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System Shock is a faithful reboot of the genre defining classic from 1994 built by a team of industry veterans. 

Remember Citadel.
System Shock is a faithful reboot of the genre defining classic from 1994 built by a team of industry veterans. Remember Citadel.
21,625 backers pledged $1,350,700 to help bring this project to life.

Recent updates

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December Update

Posted by Nightdive Studios (Creator)
130 likes
Hello backers! It’s Stephen from Nightdive with this month’s update.  

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It’s been a very busy month for the entire staff at Nightdive! The System Shock team has entered full production - with the adventure alpha complete we’ve moved on to creating final assets for all elements of the game. Let’s take a look at what we’ve been up to!

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“Pipe World” is coming together really nicely thanks to all the hard work by the environment team. To help achieve a randomized look to the tiles they’ve created some new tech within Unreal that allows them to swap through the tileset on the fly enabling them to create a distinct look.

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Now let’s take a look at a very familiar room you discover right after leaving the starting area.

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If this doesn’t make you feel all warm and fuzzy on the inside you might have to check your pulse :)

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We’re also working on getting the first person arms back in the game! We’re able to re-use many of the original Unity assets in this way.

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Next, let’s have a look at some environment concepts for the upcoming levels!

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The energy conduit tile has been re-interpreted by Robb to create a more interesting look and provide some additional functionality. We also get to introduce the Hazmat wearing Tri-Optimum employee! He works in the radioactive trenches ensuring the station continues to operate smoothly. Robb has also re-envisioned the radioactive floor tiles giving them more of a “real-world” application. Instead of glowing purple diamonds we have cracked coolant pipes under hexagonal glass shields.

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Here’s a look at both tiles in the original game.

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All levels will receive additional props to flesh out the underlying narrative. For instance, Research (pictured here) will have chemical showers and places to hang decontaminated hazmat suits. OSHA is still a thing in the future, right?

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Here’s a look at the updated force bridge concept.

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Here’s one of my favorite concepts - who doesn’t love horrifying fetal mutants in glowing green jars? These types of props will help emphasize that Tri-Optimum was engaging in questionable experiments long before SHODAN took over the station....

That’s it for the Shock update!

(If you’re part of the Human Corps tier be on the lookout for an email with an invite into the Adventure Alpha!)

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Next, we have a quick announcement about the KEX team:  

Blood is back and Nightdive Studios handling the game’s restoration! You can read more about that here:

https://www.polygon.com/2018/12/7/18129658/blood-reboot-nightdive-atari

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Shout Out Corner:

One last update! We’d like to congratulate New Blood Interactive’s release of DUSK! If you love 90’s shooters (like we do) you’ll definitely want to check this one out. You can purchase the game here:

https://store.steampowered.com/app/519860/DUSK/

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Streaming Update:

Here’s our upcoming streaming schedule!

https://www.twitch.tv/nightdivestudios

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Continued Communication:

Please join us on Discord!!

https://discordapp.com/invite/nightdive

We’re in there every day answering questions!
We’re in there every day answering questions!

See you next time~! ⠀⠀

https://twitter.com/NightdiveStudio  

https://twitter.com/SystemShockGame  

https://www.facebook.com/NightdiveStudios/  

https://system-shock.backerkit.com/  

https://shop.nightdivestudios.com/

November Update

Posted by Nightdive Studios (Creator)
130 likes
Hello backers! It’s Stephen from Nightdive with this month’s update.

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This is going to be more “show” than “tell” as we’ve been incredibly busy creating final art, implementing new systems, gameplay mechanics, character pipeline and wrapping up the work we’ve done on the Adventure Alpha.  

Here’s an early look at a walk cycle and some experiments with Unreal’s built-in ragdoll physics system.

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We can also use the ragdoll system to help place corpses in a believable manner, like this deceased mutant slumped against some crates.

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Next, let’s have a look at some environment concepts for the upcoming levels.

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Some of you may notice a prop/enemy that was cut from the original game in this next image ;)

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This room would act as a relaxation/meditation room offering a facade of Earth while surrounded by (now) overgrown vegetation.  

