo finally Unity3D...
      If Unity3D is enough to Torment and Shroud of the Avatar, Unity3D should be enough to The Dark Triad.
      Microsoft announced that it would not continue XNA two years ago. You would not have to choose that engine.

      I made this demo with Unity3D in 1 hour using 1 assets of the store:

      1 Hour!

    11. Alex Podgoredsky on

      :( Hope one day, we all see this project.