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System Shock is a faithful reboot of the genre defining classic from 1994 built by a team of industry veterans. 

Remember Citadel.
System Shock is a faithful reboot of the genre defining classic from 1994 built by a team of industry veterans. Remember Citadel.
21,625 backers pledged $1,350,700 to help bring this project to life.

February Update

Posted by Nightdive Studios (Creator)

Hello backers! It’s Stephen from Nightdive with this month’s update. 

First, I wanted to thank everyone for the overwhelmingly positive response to the final art video we posted last month! If you happened to miss it, you can see it here:


The video was viewed 108k times and made its rounds on just about every major gaming website. I also wanted to address a few things:

Motion blur is on by default in Unreal - you will be able to disable it.

Props, lighting, and FX are still works in progress. We haven’t even started placing corpses, blood, and gore yet.

We’re still using unfiltered textures - the “pixely” style is there, however, it’s not demonstrated clearly in the video.

If you’ve been in the Alpha you know that the entire game has been blocked out and is essentially complete. We’re working on final art, the Medical level is not all that we’ve completed.

This video was put together hastily for the update and wasn’t intended to be picked up by the press, we will use a higher quality capture method with upcoming videos. We still love you FRAPS!

Let’s take a look at art!

Tom has wrapped up his work on the lounge and vegetation systems which will be very useful once we hit the Groves.


Jonathan is finishing up his work on the Reactor tile set and has put together a scene to share.



These floor tiles will replace the glowing purple radiation tiles in the original. Watch out for cracked glass and leaks… 


This is the concept from Robb Waters.

Jonathan also worked with Robb on creating a portrait for one of our characters. We’ll be using the same process for those of you who backed us at the Citadel Crew Member tier. Robb will use your likeness to create a custom sculpt and portrait of your in-game persona.


Let’s take a look at more of Robb’s recent concepts.


The Executive Boardroom evokes the cyberpunk aesthetic by blending natural and artificial materials. Transporting wood to a space station orbiting Saturn is certainly ostentatious and a complete disregard for practicality - something we feel Tri-Optimum Executive embody.

3 fingers, neat.
3 fingers, neat.


Daniel has been busy using the final art tilesets to build out the final levels. Here’s a sneak peek.


Next, we have some UI updates!

We’ve begun exploring the menu system and how we want to invite the player into the experience. We feel like mimicking an immersive simulation would be appropriate.




We’re working on the mapping display and how it fits into the rest of the UI.


Finally we have some preliminary FX work to show off... 




That’s it for the Shock update, see you next time! 


Continued Communication:

Please join us on Discord!

We’re in there every day answering questions! 


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    1. Judicator on

      @Nick: Creator agreed to implement a classic mode with, hopefully classic controls, and new stuff removed from the game like vending machines.

      But that was during the kickstarter campaign before the "Hey we made the wrong choices and just ran out of money" thing".
      There's still no statement about that, not here at least, don't know if it has been mentioned in the discord sadness.

      However I second your request for what is worth.

    2. Philip Tan on

      Love that first-person UI. Compass, minimap with fog-of-war, throwback to SS1's vitals graphs and healthbars. Really fantastic!

    3. Missing avatar

      Daniel Stensnes on

      Looks great so far :) Keep up the good work! Looking forward to playing your game when it's finished. Until then, I don't mind waiting for a good game. In the mean time, I really enjoy looking in on your videos, updates and live streams from time to time :)

    4. Missing avatar

      Vojtech Lacina on

      I think the progress looks very good, atmosphere and feeling is awesome, hope the project will end up succesfully

    5. GroovyDad and the Slap Me Some Skin Kids on

      Why would anyone ask if this project canceled when they put out regular updates? Wouldn't reading the latest post be evidence enough? Looking great BTW.

