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System Shock is a faithful reboot of the genre defining classic from 1994 built by a team of industry veterans. 

Remember Citadel.
System Shock is a faithful reboot of the genre defining classic from 1994 built by a team of industry veterans. Remember Citadel.
21,625 backers pledged $1,350,700 to help bring this project to life.

You're awesome!

Posted by Nightdive Studios (Creator)

Hey everyone!  This is Jason Fader, the Project Director on System Shock.  This has been a crazy 24 hours and we're already halfway there!  The team was incredibly overwhelmed by your support and we truly appreciate it.  You guys are awesome!  :-D

A word from Stephen

Our fearless leader, Stephen Kick, the CEO of Nightdive Studios and Creative Director on System Shock has a few words to share:

I'm sitting at my desk after our first day of funding and I'm finding it very difficult to put into words just how grateful I am to everyone and the support they've given us over the last 24 hours. Your outpouring is inspiring and we're doing our best to answer the various questions, requests and concerns you have regarding the campaign, rewards, supported platforms and bugs you've encountered in our demo.

Here we go!

Platforms: We've been listening to your requests and have started discussions with Sony regarding a PS4 release - at this stage we can't confirm System Shock on PS4, but we will follow up with an announcement in the near future with more details.

The Demo: Thanks to everyone who has downloaded and played our demo - also thanks to those of you who have been sending us crash/bug reports. We're planning an update early next week that will fix various issues and bugs you've encountered while adding in a few additional features for you to experiment with.

The 'Limbs for Days' bug
The 'Limbs for Days' bug

RPG Elements: We're aware of the discussions going on and while there is still plenty of design work to do, we have the best intentions in mind of making a game that will both challenge the player, while still staying true to what people loved about System Shock.

The Plan

As Stephen mentioned, we're working on a patch with fixes and updates based on all of your feedback.  That should be out around Monday if everything looks good.

We're also looking into ways of connecting more closely with our backers with some snazzy things like access to a private Discord server so you can chat with the team while we work on stuff.  If you have suggestions about more ways we can connect with all of you, please let us know :-)

There's quite a bit more brewing based on your feedback, but I'll talk about that in another update.

Social Media Stuff

Here are some handy links to keep up with the latest news:

Again, on behalf of the entire team, you have our heartfelt thanks for believing in us and supporting us so quickly.  This game will be incredible thanks to all of you!  <3

 - Jason

Remember Citadel, capt_carl, and 167 more people like this update.


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    1. Missing avatar

      Thomas Stock on

      Thank you very much for bringing this great game back!! I´m looking really foward to it!

    2. Andy on

      If this game is half as good as the demo them my $50 will have been well spent. The original game was brilliant and I've spent many hours over the years playing it over and over again.
      I have the original dos version, the enhanced cd version and more recently the gog version. So I do like it a little bit!

      I can't wait to see the finished article as System Shock is my #1 game of all time :)

    3. Zangdaarr on

      Datayum: I DO want an orchestral score. As it adds depth and immersion to the game.
      However I also do want them to stick to the original soundtrack. Transcriptions can be awesome if well made.

    4. Datayum on

      I was expecting a paragraph where you acknowledge that no one seems to want an orchestral score, so that you'll drop it and focus on just the remixed original soundtrack.

    5. Missing avatar

      Swen Tinger on

      Thank you for bringing back this pearl of a game!
      The next game you have to remake, must be Deus Ex 1 ;-)

    6. Missing avatar

      Bansheedragon on

      I fully agree, and I fear they are trying to add something to the game that don't fit with the games design just to make it "more modern".
      One of the things I loved so much wan the non linearity of the original game and lack of what I consider to be arbitrary stats.
      I for one are tried of the "Need X level to unlock Y area" or "Need X skill points to unlock Y skill to be able to use Z weapon".
      I really wish they would reconsider and try something new an innovative instead of just going the cookie cutter way and add something that don't fit with the game design and has the potential to ruin the game.

