“Freedom Poopie” is an original and entertaining platform game where you will control a charismatic poopie, it wants to be free!
You have to use your best skills to overcome different levels through the dark and dangerous sewers, every one more difficult than the last, in a limited time. Will Poopie be finally free? You're the only one who can make it possible! Prove your skills by beating your previous records. We have been developing since february 2015 and we have done a lot of work already. We are using Unreal Engine 4 and we have planned to release the game for PC and Mac platforms. We are convinced that we will finish the game, but you can help us to make it even better!
VOTE US ON STEAM GREENLIGHT AND DOWNLOAD THE DEMO!
Vote for us on Steam Greenlight and download the newest version of Freedom Poopie Playable Demo for Windows and Mac and share your opinions, your feedback is very important to us!
Achievements so far...
WHO IS MAKING FREEDOM POOPIE?
We are a small indie team from Barcelona, eager to make better and better video games. We started with this first experience, a game that combines a known gameplay from the 80’s inside a humorous environment. We are paying special attention to the visual and gameplay parts! Our main goal is always keep moving on to making better games while acquiring experience and the feedback we can get from you and everyone who wants to tell us. Freedom Poopie is a big challenge for us and we appreciate a lot your opinion!
Dan Raigorodsky is a 3D Animator and also the CEO of Electroplasmatic Games, He is always trying to catch the world frame by frame...
"This is a challange for me, figuring out how to make a poop move" .
Andrés García is a 3D Artist and Game designer, and also an illustrator, he has been working in a few projects as a freelance. He is responsible for more than one unhinged night at home trying to solve levels.
"People are like a moth, they are always going to the light"
Álvaro Carreras is a 3D artist doing all the backgrounds, materials & textures, and also modeling poopies!
"This is a small step for a man, a giant leap for our Poopie."
Jacobo Carreras is a programmer, he is working with the new blueprints system from Unreal Engine 4 and also on the programmer way typing C++ code, he is also SYSAdmin.
" Poopie is like gravity, all it takes is a little push!"
Hector Llorente is our Social Media and Marketing manager. He is the last signing of the team and he's been working with the community, contacting with the press and analyzing our online impact.
"Bring me Twitter and I'll move the world!"
WHY DO WE NEED YOUR FUNDING ?
Freedom Poopie our first small/big game, but we have done a lot already! We know we are going to finish Freedom Poopie but you can help us to make it way better!
We have been working very hard testing the game mechanics, modeling the first levels, pushing the visual aspect in the environment and particle effects as well. We believe we can improve a bit the control and finish 16 levels. There is available a demo for you to try it and of course all your feedback will be very welcome!!
HOW WE USE YOUR FUNDINGS?
1 - You can find us on facebook, twitter, Tumblr and let us know your thoughts and share the last updates.
2 - Help us spread the word, together we can go further!
3 - Any contribution however small even 1€ will help us accomplish the first challenge and start pointing to reality. You will help to build and lift the first stone of a new game studio. Any small gesture will mean a big step for our present and future !!!
Until this day and for more than a year we have been providing our own capital, but with your contributions we will be able to keep working on our dream with more oxygen. Most of the contributions will be headed to improve our tools and cover the expenses of 2 new computers, and the licenses we need. Also to cover for the office rent and taxes.
Any help is greatly appreciated, there are many rewards with several items, to get an overview you can see the graphic just below!
The following board shows vertically the rewards according your fundation.
If you like this s#!t, please help him to become bigger, better and ...
Risks and challenges
We know we are young, and we also know that to finish a game is not a simple task. That’s why after our past experience we made a strong workflow and we have done a lot of the work so far.
We are lucky and we work together full time on a small team, what gives us the flexibility to make the changes we need to improve any aspect of the game.
We developed an early demo so players can give us feedback about what they feel. We were at the past Gamelab2015 showing what we got so far!
We have most of the music and sound design done and also the gameplay and our visual style proved in our demo.
For us our main challenge now is to polish some air-play control and finish the levels.
- (30 days)