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System Shock is a faithful reboot of the genre defining classic from 1994 built by a team of industry veterans. 

Remember Citadel.
System Shock is a faithful reboot of the genre defining classic from 1994 built by a team of industry veterans. Remember Citadel.
21,625 backers pledged $1,350,700 to help bring this project to life.

April Update

Posted by Nightdive Studios (Creator)

General Update from Hiatus 

Hey everyone, it’s Stephen from Nightdive with the latest update. The last few weeks have been challenging, but at the same time it’s been enlightening. As some of you know I’ve been spending more and more time with the community in Discord answering questions and making reassurances that yes, we are still developing the game. I’ve also been speaking and interacting with many of you one on one so as to better understand how the latest news impacted you and your feelings towards the project. The vast majority of you agree that we are doing the right thing and that what you want is a high quality game that adheres closely to the vision of the original System Shock rather than the reinterpretation that we were previously working toward.

We had a brief respite, and took the time necessary to make some tough decisions which included saying goodbye to some of the developers that you’ve come to know through past updates. What we’re left with is a concentrated team that consists of the original developers who worked on the Unity demo. With that said, let’s take a look at the work we’re doing.





So what does this mean?

It means we’ve gone back to the original vision we shared with you at the start of our Kickstarter campaign - this time with more reliable performance and higher fidelity visuals thanks to the Unreal Engine.

Are we starting over, is this all that’s done?

No, we’re not starting over. We have been able to re-use the majority of work we’ve done over the past year and we’re making significant progress in a very short amount of time. With that said we’ll be inviting our highest tier backers to privately test the game beginning in September at which point we estimate that the game will be fully playable, from start to finish. The majority of the art won’t be finished, but we’ll be ready to start high-level testing.

What else is changing?

Along with the return to the previous art style and overall direction, the audio department is also re-re-re-examining their priorities, and drawing new conclusions. I’ll let Jon take it from here...  

Hey folks. I'm very excited to be able to show off this suite of some of the various pieces of music from the medical deck.


Since the beginning of System Shock, it's been my job to take the music from System Shock 1 and figure out how to capture that in a more modern way. I don't think we hit that in the music for the Kickstarter demo, and since then I've been able to more thoroughly explore what a modernization of System Shock 1's music means without losing the heart of the music. Its music, though limited by the technology of MIDI in its original form, was very inspired by the electronic and industrial music of the time. And 1990s electronic/industrial music was characterized by its own technological limitations.

So I have explored what it would mean if those technological limitations of the '90s (low samplerates and bit-depths, shitty DACs, digital skipping) carried over to today. Or even further - if we could exploit those limitations creatively and define music through it. When Stephen told me about the plan for System Shock, he told me to go and grab the essence of what we were trying to do with our Kickstarter build. We decided that I would do a demonstration of Medical's music and base it on the themes from the original SS1 Medical Deck music. I was able to take all of that stylistic definition and apply it back to the original System Shock 1 music. The first half of the track is more 'exploration', using the melodies of the "walking" state of the original game and building a more meandering musical piece from those melodies. And the second half, the original MIDI guitar was changed to a gritty industrial bass synthesizer which is developed and drives the whole 'combat' section.

I'm so excited to be able to apply all of this musical direction back to the System Shock 1 music! All of the gear that I've acquired for the sake of this project was entirely built around the idea of finding the heart of the SS1 music and intentions and extrapolating that past its MIDI limitations. The original music that I have to work with is far beyond its time, and I'm so happy to be able to take it into a modern - but still OH-SO-90s - light.


Streaming Schedule:

In an effort to remain transparent throughout development we’re going to begin streaming on a regular basis and inviting the backers to join us.

Head on over to: Click “Follow” and receive updates whenever we go live!

April's coming streams:

11th Gaming with Community Manager Karlee Meow

12th Deving System Shock with Chris Mansell

18th Gaming with Community Manager Karlee Meow

25th Gaming with Community Manager Karlee Meow

26th Deving System Shock with Chris Mansell

27th Gaming/Q&A with CEO Stephen Kick


Source Code Release!

This first release is the original, unaltered source code that was discovered by OtherSide Entertainment and graciously shared with us a few months ago. It is Power Mac native so will require an emulation tool which we’ve linked in the repo. We have been hard at work updating this code and plan to release a new version of System Shock: Enhanced Edition as well as the code in the near future.

Here are some interesting facts we dug up while working on the code!  

  • The game uses fixed point for all the math instead of floating point. However, some blitting functions, after being optimized in the Macintosh version, use floating point registers and operations to speed up copying stuff.  
  • System Shock uses the rendering-with-unique color trick (similar to to detect object clicks and shooting targets. This same trick is used to show nearby objects when online help is on.  
  • In order to draw outline fonts, System Shock draws the same string 10 times. First they are rendered in black with a 1-pixel displacement into each of 9 directions, and then the desired color at the center.  
  • There are various pieces of code commented out or disabled (using the preprocessor's conditional compilation) meant to deal with a level editor and play testing.  
  • Internally, the game usually treats the screen resolution as if it were 320x200 in order to achieve resolution-independent code.  
  • The game is mostly written in C, except for the physics library written by Seamus Blackley (EDMS, the Emetic Dynamics Modeling System) and the fixed-point library it uses, which are written in C++, and some Assembly modules.

