Share this project


Share this project

System Shock is a complete remake of the genre defining classic from 1994 built by a team of industry veterans. 

Remember Citadel.
System Shock is a faithful reboot of the genre defining classic from 1994 built by a team of industry veterans. 

Remember Citadel.
System Shock is a faithful reboot of the genre defining classic from 1994 built by a team of industry veterans. Remember Citadel.
21,625 backers pledged $1,350,700 to help bring this project to life.


Posted by Jason Fader

Hey everyone, this is Jason again. I have some really exciting news to share. I fear the the subject title gives away the surprise… but I’ll go into more detail on things. :-)

When we launched this Kickstarter, supporting PS4 was a possibility, but we hadn’t started talking to Sony just yet about it. We were all focused on wrapping the demo up and prepping the Kickstarter. We already had strong contacts at Microsoft from prior projects, so supporting XboxOne was less of an unknown. After we saw the overwhelming demand for PS4, we reshuffled our priorities and focused on talking to Sony about making that happen. After a few weeks and lotttts of emails, we are officially on track for bringing System Shock to the PS4! No stretch goal for it. We’re adding it in as a thank you to our backers that put their faith in us.

Supporting more platforms will cost us more time/money since ensuring a game functions smoothly and relatively bug-free is different from platform to platform. The more we’re able to raise, the better the game will be. Please tell your friends about us, share this news about the PS4 support, and help us make the amazing game you all want :-)

 - Jason


Only backers can post comments. Log In
    1. Igloos on July 20, 2016

      @João Melo I'm no professional, but given that it's running on Unity, porting to each platform should be slightly easier than with other engines, since the engine is designed with multiplatform in mind and can support PS4, Xbone, etc. almost out of the box. There's still a lot of work [and manpower money] that's involved, obviously, but a notable amount of it should be mitigated thanks to the groundwork laid by the unity team, and by Sony's embrace of the indie development scene.

    2. Missing avatar

      Ryan Smith on July 20, 2016

      I see a lot of complaints about getting a console version, but people forget they announced an Xbox One version along with Windows from the beginning. Considering there is a larger PS4 user base than on Xbox One, I think this is a great move. It likely means more people will back it and buy it after it is released, although they probably should have gotten that sorted out before the kickstarter campaign even launched.

    3. Chris Frye on July 20, 2016

      So you make the Linux/Mac users pay 200k for a port, which if you stick with Unity is a fairly simple thing to do. But don't make PS4 pay anything, which is significantly more work to port to. OK, so I assume you worked that out somehow, I'm not salty. What concerns me is you'll make the Linux/Mac port a lower priority, and it will come a significantly longer time after the PC and the PS4. I truly hope you can commit to doing a release with Linux/Mac on par with the Windows version time table. I understand prioritizing development based on where greater profits lie, but I'm sure you can see why this makes us feel like we just got shafted (potentially) if this does shift our platforms time tables that we already paid for. I hope you can abate these concerns in a reply.

    4. Missing avatar

      Stas Semukhin on July 20, 2016

      I'm with @Steven Livingston on this one. Plus, this furthers the mission of bringing a cult classic game to a wider audience. 'Grats!

    5. 01Publishing on July 20, 2016

      this is wonderful news!!! I usually prefer console games but made the exception for System Shock. To hear that it will be on the PS4 truely makes my day. Thank you!!


    6. João Melo on July 20, 2016

      Great in principle, even if I'm playing on PC, but how exactly are you funding this? I don't see how the money raised here is going to cover all the development on several platforms, all by itself, especially if this reaches the 1.3m and 1.4m stretch goals.

    7. james martin on July 20, 2016

      This: "Steven Livingston
      They were already going to release an Xbox version. When you backed you knew that. The console versions are going to be sharing assets, and a majority of the code. I am seeing a lot of overreaction."

      Personally, I'm glad. I get that as a consumer, you have every right to "vote with your money." However, if you're worried that adding the PS4 to the list of release platforms will "water down the PC experience", the one thing you can do that will actually make that happen (and for everyone, not just PC) is lower your funding.

