Archmage Empires: MMO Strategy Game
Archmage Empires: MMO Strategy Game
Archmage Empires is a MMO Browser game with deep game play taking the genre to a new level.
Archmage Empires is a MMO Browser game with deep game play taking the genre to a new level. Read more
Once upon a time, there was Game Genre called “4X-Strategy-Builders” whose games allowed players to lovingly tend vast empires with hundreds of cities until their Research and Economic Might grew enough to overwhelm and crush foes.
Over time the genre faded, focusing more on fighting and less on empire management until the old 4x players wailed and gnashed their teeth, crying out.. “I want to build and conquer, but no game matches the beautiful balance of Master of Orion 2! Who will save us from “pretty” games?!”
Their cries were heard by dark hearted Game companies. “You want to build?” they hissed beckoningly, and 4x players flocked to their games. And the building was good…
… but a problem arose. In a game where players spent hundreds of hours building, nobody wanted to risk losing. The developer’s sulfuric yearnings were satisfied by the money players spent to grow, but fearful the money would stop if Players lost a war and quit playing.
No fear is as great as the fear of losing power, and the developer’s desperate empiric terror prevented them from seeing that these games are only fun if you CAN lose. Eventually thousand of players would join, build a great city and then ponder “what else” only to eventually bore of their accomplishments… for the struggle reached peak without a climax.
In those few games which allowed players to Battle, wars were of limited value: Stealing a few resources, but never really changing anything. To keep things “fair” players could only gain a few cities, never reaching the level of vast empire management of the games of old. Yet even with these limitations players banded together in Guilds who would reshape entire worlds… before becoming bored as well.
One day the mighty guild leader “DEV” whose guild was feared throughout the server thought to himself “I am a programmer, I can make a better game.” You see, he had a friend who had developed a card game with a rich world and solid rules. The two spend long nights and hot days plotting and preparing for a new potential. In the ways of great men everywhere “DEV” applied his obsession with “a better game” into a year of code, images and rules…
…and this is what we bring to you…
The Challenges you yearn for
· Build a TRUE Empire: Use your forces to conquer cities for your empire. Levy Taxes, Conscript Forces and assign standing Armies to ensure that the conquered city does their part for the empire! However, be gentle with the conquered city lest its leader formulate revolt.
· FULL Tactical Combat: See andIntercept enemy forces on the map. Prepare multiple formations and assign your troops default tactics. Have your troops cast spells and counter spells in real time combat. Even Call for Reinforcements! They’ll do fine if you sit back and watch… they’ll do better if you issue orders.
· Delegate control of your forces: Going Offline doesn’t mean being defenseless anymore! Allow trusted allies to control your forces. Alliances actually MEAN something!
· Play what you love & automate everything else: Pick your playstyle: Warrior, Merchant, Mercenary, Spellmaster, Crafter, Emperor & more! Be strong at what you love and let other players in your empire be strong where you aren’t.Where we are
The game is in a playable alpha. We already have our initial testers building cities, performing quests and setting up their formations for combat.
We need help. There is SOOO much art to be done that our small team would have to spend the next 6 months working on art alone. Also, there are thousands of hours of code left to write to get to where we want.
While the game will be a LOT of fun in a few hundred more hours, a full fund would allow us to hire artists and over the amount requested will add coders to speed up the development process.
Finally, we will use the Kickstarter funds to incorporate so that we can attract awesome Team Members with shares and start forming partnerships to ensure the game is marketed and attracts a player base once it is ready. Having a solid legal and ownership position will make these agreements possible and durable.
Thank you for your Consideration!
Team Lead - Archmage Empires
- (30 days)