by Nightdive Studios
Awesome update, I am very happy to hear about the use of synthetic elements in concert with orchestral elements. Looking forward to seeing how it progresses!
It feels good to be a backer.
Can I just get an hour long loop of that ambient noise from the video? It sounds amazing!
The "To Enter, please click here" link in the update redirreces to facebook.
In the future please tell where links are going when you use link shorteners,
then people who do not use Facebook can avoid them.
Less than thrilled the giveaway is locked behind FB login. The audio sounds good, though!
Done and done.
FB?!? What about us who don't FB???
I honestly never really liked the music in the original System Shock games, and ended up muting it since so much of it was goofy sounding. I think as long as you make it so there's plenty of ambient noises it should be fine; then if we do turn the music off there's still lots of things to hear.
Good update. Personally, the intro remix left me a little cold. There's too much focus on bass and drum, and the real melody just fades into the background. I'd rather really just like the old main theme. But on the other hand, elevator remix is wonderful, so I'm going to wait and see because it looks like Night Dive might give us a chance for remixed original soundtrack in addition to newer one like we heard in the demo. The track that plays when you enter the access corridors and when you look out at Saturn towards the end of the video, give me more heavy suspense / horror vibes. Which are really appropriate for game like System Shock, got to admit, but having option to change between old/remixed and new soundtrack would be SUPER :D
As much as I generally loathe to use FB for basically anything, that poster (and to a slightly lesser extent, that shirt) are worth it to me.
Also want to echo (and slightly modify) Joshua Bill's "It feels good to be a hacker"
I'm really liking the sound of the music so far. Also really looking forward to hearing more of the more subtle tracks. Also, for anyone interested, it seems Fearful Ferret is doing a System Shock 1 (Enhanced Edition) speedrun at SGDQ this evening. It's an Any% run, which means it'll probably have lots of glitches, exploits and skips used. Should be fun to watch.
I'd also really love a bit of a breakdown of the second video of the vulcan and dalek modulators; how is the sound made, where is it being recorded from? Etc, etc
Thanks for the extensive update. I'm sure you will achieve the right balance for the audio. I myself am totally about atmosphere so I am looking forward to the final product. Sadly, no FB account so I can't play along with your giveaway but hope it does help spread the word. Best of luck on the continued development.
[Jonathan here: a glitch on KS won't allow contributors to respond to updates]
@Mike: I won't host an hour of audio, but I'll host a minute and a half! Loop to your own desires: https://dl.dropboxusercontent.com/u/34206218/Modular%20Drone%201.wav
@JTD121: I'd love to do more things like that - figure a backer update isn't the best place for a super technical update like that. I'm expanding my modular setup heavily for this game. I love posting stuff about my modular setup on Twitter @jonathanperos.
Ibby is credit to team!
I was doing this, anyway, without any incentive!
Every morning, tweeting and posting on Facebook, without fail; and then, some more, during the day!
Anyway. Will continue doing that.
As someone says, it feels good to be a backer; monitory and spiritual!
poster is amazing! any chance of making it buyable as an add-on to the kickstarter? aesthetically i'd almost want it without system shock text, it'd look like a nice blueprint
As much as I appreciate the idea of doing new things, to freshen up the experience and allow people to rediscover and feel like it's the first time again, the big red flag for me was, "something that is both very "System Shock", but also stands today as a score for a modern game.". I think a better way to state what most of us feel is that efforts like this, will make this game feel like it belongs in the year it's released. To be dated, and eventually become archaic.
A more modern soundtrack sounds more like a movie score from today. You do not want to do that. Every forgettable movie score today will be laughed at years from now because it required no originality, no thought, and basically drew inspiration from what sold well.
If I hear a single low horn blast, a series of sweeping fermatas, single note pieces, or specifically staged stings (like the window scene) then it'll be another forgettable mess. That is not System Shock. It is the Current Year fad, a meme generated from the stupidity that somehow the year and it's culture are exactly what something needs to be like.
Please don't put in musical set pieces to insult my intelligence. You don't need to subliminally tell me how to feel, I'm not a toddler or an idiot.
Regardless, if I were to tell someone I had an idea for a futuristic dystopian cyber space video game, and then told them I decided the soundtrack were Bach, I wouldn't expect the person to be interested in my product anymore.
For those interested in the Raffle, here's a direct link to it: https://www.rafflecopter.com/rafl/display/c61dfa420/
For me, the sound design of both SS games were paramount. Glad to hear that it won't be an after thought as it is in most modern games.
This is all very exciting for sure. You should have a reward having Terri Brosius as SHODAN recording you an outgoing voicemail message. I would bid on that reward in a heartbeat.
I really love the ambient music. You perfectly captured the feeling of being alone on Citadel Station. Thanks for the link. I'm going to loop it in the background during my playthrough of System Shock: Enhanced Edition.
ok, a few items.
1. I like what I hear so far. Awesome use of the latest tech. What toys we have now!
2. The opening track sounds good, as many here have said too heavy on bass and drums. You can keep it sounding frenetic without so much of that.
3. Use the good stuff, leave the mediocre. The themes that jumped out to me from the original were the opening, the medical level, elevator, and hothouse level. Maybe the final two levels were ok, but the sound cards at the time could not do justice to what was attempted for Shodan.
