by Nightdive Studios
Stay on this good road, you good guys & girls! Our hearts and our hopes are with you all.
@Nick: Creator agreed to implement a classic mode with, hopefully classic controls, and new stuff removed from the game like vending machines.
But that was during the kickstarter campaign before the "Hey we made the wrong choices and just ran out of money" thing".
There's still no statement about that, not here at least, don't know if it has been mentioned in the discord sadness.
However I second your request for what is worth.
Love that first-person UI. Compass, minimap with fog-of-war, throwback to SS1's vitals graphs and healthbars. Really fantastic!
Looks great so far :) Keep up the good work! Looking forward to playing your game when it's finished. Until then, I don't mind waiting for a good game. In the mean time, I really enjoy looking in on your videos, updates and live streams from time to time :)
I think the progress looks very good, atmosphere and feeling is awesome, hope the project will end up succesfully
Why would anyone ask if this project canceled when they put out regular updates? Wouldn't reading the latest post be evidence enough? Looking great BTW.
Personally I do think the new art pieces add a lot - as amazing as the original is, the amount of assets at the time needed to be limited enough that the level design doesn’t always make a lot of sense. Yes, there’s work involved in some of these new tiles and assets (though there was always some wood or similar looking material in the original), but I personally think a bigger base of those things will allow Nightdive to preserve the feel of the original game while making areas feel much more useful/lived in and interesting. Just my opinion tho’.
I'm still concerned the dev team is drifting off track, distracted by tiny, costly details that may not have been in the original. Improving tiles that exist is one thing, adding wood texture that may not - may not. Just concerned. The art looks fantastic, though!
Still pleased by what I see ;) !
Keep up the good work and Thanks !
Wow that looks good. Keep up the good work!
Lookin good, I just hope that I can still get my collector box and artbook that I paid premium for, when it's all ready. Project's physical rewards haven't been cancelled / downsized, right? Maybe it's pointless fear but since it's been a little rocky road..
Oh I am really looking forward to playing this. You’ll still send me a code for my Xbox... right?
@Clay Halliwell: I think the bright logos on headrests could work, if they just would turn off or at least reduce the light when seated.
@tommynocker001, this update shows off a Lounge area as well as some Reactor level work-in-progress stuff. The whole station is greyboxed out and is being outfitted with final art. So yes. More is being shown each update.
@AmazingAdrian, the project was never cancelled; it was put on a brief hiatus as there were concerns with how much it had drifted from the original vision, and they needed to refocus and make some changes to get it back on the track they realized it needed to be on. The game is currently in full production and the latest rough estimate is sometime in 2020, though no firm date has been given yet. As already stated, KickStarter updates are a good way to catch up with what's been going on, but yes, the game is coming along!
I'm liking some of these screenshots. It is nice to see something different... except four shots down it's that same damn hallway again! X[ So... for the second time of asking... do you have anything that is not that hallway?
@amazingadrian (wow humble screen name) your aggressive post really doesn’t warrant straight answers, but here goes in order you asked them.
They are making a game (read the updates for more what’s going on).
Very much alive, for a long time.
When it is done.
I read in a gaming magazine that this project had been canceled. Like, a physical publication. I had already written both the project and the development team off as a scam.
What's going on? Is this project still alive or not? If it isn't dead, then when is it coming out?
Straight answers only, please.
Please implement a free mouse look toggle for cursor movement to open doors/interact with the environment/pick up objects/shoot around corners! I can't stress enough how much more immersive the original was because you didn't need to swing the entire viewpoint around when you wanted to click on things.
Everything looking great, just a couple of critiques:
Having a bright blue light-up TriOp logo on the executive chair headrest would be super distracting for anyone actually sitting in the thing, or sitting across from someone in a similar chair.
The WIP main menu screen makes it look like the name of the game is "TriOptimum Corporate Network". That doesn't sound like a very fun game.
Looks fantastic. So impressed by the progress.
Game looks incredible, keep up the epic work! All the best in 2019.
Good work! Will you be able to disable things like bloom and glare effects?
Is macos version still a thing?
Damn. Looking great!
Oh Stephen, everything looks so good. So many kudos to you and to all of Nightdive. You all made the right call, taking a step back and focusing on the things that really make System Shock what it is. I'm so excited to see the final product.
It looks great. Keep it the good work!