That's what makes the indie scene so great!
Sometimes we are so busy that we forget to stop for a moment and thank all the people that is helping us out to make this lifetime dream of us possible.
As you know, one of the biggest issues of our last Kickstarter campaign was that we operated in UK pounds. This generated a lot of confusion to many US backers, as they were asked for their personal data and credit card. This made the fact of backing complicated. We've been searching for solutions to handle this and be able to operate in dollars. I called all the banks in Spain but they didn't offer the option to open a bank account in the US on their branches unless you can provide a physical address first. There are also some issues added, as the fact of the legal stuff needed to pay the correspondent taxes, and so on.
Captain Shrek at rpgcodex.net put me in contact with Alexander, the Head behind Aterdux Entertainment, the devs under Legends of Eisenwald. Alexander has kindly provided me with the needed info to get a US bank acccount so our next Kickstarter campaign runs in dollars. So, if nothing happens, next time you'll be able to pay through Amazon with no hassle. Besides, Alexander will give me some hints about what worked well for them with Legends of Eisenwald So thanks guys, your help is much appreciated! =)
I also want to thank again Chris Avellone for pointing us to their PR agency. I'm really grateful that such guy, being so busy as he is with Project Eternity and Torment, takes a bit of his time to answer my odd requests. You rock, Chris! =)
Also today we had a meeting with the team to start planning the pitch video. There's a lot to do. So you can imagine, for something as simple as adding a camera travelling, we have to code all the stuff. If we used Unity this would be easy-peasy, but as we work with our propietary editor, we need to do it all ourselves. We were thinking of adding some prerrender video but we finally decided to include only ingame footage, this way all what we do will be actual development that will be used in the final game.
One of the good things though is, as we are working on our own tools, this lets the door open to include mod tools with the game (even this would be probably some months after we launch). We must reckon the cost of how much time it would take to prep the tools and the scripting language, but it's definitely a real possibility.
Some unfortunate news is that my partner Miguel and her girlfriend had an accident last week. Miguel has been in observation during 3 days but thanks God they are now already at home. He's still recovering and hopefully we'll have him among us in berserker mode in a couple of weeks.
That's all for today guys! =)