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System Shock is a faithful reboot of the genre defining classic from 1994 built by a team of industry veterans. 

Remember Citadel.
System Shock is a faithful reboot of the genre defining classic from 1994 built by a team of industry veterans. Remember Citadel.
21,625 backers pledged $1,350,700 to help bring this project to life.

December Update

Posted by Nightdive Studios (Creator)
Hello backers! It’s Stephen from Nightdive with this month’s update.  


It’s been a very busy month for the entire staff at Nightdive! The System Shock team has entered full production - with the adventure alpha complete we’ve moved on to creating final assets for all elements of the game. Let’s take a look at what we’ve been up to!



“Pipe World” is coming together really nicely thanks to all the hard work by the environment team. To help achieve a randomized look to the tiles they’ve created some new tech within Unreal that allows them to swap through the tileset on the fly enabling them to create a distinct look.


Now let’s take a look at a very familiar room you discover right after leaving the starting area.


If this doesn’t make you feel all warm and fuzzy on the inside you might have to check your pulse :)


We’re also working on getting the first person arms back in the game! We’re able to re-use many of the original Unity assets in this way.


Next, let’s have a look at some environment concepts for the upcoming levels!


The energy conduit tile has been re-interpreted by Robb to create a more interesting look and provide some additional functionality. We also get to introduce the Hazmat wearing Tri-Optimum employee! He works in the radioactive trenches ensuring the station continues to operate smoothly. Robb has also re-envisioned the radioactive floor tiles giving them more of a “real-world” application. Instead of glowing purple diamonds we have cracked coolant pipes under hexagonal glass shields.



Here’s a look at both tiles in the original game.


All levels will receive additional props to flesh out the underlying narrative. For instance, Research (pictured here) will have chemical showers and places to hang decontaminated hazmat suits. OSHA is still a thing in the future, right?


Here’s a look at the updated force bridge concept.


Here’s one of my favorite concepts - who doesn’t love horrifying fetal mutants in glowing green jars? These types of props will help emphasize that Tri-Optimum was engaging in questionable experiments long before SHODAN took over the station....

That’s it for the Shock update!

(If you’re part of the Human Corps tier be on the lookout for an email with an invite into the Adventure Alpha!)


Next, we have a quick announcement about the KEX team:  

Blood is back and Nightdive Studios handling the game’s restoration! You can read more about that here:




Shout Out Corner:

One last update! We’d like to congratulate New Blood Interactive’s release of DUSK! If you love 90’s shooters (like we do) you’ll definitely want to check this one out. You can purchase the game here:





Streaming Update:

Here’s our upcoming streaming schedule!


Continued Communication:

Please join us on Discord!!

We’re in there every day answering questions!
We’re in there every day answering questions!

See you next time~! ⠀⠀

Kristopher Lemberg, SKADRIL, and 130 more people like this update.


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    1. Andre on

      Nick. I take it you are talking about the remake of System Shock. Yes leaning and mouse look/aiming are still in the game. If you are referring to the source port for the original System Shock. The mechanics there are still the same.

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      Nick on

      would like to know if leaning and free mouse aiming are still in the game

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      Keegan on

      I still have the Blood CD-ROM in storage... Wonder how it holds up, I remember it being pretty good when I was like 10...

    4. Arkam on

      Not only are you on the right track and doing amazing work on the System Shock project...but you're giving my favorite build engine game a source port! You're the best!

    5. Juan G. on

      Lookin good,lookin good, lookin good!
      Keep up the good work. =D

    6. Missing avatar

      Matti Peltoniemi on

      Looking great! This is my favorite game of all time, best ever, and it's very exciting to see it come into new life bit by bit :)

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      Michael Taylor on

      Now that you’re getting First Person arms into the game, please consider how the pick-up animations can influence the mood of the game - ie. please don’t use the ones from the Unity demo :)

      Our character is waking from a several months long coma into a survival horror situation - I don’t think they should be casually tossing items between hands as per the old demo.

    8. Zangdaarr on

      So we can expect a beta soon ?

    9. Dennis Demsat on

      Thanks for the Update.
      Wow! Please make the BLOOD restoration available on Xbox One. <3

    10. Shaun Gupta on

      Regarding the level builds, yes, the station is fully blocked out (and even textured with the uprezzed original placeholders), but there will likely still be some geometry changes as they finalize assets, etc. The placeholder stuff had to be done before this production work could start, and this update is a peek at how production is now going (along with the texture swap tech made to make that work go a bit faster)!

    11. Thomas Boehnlein on

      This is the first update I looked at in probably 49 updates. I honestly forgot I backed it for a while. Making software is hard. Making games is even harder. Not surprised at all about the delays. Good luck to the team.

    12. Nicolo Dresp on

      I agree with Tommynocker,
      showing sole floor tiles and artwork? That’s something you do before you even start the Kickstarter.
      If you want us to believe that you’re really making progress, you should show a looong gameplay video of the current game.

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      tommynocker001 on

      I see we are back to posting only a few words and concept art again. Going in circles?

      Those tiles look nice, but... are the level builds still not finished?

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      Amzing update!
      Adventure Alpha for human corps tier??

    15. UDIENOWPLZ on

      That art is looking great, awesome work!

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      Tychoxi on

      This is, excuse me, a damn fine looking System Shock remake.

    17. Shaun Gupta on

      Fantastic update! Really stoked about the final art so far - the atmosphere is looking incredible! I'm also really enjoying hearing about how certain things are being reinterpreted by Robb and the team.

      As far as asking questions about gameplay, the best place to do that is on Discord - there's specifically a feedback-and-questions section.

    18. Xi The 11th Weapon

      Interesting, glad to see you guys are making progress on try graphical element but am curious, like Avvy, about the gameplay especially combat.

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      Avvy on

      Nice progress, where can I ask stuff about the gameplay?