Race against other players as you try to build the most efficient set of factories in the shortest amount of time. You must carefully manage your blueprints, train your workers, and manufacture as many goods as possible in order to achieve industrial dominance!
Fantastic Factories is a dice placement, engine building tabletop game for 1 to 5 players and takes 45 to 60 minutes to play. Players build a set of factories into their compound and then roll dice to use as workers. With over 35 different blueprints, you can discover endless inventive and creative ways your factories can work together.
Different factories have different worker requirements. Some require a pair of matching dice. Some require a specific value. You aren't stuck with what you roll, though. With training facilities you can manipulate the values of your dice in order to figure out the optimal placement of all your workers! Each turn is a satisfying puzzle to solve.
- 28 dice (16mm) (4 red, 4 blue, 4 green, 4 yellow, 4 purple, and 8 white)
- 50 energy resource tokens
- 30 metal* resource tokens (*clarification: represents metal resources in the game but made out of chipboard)
- 85 goods tokens
- 4 tool label tokens
- 78 blueprint cards
- 18 contractor cards
- 1 first player token
- 5 player boards and player aids
Fantastic Factories comes with over 40 unique blueprint and contractor cards, ensuring each game is a fresh and new experience with lots of replayability.
Kickstarter backers will also receive 5 promotional cards FREE! After the Kickstarter campaign these cards will only be available at conventions or through other exceptional means.
Please note that the art and components are not completely finalized and may change slightly.
In Fantastic Factories, your goal is to build the most prestigious buildings and manufacture the most goods. Players start with 4 blueprints and some resources (1 metal, 2 energy). Players also have 4 colored dice that act as their workers.
Each round begins with the market phase. On your turn you either select a face-up blueprint to add into your hand for free or discard a card to hire the corresponding contractor. Contractors have unique effects that allow you do things such as roll additional dice or gain resources.
Once all players have taken a turn, the work phase begins.
During the work phase players take their turns simultaneously. You start by rolling your dice. Then you can take various actions in any order.
You can place your workers on a set of basic actions to gain more resources or draw cards:
You can build cards by discarding another card with the same tool symbol and paying the resource cost:
And finally you can activate your cards (yes, even on the same turn you built it!). Training facilities help you get the correct value workers to run your factories.
Once all players are finished with their turns, the round is complete, and another one begins with the market phase again. If any players have manufactured 12 or more goods or have built 10 or more cards, the following round is the final round.
Fantastic Factories supports playing solo. You still get to build awesome combinations of factories and strategize where best to place your workers. The only difference is you will be competing against a simple but efficient opponent known as "The Machine". The Machine is easily managed and guided by dice rolls and can be adjusted for varying levels of challenge. More details can be found in the rulebook.
Fantastic Factories is that perfect mix of approachability and strategic depth. The mechanics and rules are simple but the creative combinations of factories and numerous ways you can manipulate your dice make each game feel new and fresh. We've played the game more than 300 times, and we still enjoy playing it.
With simultaneous play, each game takes an hour or less so you know you'll be able to get it to the table time and time again and even play games back to back. With so many viable strategies to pursue, you'll be exploring the depths of Fantastic Factories for many games.
Some of you may be waiting for the game to hit retail stores instead of pledging now. We would love to be in retail but getting the attention of distributors largely depends on the success of the Kickstarter campaign. There is a very real possibility that Fantastic Factories may never be available at retail outside of retailers who choose to back the Kickstarter. We know there's always risk in backing a Kickstarter so as a thanks for joining us on this journey, we've priced the pledge levels below our anticipated MSRP and are also including promo cards that will not be widely available through retailers that receive the game through distribution.
Interested retailers should back at the retailer pledge level. We plan on charging standard retailer pricing and delivering the games well before normal distribution (if we even end up with a distributor). After you pledge, we will reach out with details about pricing. If you choose not to purchase for any reason we can refund your deposit pledge. Beyond the initial pledge there is no money due until just before fulfillment at which time you can specify your desired quantity and we will invoice you. The MSRP of the game will be $40. If you are a retailer and have any questions you can send us an email at email@example.com.
Check out this 3 player full playthrough by JonGetsGames:
You can also see Jambalaya go through the first few rounds of a SOLO game:
Fantastic Factories is available on both Tabletop Simulator and Tabletopia. We also have a print and play available!
The rulebook is still being finalized. You can find the latest rulebook here.
What are stretch goals? Meeting our funding goal allows us to place an order with our manufacturer for the minimum order quantity. However, the more quantity we order, the cheaper it is to manufacture each individual copy. We reinvest these savings into upgrading the components of the game. That means the more funding we receive, the better the game will be for you! Sharing this project with people you know helps us improve the game.
Please note that our stretch goals for the game itself are component upgrades ONLY. We do not believe in additional content or gameplay as stretch goals because we have thoroughly play tested the game with all the content that we believe is necessary for a balanced game and the best possible gameplay experience. No more. No less.
Digital Puzzle Book Stretch Goal
We'd like to release a printable PDF that includes a curated selection of One Turn Puzzles and solutions.
On July 6, if there are 50 or more puzzles on the BGG forum AND 200 or more thumbs up collectively on the puzzles, we will release a PDF puzzle book complete with final art and layout. We will also credit each puzzle creator in this book. There are already 10+ puzzles and 20+ thumbs up in the forum right now.
