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System Shock is a faithful reboot of the genre defining classic from 1994 built by a team of industry veterans. 

Remember Citadel.
System Shock is a faithful reboot of the genre defining classic from 1994 built by a team of industry veterans. Remember Citadel.
21,625 backers pledged $1,350,700 to help bring this project to life.

GDC Update Part 2

Posted by Nightdive Studios (Creator)
75 likes

Hello backers! It’s Stephen from Nightdive with part 2 of this months update!

Wow, what a week - as you know the Nightdive team traveled to San Francisco for the annual Game Developers Conference to show off the latest build of System Shock, BLOOD, and our first Switch title, Turok, which launched on the first day of the show.

It was a non-stop ride of interviews, meetings, and of course parties!

If you haven’t checked it out, we released a 20 minute gameplay video showcasing the entire first level of System Shock. You can view that here:  https://youtu.be/JdiaIRkjpI0 

Keep in mind we’re still in Alpha and not every mechanic, item, enemy, or weapon has been implemented. There’s missing elements but I think you’d agree that it’s coming along nicely! Share your thoughts with us in the Feedback & Questions section on Discord!

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Our first interview/demo was with PCGamer who were delighted with our progress. We received some great feedback which you can check out here:

https://www.pcgamer.com/the-system-shock-remake-is-looking-damn-good/ 

Next, we did a video interview with Danny O’Dwyer from the Noclip documentary series. It’s not list quite yet, but keep an eye out on their youtube page:

https://www.youtube.com/channel/UC0fDG3byEcMtbOqPMymDNbw 

We met with Rock Paper Shotgun and let them demo the build. You can read their thoughts here:

https://www.rockpapershotgun.com/2019/03/19/system-shock-remake-looks-authentically-neon-in-new-video/ 

Here’s a few of the screenshots we sent to the press:

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Robb was busy while we were at GDC and has some new concepts to share!

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We had an amazing time and to top everything off we got to meet Daniel for the first time! Yes, the same Daniel who has been part of the Nightdive family for over 5 years - we finally got to meet face to face.

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We’d also like to thank everyone who has subscribed to us on YouTube! We hit 10,000 subscribers today and that’s a wonderful milestone to have achieved.

https://www.youtube.com/user/nightdivestudios 

See you next month! 

Nightdive Twitter 

System Shock Twitter 

Nightdive Facebook 

Nightdive Discord 

Nightdive Instagram 

Comments

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    1. Missing avatar

      John on

      @tommynocker001

      > On easy mode, indeed it was. Play on any level above easy and the game becomes a different animal. Puzzles were much harder, enemies were all but deadly, loot was limited. You had to return to lower levels to stock up on much needed supplies and thin out any hordes from a distance. Corpses were lootable.

      Even on the hardest difficulties ammo was plentiful. I honestly find it hard to believe that anybody ever ran out of ammo playing System Shock. The game was Ultima Underworld in space, not Alone in the Dark.

      I feel you're conflating the first System Shock game with its sequel, which took after Resident Evil in a lot of ways.

    2. Missing avatar

      tommynocker001 on

      >Did we play the same System Shock? Lol. The first game is definitely a shootbanger.

      On easy mode, indeed it was. Play on any level above easy and the game becomes a different animal. Puzzles were much harder, enemies were all but deadly, loot was limited. You had to return to lower levels to stock up on much needed supplies and thin out any hordes from a distance. Corpses were lootable.

      I know it's an early alpha but after three years of work this looked really, really basic. The original demo they made when they sold this idea had more in it then this video did!

    3. Missing avatar

      Reupel on

      This looks just perfect in my opionon - well done. As long as you manage to get all the systems and gadgets from the original in this remake I will be perfectly happy. My only minor criticism would be the music - the original soundtrack is just so good and I would prefer to have it (or a well done remix) in the game - but I also understand that the constant background music probably doesn't sit so well with the spooky style you're going for.

