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Permanent decisions and infinite variety. Create a nomadic tribe and guide them across a randomly generated tundra to meet its God.
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Unwritten, Game Violence, and Fairy Tales for Adults

Posted by Roxlou Games (Creator)

In a follow-up to his article on game violence for Rock, Paper, Shotgun, Joe is talking about the role of violence within Unwritten over at his blog.

Oh and somehow the topic of Little Red Riding Hood comes up.

Check it out!

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    1. Blackstaff on

      Interesting read.
      One point though : I don't think that violence in moral-written pieces (like Little Red or Lafontaine fables) has the same meaning than its use in most video game. Unwritten being a special case here obviously, and that's an awesome thing of course.
      For me, when you kill something on a screen, it's about stake and immersion : you are most of the times protecting yourself from something or someone, and if you fail, your character dies. This is the price you pay for failing. I am not sure games would be as successful or as engaging if they were always only about accumulating money or finding someone to marry. Paradoxically (not sure it exists in english haha), it's all about putting our most revered thing on the line ===> Life.
      Of course, some rare games talk about violence as a theme and they are the most interesting to me. They try to make you think about the best way to solve durably a problem. Unfortunately, violence is a very viable solution here, frequently used every day : justice is about violence for example. And most social interactions imply some kind of violence at one point. The moral one being the most common. It's all about finding the best way to solve that in the game and in your life. It's all about creativity and imagination, really.