    7. barbarian_bros on

      @Thadeus Souza : because NightDive need an agreement with Sony before than can officially announce there WILL be a PS4 version. If they can't sign an agreement with the constructor, the game can't be released on this constructor console... that's how the console market is working.

    8. Missing avatar

      Reupel on

      @Matt Harmon
      Exactly that. I spent a lot of time listening to interviews and reading stuff of old LGS member, to find out what made their games so unique. They were always trying to innovate - make something new that nobody else had tried. System Shock was acutally their way of taking the RPG-genre forward. They wanted to get rid of all the abstractions and stat-values. Their design philosophy was basically simulation: They simulated a world as good as the technology at that time allowed it - within the rules of the world the player can do what he likes and in which order he likes. A game like that doesn't need skill trees, quest markers or stuff like that. I would not be an enhancement but rather a step backward. If you want to enhance the reboot you should rather look at their design philosphy and take advantage of today's increased computing power: better AI routines, better world reaction to the player's actions, stuff like that. But not putting in RPG tropes that were introduced by games like WOW or diablo and are nowaday considered "standard" what it means to be a RPG but are in truth pretty boring.

      If anybody is interested I highly recommand (a rather lengthy) listening to this podcast-series with former LGS - developers:

    9. Vedran Kopanja on

      BTW, the email log didn't work in the demo, i.e. I couldn't read it again after it played through.

      Very excited for this!

    10. Missing avatar

      lgs on

      What a clever non-answer that entire RPG paragraph is.

    11. Missing avatar

      Matt Harmon on

      As a quick addendum to what I said: You can update the options that the game gives the player without adding RPG layers. Add weapons with both Shell and Slug ammo types, add some new patches and/or implants, weapon upgrades where you have to pick one among two or three choices, an upgrade for increased energy or maybe one that drains health for energy when you run out. There's ways to give players options while staying as grounded to the game's world as possible.

    12. Missing avatar

      Matt Harmon on

      Shock 1 was designed to be an RPG that cut out all of the abstractions by directly tying upgrades to in universe implants to remove as many layers as possible between the player and the experience. It attempted to be as complex and detailed as possible with as little abstractions as possible. The fact that it ended up as a Metroid like game was incidental but also a blessing. Please do not ruin the original vision by adding RPG layers back in. You want proof to back up my claims of their intent? Page 80 of the ICE Breaker, it's available on your own GoG Edition of the game as the "Hintbook".

    13. Missing avatar

      Bansheedragon on

      @Mathew Baldo
      You can rest easy regarding the engine choice.
      They have already made it clear that despite the requests of some people they will not be changing engine.…

    14. Missing avatar

      Bansheedragon on

      The comment here about the RPG elements really don't say anything and frankly just reinforces my concerns that you are just trying to add such elements(including leveling) to the game without really understanding either the original game design or the implications such a system might have.

      I'm also worried that the pro-RPG people are falling into the same "trap" and think that adding this to the game will somehow make it better.
      And I also don't think its not just too it as optional which way you want to play, because they will likely be two very different ways to play and could potentially require too much work gameplay wise for it to be feasible.

    15. Missing avatar

      Steffen on

      Demo looks amazing so far.
      You really should consider about printing Posters. Posters of Shodan, Posters of Citadel, Posters with TriOp Logo, Posters of Artwork and inside shots and so on. I really need at least one in my gaming room.

    16. Missing avatar

      Tyler Brant on

      i would honestly prefer that you guys not put in the RPG elements. I didn't like that about system shock 2. It made it feel less like a metroid-vania game like system shock 1 was.

    17. Missing avatar

      Jimmy-Nibblets on

      Old/ancient gamer here who played the original on release.
      I'm on the fence when it comes to rpg elements being added. An option to turn them off would be cool but not sure how much added work that'd add?

      Maybe an "oldschool" play option to tick alongside the difficulty options?
      If it adds too much work, i say just go with your vision.
      If you want votes, i'd vote against having rpg elements.

    18. Astrobia on

      Super excited about the possibility of a VR stretch goal.