To this day I still listen to the SS1 (MIDI) SS2 soundtracks on a regular basis (as well as many others from that era, but especially the SS2 soundtrack... MedSc1, Engineering, Hydro1, Ops 2, Credits... OMFG).
A good soundtrack contributes to making a game great and more than the sum of all of it's pieces- it is something that the moment you listen to it outside the game you are whisked away right back in.
Sounds very good. But pls Put some more of the original Music into. The elevator music is a good idea. In Main menu or also sometimes in game will be wonderful for all fans of system shock waiting 16 years for this moment!
The excellent sound design in System Shock 2 was dependent on an outstanding sound engine. How do you plan on implementing positional sound with proper sound propagation and occlusion? Also, will enemies be responsive to the sounds made by the player in SSR?
Listened to the intro... OK, nice, swirly, good, then...
Goose Bumps, head to toe...
I can not wait!!!!!
Safe hands, so good to know!
Thank you for the great update! Super psyched by your plans, and while I initially felt unsure of going orchestral, I did like the music in the demo, and I'm totally onboard with the orchestral score mixed with cyberpunk and hints of the original (love that elevator music). I'd also DEFINITELY be in favor of that OST remix being an unlockable/optional setting, as it would encourage a second playthrough (but the first, I plan to listen as you intended)! So lets get there, people! Finally, as a Doctor Who fan, I did a double take, then a laugh out loud at the fact that there's something called a "Dalek Modulator" (also a Vulcan one for Star Trek fans) on your digital equipment!
I was a bit nervous about the music, but yeah, you guys have got it covered.
And glad you're going to not neglect the sound design; I just introduced someone to SS2 and the sound design in that and the first one hold up so well even /still./
I'm so excited!
If I hadn't already backed, that shady free advertisement attempt would've turned me away.
Thanks for the update and the efforts and passion you guys are putting into this.
I, however, have to agree with Jesse: modern doesn't mean better at all, instead 90% is garbage.
There're so few good modern games that honestly could be skipped for the most part.
Why that social media crap in the raffle (twitter and Facebook)?
Well, I don't want to bitch but I still prefer the original soundtrack.
The orchestral part of the score is good but it's way too much to my taste. It a bit : "hey, were is cyberpunk here? I don't want System Shock to sound epic!". At least sounded like the Sevastopol station from Alien Isolation… but not like Citadel.
Then you posted this update about music (among others subjects) and I was exited. At first I thought that the techno/clubbing remix of the intro was not that bad, it brought back memories. Then I listened to the original music. I think the original is still way better than the remix.
All those screaming squeaking sounds fantastically worked to make the player nervous about wandering Citadel.
If you really want to go for a new original score, I strongly suggest that you look for synthwave/retrosynth/darksynth wich are waaaaay more closer and cyberpunkish than what the score seems heading toward. Artists such as Perturbator, Dan Terminus, Carpenter Brut or Powerglove already made titles that would perfectly fit the Citadel. And I sure they might be awesome thing at remixing the original score.
I hope my comment will be took for what it is : constructive (hopefully) criticism. Remember guys, I'm watching what you're doing to my favourite game of all time.
Can we buy the T-Shirt anywhere? I'd like one...
Thanks for taking my worries away. Cyberpunk needs electronic atmosphere music!! I am very eager to hear what you come up with.
Music sounds fantastic so far
A T-shirt with "REMEMBER CITADEL" in a bloodstained font over the TriOptimum logo would be a nice add-on.
Great Sound so far. Keep up the good work. SS needs cyberpunk.
Facebook? Sorry, but why???
It should give you people who don't want Facebook. :(((
Sweet. I was going to ask about the possibility of using the remix soundtrack (if the goal is hit) as an alternate soundtrack in the game. Glad to hear you're looking into it (even with no promises). :)
At the end of the day I'm loving every aspect of the game's vision. Retro-modern is an aesthetic that most games don't try for since it's definitely harder to pull off that "true" retro and full-on modern. Definitely hope it goes well during development.
I read a response before that said the textures ARE high resolution but are intentionally being manipulated to look worse. Couldn't we just see the original textures like they would appear in any normal game instead of doing weird stuff to them?
That said, I get why people might like the original implementation. So why can't texture filtering be optional? Surely there's a way to add some sort of toggle in the shader to enable / disable the retro pixellated look you were originally going for? When anisotropic filtering is so inexpensive these days it's weird to see its absence.
I think you guys are going the right direction with everything. People really can't handle change. It's not as if the original will cease to exist. Keep up the good work and don't let the vocal minority bother you too much.
@Richard T. Williams: It's actually the opposite. What you're seeing in the game is textures that are point filtered. This means that there's no "averaging" going on when you get close to the texture so you see the texture as it's created. The update changed the textures to trilinear filtering which performs an averaging between the pixels surrounding any given pixel AND blends between the mip-map levels. The result tends to look smoother but at the cost of a blurrier appearance as well.
As for it being an option, the devs mentioned in another thread that Unity doesn't allow texture filtering to be applied at runtime but, rather, on import so it seems like it's a static choice. Unfortunately.