Share this project


Share this project

System Shock is a faithful reboot of the genre defining classic from 1994 built by a team of industry veterans. 

Remember Citadel.
System Shock is a faithful reboot of the genre defining classic from 1994 built by a team of industry veterans. Remember Citadel.
21,625 backers pledged $1,350,700 to help bring this project to life.

Patch #1 and Art Book

Posted by Daniel Grayshon (Collaborator)

Hello Kickstarter Backers! 

My name is Daniel Grayshon and I am a Producer on System Shock. I have been working with Nightdive for a number of years and have been involved with the re-releases of Turok: Dinosaur Hunter, Strife: Veteran Edition, System Shock: Enhanced Edition and many others. 

This is my first post to you all and it comes with some great news! We have all been working very hard since the release of the Pre-Alpha Demo and today, we are happy to release a new $100 reward tier alongside an update to the demo!

New Reward $100 Tier Added

We have added a new tier to the Kickstarter. The $100 Tier contains all of the goodies that can be found inside the $75 Tier (a physical copy of the game in a Steel Case, Closed Beta Access and Digital Copies of System Shock 1 and 2) with the addition of a great Artbook, put together by our friends at Arms and Anchor!  

If you would like the Art Book by itself, we will have a system in place to purchase addons for your pledged tier in the upcoming weeks.  

Here are some concept images for your viewing pleasure! The final look of the Artbook is subject to change at any time as we go along.





Pre-Alpha Demo Patch #1 Patch Notes

This patch, which is now live on Steam, contains the following fixes and improvements:

New Things

  • Texture filtering has been applied. The textures around the station will appear smoother and less pixelated. Let us know what you think about this change as we would like your feedback on it.  
  • Visual effects have been improved and as well the addition of explosion visual and sound effects. 
  • Fragmentation grenades can now be thrown by the player. Right-click on the grenade from your inventory to throw or assign it to the hotbar and throw with the press of 1, 2, 3 or 4 on the keyboard. 
  • “Staminup” patches, “BeserkBooster” patches, and Battery packs can now be used by the player by right-clicking on them in the inventory. 
  • New melee attacks animations have been added. The Hacker will recoil when hitting a surface with the pipe. 


  • Reduced the swing delay of the pipe. 
  • Shortened pickup animations. 
  • Music alterations applied to the backing music around the station. 
  • Fixed a bug with game settings causing controls to lock when reloading the game. 
  • Item descriptions have been improved for the items around the demo. 
  • Various performance improvements.
A grenade in action
A grenade in action

If you want to compare the patch to the previous build of the game, you can do so on Steam. The original released has been placed into an old branch on Steam which you can access at any time by going into the Demo’s properties on Steam and in the Betas tab, choose the version of the demo that you’d like to play.  

Oh and if you like competitions, you can enter to win a very limited poster and t-shirt combo on Facebook. The details are below.

System Shock Kickstarter Giveaway  

We are currently holding a giveaway/raffle for an awesome System Shock Limited Edition Screen Print Poster & T-Shirt. It runs until the end of the Kickstarter, and you can even do things every day during the raffle to keep entering. And by entering more times, you’re helping us to spread the word to continue to make this game awesome!

To enter, please click here. [Facebook Link]  

Alternative Link [Direct Raffle Link]


I am very excited to be working on this project. I have been a huge fan of the System Shock series for many years and this is a dream project for me to be involved in. I’m really looking forwards to seeing where the team takes the game and watching our overall vision evolve into something truly awesome! I’d like to thank you all for your support and we’ll be in touch again soon!  

Daniel Grayshon


Only backers can post comments. Log In
    1. Keith Fleming on

      I think the filtered graphics look much better, especially on the glass of the pod. The unfiltered just made it look like you had a budget texture artist. It didn't really look like a style, but more like bad texturing.