Jonathan continues to apply the original textures to the BSP levels:

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Finally, we’d like to welcome Tom R. to the team! Tom will be helping out on final environment pieces like this tile that was lovingly interpreted from the original seen here:

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That’s it for this update! If you’re part of the Cyborg Elite tier be on the lookout for an email with an invite into the Adventure Alpha!

Continued Communication:

Please join us on Discord!

https://discordapp.com/invite/nightdive

We’re in there every day answering questions!
We’re in there every day answering questions!

See you next time~! ⠀⠀⠀⠀  

https://twitter.com/NightdiveStudio

https://twitter.com/SystemShockGame

https://www.facebook.com/NightdiveStudios/

https://system-shock.backerkit.com/

https://shop.nightdivestudios.com/

October Update

Posted by Nightdive Studios (Creator)
118 likes
Hello backers! It’s Stephen from Nightdive with this month’s update.

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We launched the Adventure last week to the first round of backers and so far the reception has been extremely positive! Our dedicated group of Adventurers helped us track down a number of issues such as malfunctioning doors, missing key cards, holes in the geometry that lead to the infinite void of space, etc! We’ve been hard at work patching up the issues and will be pushing a new build today and will be selecting more backers to join in! If you’re part of the Cortex Reaver or Citadel Crew Member tiers look out for an email with an invite into the Alpha!

Here’s a quick video showing the current state of the Alpha: https://youtu.be/TvzXqhh_ktQ

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General Update:

As for a general update...we’ve got...you guessed it! MORE DOORS! Check out this energy grating (fancy space door) concepted by Robb Waters and the final working model in game:

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How about this Ying Yang Executive portal (another door)?

We love doors!!
We love doors!!

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Here it is in action!
Here it is in action!

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Jonathan is wrapping up applying the original textures to the BSP levels and we have some more before and after shots to share!

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We also have some new art for the Repulsor Lifts that should really raise your spirits.

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That’s it for this update! If you’re part of the Cortex Reaver or Citadel Crew Member tiers look out for an email with an invite into the Alpha! Have a great weekend everyone!

Continued Communication:

Please join us on Discord!
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https://discordapp.com/invite/nightdive

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We’re in there every day answering questions!

See you next time~! ⠀⠀⠀⠀  

https://twitter.com/NightdiveStudio  

https://twitter.com/SystemShockGame

https://www.facebook.com/NightdiveStudios/  

https://system-shock.backerkit.com/  

https://shop.nightdivestudios.com/

September Update

Posted by Nightdive Studios (Creator)
115 likes
Hello backers! It’s Stephen from Nightdive with this month’s update.
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We are busy at work getting the Adventure Alpha ready for the end of the month - a ton of final art will be making it into the game as well as the majority of levels using the updated original textures from System Shock.

So let’s get started! What update wouldn’t be complete without doors! Yes, doors - we hope you never tire of going through these majestic contraptions that connect the various spaces you will traverse while on Citadel Station!

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We’ve made the audio logs tintable to provide some variation between the crew members.

Now let’s take a look at the updated SS1 textures within Unreal - again, these are not final, they are the original game textures updated with PBR properties! However, due to the positive feedback we received we will be using these textures for a “Retro Mode” that you’ll be able to access in the final release. Should this be a mode you have to unlock or should it be available from the offset? Please share your opinion with us in our Discord channel.

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 Here’s a comparison with the original game.

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Next up we have two previews of some work in progress art for the UI - these are just ideas, but we wanted to share them with you.

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Concept for how emails/logs will be received.

Oh, hi Mark!

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System Shock: Enhanced Edition Source Port Update!

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The source port released yesterday on Steam, and if you already own the Enhanced Edition, this update is free! If not, we’ve discounted the game 50% until Saturday.

Playing System Shock in 4K with all the updated features is an incredible experience and if you’ve never checked it out, now is the time.