    8. Missing avatar

      Chefubero on July 20, 2016

      Indeed im not very happy about the console port too. Why does a remake of a old beloved classic PC game which is mostly known to early PC users need to be ported to console ? I just hope it has absolutely no negative or "consoly" side-affects for the PC release :(

    9. Stormcry on July 20, 2016

      Good news for you guys, maybe you even get Sony's funding too for making it also for console. Just do us a favor and don't screw up the game for the pc because we've had plenty of nice games gone bad because of socalled hybrid control systems as in Skyrim.
      Keep it true for each platform please.
      Thanks and again congratulations!

    10. Missing avatar

      Lucius Menke on July 20, 2016

      damn now i need 3 keys of the full game!

    11. Missing avatar

      Nicolas on July 20, 2016

      This is really odd to be honest. Porting to another platform costs money - so you are now porting to another platform without asking for additional funds? I have a hard time believing that the other versions - regardless of whether Xbox One or PC - won't suffer from this in some way.

    12. Missing avatar

      on July 20, 2016


    13. Missing avatar

      Anton Kassimov on July 20, 2016

      Well this sucks. Just one more platform to worry about, possibly taking away from the pc version. Why not release a successful pc game first and then port it to consoles ? Now I fear that the pc version will be the console port.

    14. QuiZZer on July 20, 2016

      Not happy about console being added. I'm very worried about this drawing away attention and focus from the PC platform release.

      Hope I'm wrong...

    15. Ryan Caboose Miller on July 20, 2016

      Does that boxart indicate a physical release?

    16. Missing avatar

      Steven Livingston on July 20, 2016

      They were already going to release an Xbox version. When you backed you knew that. The console versions are going to be sharing assets, and a majority of the code. I am seeing a lot of overreaction.

    17. Missing avatar

      eric on July 20, 2016

      Hate to be that guy, but changed my pledge from $150 to $5. Hoping my confidence can be restored, but this rush to split the dev $ to stretch to PS4 feels opportunistic and not focused on 'game quality'.

    18. Missing avatar

      Mark P Baker on July 20, 2016

      I'm cautiously skeptical about this news. I expected the release would be on consoles eventually. But I just hope it doesn't become one of the many poor console ports we've seen in the last few years.

    19. Missing avatar

      Wraith2501 on July 20, 2016

      Look, it's great that you guys are considering console too but please don't let the game suffer from consolitis like most every other title out there.

    20. Missing avatar

      Steven Livingston on July 20, 2016

      Why all the negativity all of a sudden. Didn't they acknowledge an Xbox version from the beginning? Xbox One and PS4 share the same architecture. If they were going to create an Xbox One version, it wasn't much of a stretch for a PS4 version as well. Unity Engine is supported in both as well. The main difference is the QA process. I think this is good news.

    21. Missing avatar

      Netsuko on July 20, 2016

      Honest opinion? Not a big fan. You wrote "Supporting more platforms will cost us more time/money since ensuring a game functions smoothly and relatively bug-free is different from platform to platform." So essentially, this decision will draw money from the funds we donated for the development of the core product. We barely made it past the900k mark, haven't even reached the first stretch goal, yet you are already considering splitting the money for development on more platforms.
      I understand that a multi platform release means more money in the end, but I fear it also means a weaker product since a noticeable part of the funding will now be used to port the game over instead of using it for development.

    22. Missing avatar

      Markus on July 20, 2016

      Sorry but I do not share this as a good news. Would have known this earlier I've would have stopped my participation. System shock was a unique PC game and it should stay kind of exclusive. I do not want to wait several years longer cause of the portability problems

    23. Missing avatar

      eric on July 20, 2016

      @Nightdive Studios: You say that we have no fear of the additional cost watering things down, but you also say "Supporting more platforms will cost us more time/money since ensuring a game functions smoothly and relatively bug-free is different from platform to platform. The more we’re able to raise, the better the game will be."

      This seems to contradict what you're saying. Your quote above acknowledges you now have less money to put towards making the game "better", and will need to raise even more to maintain the same quality now that PS4 is in the picture.

    24. Missing avatar

      LoopTransit on July 20, 2016

      More platforms means more money for Nightdive which could equal more incentive to remake SS2. Sounds great with that logic. Let's hope it is true. :-)

    25. Missing avatar

      Jason Bannon on July 20, 2016

      Then to be fair, why weren't console plans originally listed? I think I may drop my pledge and just wait to see how it turns out.

    26. Missing avatar

      eric on July 20, 2016

      Disappointing :( Will weaken the overall game by costing more to develop across multiple platforms, instead of investing in content and gameplay.

    27. Nightdive Studios Creator on July 20, 2016

      @Maestro: We were already planning an Xbox One release. You have no reason to fear that adding a PS4 release will "water down" the experience. :)

    28. Missing avatar

      Adam Eberbach on July 20, 2016

      Not excited. Never saw a game that benefited from having a console release and have seen many that have suffered from it, particularly from dumbed-down control schemes. Then there's the additional development time. I don't care about PS4 at all and I didn't back it. Thinking about dropping the pledge and waiting to see what happens.

    29. Christian Dannie Storgaard on July 20, 2016

      Not sure how I feel about this. On the one hand, I'm happy for the owners of a PS4, on the other, I'm a bit disappointed that time will now be allocated on platforms the money wasn't originally going to go to. I guess, in the end, it won't change much as the game as a whole is still in its alpha phase.
      I'd still rather have seen this update being about Linux, though ;)

    30. Rhiannon
      on July 20, 2016


    31. Missing avatar

      Jason Bannon on July 20, 2016

      Concentrate on PC first. This is originally a PC game. You've barely reached beyond your goal as it is. Don't Mighty No. 9 this game!

    32. jorlinn on Linux on July 20, 2016

      Well, congratulations yet more waiting for the masses of people that don't have a PS4... Sigh.

    33. Missing avatar

      Maestro on July 20, 2016

      Gotta say, not a fan. I am with Dunkare on this one. Everything but the PC version should take priority, and after that is done and out you should be able to focus on consoles all you want.

      And don't you dare strip features or fidelity from the PC version to keep it "the same experience" on every device. Been burned before.

    34. Missing avatar

      Kevin Lowe on July 20, 2016

      How much? I'd be interested in an add-on of a second digital copy, similar to Overload.

    35. Shiroi Hane on July 20, 2016

      You re-examined your priorities and drew new conclusions?
      I will now need to re-examine the tiers and my pledge level...

    36. Missing avatar

      Nick Harrington on July 20, 2016

      Impressed that you're not making it a stretch goal. Good work!

    37. Matt Sinopoli on July 20, 2016

      Awesome news! Will backers be able to redeem their copy on PSN now?

    38. Dunkare on July 20, 2016

      "Supporting more platforms will cost us more time[...]"
      Uhm.. no thank you then. Drop all other versions and release PC as soon as possible, please?

    39. Missing avatar

      Chris Rose on July 20, 2016

      How do backers get this?

    40. Nathan Erickson
      on July 20, 2016

      Glad you could get System Shock on PS4 squared away. I'm moving up now!

    41. Xi The 11th Weapon
      on July 20, 2016

      i had saw the Playstation channel uploaded the trailer and I was like "Wait thsy haven't said anything about this... LET SCOO-*email from kickstarter for this* Nevermind still hype though."

    42. Missing avatar

      Scott Wilkins on July 20, 2016

      I'd like to see it on Windows as an UWP, so it's on both PC and Xbox One at the same time. That'd be the way to go!

    43. Alex Adams on July 20, 2016

      Nice! I will still want to get this for PC anyways, so I can keep the System Shock games all on one platform, but it's exciting to see the game spread to other platforms for other players to play too! :D

    44. Dablue
      on July 20, 2016

      Don't forget to add a ps4 logo to the platforms section of the main page