    2. Ninjy Tormented/OotG-KnCm/DrmTrvlr/WoOS on

      Can we please have some clarification on the Art book, whether it is being added to the Big Box edition and higher (and to me, it feels like the kind of thing that should be) and if not, please detail your plans for how we can add this, either currently or post-kickstarter. Thanks.

    3. Missing avatar

      Martin Baluses on

      In my opinion the graphics patch killed the unique atmosphere of the game. The former more pixelated look was great, it breathed the style of the old game. The new graphics are way to smooth and the overall look seems rather boring now. So please bring back the pixel-look, maybe as choosable option. Thank you for this other wise great project!

    4. Missing avatar

      Daniel Mania on

      Oh, about killing your darlings ... while you actually have to kill them in writing, you can simply make them optional in game making ;-)

    5. Missing avatar

      Daniel Mania on

      This is exactly why I dislike the pickup animations. Now we are discussing their purpose and how they could be improved to fit the atmosphere of the game. This is wrong. The animations serve only one purpose: They look "cool".
      If we talk about realism, we should ask ourselves how realistic the whole scenario of System Shock is. Having said that, fumbling around with stuff that I, the player, pick up is nonsensical. It might have given a real person feedback about an items properties. But letting me watch it does not give me feedback of any kind. I don't get a feeling of how heavy the pipe is. In fact, the animation makes it look much lighter than it probably is. Juggling with life saving hi-tech equipment is neither providing information, nor advisable. Again, looking at an implantable chip might tell a real person "Wow, this might fit into the slot in my head!". As a real person that just woke up from cryosleep, I doubt anyone would even know they had that slot in their head. And as the player, I know even less about it.
      If the animations are not there for their coolness but for atmosphere, they fail miserably in my opinion.

      If anyone from NDS is reading this, I do not mean to insult the animator. To the contrary, the animations are, in fact, awesome. They simply do not fit into a game like System Shock.
      As an author, let me cite William Faulkner: “In writing (game making), you must kill all your darlings.”

    6. Pekka H on

      This comment has been removed by Kickstarter.

    7. Pekka H on

      Thanks for the Demo Patch #1 update! All in all it was better than the former. But unfortunately I (and many others here as well) didn't notice any "various performance improvements" even if you mentioned about it in this Update.

      I tested the new Patch with exactly same GFX settings and Radeon tweaks without a single change in FPS (9-16 at 640x480 with AA, texture filterings etc set to lowest possible) nor loading times / lagging.

      I know your time is limited but pls tell what these various performance fixes are here or in the Reddit forums? Thanks!

    8. Missing avatar

      Michael Taylor on

      @Chris Doak - I'd counter that with the first message from Rebecca Lansing picked up at the same time as the head-chips, and that you've just got out of a six-month-long cryogenic medical coma :)

    9. Minsc&Boo on

      Regarding, pickup animations. let the hands fumble or even drop the items, instead of manly throwing them about. If I was in shock, I'd probably have a lot less dexterity, and maybe show my fear with trembling or shaking. We could see that in the hands and arms animations.

    10. Chris Doak on

      @Michael Taylor - Remember, the hero gets most of these chips in the first room, so he has no idea how much danger he's in, and has little idea that he's in danger at all.
      I think a little casual flippantness helps hammer home how utterly unprepared he is for what he's about to discover.

    11. Alex Valero "Danda" on

      "I'd also vote for reduced pick-up animations, none of this casual tossing equipment between hands before head-insertion - I'd like my avatar to behave like they're in a desperate survival situation, not like a standard FPS hero type."


      This is the one thing that sticks out like a sore thumb.

    12. Missing avatar

      Michael Taylor on

      I think I prefer the original texturing - the new demo reminds me of Doom 3's graphics.

      I was hoping that you were going to develop the pixelated style, perhaps making surfaces look almost like a mosaic upon closer inspection.

      I'd also vote for reduced pick-up animations, none of this casual tossing equipment between hands before head-insertion - I'd like my avatar to behave like they're in a desperate survival situation, not like a standard FPS hero type.