Grab it here:


Questions & Answers from Discord Community

A few weeks back I approached our Discord community and fielded a number of questions that were asked over the course of a few days. Here are my replies to those questions. Thanks to everyone who contributed.


At this current moment in time, how many things are you planning to change within the game in regards to story, gameplay, and level design?

The story is going to remain unchanged but with the additional logs/emails added in from the backers of the CITADEL CREW MEMBER pledge. Gameplay will be very similar to what you experienced in the original game with the largest difference being the UI which is a hybrid of Shock and Shock 2.

What changes do you think NDS will be making with the remake's direction in terms of its style and feel?

We’re going to be re-visiting the style and feel of the original game. I personally feel as though we hit the mark the first time and by applying what we’ve learned while working in Unreal we can achieve a similar look and feel but with enhanced performance. Our intent with the art direction so far is to bring more of the vibrant colors of the original game while keeping the oppressive atmosphere of a rundown Citadel Station. We’re even incorporating some old school techniques like using sprite sheets for the animated computer screens.

While the remake is certainly getting made, I had the sense that it will be somewhat pared back compared to the original expanded-upon-the-original vision we heard about in earlier updates. Will this mean a game more akin to the original - closer to a 1:1 remake, or will there still be some expansion on the original System Shock's story and concept?

This will be closer to a 1:1 remake with updates to the weapon/character designs but without altering the core gameplay of the original. Expect to see something resembling the direction of the Unity demo.

Has the KS funding pool been toasted, if it has, can you sustain the investment required to get to the end 2019 timeline from your residual revenues (or will this potentially mean the project takes longer as funds have to trickle in)?

We still have the funds necessary to complete the game, but the timeline will inevitably move back with our shift in direction.

Is there prospectively more risk of slippage past 2019 (if so, best brace for it nice and early)? What is the exit plan if the project becomes non-viable?

Yes, at this stage the game could slip past 2019. Our only plan is to finish the game and deliver on the promise we made to our Kickstarter backers.

Which people still work on the SS1 reboot, as of now?  

I’ve personally taken over as game director and I am now leading a team of developers, some of who worked on the original System Shock and the Unity demo.

Are you willing to share some details on why/how no successful publishing deal has been achieved yet, and how do you guys think you will still be able to get a publishing deal going in the future?  

I am, but those details will be part of an exhaustive Post Mortem I’ll share once the game has shipped.

At what point in time, roughly, had NDS realized scope creep had hit the project?  

It was soon after the Kickstarter when the team offered many suggestions that seemed great on their own, but in aggregate represented too much of a departure. However, I approved the proposed changes in scope after receiving positive feedback and a verbal commitment from a publisher to fund the game and the new design we submitted. We promised a bigger, better game and we were told that the game was going to be funded beyond the amount we raised on Kickstarter. Unfortunately, that deal fell through 7 months later for reasons we are still not clear on. To put it bluntly, we were left high and dry after making crucial, consequential changes in staff and scope.

My question is whether you have considered or looked into doing physical releases of any of your re-released PC games? If you have considered it, is there anything that made it not worth doing or prohibitively difficult to do? My understanding is it's a real pain to get physical games published on Xbox, but are physical console releases something you have considered or would consider for future console game releases? I'm guessing most of this is stuff you probably don't want to discuss publicly until it happens, but it would be very cool to see some physical Nightdive releases one day.  

We’ve considered it! We have to find the right partner to help us achieve that goal, but for some of our PC-Only releases I’d love to have classic “Big-Box” copies re-issued. We’re currently looking into releasing physical editions of Turok & Turok 2 for Xbox One.


Japanese System Shock Poster - Now Available!  

Thanks to our friend @MickeyWilsonSFX we’ve been able to clean up and create posters based on the original box art from the Japanese release of System Shock. For a limited time if you purchase more than one item from our store you’ll receive a 10% discount.

Click through to our shop to pick it up!
Click through to our shop to pick it up!

Continued Communication:  

Please join us on Discord, we’re in there every day answering questions! It a great place to engage in the community as well as have active conversations with our devs:


Shout Out Corner⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀

Finally we shave a shout out to our friends at Three Flip Studios!  


Armed and Gelatinous only has a few days left and is close to being funded!

Meanwhile, in the outskirts of the Milky Way galaxy, an alien race of gelatinous space blobs has just been spotted blasting the hell out of each other in an all out war of epic proportions! Armed and Gelatinous is an online AND local multiplayer fast-paced bullet-hell space-shooter coming to Xbox One, PlayStation 4, and Steam later this year! With 4 years of development behind them Three Flip Studios has taken to Kickstarter to ask for help on the home stretch in hopes of creating the best-possible classic arcade throwback that the world has ever seen!


See you next time~!  

 (。・ω・。)ノ♡Karlee Meow  

Also find us on:

Jonathan R., Denis Daviduk, and 175 more people like this update.


