Share this project

Done

Share this project

Done
Photo original
Permanent decisions and infinite variety. Create a nomadic tribe and guide them across a randomly generated tundra to meet its God.
Created by

Roxlou Games

2,212 backers pledged $78,017 to help bring this project to life.

STRETCH GOALS!

For those that have been following along, Unwritten has 3 days left to go and a final push is absolutely needed to get us to the finish line. With nearly 1,200 backers and 60% of our goal (and counting), this is something we can do!

However, many of our backers are rightfully excited about the future beyond our goal, and they've been asking us what happens if we get more than asked for. We've been hesitant to put up our "stretch goals" (features we will add if we exceed our goal), but we have to admit: we're excited about the future too! We have great faith that our backers will help us make that final push, and we want to share our fondest, wildest hopes and dreams for the game.

So as requested, here are Unwritten's stretch goals! And just a reminder, there will be no more pledges after Tuesday, February 12th at 11:51 pm (right before midnight).

Unlocked at $100,000 - Mac and Linux Versions

Just what it says, both the game and the tools for Mac and Linux. We want everyone able to play Unwritten, and to do so on their platform of choice.

Unlocked at $125,000 - iPad Version

The market for iOS games is tricky these days, but we want to make a tablet version of Unwritten simply because we think it will play great on the platform. Even if we don't sell a lot of copies, we just know that those that want to take Unwritten on the go will have an awesome version of it that just makes sense on the tablet.

Note that we need extra money for this version because we only want to do it if we can re-design the game for a touch screen interface, making sure that it's the best-playing version of Unwritten it can be.

Unlocked at $150,000 - Mod Community and Website

We're already releasing the same tools we're using to make the game with every single downloaded copy. But we want to take this idea a step further and build a community website around posting, rating, and sharing the mods that you make for the game. This will add value for more than just those that want to mod the game: as a player you'll also have access to a whole host of free additional content, keeping our theme of "infinite variety" going on and on!

Unlocked at $175,000 - The First Official Expansion, Chosen by You!

While we're extremely invested in the unique world of Unwritten, we have many ideas that wouldn't fit in the game we're making now. From stranded Greek warriors making their way home (as in the Odyssey), to a modern exploration of assassins and mercenaries, we have many themes and places that didn't make the cut, but that we want to explore in official expansions to the game. And for the first expansion we want the backers to help us narrow down the field!

If we hit this goal backers will be sent a poll to pick the theme, setting, and mechanics that will be found in the first official expansion. All backers (at any reward level that includes a copy of the game) will also get the expansion for free!

Unlocked at $250,000 - Multiplayer

We are often asked about multiplayer for Unwritten, and honestly it's something that fascinates us. We have talked about how cool seamless, asynchronous multiplayer (like that found in Dark Souls) would would be in the game. Maybe you encounter the ruins of another player's failed playthrough and can play back the last 5 story fragments they participated in. Maybe you can learn from their mistakes, or you might even scavenge from their memories. The possibilities seem endless.

However, we also know that multiplayer is just way out of scope for our tiny budget. Extra money would make some of our "blue sky" features a reality, and would take Unwritten to a new, exciting level.

Comments

    1. Creator Hmm-Hmm. on February 9, 2013

      As a mac gamer I do very much think that as long as there's sufficient demand, it seems better to add support for Mac and Linux sooner rather than later. That and it may also help convince more people to pledge if their preferred system/platform is next on the list.

      But that's just me.

    2. Creator KogX on February 9, 2013

      I agree with James on the mod community and website being earlier at the very least before the ipad version of the games.

    3. Creator Blackstaff The Unknown Obsidian Order on February 9, 2013

      It's a little wild out there for stretch goals, but Linux/Mac as first one seems logical with all the fans of these platforms, even though I'm really not concerned.

    4. Creator Chris Port on February 9, 2013

      I don't understand why people are asking for stretch goals when we're not even past 2/3 of the main goal with three days left.

      Don't get me wrong, if that's what people are asking for by all means give it to them, but I'm more worried about seeing the game get produced in the first place.

    5. Creator Roxlou Games on February 9, 2013

      @James
      Thanks for the feedback James! If the other backers feel the same way we'll see about moving them around.

    6. Creator James on February 9, 2013

      I'm glad you guys listened to mine ( and many others) suggestions! I do disagree slightly with the order in which those stretch goals are e.g I'd prefer the modding community to be a first and formost IMO but that's just me personally :L