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$85.00 pledged of $10,000 goal
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By Scott Reimers
$85.00 pledged of $10,000 goal
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About this project

Once upon a time, there was Game Genre called “4X-Strategy-Builders” whose games allowed players to lovingly tend vast empires with hundreds of cities until their Research and Economic Might grew enough to overwhelm and crush foes.

Over time the genre faded, focusing more on fighting and less on empire management until the old 4x players wailed and gnashed their teeth, crying out.. “I want to build and conquer, but no game matches the beautiful balance of Master of Orion 2!  Who will save us from “pretty” games?!”  

Their cries were heard by dark hearted Game companies.  “You want to build?” they hissed beckoningly, and 4x players flocked to their games.  And the building was good…

… but a problem arose.  In a game where players spent hundreds of hours building, nobody wanted to risk losing.  The developer’s sulfuric yearnings were satisfied by the money players spent to grow, but fearful the money would stop if Players lost a war and quit playing. 

No fear is as great as the fear of losing power, and the developer’s desperate empiric terror prevented them from seeing that these games are only fun if you CAN lose.  Eventually thousand of players would join, build a great city and then ponder “what else” only to eventually bore of their accomplishments… for the struggle reached peak without a climax.

In those few games which allowed players to Battle, wars were of limited value: Stealing a few resources, but never really changing anything.  To keep things “fair” players could only gain a few cities, never reaching the level of vast empire management of the games of old.   Yet even with these limitations players banded together in Guilds who would reshape entire worlds… before becoming bored as well.

One day the mighty guild leader “DEV” whose guild was feared throughout the server thought to himself “I am a programmer, I can make a better game.”   You see, he had a friend who had developed a card game with a rich world and solid rules.  The two spend long nights and hot days plotting and preparing for a new potential.   In the ways of great men everywhere “DEV” applied his obsession with “a better game” into a year of code, images and rules…

…and this is what we bring to you…

 The Challenges you yearn for

·         Build a TRUE Empire: Use your forces to conquer cities for your empire.  Levy Taxes, Conscript Forces and assign standing Armies to ensure that the conquered city does their part for the empire!  However, be gentle with the conquered city lest its leader formulate revolt.

·         FULL Tactical Combat:  See andIntercept enemy forces on the map. Prepare multiple formations and assign your troops default tactics. Have your troops cast spells and counter spells in real time combat.  Even Call for Reinforcements!  They’ll do fine if you sit back and watch… they’ll do better if you issue orders.

·         Delegate control of your forces:  Going Offline doesn’t mean being defenseless anymore!  Allow trusted allies to control your forces.  Alliances actually MEAN something!

·         Play what you love & automate everything else:  Pick your playstyle: Warrior, Merchant, Mercenary, Spellmaster, Crafter, Emperor & more!  Be strong at what you love and let other players in your empire be strong where you aren’t.

Where we are

The game is in a playable alpha.  We already have our initial testers building cities, performing quests and setting up their formations for combat.

As you probably guessed this is a browser based game using the features of HTML5 and Javascript to create a game with walking, battle and even spell effects.   We’re also pioneering a new kind of game art.  All of our art is being rendered in 3D and placed into sprites for a 3D look and feel without the overhead.

Why we are here

We need help.  There is SOOO much art to be done that our small team would have to spend the next 6 months working on art alone.   Also, there are thousands of hours of code left to write to get to where we want.  

While the game will be a LOT of fun in a few hundred more hours, a full fund would allow us to hire artists and over the amount requested will add coders to speed up the development process.

Finally, we will use the Kickstarter funds to incorporate so that we can attract awesome Team Members with shares and start forming partnerships to ensure the game is marketed and attracts a player base once it is ready.  Having a solid legal and ownership position will make these agreements possible and durable.

Thank you for your Consideration!

Scott Reimers
Team Lead - Archmage Empires

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    Pledge $1 or more About $1.00

    Game Cash + v0.6 Beta Access (notify by mailing list) You get 60 Gems (transferable) per USD$, pricing will scale up as time goes on: v0.2 60 Gems/$, v0.4 40 Gems/$, v0.6 30 Gems/$, v1.0 20 Gems/$

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    Above + Listed as Sponsor on login screen and forums. Appropriately themed flavor text of your choice (Weapon, Armor, Spell, Hero, Unit, Building) Increase Syndicate cap to 30 players

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    Not cumulative with other content. Game Engine and Creation Tools license, Access to Game Engine forums, Favored agreement, 3 months your game hosting

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    Above+ Your 120px by 120px logo as Sponsor on login screen for 1+ years. Increase Syndicate cap to 50 players. Best stat gains per level hero available (Red, ability:14)

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    Pledge $300 or more About $300

    Above+ Design a Themed Creature or Spell (no "cyborg space ninjas with guns") Become an Emperor in v0.6

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    Pledge $400 or more About $400

    Above+ Unique hero art, name, description. You tell us what you want! Exclusive Art, Logo, Flag, Name, or Description (as appropriate: not all content for all types) for City, Empire, Syndicate or Hero

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    Above+ Game Founder status on forums, listed as Founder on login screen. Transferable direct priority access to programmers and game masters (issue fixers)

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    Not cumulative. $500 Game Engine and Creation Tools license, Access to Game Engine forums, Best License Agreement, 1 year your game hosting.

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    Not cumulative. None of above. License Engine and Creation Tools + 40 hours lead developer time customizing engine for your game, Best License Agreement, 1 year your game hosting.

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    Pledge $2,000 or more About $2,000

    Not cumulative. Private Shard of Archmage Empires. Access to Map, Equipment, Item, Troop, Quest Creation tools. GM status on Private Shard. Includes shared content and updates. Hosting agreement flexible. +5 hours developer time for customizations.

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Funding period

- (30 days)