But there are only a few short days before the campaign ends! That's why we are extending the deadline of this stretch goal to July 6th. That's still only a short week and a half away so don't wait too long to get involved.
When we were selected for the PAX South Indie Showcase in January 2017, we were faced with a conundrum. How could we possibly demo our 1 hour game to the masses on the show floor of PAX?
And that's how we came up with the Puzzles. They are literally snapshots of a single turn in Fantastic Factories, taken at the moment right after you've rolled your dice. The challenge is the same as your final turn in the full game: make as many points as possible, given these dice, resources, and buildings in your compound.
Here are a couple of them, see if you can figure them out!
Instructions: Manufacture as many Goods as possible by assigning the dice (with values as shown). Each building card has an ability on its bottom half that you may use, but you may not use the same building twice.
(Note: you can ignore the build costs in the top left corner of the cards. These cards have been pre-built for you)
An Introductory Puzzle
Dojo flips a die to its opposite side. Warehouse requires 3 dice, and those dice must sum to 14 or more.
Manufacture as many goods as possible!
Solve More Puzzles, and Create Your Own!
Discover (and try to solve) more puzzles on our forum on Board Game Geek (some of them are challenging).
Also, check out this post to find out how you can create and share your own Fantastic Factories One Turn Puzzle for others to try to solve!
If enough people submit puzzles by July 6, then Joseph and I will put together a printable PDF of the best puzzles (with solutions) so you can bring them to game night! Find out more in the Stretch Goals section.
Read the full review from GeekDad here.
Read the full review from What's Eric Playing here.
Read the full review from Brave New Boardgames here.
We are partnering with a dedicated fulfillment company. They have a great reputation as experts in shipping and will be assisting us with coordinating shipping games across the world. As a result, shipping will be EU, AUS, and CAN friendly with no additional VAT being charged separately to backers.
Shipping is one of the most expensive parts of bringing a Kickstarter game to life. We estimate that shipping within the US will cost $12 per game, but we wanted to subsidize the shipping and split the cost with our backers. That means US backers will only be charged $6 for shipping for a single copy and we will cover the other $6. For non-US backers, we will still subsidize the shipping costs for $6 but the shipping cost to backers will vary by region. To see the shipping cost to your region, select the pledge level and then select your region.
Two Pack Bundle
We know that even with the subsidy that shipping can still be a lot. That's why we are also offering a pledge level for 2-game bundles at a significantly lower shipping price per game. For example a 2-game bundle being shipped to the EU would save you $11.
If you want to order more than 2 copies of Fantastic Factories, you can select the Two-Pack Bundle pledge and pledge an additional amount:
- For Continental US/EU/Norway/Canada/AUS/China you should pledge for the Two-Pack Bundle and then add an additional $31 for each extra copy you want (this amount includes the additional shipping).
- For Alaska/Hawaii, add $37 per extra copy.
- For Puerto Rico, add $36 per extra copy.
- For New Zealand, add $36 per extra copy.
- For Taiwan, Thailand, Vietnam, South Korea, Singapore, Malaysia, and Japan, add $33 per extra copy.
- And for the rest of the world, add $40 per extra copy.
We are not offering any group buy discounts outside of the shipping savings.
For example, if you live in Belgium, the Two-Pack Bundle is $56 plus $15 shipping (total of $71). If you would like 4 copies of the game, you would add $31 for each additional copy so your pledge should be for a total of $133.
If you are currently pledged at the Retailer pledge level but are not a retailer, please switch your pledge to the Two-Pack Bundle and adjust your pledge amount for the quantity you want.
Who are we? We are Metafactory Games, a two-person team who are passionate about making approachable and elegant board games.
You can also find out more information about the game and the designers from media coverage (more coming!):
- Written interview by Brave New Boardgames
- Written interview by StrackSpelFabriken
- Podcast interview on Flatout at the Table
- Podcast interview on BJ Shea's Geek Nation: Board Game Alliance
- Podcast interview on The Cardboard Herald
- Podcast interview on We're Not Wizards
- Written interview by More Games Please
It takes a community of players, designers, content creators, and more to make a great board game. We couldn't have gotten where we are without the many people who have supported us along the way. We'd like to thank the following people:
Allan Tien, Javier Evans, Larissa Chen, Aaron Chen, Aaron Shaw, Aislyn Hall, Billy Sheng, Chad Martinell, Christian Kang, Danton Lee, David MacKenzie, Emma Larkins, Isaias Vallejo, Javed Ahamed, Kristi Weyland, Levi Mote, Matias Wu, Matthew Bird, Mike Amorozo, Nicole Jekich, Randy Flynn, Sean Epperson, Sean Harrold, Shawn Stankewich, Thomas Gutschmidt, Trevor Harron, and many others who have helped.
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Check us out on BoardGameGeek.
Spread the word using our media kit.
Risks and challenges
Every project comes with a set of risks -- manufacturing delays, freight shipping, and fulfillment logistics. This is our first Kickstarter project, but we've done our homework for the past two years. We've absorbed the sage advice of Kickstarter veterans like Jamey Stegmaier and James Mathe. We've backed dozens of other tabletop game projects to understand what pitfalls others have encountered (we're both KS Superbackers). We've connected with other creators who have gone down the same path as us. We have a manufacturer lined up. We have a fulfillment logistics partner lined up. We have a plan to execute and simply need your support to bring this game to the tabletop gaming community!Learn about accountability on Kickstarter
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