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    1. Missing avatar

      Wayne Fukushima on

      Guys, get it together. I know you can do it. Please don't make me regret backing this game.

    2. Missing avatar

      Phoenix Malizia on

      The crazy thing is that, IF I were 100% confident that you were going to deliver as promised, I'd implore you to open up another 10 or so Citadel Crew Member slots (there are currently 20, all filled within the first few hours of launch) and allow original lower-tier backers to pay the difference to upgrade; I myself had been vacillating between Cyborg Elite and Citadel Crew Member, when suddenly in the blink of an eye the decision was made for me. Such a strategy would enable you to immediately pull in an extra $2500-$7500 without breaking a sweat. My only hesitation is the fear of chasing bad money with good.

    3. Insecticon on

      I can watch all of the older streams.
      They post on their YT channel as well:

    4. Missing avatar

      tommynocker001 on

      Almost up to the 6th again and seeing as I can't get a single old stream to... stream, I'll be interested in reading what this team has done with another 30 days...

    5. Missing avatar

      John Burton on

      @Thufir Hawat
      Someone's been a naughty boy....

      Getting comments deleted on kickstarter now! Soon the only place where you can air your grievances will be a soapbox on a street corner..... :)

    6. Missing avatar

      Carlos Avila on

      I’m happy we are talking about delivering the project as originally promised.

      To be honest this kickstarted had turned into a bait-and-switch scenario. We did not fund your version of the game, we wanted to fund a remake. The fact that only a failed publisher deal is making you deliver the original promise is troubling. Have a bit more respect for what people paid you for.

      The graphics and music are now back to, what I think, we were all expecting from the beginning.

    7. Shaun Gupta on

      The Twitch Dev Stream + Q&A with Stephen Kick is now available on YouTube:…

      Some Z Brush model work, questions answered, and a look at graybox work, items, and puzzle design near the end!

    8. Missing avatar

      JoeTuttle on

      @John Burton

      You're right, it's not worth going over and over again, so I'm just going to end with this; I am frustrated with NDS as well, despite my defense of them. But so long as they have learned their lesson and returned to the base design with no additional bells and whistles, they'll have my support. I invested a fair amount of money into the project, with an understanding of the risks--I still want the product they promised, and am confident *ENOUGH* that they will pull it off.

      NDS needs to improve their communication on Kickstarter, and start demonstrating the progress they're making. If it seems like they're blowing smoke up our posteriors, then I will certainly join you on the "REFUND" bandwagon.

      As you said, these guys are relative rookies to game development--we can either dismiss them as another failure right off the bat (as you are), or give them the benefit of the doubt (as I am doing), as ANY inexperienced company is going to trip over their own feet. Only time will tell who is ultimately right.

    9. Andre on

      There is a unscheduled NDS twitch stream happening right now.

      Check it out.

    10. Thufir Hawat on

      This comment has been removed by Kickstarter.

    11. Missing avatar

      John Burton on

      and the award for longest wall of text that will have any noteworthy points and actual grievances ignored goes to....*drum roll*! Yayyyy!

      Hey NDS defenders - you win! If you still can't see the issue here, then there's no point going over and over it anymore.

    12. Missing avatar

      John Burton on

      "This isn't the first time a game design has been scrapped and re-worked to the game's benefit (Resident Evil 4 and DOOM 2016 come to mind, and those games were both financially AND critically successful)"

      This is a bad argument for several reasons.

      1)This is a remake...those were new games. It doesn't have any relevance here as there's a massive difference in the level of creativity required between the two. It's one thing to build a game from scratch, and then think "we're going the wrong way, we'd better restart" (which they did with Resi 4) and another to be doing a straightforward remake with none of those design pitfalls.

      This is what NDS promised, and the whole failure here is that they broke that promise.

      2)They are companies that had critical and financial successes before releasing those games, and without question had a larger pot of cash, talent and experience to invest in them. NDS has never been at that level in any of those areas, which surely must be obvious to everyone by now.

      Capcom had, at that time, several well known directors - Shinji Mikami, Hideki Kamiya and Keiji Inafune, who were all relatively assured hands for developing projects. ID Software may have lost many of the names that developed early DOOM, but the expectation is that it was still a developer with experienced hands running the show when they released 2016 DOOM.

      As far back as July 2016 I questioned whether NDS had the competency to pursue changes to System Shock - both in terms of creative talent and a big enough budget. Never mind the fact that changing the projects scope was going against what drew in people like me to fund the campaign in the first place, and a questionable practice given that no refunds were allowed by then.

      They told us they had "industry veterans" with experience. They told us able hands like Chris Avellone were involved. And yet here we are - in an altogether predictable state of affairs.

      Where it very much looks like whoever was running this project for NDS was incompetent and ill suited to what should have been a simple task. They didn't have to reinvent the wheel here - just apply a lick of paint. They didn't do that and it got screwed up.

      "But if you're going to invest money without considering any of the potential risks involved then you are very naïve...especially if you feel like jumping ship at the first real sign of trouble"

      The demo, experienced "big names" involved, strength of the IP and of the original game, and the supposed fact this was a straightforward remake made it seem like less of a risk than other projects.

      It was apparent this may not be the case quite early on when they changed the project scope, and then had to do an engine change, but by then it was too late to back out. An engine change!!! How piss poorly managed do you have to be to do that?

      After you've just gone on kickstarter and asked people to give you their money, you then say "we're inept, and need to change engines". This isn't Star Citizen where the whole scope changed and they had a ridiculous amount of money to fund it, so they switched to CryEngine to make the project a technical powerhouse.

      They only raised about half a million more than the target, and the first thing these "industry veterans" do is show how amateurish and sloppy they are by having to switch to a new engine, because the first one wasn't viable. But that didn't stop them from using it to make a demo that showed how well equipped they were to handle the project when they were fundraising....

      To me - they got my money through deceit, and of course I'm going to be angry at a system that says its okay for them to do that. There's few businesses, if any, I can think of that would be allowed to do the same.

      Had I have been able to jump ship at the first sign of trouble I would have got a refund in July 2016! That this project got this bad is entirely down to the ineptness of NDS, and that to me is different than the "potential risk" of investing in an entirely new game where its totally undiscovered country they're traversing.

      I would be much more understanding in those circumstances, but NDS do not deserve it here.

    13. Missing avatar

      Grumpy Greg on

      OK. Let us be clear what we are having here. Without hate and prejudice.

      2 years ago - clear vision, 25% (declared) of a game and a tech-demo.
      Now - (after donated $1.3 mil. and unknown expenses), a few renders, clear vision (declared).

      As for me, we have donated $1.3 mil to remove a SS demo from existence.

      Now please allow me to dissect the April Update.

      - that are still living people in NDS, not the automated scripts.
      - Q&A section
      - there will be a Post Mortem (which is a great news for other game developers)
      - there will be a game. Sometimes in the future. But it will be.

      - community in Discord has the priority (not the Kickstarter one)
      - "We still have the funds necessary to complete the game"... Well, after what I have seen from your PR department over last 2 years, I beg to disagree
      - No exit option for all the fans you have betrayed by changing the goals. Sorry, but you have promised an A, they gave you the money and than you have switched to totally different (your) vision B. You have changed the deal, not them.

      - source code. OK. So what. INT 13
      - Adverts. Please...

      There is a life in that deserted town. Maybe. Is this just a wind, zombies or maybe a (true) living people.
      I do not know. Time will tell.
      Right now all the promises became the PR disaster.
      When there will be a tech demo on Unreal engine, then the level of "2-years-ago" stage will be reached.

      Right now - I still do not believe NDS promises.

    14. Missing avatar

      JoeTuttle on

      Fair enough, I guess I'm just not as worried about it, to be honest. $1.3 million for a video game budget doesn't really seem that high to me...but then again, maybe that's just because I'm used to hearing about AAA budgets being in the hundreds of millions ballpark. If it does come to the light that they did something truly shady (as opposed to incompetent), then I will totally join the refund bandwagon.

      And yeah, I totally agree that NDS's PR is terrible, pretty much across the board.

    15. Thufir Hawat on

      "especially if you feel like jumping ship at the first real sign of trouble."

      I'd call blowing $1.3million a little more than just trouble. How about a monumental failure. How do you burn through that much money and have no product at the end? How do you blow through even a quarter of that money and not realise "emmm we need to rethink this"?
      I'm with you, I loved the original ss and i'm still amped about playing a remaster, but as I said, NDS really need to manage this better. Blocking people who ask questions and not being open and honest with the backers only breeds suspicion and resentment.

    16. Missing avatar

      JoeTuttle on

      I will not argue that their PR has been terrible, and that my trust in them has certainly been diminished. But these sorts of thing happen all the time in software development, for better or worse. A modest design will often enough blow up into an unwieldy, bloated project that's unfeasible to actually finish.

      NDS made such a mistake, and they will have to prove to me that they can fix it, but the project is by no means at a point-of-no-return (from what I can see). This isn't the first time a game design has been scrapped and re-worked to the game's benefit (Resident Evil 4 and DOOM 2016 come to mind, and those games were both financially AND critically successful).

      I do understand everyone's anxiety with this project--but, no, I don't understand the desire for a refund. This is the inherent risk of investing in unfinished software, a risk that a fair number of people didn't seem to consider before throwing money they couldn't afford to lose AT the project. Demanding a refund at such a stage is counter-productive--there's no guarantee that NDS will fail to deliver a good product, but if everyone starts demanding a refund then the project WILL fail, guaranteed. And over what? A redesign? To state again, software redesigns happen all of the time.

      To summarize: The only way for NDS to provide a solid product is for US to support them. Yes, they have damaged our trust. Yes, they really REALLY need to communicate with us better. But if you're going to invest money without considering any of the potential risks involved then you are very naïve...especially if you feel like jumping ship at the first real sign of trouble.

    17. Thufir Hawat on


      NDS sold us this by showing us a well made playable demo and claiming the game was 25% done. They get our cash and immediately start to make bad decisions. In the January '18 update they knew they had no product and that they were out of money...but they carried on as if nothing was wrong. We then get the "hiatus" update and then nothing until April when we get a few screen shots and source code that is useless to 99% of us. Add to that they don't engage with the backers on KS, but rather on discord where they routinely block people who ask difficult questions. Quite frankly their attitude sucks. If I blew $1.3 million of other peoples cash I would be humble. Stephen Kick has been arrogant and dismissive. If he had have engaged with us there wouldn't be a problem. But instead, he announces that he's basically gambled away our cash and leaves it several months before giving us any sort of update. So do you really not understand why many have then asked for a refund? Personally, I hope they deliver, have I any confidence that they will? No. Stephen Kick has already proven that he can't deliver and that he can't handle a project of this nature.

    18. Missing avatar

      JoeTuttle on

      If you guys are so frustrated with Kickstarter's lax accountability rules...then why the hell are you even using Kickstarter? If so many projects have failed--and you were TOTALLY AWARE of these failures BEFORE funding this remake--then why did you fund it ANYWAY? I'm not saying NDS wouldn't be totally culpable if they committed actual fraud (I am NOT saying they did), but one must always exercise a degree of "Caveat emptor" when they throw their money at ANYTHING.

      I haven't funded many projects, but I know that anything you fund through here is a gamble. When I throw my money at something on here, I kiss that money goodbye. I understand that there are so many things that could happen that would make my investment a total waste of time. Would I be happy if it did? No, but this is the nature of making investments--you're making a calculated risk, with no guarantee of a reward. Sooner or later, you're going to fund a project that fails, where you may as well have just burned the money you would use to fund a project.

      Yes, there are things that have happened that are worrying. Yes, when they announced the hiatus I was angry and concerned for a while. Yes, if it gets found out that there was actual wrongdoing (and not just incompetence) then I will pursue options to get my money back. But I threw down money to get a System Shock remake, and I'm going to remain patient and hope that my investment will work out. Screaming "Give me a refund NOW!" is actually less helpful than you think, since most others here seem to be willing to give NDS a second chance, and trying to get refunds from them will make it even harder to get the product you were asking for to begin with.

      Now here come the cookie-cutter responses, making me out to be an NDS cuck or whatever.

    19. Missing avatar

      John Burton on

      "Fortunately for developers, Amazon doesn't let such naive backers 'change the terms of the deal' to suit themselves"

      No - they just let the developers change the terms of the deal!

      Less than a month after committing my money:
      NDS "we're no longer making the game you backed us for, but tough shit about getting your money back!"
      ME: "Okay. I don't think you can make these changes with any level of competency, but it is what it is"

      Fast forward a year and a half...and here we are with the almost finished game...if by "almost finished" you meant "hardly started because they messed it up in the direction that wasn't wanted, and now have to switch back".

      I can well believe Amazon doesn't want naive backers having any legal right in such a situation, because they'd have a field day with this bunch of cowboys.

    20. Thufir Hawat on

      Come on, guys, don't be so cynical. I mean it's not as if the big April update consisted of screenshots of the level we all played in the pre alpha, source code thats of no use to 99% of the backers, vague promises and...even more vague promises....oh wait, thats exactly what the update consisted of...and yet we see people falling over themselves to thank NDS for the update. Stephen Kick must be very pleased that NDS has so many toadying sycophants following their every painfully slow move.

    21. Egamruf on

      @John Burton

      The terms aren't holdovers from some neolithic early days of Kickstarter - they've been updated in the last few years to be even laxer on compelling refunds from Kickstarter creators. For sensible commercial and liability-limiting reasons Amazon has no interest in creators being sued when backers make unreasonable demands of developers. This makes sense - no creator would risk the platform if every person who backed (and failed to consider the practical and temporal exigencies of the creative process) could compel refunds.

      This also recognises the fact that backers who demand refunds, despite what they might say, are unlikely to accept a "cents on the dollar" refund if it was offered - Amazon's fee deducted, legal and tax fees deducted, money already applied to development deducted, and remaining funds divided by the number of backers.

      It also recognises that a project which has been budgeted based on funds provided on day one - generally with a lead time of months or years may not be able to produce a product if the last $10,000 in the bank is used for refunds. An example might be a product development with a budget of $50,000. $40,000 may be used on designing the product, with the final $10,000 to be used to actually pay manufacturers. It doesn't matter that the process is 80% complete if refunds to the 20% of people who want them mean the other 80% of people get nothing - that last '$10,000' is obviously incapable - at the end of a project - of being removed from the entire lifetime of the cycle.

      In the video game context - the developers can't simply keep working for no pay. A game which is 95% complete may still be non-functional. That last 5% of funding might be what's needed.

      The reality of development is that our money has likely already been spent - or the overwhelmingly greater portion of it anyway - on what is in essence 50% artistic endeavour and 50% standard project.

      Finally - the complaint seems primarily to be that people simply didn't read the terms of the arrangements they entered into. They also didn't consider the practicalities of the process they were involving themselves in.

      Fortunately for developers, Amazon doesn't let such naive backers 'change the terms of the deal' to suit themselves.

    22. Missing avatar

      John Burton on

      My apologies if you thought any of that was aimed at you personally. I feel exactly the same as you do about this project. Even as far back as june 2016 I had a bad feeling about it, and even then it was "no refunds".....

      It's been wayyyyy too long for me to be happy that its finally (allegedly) back on track.

    23. Ravenknight on

      No objections here, mate. If I worded it like I cared about the future of NDS I'm sorry. What little trust I had in their abilities is long gone by now. I hate being lied to just as you and this company has committed fraud as far as I'm concerned. My only point is that it's probably useless to hope for a refund - they just can't afford it. Probably not economically and certainly not when it comes to company reputation and media coverage.

    24. Missing avatar

      John Burton on

      At this point in time I couldn't care less what happens to NDS if they are forced to give out refunds. In any other business transaction you can expect integrity, or at least some kind of commitment to the concept of you receive what you pay for and can get compensation if you don't (like a refund)

      That NDS haven't delivered on this project is entirely on them, and kickstarter' flimsy policies. They had an already made game, so get no allowances for the usual "development difficulties" where creativity is concerned. With an entirely new game it would be unreasonable to expect a deadline to be met exactly, but with a remake they have significantly less excuse.

      They supposedly had the experience, technical know how, and budget to deliver what was promised in a timely fashion - but haven't. These were not mishaps, or unforeseen circumstances, these were the result of hubris and lies. The updates have shown this without question.

      That those backers who want a refund don't have a leg to stand on is appalling, given the conclusive evidence that NDS have not been doing what those backers paid them to do. They cannot show significant progress on the original project brief, because they haven't made any!

      That kickstarter does nothing to hold developers to their promises, whilst holding the backers to theirs, is an outdated remainder from its amateur days. Now that you have projects getting much larger sums of money they should start putting more measures in place to ensure backers have legal recourse, instead of letting the likes of NDS ignore their responsibilities.

      Supposedly NDS did a survey about the proposed changes and found that some backers (at least those ones who got to participate in the survey in the first place!) agreed to the changes. The ones who didn't approve of these changes should have been allowed a refund. Not held to a project they no longer agree to!

      I can't for the life of me see why this notion is so hard for some to understand. Unless they happen to be NDS shills, or are so concerned about this precious game being made that they'd shit over the fair concerns of those who want out.

      But you will still get people saying "oh! you don't understand how kickstarter works" or "it's clearly wrong for you as a practice". They are wrong on the first point - it's a legally okay rip off, and I do understand that now. They are right on the second point though - I don't like being ripped off.

      Personally - I didn't see this survey, so am not happy about being stuck with the direction they took. Especially since my concerns from wayyyyyyy back have been proven correct. I doubted they had the chops to make a go of a total reimagining of the game, and here we are...

    25. Ravenknight on


      I agree. But I doubt they will listen. As of now NDS are living high on promises of progress without any substance. And giving money back to those of us that don't trust them to deliver a product in the end would damage the company to much. Especially when it comes to media coverage. Instead we get screenshots and more promises, always more promises but very little progress.

      Only time will tell.

    26. Missing avatar

      Knut Mikael Haukeland on

      Thank you for doing this, and listening to your backers. I was very worried this game would never see the light of day. I'm all for a "re-imagining" in the future, but this is not what we backers funded, and I'm very happy to see you honor that. Good luck going forward!

    27. Grimm_Ninja on

      Fantastic news, This is definitely what i signed up for, glad the right calls are being made, after all is said and done.

      I never personally jumped on the outrage bandwagon... However, at the same time, I would be lying if i wasn't concerned and rather ambivalent towards the shift in direction. I could understand the internal logic of the team's decisions, but most definitely felt some measure of apprehension.

      So, I for one am extremely glad the studio is re-committing itself to the original vision!

      The vision which i unambiguously interpreted as being; in essence a fan's dream remake, one as faithful to the source material as reason allowed, to reinvigorate the original not just for posterity-sake, but to produce something to be deeply appreciated by fans and new players alike. I believe the original demo gave us all faith (enough to put down financial support!) NightDive Studios could indeed pull that off. And hopefully i speak for most when I say that same faith is now returning.

      And that music! Feels so much more faithful, definitely captures those vibes so much more, really digging it. (:

      I feel you've dodged a bullet, Regardless. Because even if what you ended up producing was on it's own merits, objectively amazing. If you delivered anything short of what you originally promoted and have once again committed to, it would have been recieved by and large as a 're-imagined', 'reformulated', 'rebooted' spiritual successor. And would have not only competed directly with a more established studio's title in that same vein (Prey (2017)), it would potentially have birthed, a not dissimiliar, negative sentiment within the community/fanbases, for (in fan's eyes) betraying it's namesake. So, hallelujah to you all for avoiding that ^_^;

      [[[owww and not to mention you won't need to worry about competing creatively with Otherside's System Shock 3! Sounds like you're somewhat intimate with Otherside too , so **maybe** some of the more innovative efforts will go towards collaboration there if nothing else... (: ]]]

    28. Missing avatar

      James Coope on

      Nice to see a positive update with progress

      Yes NDS have screwed up here, and yes they should have realised this a long time ago

      But I'm hopefull that we're now going in the right direction. The look of the game is back to what I was expecting and I really enjoyed the music sample, although I do hope some kind of classic music option is in the game for poeple who want the original audio experience.

      I've waited a long time for this game and am happy to wait a bit longer to replay a classic, and am hopeful after seeing the previous updates, which detracted so much from the origial game are finally in the past.

    29. Shaun Gupta on

      If you missed the Chris M. stream, you can also watch it here now as well:…

      Pretty cool stuff (and yes, you can see the screenshot areas in action in parts of it). I particular love the fog effects - I think it looks even better than it did in Unity; the atmosphere is fantastic!

    30. Andre on

      system shock dev stream with Chris Mansell is live

    31. Bjornen on

      @John @Thufir
      I was quite sure that legally, I have nothing to do, because KS terms are loose enough to let them get away just by saying that they have made an update here (even if it is just images and some music and some talking). I opened the complain mostly to be sure that they read it and they have to provide an answer, because it is clear to me that they don't read us here.

      The answer is, as expected as it was, quite sad. Of course they have no legal reason to provide refunds, but I think that morally at this point, they should give the option because they have admitted that they changed the scope of the project for money and then came back to the original idea because publisher was gone. And I see that most folks here are okay with that (and that`s fine,to each his own), so I think a few refunds won't hurt their project if they are really commited to fulfill it (something I don't believe anymore).

    32. Thufir Hawat on


      They tried that with me, said that release dates are frequently missed in the gaming industry....yeah by a few months, not a few years!
      They also claimed that all funds were used appropriately....Yeah, by spending money on a reboot we didn't sign up for and a game engine we didn't want....also lured us in with a demo that now won't be representative of the actual game. Needless to say I sent their pathetic answer straight back and said I wasn't satisfied with it. Ah, NDS, resorting to double talk and vagary to talk your way out of a complaint. Nice try. Also, a few screen shots isn't proof that you're in the middle of completing the game....a playable demo or gameplay video would prove that...but no....all you have are pictures, again, brilliant!

    33. Missing avatar

      John Burton on

      I wouldn't imagine the average kickstarter backer has a leg to stand on when it comes to refunds. Unless a company is honestly going to admit that a project has failed they could drag it out for years, with excuses of "we're working on it"

      Looking at the contents of that letter - yeah, they meet the frankly ridiculous terms of kickstarter, and by extension presumably satisfy the legal requirements elsewhere. But I can't help but think these rather limp obligations are a throwback to kickstarters early days.

      When it was an amateur project getting a couple of thousand dollars invested, it's understandable there wasn't any control or legal commitment. The little guys and gals with a passion project couldn't really afford to be held accountable if it went belly up. But now that developers with larger status are regularly getting a million dollars or more, I think kickstarter should offer a bit more protection to those backers who feel its being abused.

      And before anyone says it (because I know they will) NDS may not be a big developer, but 26000 backers with 1.3 million raised would seem to be evidence that System Shock is a recognized brand name, and a revered IP. That's not the same situation amateur devs find themselves in generally! Most don't get to exploit such recognition (and I do feel NDS have exploited it!)

      I'm not entirely convinced that at this point NDS do actually have anything to show them meeting completion criteria. The only content produced so far seems to be: the demo..and that's it. They had concept artwork, a small prototype of a proposed feature (the freeze gun), and one modest very basic example of an altered environment (the med bay).

      But they haven't actually shown anything else that constitutes the promised game being made. The latest update had three screenshots - one of which was pretty basic, and the other two seemed suspiciously like they were content already shown i.e from the demo.

      Even remaking the demo in Unreal doesn't IMO count as work on this project. Since (a) they'd already created it in Unity and had the assets built, assets which don't need redoing to be used in another engine. And (b) its their ineptness and naivety that required an engine change and rebuilding it in the first place!

      Asking for a refund before the given date is unreasonable. But once that date has come and gone, and a developer has nothing playable to show for it, well, then it seems fair enough to me to want your money back. But as long as NDS have a few screenshots to show "they're working on it" then it's tough luck, and legally it's still constitutes what we all agreed to.

      For myself I just never thought a company could do such a poor job of handling a project and still be able to get away with it. But I know better now!

    34. Andre on

      the full streaming schedule from the April update

      April's coming streams:

      11th Gaming with Community Manager Karlee Meow

      12th Deving System Shock with Chris Mansell

      18th Gaming with Community Manager Karlee Meow

      25th Gaming with Community Manager Karlee Meow

      26th Deving System Shock with Chris Mansell

      27th Gaming/Q&A with CEO Stephen Kick

    35. Andre on

      @David F Harris

      There is a upcoming development stream with 12th Chris Mansell April the 12th on Twitch. That would be a good place to ask some of those questions. Also, if you are a Discord user you can pop over there and ask him those questions directly. There is also the Night Dive Studios forum.

    36. Andre on

      @David F Harris

      RE: your comment about the code left on the wall. I confirmed it with Jon, the audio Engineer. That was a placeholder for the Demo and for accessibility. They did not have the audio log made or the functionality at the time. It was just to make the demo progression playable with little fuss.

      I don't know what the final design will be like or how it will be delivered but am pretty sure the game accessibility and progression will not be comprised of poorly hidden codes and lazily placed keys. :P

    37. Judicator on

      @Sterling Treadwell: While I can understand your post I simply disagree.
      You basically are saying that they are too lazy to be active here too. Come on this is no Star Citizen where there were 30-40 pages of comments every day and a number of backers was an order of magnitude higer if you count the proprietary crowdfunding platform. And in spite of that there was always someone who went through hundreds of comments and addressed our question, always.

      It isn't about notifications, pinned topics or colour coding: the totality of backers is here and not in the discord sadness. If you want to reach and survey your backers is here that makes sense to come, not where there are 1/10 or 1/5 of the people who supported you.
      If you developer care about your backers and your project you come here post a poll here, there are many tools to do this.
      If you choose to do survey sampling you *HAVE* to be sure that your sample is representative of the larger entity, this is basic statistics, otherwise your results will be skewed.
      Again: how was the sample chosen, what were the criteria? Why Discord? What the results?

      It isn't polite on my end to reference other kickstarter projects but many smaller and iunexperienced teams made a way better job to keep in touch with us here and everywhere else.

    38. Dracostar on

      I am glad there is a lot of positive comments within here, I think this update personally helped alleviate a lot of our combined concerns (save for the morons in here who refuse to understand or listen to reason and how a proper business works appropriately, which NDS DOES!!!)

      Also if you read the above all funds are accounted for. It seems those same people who refuse to read or accept those facts like to ignore them and mince these words for their own use.

      NDS you guys will always have me as a dedicated backer, I believe in the project and you what you guys are doing as a hardcore fan of the series as a whole. (and no I am not on any pay roll before you go making your fact-less assumptions)

    39. Bjornen on

      Just had an answer on the official complained I sent to Nightdive. At least they answer to something, even if you need to go that far so they respond to the refund request:
      This is what they said.

    40. Missing avatar

      Thomas Holleis on

      A good example of how a game can be remastered conservative is DOTT (Day of the Tentacle).…

    41. Missing avatar

      David F. Harris on

      Hello, thank you for taking the game back to the remaster we paid for, however after trying demo, which looked amazing, I am concerned that this game might get dumbed down for new gamers, reading and listening to the logs found throughout citadel station was key to figuring out how to open a door and what to do as well as giving awesome ambiance and background info, but when trying to exit the healing suite at the beginning of the game I found instead of reading the logs found in the maintenance closet to get the code for the door, the code has been scrawled in blood right above the keypad. That is absolutely terrible, this remaster is for the fans not new gamers who can’t take the time to read, please give us what we paid for System Shock with excellent graphics. The difficulty is part of what made this game amazing.

    42. Missing avatar

      Thomas Holleis on

      Thanks NDS for the Power Mac source code.
      Are there any plans to also release the PC DOS version?

    43. Nick Evans on

      regardless if I saw any surveys out there, I am happy to see that the devs are going back to what drew me to this project in the first place. System Shock remade with much better visuals. This is all I wanted from the start, so I am at least excited to see that you guys heard many of the complaints and decided to go back to the original vision.

      Here's hoping for a speedy development process, all the best.

    44. Missing avatar

      John Burton on

      I don't recall seeing a survey either - perhaps it was on...wait for it...Discord, and not here - where they're running the project.

      And as for "I suppose everybody's voice matters" - yeahhhh, but nooooo. As witnessed by the fact that only high tier backers will get to experience the rough version supposedly available around september.

      I would assume this release is for play testing purposes, and effectively means that those who aren't high tier backers have no say in things. Because, how could they comment on it and put forward input on the project that they have every right to after pledging money, when they can't even play it!

      There's clearly no favouritism going on here, and NDS are obviously really eager to hear everybody's voices...just so long as you've paid them enough money to matter.

    45. Missing avatar

      tommynocker001 on

      Well, I put down money and never got a single survey. I can't stay up until 2am (local time) to ask questions on discord. I suppose everybody's voice matters... This is the only place I get to air mine. Calling names is just rude, no matter what you think of someone else's personal opinion.

    46. Thufir Hawat on


      "dude your statement is so fargone from reality "

      What exactly about my post is fargone from reality? Excuse me if I don't take you seriously as you've stated my criticism of NDS is "borderline illegal".

    47. Thufir Hawat on

      @ Sterling

      I called you a muppet...muppet, not puppet.
      Also, if anyone was dubious as to whether you're on the NDS payroll, that rant will have proven it.
      "No, don't report NDS, they might get litigated or shut down" and you'd be out of a job, huh sterling?

      Call me a troll all you want, i'm a backer who is pissed that NDS took my money and didn't do what they said they were going to do with it, then after they pissed all the money away they shrugged their shoulders and wondered where it all went wrong. Oh, addm to that their lack of answers and the fact that they block people from their discord feed if they ask difficult questions.
      But yeah, keep calling me a troll ya muppet!

      Just in case you got confused again, that's muppet, not puppet! Mkay?

    48. Missing avatar

      Keegan on

      Ok. a lot less angry at you guys after this update. Thank you.

    49. Radon on

      Well, this looks ways better. Good shift!