    6. Shaun Gupta on

      Personally I do think the new art pieces add a lot - as amazing as the original is, the amount of assets at the time needed to be limited enough that the level design doesn’t always make a lot of sense. Yes, there’s work involved in some of these new tiles and assets (though there was always some wood or similar looking material in the original), but I personally think a bigger base of those things will allow Nightdive to preserve the feel of the original game while making areas feel much more useful/lived in and interesting. Just my opinion tho’.

    7. Missing avatar

      Polymorphorism on

      I'm still concerned the dev team is drifting off track, distracted by tiny, costly details that may not have been in the original. Improving tiles that exist is one thing, adding wood texture that may not - may not. Just concerned. The art looks fantastic, though!

    8. ludo1800 on

      Still pleased by what I see ;) !
      Keep up the good work and Thanks !

    9. Billy Hand on

      Wow that looks good. Keep up the good work!

    10. Missing avatar

      Matti Peltoniemi on

      Lookin good, I just hope that I can still get my collector box and artbook that I paid premium for, when it's all ready. Project's physical rewards haven't been cancelled / downsized, right? Maybe it's pointless fear but since it's been a little rocky road..

    11. Jon Siracusano on

      Oh I am really looking forward to playing this. You’ll still send me a code for my Xbox... right?

    12. Leo Borg on

      @Clay Halliwell: I think the bright logos on headrests could work, if they just would turn off or at least reduce the light when seated.

    13. Shaun Gupta on

      @tommynocker001, this update shows off a Lounge area as well as some Reactor level work-in-progress stuff. The whole station is greyboxed out and is being outfitted with final art. So yes. More is being shown each update.

    14. Shaun Gupta on

      @AmazingAdrian, the project was never cancelled; it was put on a brief hiatus as there were concerns with how much it had drifted from the original vision, and they needed to refocus and make some changes to get it back on the track they realized it needed to be on. The game is currently in full production and the latest rough estimate is sometime in 2020, though no firm date has been given yet. As already stated, KickStarter updates are a good way to catch up with what's been going on, but yes, the game is coming along!

    15. Missing avatar

      tommynocker001 on

      I'm liking some of these screenshots. It is nice to see something different... except four shots down it's that same damn hallway again! X[ So... for the second time of asking... do you have anything that is not that hallway?

    16. Alex Balcanquall on

      @amazingadrian (wow humble screen name) your aggressive post really doesn’t warrant straight answers, but here goes in order you asked them.

      They are making a game (read the updates for more what’s going on).
      Very much alive, for a long time.
      When it is done.

    17. Missing avatar

      AmazingAdrian on

      I read in a gaming magazine that this project had been canceled. Like, a physical publication. I had already written both the project and the development team off as a scam.

      What's going on? Is this project still alive or not? If it isn't dead, then when is it coming out?
      Straight answers only, please.

    18. Missing avatar

      Nick on

      Please implement a free mouse look toggle for cursor movement to open doors/interact with the environment/pick up objects/shoot around corners! I can't stress enough how much more immersive the original was because you didn't need to swing the entire viewpoint around when you wanted to click on things.

    19. Clay Halliwell on

      Everything looking great, just a couple of critiques:

      Having a bright blue light-up TriOp logo on the executive chair headrest would be super distracting for anyone actually sitting in the thing, or sitting across from someone in a similar chair.

      The WIP main menu screen makes it look like the name of the game is "TriOptimum Corporate Network". That doesn't sound like a very fun game.

    20. Curator on

      Looks fantastic. So impressed by the progress.

    21. Kai Kubicek

      Game looks incredible, keep up the epic work! All the best in 2019.

    22. ossi on

      Good work! Will you be able to disable things like bloom and glare effects?

    23. Mikołaj Wielocha on

      Is macos version still a thing?

    24. Johnny W on

      Damn. Looking great!

    25. Lagomorph on

      Oh Stephen, everything looks so good. So many kudos to you and to all of Nightdive. You all made the right call, taking a step back and focusing on the things that really make System Shock what it is. I'm so excited to see the final product.

    26. Insecticon on

      It looks great. Keep it the good work!