    19. Missing avatar

      Einar Jóhannesson on

      If you're going to add rpg elements, maybe add it as an option at game start, similarly to how we could choose to play without puzzles and plot elements in the original?

    20. Missing avatar

      Christopher Waling on

      Remove VR and replace with another goal, then you get my attention

    21. Missing avatar

      Ypulse on

      dont put in RPG elements, stay more "pure" as the first SS was
      dont turn the game into SS2

    22. Matthew Baldo on

      Please please please don't discuss another engine just because some fanboys in the comments say you should. UE4 is a great engine but Unity is typically cited as being a faster engine to produce content on. With an independent production I think content is king but make the decision about the studio not about opinions from people online.

    23. Missing avatar

      Bansheedragon on

      While I'm in this for the PC version I think its great that you take consoles into consideration as well.
      I only have one request in this regard, that is that you please do not let the PC version suffer for the sake of consoles.
      Far too many games are being simplified in various ways such as control schemes and gameplay just for the sake of putting them on consoles and to reach the widest possible market.
      Its something I always hated as the PC version usually suffers greatly as a result and often have problems especially with the controls.
      So please make sure that the game is the best it can be on any platform, both PC and console, and don't let one suffer for the sake of the other.

    24. Missing avatar

      Andre Abreu on

      I'm very excited about all of this. I like that you had a demo ready to go out of the gate. Can't wait to see the game in it's entirety.

    25. Steven Green on

      Very grateful to hear you are talking to Sony! looking forward to this game, and hope the discussions go well :) you rock!

    26. orcrist86 on

      I'm really happy this thing is kicking off. I look forward to seeing this game develop.

    27. FY Long on

      Don't know if you have already set up a forum, if not Discourse forum is open sourced and free and extremely good way to connect and gather feedback and encourage discussion.

    28. Andrzej Kobiella on

      Love what you doing here! Played the original back in the days I was like 7-8 years old. Didn't finish the game then but went back later to it and still loved it. Backed the game really want to see it in the modern day PC because of the graphical possibilities and how you can make better AI scripts and enviroments because of the computing power of modern day CPU's.
      Played the demo on liked what I see. Had some strange stuttering on my PC and the animations feel sometimes stif but for an alpha impresive.
      What do you plan to add/expand or revamp from the original mechanics? The new Deus Ex changed a lot from the original but from the looks of your alpha it feels similar to the old title but graphically fresh.
      Do you plan to hire the original Shodan voice actor or someone new will take her role?
      Have you future plans after the game is founded to release content via DLC/Free-LC or some sort of expansions?
      Finally do you plan to add any mod suport for the PC?
      Sorry for my broken English and all the best from Poland! You have fans here as well!

    29. Missing avatar

      Lubomír Bulej on

      I would also very much appreciate a Linux version, and the comments are the only way to express such interest. Please do consider/develop in a multiplatform way right from the start, not as an afterthought. If development can be crowdfunded, then perhaps some of the beta testing (e.g., on Linux) can be crowdcomputed :-)

    30. Andre on

      @Jason Fader " we'd need to find some external QA help to ensure a Linux version works well. It's something we're looking into, but our resources are finite. If enough folks request a Linux demo and we can find enough volunteers to help test it, then we'll add it to our immediate list." I have been working with Linux for years and always like to see programs and games available on all platforms. I am interested in testing a Linux alpha and beta as well as a Windows one. Sign me up if you ever implement this. i am sure many others would volunteer as well. :)

    31. Andre on

      Love it so far. keep up the good work. I have seen others mention this as well, but beta access on a digital tier would be nice

    32. Yuri on

      Count me in for Linux beta testing.

    33. Missing avatar

      Joseph Jezak on

      I've chipped in a dollar right now, but would be happy to donate more if there was a definite plan for a Linux version.

      I'd also be happy to test a Linux port of the demo if you do make one available. I think you'll find that the Linux community is happy to help with QA, so long as you're willing to create builds!

