New Art From Indie Games Artist Amanda Williams
The most requested updated we're asked for is by far an update on how the final in-game art will look. This is something that we really want to get right, so we didn't rush into new concept pieces right away. We knew that we wanted something other-worldly, but at the same time it had to be grounded enough to represent the "real world" of Unwritten.
Once we realized these were the ideals that were important to us, we knew that we wanted our next concept piece done by Amanda Williams. Amanda was the environment artist for the marvelous indie games Spider and Waking Mars, both of which exemplify alien worlds that still feel real.
We're pleased to say that Amanda agreed to work with us, and we're happy with the results.
For reference, here's the screen before her work:
and here it is after:
There is still work to be done, but this shows the direction things are moving. The little people at the feet of the large shadow puppets are the actual units controlled by the player, and in future iterations these will be in full color to match the rest of the real world. We're still looking to find the right places to inject living color into the scene (as in the purple fruit on the trees seen here), and we're finding the right balance of surreal elements and "real" elements. One feature we're experimenting with still is that of brightly colored kites flown by the units on the field, but those will have to wait for future revisions.
We'd like the thank Amanda for bringing her experience to the project and for giving us a fresh new perspective. This is a solid start for what promises to be a weird, yet beautiful direction.