Oh Cluck! - The Barnyard Brawl (Canceled)
Oh Cluck! is a party style card game where no egg, or chicken, is safe. Taking 30-60 minutes to play, and designed for 2-6 players.
In this Dual Deck Card Game, You and your friends will fill your coop full of Roosters (and their friends) and then duke it out to see which one of you will reign supreme over the Barnyard.
To learn more about the cards, keep reading!
Roosters: Roosters are found in the Green backed deck. Each Rooster has 3 key components: Feathers are the health of your Rooster. It’s how much damage your rooster can take from Attacks prior to being defeated, and being added to a victory pile. Do try and keep from losing feathers. Not much is as humiliating as ending up in a can of soup. Eggs are what you need to win. Some Roosters have quite a few, some “Roosters” not as many. If you defeat a rooster, add those eggs to your Basket. If you are the last Rooster standing, you get those eggs as well! Each rooster has an Ability that adds a level of chaos to the barnyard. Be sure to pick your moment, these abilities are only usable once per game!
Attacks: Attack cards are in the action deck and have a red border. If you’re looking to deliver a round of pain and agony, with a side of special sauce, these are the cards you’re after. In the Nuggets is an attack from Oh Cluck! So, what’s in an attack? They’re pretty straight forward. You have the strength of the attack, and how the attack is dealt. In the Nuggets allows you to crush your target’s giblets for 4. For most Roosters, In the Nuggets is the end of their time in the fight, unless they’re prepared with a…
Dodge: A Chicken Dancin’ Pig! You heard me! Everyone loves the Chicken Dance, regardless of species. Chicken Dance is one of the Dodge cards found in Oh Cluck! Dodges not only keep your Rooster’s feathers in place, they could also have another power. The power to “MOOve” that attack on to another Rooster, who may be less prepared for a shot to the Nuggets. Dodges mean you need to be on your claws at all times. Chicken Dance can even mean you end up hitting yourself!
Special: Specials are truly special cards. They have the ability to really ruffle some feathers and get Roosters squawking! With His Head Cut Off, a Special Type Card from Oh Cluck! Sometimes, the best offense is a chicken that lost its head! Potentially allowing a player to play up to 4 attacks at once, With His Head Cut Off is the kind of Special Card that leaves a mark on the game.
Counter: Other times, the best offense is reminding a Rooster that they can’t fly. Chickens Don't Fly, a Counter Card from Oh Cluck! Counters nix the funny business that can erupt. That makes them about as rare as a Chickacorn, and just as magical!
Party Fowl: No, we’re not talking about some party fashion faux pas in Hollywood. Noodle Soup, The Faux Pas you want to commit! We’re talking Party Fowls, the most awesome, rule breaking, game changing, not counter-able, fun times that you can have with pretend chickens, in a pretend fight, happening at a table amongst friends!
Game Setup: Shuffle the Rooster Pile (green backed) and the Action Deck (blue backed). Deal everyone a starting hand of 5 cards from the action deck. Decide who will go first (perhaps the player that got up earliest). After you have starting hands, deal each player a starting coop of Roosters, determined by number of players (see below), and everyone chooses a starting Rooster. If Sunny is in your coop and you choose him as your starting Rooster, you may choose to go first. Those roosters not in a coop are Free Ranging in the Free Range Pile.
Starting Coop Size
2 Players: 6 Roosters
3 Players: 5 Roosters
4 Players: 4 Roosters
5-6 Players: 3 Roosters
How to play:
Attacking: Starting with the first player, each player on their turn picks a single Rooster other than their own to play an attack or special card/ability on, or they may discard all cards from their hand and replace them with 5 new cards from the action deck. Play continues clockwise until the end of the game.
Note(s): All cards are discarded after being played. All players redraw up to their max hand size (starting is 5) at the end of every turn, starting with the player whose turn it is. Any time you play a card, draw a new card after it resolves. Once a card is drawn it can be played from your hand when it says. This can lead to some back and forth action between an attacker and defender. If at any time there are no cards left in the action deck, reshuffle and continue playing.
Defending against attacks: The player of the Rooster being attacked may play either a Dodge or a Counter (but not both) in response to the Attack. Certain Special cards may be played at this time. There are also cards that can be played by players that are not attacking or defending. The card text will let you know what they can be played in response to. An Attack has its attack value compared to the feather value (life) on a Rooster. If the Attack is greater than or equal to the feather value (life) of the Rooster, that Rooster is killed (see scoring below). If the Rooster is not killed, just use some means to track the loss of feathers on that Rooster. We like just stacking the attacks on a rooster until it’s killed.
Note: Any time one of your Roosters is killed, you choose another Rooster from your coop to take up the fight.
Scoring/winning: When a Rooster is killed, place it into a score pile and add a number of eggs to your score as shown on the Rooster. If, at the end of any player’s turn, there is a player with a dozen (12) or more eggs, the game ends then with that player winning. In the case of a tie or in the event that no player has gained a dozen (12) eggs you continue playing until only one player has Rooster(s) left. The game ends and you check to see how many eggs each player has gained to determine the winner. If even after playing until no other Roosters remain, there is still a tie for the most eggs, the person eliminated last of those players that tied is the winner
Logan Chops: "It has great gameplay, the mechanics are great, it's quick, it's easy to pick up and play with little kids or a family gathering."
Tabletop Addicts: "The game is quick to teach and quick to play. It is a perfect lunch break or party opener. I really like the art style and some of the humor is spot on."
Smart Gaming Co: "I would recommend this game to anyone who loves other “take that” style card games such as OrganATTACK! and Exploding Kittens are bound to enjoy Oh Cluck!, because it has its own unique flare on the “take that” style of game play"
Unfiltered Gamer: tells us that "Kids are going to like this game", and with 6 players "and going back and forth it was definitely fun and enjoyable". He goes on to say it would be a good game to use to get people into the hobby!
EverythingBoardGames: "Oh Cluck! is a lighter game that can be played with the family and young (8+) children who will enjoy it. With light banter, lots of interaction between the players, and not a lot of text, people will be willing to replay this game repeatedly."
Foolish Media was founded in 2017 by a group of 4 Friends. Chad, Dylan, Jeff, and Ray are lifelong friends and gamers pursuing a passion. With their combined century of gaming time, they are passionate about bringing games to the table that are truly enjoyable.
Risks and challenges
Oh Cluck! is Foolish Media LLC's debut property. With an estimated delivery of June 2018. All artwork has already been completed, with the exception of the box and the layout of the rules booklet. The game has been playtested extensively over a nearly 5 year period, so the risks lie mainly in the realm of manufacturing and fulfillment.
Transparency with our backers and our communication is of supreme importance to us. We will frequently update our backers so they know the progress of the project.Learn about accountability on Kickstarter
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