October 2016 Update
Hi everyone! Jason here with this month’s update. In the future, we’re going to have other folks on the team write updates since it shouldn't be just me having all of the “fun” :-p
Things are progressing along quite nicely so far. We’re currently about 30% through preproduction with most of our lead team assembled and are working on documentation and proving out our pipelines. This is typically the least fun phase of game development since it’s a lot of meetings and documentation, but it’s also one of the most important phases since it lays the foundation for the rest of the project.
One of the most interesting aspects of this phase is that we’ve been meeting with some of the original devs from System Shock 1 like Austin Grossman, Dorian Hart, and Paul Neurath. The goal is to sync up as much as possible with the original devs to understand what Shock meant to them, get as many details as possible about pretty much everything, and determine what they would have liked to do back then if they had today’s tech. We’re striving to do this brand justice, and that starts with the amazing folks that created it.
Every month, we’ll compile some questions we’ve been seeing in the community and answer them as best as we can here.
Q: When will we be able to donate via Paypal?
A: We have all of our legal stuff sorted out for it, but still need to wire things up on the website and Backerkit. We’ll probably have a bulk of it finished early next month, but probably won’t bring it live until January since it will be easier for us to start it in a new tax year.
Q: Where are the forums?
A: I’ll talk about that below :-)
Q: When can we expect our SS1 and 2 steam keys for our backer reward?
A: Daniel should be sending those out within the next few days. Keep an eye on your email address that you used to back our campaign.
Q: Can backers that missed the Discord invite still get an invite to the developer Discord server?
A: Yup! We’ll have invite codes in our forums once they’re up.
I don’t know about all of you, but I definitely prefer pictures to words in Kickstarter updates. Here are a few concepts from the mind of Robb Waters of characters you’ll find in the game:
Website and Forums
We are happy to announce that the Nightdive Studios website is up and running! Head on over to http://www.NightdiveStudios.com to check it out! On top of that, our forums are now live, but still under construction. You can register for an account and start posting/replying, but keep in mind we’re still figuring out the best way to arrange everything. When you sign up on the forums, please use your email address that you used to back our Kickstarter so we can award you the proper forum badges (that will happen in a few weeks).
This month’s shout out goes to Wasteland 3! If you haven’t heard of the Wasteland series, it’s definitely worth checking out. As most of you know, I’ve worked on Fallout, which was originally based on Wasteland. The awesome folks at inXile are back with a Wasteland 3 crowdfunding campaign through Fig and have already been funded.
Here’s what you can expect in this sequel:
- Party-based role playing.
- Focus on complex story reactivity and strategic combat.
- An evolution of the Wasteland 2 combat system including vehicles, environmental dangers, and a more fluid action system.
- Story-driven co-op. (my personal favorite feature)
If you’re interested in learning more, head on over to their campaign here: https://www.fig.co/campaigns/wasteland-3/
- Jason Fader, Game Director on System Shock