    4. Missing avatar

      John on

      > Where are the parts that were System Shock core? The lack of ammo? The fact that just running into a group of enemies got you killed?

      Did we play the same System Shock? Lol. The first game is definitely a shootbanger.

    5. mixedsignals on

      Looking great. Can't wait to play it on my Linux rig.

    6. Missing avatar

      Franz Luger on

      I cannot believe it: a CATASTROPHY! :-(
      The footage, as well as the screenshots, look like coming form a cheap B-movie from the 80ies - dark, blurry, full of fog, clumsy, CHEAP! :-(
      One hardly can discern anything (darkness concelas the lack of detail), the rest is (gracefully) hidden by fog (have I mentioned the abundant use of fog, oh SO MUCH FOG), the avatar's arms and hands (and the ... THING he's carrying) is HUGE, clumsy, filling nearly a quarter of the screen, the bottom and the walls and the ceiling look like magnified DUPLO elements, and in between has fallen the ant-man minimized avatar- what a terrible MESS! :-(
      This is ridicilous, this is a shame, this is nothing but complete and utter failure! ;-(
      What have you been thinking..?! :-( !?

    7. Judicator on

      Glad to hear Cyberspace is in.

    8. Missing avatar

      tommynocker001 on

      Uh huh. It's that corridor... again.

      I have a few concerns. It is nice to see this one level and the new little bits blend quite well, but this still looks really rough around the edges and is a very straight forward shooter style. Where are the parts that were System Shock core? The lack of ammo? The fact that just running into a group of enemies got you killed?

      There is that large... gap in the start of the footage. Did you cut out something spoiler, a loading screen or is it because there really is nothing there?

      The lack of enemies. Mutants and healing droids. I'm sure there were more enemy types then that. Oh, right. Drawings of enemy types! A bit old skool and not really in-game footage...

      Time and money. Both must be in short supply by now.

      I still have hope, insect, about the render of my glory, otherwise I would not still be here. Must I watch you every step of the way?

      Shodan/Alexa prototype? The mind boggles. :)

    9. Shaun Gupta on

      I dig that grove concept art, so much! (And all of this, really!)

      Re Cyberspace, they've mentioned some prototypes, but nothing they are ready to show off yet. It is definitely planned to be there, though!

    10. Missing avatar

      Paul Huwe on

      Wow - I'm really excited by the footage! I can't wait for this puppy to be released... soo looking forward to it. Keep up the great work!

      Moo!

    11. Judicator on

      I agree with Nick.
      And where's the Cyberspace? Non even a mention in the updates until now so far.
      Item on shelves? Really? In a place where people fought for their lives?
      In the SS1 you had crouch and lean to look behind machinery.
      Exploring the surroundings was a rewarding and fun gameplay mechanic.

      And holy moly, those articles are atrocius, I wonder how someone who actually played the game, have a at least tiny recollection of the events that led us here and are in touch with reality can write stuff like that.
      I suddenly remember why I quit reading the "specialized press" years ago, wow...

      Let's stay positive, let's just keep in mind this is Alpha content so those things would eventually end up in the game, hopefully.

    12. Missing avatar

      Gardat
      Superbacker
      on

      I want to echo the sentiment below, don't rush and please take your time to polish. We're patient and what you're showing thus far looks very promising.

    13. Missing avatar

      Maestro on

      My dudes, do not cut corners. We are patient. We have been waiting for 24 years.

    14. Missing avatar

      Nick on

      >7 minutes in
      >no sign of mouse look toggle, leaning or prone

      STOP
      DO NOT PASS GO
      FEATURLIST PLEASE
      I may just be one person but I will not stop reminding you guys that it is a BAD idea to neglect these things. Swinging the whole viewpoint to click on doors is un-immersive, it's why the mouse look mod for SS1 was such a lucky chance because it opens the game up to the best of both worlds at the switch of a button.

    15. Christoph Zürcher on

      I was really happy to read the positive impressions in the press, great job everyone!