A prototype is a preliminary model of something. Projects that offer physical products need to show backers documentation of a working prototype. This gallery features photos, videos, and other visual documentation that will give backers a sense of what’s been accomplished so far and what’s left to do. Though the development process can vary for each project, these are the stages we typically see:
Proof of Concept
Explorations that test ideas and functionality.
Demonstrates the functionality of the final product, but looks different.
Looks like the final product, but is not functional.
Appearance and function match the final product, but is made with different manufacturing methods.
Appearance, function, and manufacturing methods match the final product.
Goal accomplished!!! Thank you all for your support in reaching our $15k goal! We wanted to add a stretch goal of $20k at which, all of our backers will receive an exclusive app featuring a 3D video the showcases our story through an interactive VR experience plus a pack of DIVR Stickers featuring characters in our VR worlds! If we reach $30k, we will send all of our backers an additional DIVR Cardboard, plus a custom VR game featuring an environment that the backers will vote on. Each backer will be listed on the VR game as a contributor.
Ann Bradley from The Silicon Valley Story has written another amazing article about our startup and campaign!
Our app Immunity Defender was just launched on iOS and Android! You can download while it's still free on Apple or Android before July 1!
We are revolutionizing education by creating the most affordable and educational
VR content for schools and students through Google Cardboard.
Our goal is to make learning more fun and engaging for students while also making curriculum EdTech more affordable for educational institutions such as schools.
We create engaging educational experiences to supplement conventional learning by providing 3D worlds in which students can actively explore content within the textbook.
We don't remove teachers or textbooks from the equation -- we need textbooks to provide the baseline materials and teachers to provide expertise and guidance to help navigate students through the content.
We build VR Worlds that can be used by any user, anywhere, anytime through our mobile app on iOS and Android with the usage of the cheap, light-weight, and accessible DIVR Cardboard.
Experience our latest VR world that teaches about a Biology concept, Immunity Defender VR, by downloading the app at one of the following links: Apple or Android. Make sure to download while it's still free!
Current methods of education are not interesting and engaging enough for students, causing decreased student performance and increased student apathy. Attempts to make education more interactive through labs or field trips can be too expensive for under-resourced and impoverished schools. Current VR educational tools require expensive $600+ VR headsets such as Oculus or VIVE as well as $1500+ computers to run the devices. DIVR aims to create 3D VR exploration and game-based worlds for mobile devices using affordable VR technology.
Our VR worlds take concepts that are difficult to visualize or understand and allow the students to interact with these concepts directly. Instead of reading dense textbook materials they will soon forget, students can directly view and manipulate the very content the books try to teach and develop a true understanding of the topic at hand.
In a research study done in collaboration with Stanford’s Graduate School of Education, we had over 1000 high school students from high schools across the US test out our app Immunity Defender to prove that our VR worlds can improve students' test performance.
By using a pre/post test system based on 2014/2015 AP Biology questions, we were able to study how our app affects students' test scores. Our data shows that students who used our app had their test scores increase three times more than students who used traditional forms of educational supplements such as 2D videos (30.1% vs 10.0% respectively).
Not only were we able to improve students' test scores, but our app also increased students' engagement and interest in immersive learning. Both students and teachers alike loved the gamification of this Biology world.
We first perform extensive research alongside our partners with Stanford's Graduate School of Education and EyeQVR to identify the most needed topics for the according curriculum. After which we implement our unique storyboarding methodology that lays out the educational content and embeds them within the game mechanism. We combine the most enjoyable and addictive aspects of games with the most essential elements of education.
In each step of our gaming process, we implement assessments or checks for understanding that prevents the player from proceeding through the game unless they understand the concept at hand.
Our latest VR World, Immunity Defender, provides an experience in which the user shrinks downs to become an immune cell and learns about our body's cells while fending off invading pathogens. This game is tailored to the AP Biology topic, Immunology, and effectively integrates learning materials into an interactive and immersive experience.
Additional subjects in science, history and literature are on the way. Prepare to dive into an ocean full of engaging and educational VR worlds!
DIVR Edu began as a Hackathon project developed by co-founders Nathan and Xiaohan. After conducting a research project that evaluated the relationship between student apathy and household income at a local school district in Dallas, they decided to apply their passion and love for VR to create the amazing worlds you see today. The product evolved from a scrappy hack to a well polished and effective educational tool loved by teachers and students across the US. The next step of their story is to spread their reach and impact more schools across the US and eventually the world.
Nathan Kong is the CEO and co-founder of DIVR Edu. His dedication for making edtech more affordable stems from his experience of moving from an under-resourced to a very affluent school district. His love for VR paired with his dedication to help schools drives DIVR's goal to revolutionize the face of education. His passion for making learning more fun and engaging for students stems from his experience, shared by many other students, of wasting hours staring at the ceiling or cell phone instead of the projected powerpoint or movie during class.
Xiaohan Gao is the CTO and co-founder of DIVR Edu. His passion for VR education comes from his extensive experience with gaming and his goal of nurturing the next generation's minds. Witnessing the drastic differences in education between his home country, China, and the US, he realized that learning must achieve a balance of fascination, engagement, and understanding. He strongly believes with the proper content and method, virtual reality is the optimal way of achieving this balance and could potentially be the next stage of education.
Julie Zhu is the Director of Outreach of DIVR Edu. With a background in art and management consulting, she is passionate about the application of technology into education. In her spare time, she is involved in nonprofit work for the under-resourced and under-privileged.
Carmelle Millar is a Audio Engineer for DIVR Edu. As DIVR Edu's Audio Engineer, she makes background-music and sound effects to bring our VR worlds to life. She enjoys technology’s applications for helping the world. When she’s not coding or working at Stanford’s VHIL, she likes to play with Unity, Google Cardboard, and then make some more music.
Like other content creators, our biggest challenge is creating the highest quality product as fast as we can to deliver our content to our clients as soon as possible. We are wrapping up the final VR worlds for the first Middle School Science Package and will expect to have them developed and tested for deployment by mid-August. Of course, we face the dreaded bug testing that all software developers must overcome. Our goal is to have as many users alpha test our initial product as quickly as possible so that our backers and clients get the best product possible. The more funding we raising through this Kickstarter, the more resources we'll have to accelerate the development of our second package.
We truly appreciate your support! In addition to receiving backer updates, we’d like to thank you by adding you to our wall of backers on our website for helping us revolutionize the face of education!
If you are the 38th Backer, and select this perk, you will receive the Virtual Adventure perk. 38% of the normal price! Plus, we will throw in a DIVR Mug AND an additional DIVR Cardboard signed by Nathan and Xiaohan. Make sure to select this perk while the terms last!
If you are the 42nd Backer, and select this perk, you will receive the Virtual Adventure perk. 42% of the normal price! Plus, we will throw in a DIVR Mug AND an additional DIVR Cardboard signed by Nathan and Xiaohan. Make sure to select this perk while the terms last!
Why 42? What is the meaning of life, but to give to others as they give to you?
In addition to the Virtual Patron perks, you and another person of your choosing will receive an all-expense paid for weekend trip to Silicon Valley this summer to visit our team at our Bootcamp program. Flight and hotel provided by DIVR Edu.
Also, your name and profile will be added to our team page under supporters.