    13. Missing avatar

      lgs on

      Performance got worse for me, it tanks down to single digits when i'm near mutants, it restores back when i kill them. Same for serve bot in a room with keycard. FPS never goes above 30 rest of the time. Thanks for consumables and crash fix though, grenades are fun and berserk visual artifacts looks nice. I would love to have texture filtering option toggle, since i was a fan of pixelated textures in the first place.

    14. Missing avatar

      Spoon on

      After playing the new demo: 1) Didn't notice any performance improvements; still considerable judder. 2) I much prefer the original point-filtered textures; game loses a bit of character with trilinear filtering.

    15. Missing avatar

      Blake on

      Will it be in the CYBORG ENFORCER tier too?

    16. Missing avatar

      Eidol0n on

      Just to note that the switches that control the elevator are still prone to disappearing when flipped more than once; doing this also seems to coincide with the demo crashing at some point afterwards.

    17. Flatfingers on

      Nice to see improvements as we go! Some thoughts:

      1. The length of the pick-up animations don't seem to have changed -- it's still taking agency away from the player for too long.

      2. Climbing speed on stairs appears to have been increased. The new speed feels like a good compromise between immersiveness and responsive mechanics.

      3. I personally like the trilinear filtering better. The visibly pixelated textures of the initial demo felt very out of place. The new look is considerably smoother, and so less jarring. That said, like others I also hope higher-resolution textures are available in the launch version so that filtering is unnecessary. (If this can be handled as an optional download so that owners of older and newer PCs can both have the visuals they like, even better.)

      4. Why can't more than 5 medipatches be stacked? Is imposing this kind of artificial limit (presumably to force inventory carrying choices on players) one of the "improvements" you have in mind?

      5. I stood and watched an entire revolution of Citadel Station around Saturn. It was wonderful seeing the upper sections -- the groves? ;) -- slowly darken and then emerge back into the light. This is a fantastic improvement to the original; it looks great and gives a heightened sense of presence. I could wish that Saturn's texture map was a bit less bland, even if the usual images of Saturn use artificial color schemes -- it's what people expect to see. And the image for the Sun is much too large; scaling that image size down considerably (while retaining the brightness) would help contribute to the "you are not on Earth" feeling.

      Overall, some nice improvements, with I hope more to come.

    18. Missing avatar

      Netsuko on

      Forgot to mention: The texture filtering also does wonders on the transparent parts for the healing station for example. It really didn't look right before. The glass just looked like a low resolution texture when you were in the healing station.

      Things like the circuit puzzle could definitely use a crisper texture resolution so it's more apparent that you can do something with the individual parts.

    19. Missing avatar

      Netsuko on

      About the texture filtering change: Good! Making something "retro" just for the sake of being retro doesn't always have to be the right way. There's lots of way to appeal to the retro feel of a game in a positive way, but leaving out something as essential as filtered textures is not really something I'd advise to do. Lower graphical fidelity doesn't really add any of that retro feeling.
      We also didn't have dynamic lighting and shadows back then, but we surely won't leave these out as well :D

    20. Missing avatar

      Artur Paszkiewicz on

      For me the new demo looks much better thanks to the texture filtering, although now the low texture resolution is apparent. Without filtering it just looked weird, like something was wrong - broken shaders or something. Maybe because it's not consistent with other elements - detailed models, lighting, etc. I can see the point for doing this, I like for example the original Quake 1, not the GL version, because it looks more crisp, but seriously... Please use proper textures and effects that are up to date with today's standards. I hope the textures are still just temporary and will be replaced with higher resolution versions in the final game. As for making this "effect" optional, I don't think that many people who now claim they like the unfiltered version will really turn it on and voluntarily remove details from high-res textures. They may as well drop the screen resolution to 640x480 for an even stronger retro effect ;)

    21. Missing avatar

      Daniel Mania on

      Were the pickup animations really shortened? They feel as lengthy as before, which is unfortunate in my opinion. I dislike that the game forces me to watch them. The player can move (barely) during these animations, but not interact with anything. This feels terribly awkward :-(

    22. Ulf Liller on

      Thanks for the update! I like the grenades, berserk, collision when hitting with the pipe and I can actually reach the end of the demo. ;-) Performance is about the same for me as before, but my system is at the low end now (GFX is ok, CPU needs an upgrade...) and unfortunately I still have some random crashes.