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Here are just some of the new features available:

  • Higher resolution support up to 4K widescreen mode  
  • Mouselook support  
  • Rebindable keyboard/mouse/joystick commands  
  • Adapted to Nightdive's KEX engine  
  • Option to switch between hi-resolution 
  • Mac assets and the original DOS assets  
  • Official support for fan missions and fan mods  
  • Adjustable FOV (Field of View) Brand new achievements 
Join the System Shock: Enhanced Edition Discord channel to discuss changes, bugs, and anything else you encounter!
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Streaming Update:

Here’s our upcoming streaming schedule!
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  • September 7th Team @11am PST  
  • September 10th Daniel @2pm PST  
  • September 12th Chris @9am PST  
  • September 13th Jonathan @6pm PST  
  • September 14th Steve @6pm PST  
  • September 17th Daniel @2pm PST  
  • September 19th Chris @9am PST & Karlee @4pm PST  
  • September 20th Jonathan @6pm PST  
  • September 21st Steve @6pm PST  
  • September 24th Daniel @2pm PST  
  • September 26th Chris @9am PST & Karlee @4pm PST  
  • September 27th Jonathan @6pm PST  
  • September 28th Steve @6pm PST
If you missed any of our streams and want to catch up, you’re in luck! We’ve uploaded all of our streams to YouTube!

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Continued Communication:

Please join us on Discord!
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https://discordapp.com/invite/nightdive

We’re in there every day answering questions!
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See you next time~!
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August Update

Posted by Nightdive Studios (Creator)
105 likes
Hello backers! It’s Stephen from Nightdive with this month’s update.
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This update is going to brief as we enter into the final stages of our “Adventure Alpha” milestone

We also have some exciting news to share - During Daniels stream the final BSP was carved out for the medical deck and the block-out was completed! System Shock is a massive game and now that the entirety of the original map has been translated into UE4 the real fun can begin!

While Daniel finished the blockout Jonathan has been busy placing the original (albeit updated) SS1 textures. Here are some comparisons with the original game.

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I want to stress that these are the original textures and not the final art!

We also have a new artist joining our ranks! Please welcome Mathilde to our team - she’ll be helping populate Citadel Station with tile sets and props! Here’s her latest work:

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Here’s an update on the elevator door in-engine - it’s looking certifiably cyberpunk :)

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System Shock: Enhanced Edition Update!  

We had a slight delay with the final release of the source port - we wanted to ship with full support for English, French and German languages and localization took a bit longer than we anticipated. We also want to include new Achievements for the Steam version - got any fun ideas for achievements? Tag Daniel on Discord with your idea!

Our current launch date is September 1st!  

If you still haven’t checked it out you can still opt in to the Beta on Steam!

You can opt-in to product betas by right clicking the System Shock: Enhanced Edition in your Steam Library and choosing "Properties". Next, from the properties window select the tab titled "Betas". From this page select the “SOURCE PORT” beta from the drop-down menu.  

The password is: saltthosefries

Join the System Shock: Enhanced Edition Discord channel to discuss changes, bugs, and anything else you encounter!

Forsaken Remastered!

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Our core Nightdive team, the developers that brought back Turok and Turok 2: Seeds of Evil, are pleased to announce that Forsaken Remastered will be available for purchase on Steam, GOG, Humble, and Xbox One!

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Developed by Probe Entertainment and Iguana Entertainment and first released in 1998 for PlayStation, PC and Nintendo 64, Forsaken was a vision of a dystopian future where science has gone out of control. Scavengers from all over the known worlds have come to Earth to loot the remains of the technology that can found in underground tunnels. But beware! You must fight your way past automated defenses and the scum of the universe to find the treasures hidden on each level.

Steam: https://store.steampowered.com/app/668980/Forsaken_Remastered/

GOG: https://www.gog.com/game/forsaken  

Humble: https://www.humblebundle.com/store/forsaken-remastered

Streaming Update:

Here’s our upcoming streaming schedule!
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  • August 16th Chris @9am PST Jonathan @6pm PST  
  • August 17th Stephen @6pm PST  
  • August 20th Daniel @2pm PST  
  • August 22nd Karlee @4pm PST  
  • August 23rd Jonathan @6pm PST  
  • August 24th Stephen @6pm PST  
  • August 27th Daniel @2pm PST  
  • August 29th Karlee @4pm PST  
  • August 30th Chris @9am PST Jonathan @6pm PST  
  • August 31st Stephen @6pm PST
If you missed any of our streams and want to catch up, you’re in luck! We’ve uploaded all of our streams to YouTube!

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 Continued Communication:

  
Please join us on Discord!
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We’re in there every day answering questions!

See you next time~!  

Also find us on: