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System Shock is a faithful reboot of the genre defining classic from 1994 built by a team of industry veterans. 

Remember Citadel.
System Shock is a faithful reboot of the genre defining classic from 1994 built by a team of industry veterans. Remember Citadel.
21,625 backers pledged $1,350,700 to help bring this project to life.

October 2016 Update

Posted by Nightdive Studios (Creator)

Hi everyone! Jason here with this month’s update. In the future, we’re going to have other folks on the team write updates since it shouldn't be just me having all of the “fun” :-p

Project Update

Things are progressing along quite nicely so far. We’re currently about 30% through preproduction with most of our lead team assembled and are working on documentation and proving out our pipelines. This is typically the least fun phase of game development since it’s a lot of meetings and documentation, but it’s also one of the most important phases since it lays the foundation for the rest of the project. 

One of the most interesting aspects of this phase is that we’ve been meeting with some of the original devs from System Shock 1 like Austin Grossman, Dorian Hart, and Paul Neurath. The goal is to sync up as much as possible with the original devs to understand what Shock meant to them, get as many details as possible about pretty much everything, and determine what they would have liked to do back then if they had today’s tech. We’re striving to do this brand justice, and that starts with the amazing folks that created it. 


Every month, we’ll compile some questions we’ve been seeing in the community and answer them as best as we can here. 

Q: When will we be able to donate via Paypal? 

A: We have all of our legal stuff sorted out for it, but still need to wire things up on the website and Backerkit. We’ll probably have a bulk of it finished early next month, but probably won’t bring it live until January since it will be easier for us to start it in a new tax year. 

Q: Where are the forums? 

A: I’ll talk about that below :-) 

Q: When can we expect our SS1 and 2 steam keys for our backer reward? 

A: Daniel should be sending those out within the next few days. Keep an eye on your email address that you used to back our campaign. 

Q: Can backers that missed the Discord invite still get an invite to the developer Discord server? 

A: Yup! We’ll have invite codes in our forums once they’re up. 

Concept Art

I don’t know about all of you, but I definitely prefer pictures to words in Kickstarter updates. Here are a few concepts from the mind of Robb Waters of characters you’ll find in the game: 

Cyborg Assassin
Cyborg Assassin


Mutant Cyborg
Mutant Cyborg

Website and Forums 

We are happy to announce that the Nightdive Studios website is up and running! Head on over to to check it out! On top of that, our forums are now live, but still under construction. You can register for an account and start posting/replying, but keep in mind we’re still figuring out the best way to arrange everything. When you sign up on the forums, please use your email address that you used to back our Kickstarter so we can award you the proper forum badges (that will happen in a few weeks). 

Shout Outs 

This month’s shout out goes to Wasteland 3! If you haven’t heard of the Wasteland series, it’s definitely worth checking out. As most of you know, I’ve worked on Fallout, which was originally based on Wasteland. The awesome folks at inXile are back with a Wasteland 3 crowdfunding campaign through Fig and have already been funded. 

Here’s what you can expect in this sequel: 

  • Party-based role playing. 
  • Focus on complex story reactivity and strategic combat. 
  • An evolution of the Wasteland 2 combat system including vehicles, environmental dangers, and a more fluid action system. 
  • Story-driven co-op. (my personal favorite feature) 

If you’re interested in learning more, head on over to their campaign here:

 - Jason Fader, Game Director on System Shock


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    1. Missing avatar

      Vault Dweller on

      Did someone allready received the keys?

    2. Andre on

      Yes, I agree Fedor. GOG all the way. :) But it is subjective. Some may prefer Steam. But from my end I am purchasing games less and less on Steam. There are some games on Steam that are not available on GOG and I always make it a point of contacting the developers and asking if they would make them available via GOG and DRM free. More and more is it becoming my criteria that a game be DRM free before I purchase it.

    3. Missing avatar

      hucklebarry on

      Checked spam, searched all mail by "night" "nightdive" "kickstarter" "system" "system shock" and "Daniel". Have not received any keys or emails about keys for the rewards. Any updates? Confirmed on forums at least some have received. Thanks!

    4. Missing avatar

      Michael Tavares on

      Will either of these classics spoil the System Shock remake?

    5. Missing avatar

      Fedor Makogonov on

      GOG all the way. How you can even compare GOG with Steam? It's like buying a microwave which can only work with Internet connection. Or at best, to start the microwave for the first time, you need to have (or set up) an account with manufacturer and log on, otherwise it won't work.

      Buying GOG version is the same as buying a CD copy of the game, as opposed to buying a CD copy of the game which is then requires "online activation" or other nonsense like that. Like buying old Microsoft Office CD versa new one where it won't work without stupid "activation by phone or online".

    6. Andre on

      I prefer gog over steam. but it does not matter. I have SS, and SS2 on both gog and steam already. I received the gog keys as a promotional thing. I will be gifting them to someone. It would be nice if steam or gog were options.

    7. Walsa on

      Still waiting for ss1 and 2 keys.....

    8. Missing avatar

      Tom Martin on

      I don't have a horse in the GOG vs Steam fight. I've never used GoG and only have stuff on Origin and Steam but looking at GoG I see stuff I can't get on Steam so I like them all and look forward to getting my keys wherever....although I guess I'd prefer Steam atm.

    9. Shaun Gupta on

      @Dracostar, I don't believe quite yet, but hopefully soon (TM).

    10. Dracostar on

      I wonder if the SS1 and SS2 keys were sent to backers yet?

    11. Missing avatar

      Blake on

      I registered for the forums with the same email as here and it says I don't have permission to post anywhere on there..

    12. Missing avatar

      Viredae Marchette on

      Same goes for me in that Steam, while not a deal breaker, is still not as preferable as GoG.

    13. Cowboy on

      + 1 for the GoG version. Though the Steam version is not a dealbreaker for me, GoG would be worth to wait a little longer.

    14. jorlinn on Linux on

      Steam is a dealbreaker for me. I prefer my penguins fresh, free of shackles and unsteamed (I am a vegatarian btw.)

    15. Peter Nagel on

      Yes, i prefer GoG over Steam, but i i also own a lot of Steam based games - no dealbreake for me ;-)
      Something completely different: i really hope that the elevator music from the original SS1 will make it into the remake. Coming from a hard fight, jumping in the elevator with the last few health points and then listening to this catchy supermarket tune was great :-)

    16. Leo Borg on

      If possible I would also prefer GOG version.

    17. Shaun Gupta on

      Re Steam, I can confirm that once installed, System Shock 1 and 2 both can run without launching Steam first. It is true, of course, you'd need the client to install them, and by Default it likes to keep the games in the Steam directory (for me C:\Program Files (x86)\Steam\SteamApps\common\ and then SS1EE or SS2). Just FYI. Sweet art in that update, btw!

    18. Shaun Gupta on

      Awesome update! Thanks! =)

    19. jorlinn on Linux on

      GOG all the way, I try to avoid Steam as much as possible.

    20. Missing avatar


      Hi Jason Fader,

      I hope you are able to add GOG keys. IMO, GOG has done a great job of promoting Nightdive Studio released games. They practically kept your Kickstarter on the front page to promote you when the pledge was in progress.

    21. Missing avatar

      LoopTransit on

      and by the way... I agree... the Cyborg Assassin is bad ass. If I saw that thing coming at me in a dark corridor I would have a heart attack before it could reach me. :-)

    22. Missing avatar

      LoopTransit on

      Yes. I did not realize there were Steam titles that did not require Steam's launcher. I thought they all had Steam's online only DRM mechanic.

    23. Missing avatar

      Callum Hutchinson on

      Great update! I love the new Cyborg Assassin. The original always seemed kinda lame with just a dart gun.

    24. Jason Fader Collaborator on

      @Fitheach Didn't realize Steam was a dealbreaker for folks. We're going to look into a way for folks to choose which key they want, but that will delay when we send keys out :-/

    25. Fitheach on

      The game may lack DRM but in order to obtain them we'd need to use steams client which for many of us is a deal breaker.

    26. Jason Fader Collaborator on

      @LoopTransit @Justin Reever - That's a bit trickier... Is the GOG preference for the DRM-free version? If so, both SS1 and 2 on Steam are already DRM-free.

    27. Missing avatar

      LoopTransit on

      I'm with Justin on that. I only purchase DRM free games from GOG, Humble Bundle and A GoG key would be MUCH preferred!!!

    28. Missing avatar

      Justin Reever on

      Is there any way we could get SS1 & 2 from GoG instead of Steam?

    29. Chris J Capel on

      Was digging around looking for the review of the original System Shock by my old stomping ground PC Zone Magazine, so in case anyone's interested:

      It scored higher than Doom II! And yes, the review is indeed written by Black Mirror creator and all-round grumpy bastard Charlie Brooker.