      Texture-wise I agree with the others here, please either use high-definition textures or revert to the point filtering from the first version. The current version looks smoother but blurry and also swallows some of the detail (like the sparks on the mapping implant are barely visible now).

    23. Missing avatar

      Dietmar on

      Awesome, I like the artbook!

      So the $100 Tier comes with the Artbook, Steel Case, SS1EE & SS2? That's cool, so I can ditch the collectors edition and even save $50! Thanks!

    24. Nick

      Will the collectors edition come with the Artbook? Feels kind of lacking without it!

    25. Missing avatar

      Xoxarle on

      I have worse framerate with the new patch. i7-2600, 970, 1080p. with old one its rarely drops lower than 60 (but it does up to 45) most of the time it keeps 70-80. With the new patch its like 55-60 most of the time with freezes and drops up to 35.

    26. Scott - Ascendant Bard of the Unknown on

      Tried the updated demo, still no "Invert Y Axis" option for gamepad. Please include this as a fairly standard modern control option. I dislike KB/M controls, and pushing up on a joystick to look up gives me aneurysms.

    27. Missing avatar


      All tiers above $100 should include the art book too. The Collector's Edition is incomplete without it. Kind of sucks.

    28. Christoffer Maintz

      So the $150 tier doesn't get the artbook added to it? That seems... Really silly. What's a Collectors Edition without an artbook?

      I digress; I prefered the textures as they were before, since the overall resolution is somewhat low and pixelated. Although I'd personally prefer proper hi-res textures without visible pixelation; as it stands, the interaction with wall panels and finding out what's interactable and what isn't is very awkward because of the lack of fidelity. The filtering worsened these aspects, even if it's a tad prittier; the best overall fix would, in my opinion, be utilising proper high resolution textures instead of going for some... Odd "oldschool" / aged look with pixelated textures. High rest textures with Anisotropic filtering, trillinear and possible a slight sharpening filter. Anyway, all that jazz is up to you lot, but I'd really prefer a game that looks truly modern, and not just modern from a lighting point of view.

    29. Zangdaarr on

      Steam only or also on gog ?

    30. Setarrif on

      ( :

    31. Missing avatar

      Johnathan R West on

      Really got to say that I preferred the original texturing as well as the longer pick up animations.

    32. Missing avatar

      David Brittain

      So the artbook isn't in the higher tiers? That is weird. If you are going to do that then why isn't the Tri-Optimum handbook an addon as well?

    33. nilsbyte on

      Can you please add to the 100$ pledge the information that all the things from the 75$ pledge are included?

    34. Peter Hoogeveen on

      Yeeeeeesss!! I WILL be adding that Art-Book to my pledge! I really love those!

    35. Michael Albertsen on

      Why not use a sharpening filter AND trilinear filtering - and why not Anisotropic filtering like all other games?

    36. Daniel Jewell on

      I must agree, the textures look better unfiltered. Funny because I was possibly among those who thought they would look better. Oops.

      Love the grenades. I usually never use them because I usually end up killing myself. I gave them a shot here and surprise surprise...I nearly ended up killing myself. :D (no fault of the game, just something I'm never usually good at)

      The faster animations are cool. Being able to get back to the action quicker was good. And the pipe feels pretty responsive and nice to use too. Keep up the good work guys the game's looking awesome!

    37. Teddy on

      If you're going to promote the Demo across Steam, Humble and GOG, please update it across all three, please.

    38. LepraSK on

      The filtering needs to be a toggle, because options are good and i don't like the blurring at all.

