A classic RPG with a modern user-generated content approach with Real-Time Strategy influence in a desolate post-apocalyptic world.
A classic RPG with a modern user-generated content approach with Real-Time Strategy influence in a desolate post-apocalyptic world. Read more
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Crisential is a single player role-playing game with elements of real time strategy and survival. Crisential was born out of an idea to create a world that is constantly shifting and evolving around the player, where the player is empowered to customize their experience with powerful systems like Building and Crafting. Crisential combines the classic RPG style with a modern user-generated content approach, creating an experience that feels fresh and familiar.
- Crisential is a mix of RPG, Strategy, Sandbox and Survival.
- Initial PC support. Mac and Linux with stretch goals.
- Currently only Single Player, co-op multiplayer with stretch goals.
- Freedom is the key. Play however, do whatever you want. It's all about living in the wastelands.
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As the player you embody a character making his/her way through a world torn apart by a post-apocalyptic event. Many years ago life as we knew it was plunged into darkness with the spread of a dangerous chemical called “Essence”. The ripples and side effects are still felt today, but they are nothing compared to the threat of the warring factions. As you explore and fight your way through the wastes you will be faced with brutal challenges that may be better accomplished through partnering with allies. Whether exploring alone, or in a group, you will be hunted, but with each victory you will grow in strength and learn how to survive.
In Crisential the combat experience begins before the battles take place. Players will be able to customize their experience by crafting tools, weapons and talents, all of which will be used to hone your unique fighting strategy and give you a leg up in conflicts. Of equal pre-battle significance is the loyalty of your companions, the unique hatred of your enemies towards you, and your ability to anticipate what the battle will need in order to be victorious.
The wastes brings with it natural dangers and foes, but the bigger danger presents itself when your reputation grows and rival factions hire mercenaries to take you out. Combat takes place in real time and is a blend of strategy and fast paced action. Use the right abilities, at the right time, for the right enemy and it can be over in seconds, but if you’re not on your game an epic fight could spread out over minutes. There are no random drops from the NPC’s. Anything used against you in combat will be found on their bodies after successful battles.
Combat in Crisential is real time. Firstly, you can use your guns and melee weapons as you do in a typical third person shooter game. But, the meat of the combat system comes into full effect with Talents. We implemented the Talent Crafting system to enable you to overcome any situation with the tools you've created for yourself (see Talent Crafting section). In short, you can think of talents as "skill shots". They are spells, acrobatic maneuvers, or utility actions (like lock picking) you can use in or out of combat.
Some example to spell talents are "Fireball" or "Summon creature".
Action talents let you do acrobatic or skill shots using your weapons. Like "Axe Throw" or "Sniper Shot".
Utility spells are a little bit different, they are the likes of "invisibility" and "lock picking", things that can be useful anytime, either during combat or not. But to craft Utility spells you might want to consider modding to be able to have the right utility that fits your needs.
A talent is either something that travels in a direction or something that affects the whole area or single target.(Directional, AOE and Targeted).
Each Talent is bound to a type of weapon. You have to have that specific type of weapon equipped to be able to use the talent. And you can equip different kinds of weapons on either hand to be able to use those types of talents at the same time.
Combat starts at your town (See Building and Crafting sections). With the help of your town folk, you can create the Talents you need to use during battle.
To further assist your chances of survival, we have created a talents system. Talents are essentially abilities and spells that can be used in combat, or during exploration. We wanted to create a system that empowers you to create any talent you want. The possibilities, particularly when using our easy to use modding tools, are literally endless. Whether it’s throwing fireballs, immobilizing your opponent with a net, becoming invisible, or unlocking doors.
Talents are given or taught by alchemists, whether it’s of the freelance variety, or the more efficient tutelage of your own town’s alchemist. The gathering of essence crystals, or “Crisentials”, will further unlock more scope for freedom, so exploring the wastes can have a great benefit for the growth of your character…as long as you make it out alive.
We haven't really seen a similar feature in any of the games we've played, and always wanted to create our own spells ever since I first saw a scripted spell someone has made in Baldur's Gate II. It was a little OP ofcourse, but we have plans on limiting their power in a balanced and lore related way, so you don't feel like the wastes are not a challenge anymore.
The talent crafting system works as different stages. You get to pick what each of these stages do, how much damage, what kind of utility (crowd control or heal, etc.) it uses, and what happens after the talent is finished casting. It is possible to create such a spell that when you cast it it will stun everyone in a radius and summon a burning giant teddy bear to fight for you.
If it's a spell like talent (like throwing a fireball or raining down acid) we will generate an animation for you, which you can edit yourself if you don't like it.
If it's an action based spell (roll and slash with a sword, fire A LOT of bullets in a direction for a couple seconds) you get to choose what kind of motion you want the character to do. Crisential's talent system is designed to be a skill shot system. There are single target talents you can use that won't miss enemies but mostly, they either travel in a given direction and do their thing there or they effect the whole area.
Talent crafting is fun, and it allows a lot of possibilities as to how you play the game, but there is also the Talent combination feature. You might want to do that because there are limited amount of talent shortcuts on the main UI (that is by design) and it also allows you that one last punch to make sure your enemies stay down.
Combination is easier to understand, you have 2 talents that you want to combine into a single talent. We blend these into one talent and make it one smooth action for you. There are order to things though, if you combine an action talent that hits your enemy while jumping with a sword and a directional fireball spell, it will always do the action first, spell second. There are different orders that we use to make sure the combined talent looks right.
You can only combine 2 spells at most, and a talent that has been combined before can not be combined again.