    34. Leo Borg on

      Looking forward to the possibility of PS4 version :)

    35. Enter95 on

      素晴らしい!もう半分達成ですか! PC版のデモはプレイできない環境にあるので、出来ないのが残念です。

    36. Kyle873 on

      I'm glad you guys aren't backing down on your vision, especially in response to the RPG stuff. Do what you want to do, make what you want to make. You got this.

    37. Rahul on

      @Rahul_Does @SystemShockGame @NightdiveStudio Yes, we need the lead pipe from System Shock or the wrench from System Shock 2. @SlyRonit

    38. Rahul on

      @Rahul_Does @SystemShockGame @NightdiveStudio Yes, we need the lead pipe from System Shock or the wrench from System Shock 2 @SlyRonit

    39. Tracey Craig

      Please keep the RPG elements, you can always add a classic mode for the none RPG lovers.

    40. Missing avatar

      pid on

      Please add an "authentic" gameplay mode that removes all changes on the original vision and reproduces all mechanics and values of the original title, like weapon damages, monster HP, walking speed, everything as exact as possible down to the millisecond. With the original code at hand this should be possible.

    41. Peter Hoogeveen on

      Great work everyone! :D

      Again though: please drop the orchestral string-quartet style soundtrack!
      More techy drum n bass please! :D
      And of course a whole lot of ambient scary-stuff!!

    42. Missing avatar

      CTPAHHNK on

      For the love of fuck, PLEASE don't get overzealous with stretchgoals and stay focused on the core project. It already looks amazing, so keep up the good work!

    43. Missing avatar

      Gornemant on

      Best of luck to you, hoping the game will be fun to play, not too dumbed down and not riddled with bugs. ;)
      Please don't make a Number 9 ^^;

    44. Nicxan Brooks on

      Commenting again to agree with @Phydeaux - I would SO SHELL OUT MONEY for a personalized message from SHODAN. That would make my year.

    45. João Melo on

      Regarding RPG elements. The question is whether you stay true to what was loved about System Shock, whatever that means. The point is that System Shock was a game with a certain design, that did things some things exceedingly well, while others less well. One thing that it did brilliantly, for example, was its resource economy.

      The sparseness and placement of usable items was masterfully done, and adding things like crafting, vending machines or an RPG seems like messing with what the original game already did well.

      There are plenty of things that should be improved or added to the game, but those things should not mar the good stuff that already was in the original.

      You might instead completely overhaul the cyberspace sections, improve the physics of the game, or add first person body awareness for example. A proper audio engine with positional sound and occlusion would be something to take from SS2 but, given the current dire state of audio tech in games, I guess that's too difficult to implement.

    46. Missing avatar

      Nick on

      It's not system shock if we don't still have the option to glass earth

    47. kasperfauerby on

      Given my taste in games over the last 25 years or so it's absolutely mind boggling that I've actually never played through SS1 or SS2. It makes no sense, I've played pretty much any other major game in the RPG and shooter/rpg genres. Seems like I'm in for an enormous treat now with this remastered version coming out. Can't wait. Instant backed! (of course) ;)

    48. Rob Lamerton on

      Just wanted to express my gratitude to Nightdive for beginning discussions with Sony. I realise that doesn't mean that a PS4 version is now a certainty, but I'm still grateful that you listened and are acting on the requests, so thank you! :-)

    49. Esben Rose Andersen on

      Thank you for doing this game - Amazing how many backers backed already! I grew up with this game also - and trying the demo really got me excited. One thing I often think about in the past games leveldesign was all the small coloured leds in the wall panels and floors. They were really adding to the ambience and feeling of being on a space station. The demo has the same stuff going on! If you're being THAT consistent and loyal to previous SS1 & SS2 - this is already in the right direction! :-)

    50. Missing avatar

      Phydeaux on

      @Jason Feder: I'm not saying I'd leap at the chance to buy an add-on for Shodan to record a personalized message, but I would absolutely leap at the chance to buy an add-on for Shodan to record a personalized message and I am almost certainly not the only one.