    39. Sebastian Tworek on

      I'm really looking forward to the premiere of this. Simply can't wait :)
      As for the art-book I think it should be included in all tiers above the 100$ pledge.
      Moreover, I agree with Alex Valero "Danda" that it is almost certain that higher tier backers already have SS1 and SS2. I have them both on Steam and GOG, and probably most of the backers here, have them also.
      In the light of this, I would rather have an option to change the original games to the aforementioned art-book. Or at least additional copies of the new System Shock.

    40. AKDM on

      Love visuals of Berserk patch, but I think it worked longer in original? Grenade explosion also looks good, can't wait to see Earthshaker :)

    41. Costa on

      +1 for the longer animations upon pickup. This isn't and run-n-gun shooter where you sprint for the rocket launcher. This is an immersive, atmospheric, exploratory adventure that just happens to have guns. A few extra seconds the *first* time you pick up a new item adds depth and context to stuff you attach to your body. It's not like there's 3 seconds of examination every time you pick up an ammo clip. I *want* to see what the the communications module looks like before I stick it into my head!

    42. Shaun Gupta on

      Great update! Looking forward to adding on an artbook to my pledge! (For those who think all higher tiers should have it included, I understand where you're coming from, but remember these take resources to create and money to print, so I personally think it's fair to have it included on a specific tier level as a reward, then making it also available as an addon to everyone.) Remember, this stuff is an incentive, but the goal is to also fund the project itself. I know not everyone will agree, but that's my point of view anyways.

    43. Missing avatar

      Eidol0n on

      With the current low-resolution textures, I prefer the point filtering; that said, I'd prefer higher overall resolution in the final game.
      The identifying tags for things like lights and wall paneling appearing on hover feels a little clunky, as does waiting for the text to scroll. Having it appear on right-clicking/using as was the case in the original may work better and avoid distracting you while leaning around corners, and having it appear at the same time as the selection reticle box for pickups and interactables as in Deus Ex/Bioshock may feel more responsive.

    44. William Thomas on

      Yay this version of the Demo didn't crash on the last deadite, and love the new effects.
      +1 to no texture filtering the retro modern worked for me.
      It looks ok filtered, but now it's less obvious you were going for a retro style.
      Otherwise revamp the texture to be 100% modern and smooth as.

      And that art book mockup looks lovely.

    45. Missing avatar

      nin on

      Thanks for the patch! Book looks fantastic, I'm gonna one of those!

    46. Alex Valero "Danda" on

      Good additions, but why no subtitles? The hard of hearing have a right to play to.

      "Really doesn;t make sense that the Art Book isn't included in the Big Box Collectors Edition tier but IS in the tier immediately below it....bit disappointing."

      Yeah, what the hell???

      "$75 Tier (a physical copy of the game in a Steel Case, Closed Beta Access and Digital Copies of System Shock 1 and 2)"

      Yes, because nobody backing and willing to fork The Big Money owns already System Shock 1 and 2. I'd rather have additional copies of the new game for my family and friends, who can't play old games without cringing.

    47. Rowan Singer

      Can you double check the pledge rewards? Currently the $100 level only lists a digital copy and the art book.

    48. foist | hellshigh on

      For the current fairly low resolution textures, I like the point filtering of the last build. With the new filtering they end up just looking blurry in my opinion.

    49. Missing avatar

      Chefubero on

      I had no recoil when i hit surfaces, even after the update ? And what i have, is strange sounds when the first voice memo starts speaking. The whole sound is totally disorted then & afterwards. Anyone else having a/that sound Problem ?? I never have sound problems with all other games i own... strange :( I so want to hear Shodan <3

      I also find it strange adding a Artbook to a tier which higher tiers then dont include it... but as long as you can add it afterwards, which seems to be the case.

      Thanks !

    50. Missing avatar

      Eden Goldstein on

      I really liked the pixelated textures. It's unique and gives the game a throwback-feel for the original game. if you can put that as an option it will be best for everybody.