Once upon a time, there was Game Genre called
“4X-Strategy-Builders” whose games allowed players to lovingly tend vast empires
with hundreds of cities until their Research and Economic Might grew enough to
overwhelm and crush foes.
Over time the genre faded, focusing more on fighting and
less on empire management until the old 4x players wailed and gnashed their
teeth, crying out.. “I want to build and conquer, but no game matches the
beautiful balance of Master of Orion 2!
Who will save us from “pretty” games?!”
Their cries were heard by dark hearted Game companies. “You want to build?” they hissed beckoningly,
and 4x players flocked to their games.
And the building was good…
… but a problem arose.
In a game where players spent hundreds of hours building, nobody wanted
to risk losing. The developer’s sulfuric
yearnings were satisfied by the money players spent to grow, but fearful the
money would stop if Players lost a war and quit playing.
No fear is as great as the fear of losing power, and the developer’s
desperate empiric terror prevented them from seeing that these games are only
fun if you CAN lose. Eventually thousand
of players would join, build a great city and then ponder “what else” only to
eventually bore of their accomplishments… for the struggle reached peak without
In those few games which allowed players to Battle, wars
were of limited value: Stealing a few resources, but never really changing
anything. To keep things “fair” players
could only gain a few cities, never reaching the level of vast empire
management of the games of old. Yet
even with these limitations players banded together in Guilds who would reshape
entire worlds… before becoming bored as well.
One day the mighty guild leader “DEV” whose guild was feared
throughout the server thought to himself “I am a programmer, I can make a
better game.” You see, he had a friend
who had developed a card game with a rich world and solid rules. The two spend long nights and hot days
plotting and preparing for a new potential.
In the ways of great men everywhere “DEV” applied his obsession with “a
better game” into a year of code, images and rules…
…and this is what we bring to you…
The Challenges you yearn for
Build a TRUE
Empire: Use your forces to conquer cities for your empire. Levy Taxes, Conscript Forces and assign
standing Armies to ensure that the conquered city does their part for the
empire! However, be gentle with the
conquered city lest its leader formulate revolt.
Tactical Combat: See andIntercept enemy forces on the map.
Prepare multiple formations and assign your troops default tactics. Have your
troops cast spells and counter spells in real time combat. Even Call for Reinforcements! They’ll do fine if you sit back and watch…
they’ll do better if you issue orders.
control of your forces: Going Offline
doesn’t mean being defenseless anymore! Allow
trusted allies to control your forces. Alliances
actually MEAN something!
you love & automate everything else: Pick your playstyle: Warrior, Merchant,
Mercenary, Spellmaster, Crafter, Emperor & more! Be strong at what you love and let other
players in your empire be strong where you aren’t.Where we are
The game is in a playable alpha. We already have our initial testers building
cities, performing quests and setting up their formations for combat.
As you probably guessed this is a browser based game using
even spell effects. We’re also
pioneering a new kind of game art. All
of our art is being rendered in 3D and placed into sprites for a 3D look and
feel without the overhead.Why we are here
We need help. There
is SOOO much art to be done that our small team would have to spend the next 6 months
working on art alone. Also, there are
thousands of hours of code left to write to get to where we want.
While the game will be a LOT of fun in a few hundred more
hours, a full fund would allow us to hire artists and over the amount requested will add coders to speed up the development process.
Finally, we will use the Kickstarter funds to incorporate so
that we can attract awesome Team Members with shares and start forming
partnerships to ensure the game is marketed and attracts a
player base once it is ready. Having a
solid legal and ownership position will make these agreements possible and
Thank you for your Consideration!
Team Lead - Archmage Empires