Different weapons has different sets of Talents.
One thing about talents is that, they are always bound to the type of weapon that you use in your hand. If you notice our GUI splits the talent bar in half. That's because the talent set for your left hand is different than your right hand. And they are not global.
Having a kind of weapon will show you the talents that are associated to that weapon type. For example, if you have a melee weapon on your left hand Talents that can be used with that weapon will be on the left and if you don't have any weapon on your right hand, you can use spells with that one.
As with talents, items are highly customizable. Find parts and gather materials while exploring the wastes. When combined with blueprints, which can be found or created from scratch, you will be able to produce the weapons and items to help you survive and flourish. Blueprints will be needed to craft a type of weapon, but what kind of materials or parts you put into these blueprints is up to you.
For weapons crafting we have implemented and continuing to improve upon a modular system. Each part of the weapon can be chosen from different components to build the weapon you feel is best for your style. Components can be either found on the wasteland or can be molded by your crafters in your town. If you are the explorer kind, you can dismantle powerful weapons and use those components for your crafting needs or melt it down to gather raw materials. You can also use it as is, of course.
The armor and clothe crafting is a little more traditional. Using recipes you can craft armors, shields or clothing to give you that extra protection. We do have plans to make something similar to the weapons crafting for the armor crafting, but limited resources and time wouldn't allow us to implement every feature that we like. But the good news is, with the modding tools, it'll be easy to make your own armors anyway.
We also have plans for vehicle crafting. Just like the weapon crafting, you can get blueprints for building different kinds vehicles from bikes, trucks, and ATVs. Exchanging different tires, adding a couple of weapons on it, you'll be ready to destroy the Legion in no time. We have already included this in our stretch goals and is something we really want to add to the game.
While exploring is incredibly important, it is also a good idea to find a home. In fact, early on in the game you will have the opportunity to create your own town, building it up from scratch with tools that allow for lots of variety and as much freedom as you can hope for. Building types offer advantages in the game if you can find a skilled NPC to settle in them and do your bidding. As your town grows, so will your strength in the game.
Building is a crucial part of the game, the NPCs that unlock many of the features in the game needs be provided accommodations to help you achieve your goals. When a building is complete NPCs can be placed into it to make them a part of your society. Each NPC has their own requirements to stay in a house. For example blacksmiths requires at least an anvil to be present in their room. As you put in more tools for them to work with, the number of items they can craft increases.
Buildings in Crisential can be placed brick by brick. Constructing a building is done by two steps. The placement of the building and the construction itself. In the Building mode, you can place walls, doors, stairs and windows to shape the building itself. After you designed the building you can place items in it depending on what type of NPC you want in that building. Each building can have multiple NPCs in them provided they each have their own rooms and the rooms meet the requirements of the NPC.
The second step is the construction. This can be either done by yourself, or with the help of your construction worker NPCs. The assigned NPCs will continue build the society even if you are off at the wastelands doing something else.
The NPCs that join your town have specialized skills that you can use to create talents and weapons. You can send the townsmen to fight your wars, join you personally on your travels, or remain home to protect the town and build a functioning society.
They will form relationships with each other – sometimes good, sometimes bad – and some will even marry and produce children. Of course the circle of life is not complete without death, and if they manage to survive the wastes for long enough, father time will eventually catch up to them.
Each NPC in your town has a story to tell and these stories can lead to new quests. If you help them out they will respond even more to your leadership. Of course, if you want to rule your society with an iron first, punishing every NPC that looks at you the wrong way, that’s entirely up to you. Just be careful, if you are too cruel they may rise up against you or simply pack their bags and leave.
One thing is for certain, the kind of leader you choose to be will shape the world and the kinds of people who want to work with you.
Factions play a huge role in the game world. You can align yourself during initial character creation but in Crisential, nothing is set in stone. You can explore and get to know the world before deciding who to align yourself with. You will make enemies, but you will also create admirers who will try and recruit you to their cause. Each faction has different classes available, the choice of which will greatly impact your experience as each class comes with different story lines and unique abilities.
On the topic of story lines, the main story will be personalized based on your actions during the game, with many different endings to give you a satisfying conclusion that befits your experience. Your relationships, faction loyalties and achievements will all have a hand in shaping your story.
Think of our world map as one big puzzle. Each piece of the map is interchangeable with a corresponding piece. Not only can you change the geography of the world, you can also add content to these pieces of game world. Imagine adding an incredible story of your own creation and then sharing it with friends to let them play through what you’ve cooked up. The options are endless.
We firmly believe in opening a game up for the user; that what makes a game great is not just what comes in the box, but what happens in the years after release.
This is why we have Crafting and Building mechanics to “mod” from within the game, but we also plan to support modding in every aspect, whether it being modelling a new Blueprint, creating a unique weapon, or even changing how the AI behaves.
If you have the technical know-how, we are going to open our API with documentation and step-by-step instructions, so you guys can really let your creativity run rampant.
Anything we can do, you will be able to do as well
Risks and challenges
Video games are highly complex and even the biggest companies can struggle to deliver a game exactly on schedule. Having already implemented many of the trickier features, like the building, crafting, and combat systems, we are already ahead of schedule. Many other areas, like the AI, optimization, and the map editor are still ongoing, but with many years of experience under our belts we are confident we will deliver a high quality game that we, and the players, will enjoy. This is our dream and the fact that we’ve gotten this far with Red Bull and late nights after our day jobs should speak volumes for our commitment.Learn about accountability on Kickstarter
- (30 days)