Thank you for considering Seven Worlds, a new realistic Science-Fiction Setting and Campaign for the Savage Worlds role-playing game (and, maybe, for FATE Accelerated as well)!
Here are some reasons why you should consider backing Seven Worlds if you haven’t already:
1. Because it’s already funded, so your risk is minimal!
Thanks to the support of hundreds of fans, the Seven Worlds Kickstarter funded in under 12 hours. All the core products offered as backer rewards are practically finished and ready to deliver digitally (with some minor tweaks pending, such as adding the list of backers to the PDF). This means there is tangible product for you to enjoy!
2. Because we need your help for the print run!
Our goal is to reach $15,000 in funding so we can fund an offset print run of the Seven Worlds Setting Guide and thus reach hundreds of hobby stores nationwide. And we’re so close, but we won’t get there without you! We have set many great stretch goals for you between now and then! And speaking of stretch goals…
3. Because we still have many cool stretch goals for you, including a FATE conversion!
Every $500 until $15,000 we have great stretch goals, including 1”-scale PDF battlemaps of the main locations in the campaign, a GM screen and, at $15,000, an upgrade to hardcover for all print book backers, as well as a commitment to create a Seven Worlds FATE Conversion document (FATE fans, see this update for more info on the FATE conversion).
4. Finally, because the game is awesome!
Have you seen the video at the top of this page? If you still haven’t, do so now!
Seven Worlds is a unique, epic hard(ish) Science-Fiction role-playing campaign and setting. In the year 2217 humanity's greatest achievement is the colonization of the nearby star systems now known as the Seven Worlds, where humanity lives, thrives, and prepares for the next great wave of space exploration. But when the unexpected threatens humanity, only an unlikely band of heroes can unravel a deadly conspiracy and try to avert the Fall!
This is what early reviewers have been saying about the game:
- “This isn’t the usual Firefly-meets-Star Wars space opera, it’s more like The Expanse… Overall rating: 5 out of 5.” – Halfway Station
- "A wealth of sci-fi that seems much more plausible than most sci-fi" -- Roleplayer's Chronicle
- "The Space combat system is diamond-hard… top-notch work!" - Atomic Rockets.
- "[The Seven Worlds Campaign] would make a pretty good TV series" -- Halfway Station
Seven Worlds has also received the Atomic Rockets Seal of Approval for Scientific Accuracy. This award, given to products that have shown strong adherence to science, fills us with pride and shows we're serious about science!
Thank you for supporting the Seven Worlds Kickstarter!
What makes Seven Worlds special? Do we need yet another science-fiction setting and campaign for Savage Worlds? We believe there IS a niche for a new, unique setting, and here are some reasons why:
The Campaign is Epic!
The core of Seven Worlds is its awesome, world-shattering campaign! The setting was designed around the story, rather than the story around the setting, making for a rich environment where everything fits together. Inspired by classic science fiction books like The Expanse series and TV series like Battlestar Galactica and Babylon 5, as well as by such grand episodic RPG campaigns as the original Dragonlance saga, this is a story arc the players will never forget!
The campaign will be available as seven PDF-only modules and (after the modules have been released) as a single-volume 253-page Campaign Book. For more information on the campaign, check this Designer Diary on our blog site.
If you want to use the setting as a sandbox and ignore the campaign, you can do that as well! Check out the bios and character sheets for the sample characters Maricelle, Duarthe and Seela to see how deep the setting is!
The Science is Real!
From star systems to technology and science, Seven Worlds is one of the most realistic SF settings this side of the classic 2300AD role-playing game, with a few concessions made when necessary to keep things fun (Psionics and FTL, for example). Plus, the Seven Worlds Setting Guide includes dozens of sidebars that explain off-the-wall scientific concepts and facts in plain language. If you ever wanted to know what space smells like, or why the Space Shuttle kept its cargo bay doors open while in orbit, then this is the book for you!
The Starmap is 3-D!
If real space is three-dimensional, how come we only role-play with 2-D, printed-on-a-page space maps? Not anymore! Seven Worlds comes with a digital 3-D map of known space in the year 2217, viewable on most compatible computers and tablets. Based on actual, real star positions and locations, and intimately tied to the plot of the campaign, the Seven Worlds 3-D starmap allows GMs and players to navigate the starmap to the setting in 3D and feel they truly are adventuring in space. Of course, the game also includes 2-D starmaps for those times when cracking open the laptop is overkill.
The Space Battles are Unique!
Where would a realistic science-fiction game be without unique and innovative space combat rules? Seven Worlds contains extensive rules for scientifically-sound space combat. This is no WWII-dogfight-in-space (you know what movie we are thinking of)! From lasers to particle beams, from cloud projectiles to point defenses, from inertia movement to heat accumulation and radiation, live the challenging experience of combat in space!
And we haven't even told you about the dozens of new Edges and Powers, gear, setting rules, assistants, and much, much more!
Want to try out Seven Worlds before committing? Get the FREE Seven Worlds playtest rules here!
Want to hear more details about Seven Worlds? Check out this special bonus edition of The Wild Die Podcast with a detailed interview!
What is Savage Worlds? If you're new to role-playing games (RPGs), or an old hand but are not familiar with Savage Worlds, this is what you need to know: Savage Worlds is a system for playing role-playing games in any genre: Fantasy, science-fiction, westerns, horror, you name it. You have to learn the simple rules once and then you're ready to play. You need a copy of Savage Worlds to play this game. Fortunately, there are many ways to get familiar with Savage Worlds!
- Watch a five-minute video review of the system here.
- Read this beautiful web-comic tutorial on Savage Worlds.
- Download the free Savage Worlds test drive rules.
- Get the print or PDF copy of Savage Worlds for less than $10, at the publisher's site or at most physical and online book and gaming stores.
Note that Seven Worlds DOES NOT require the Science Fiction Companion to play, just the standard core Savage Worlds rules.
Let's start with the good news: The game is 100% complete, the art is ready, the books are laid out and ready to go. What this means is that, assuming the Kickstarter funds successfully, backers will receive the complete PDF Setting Guide very shortly after the KS ends.
What's the Kickstarter for then, you ask? I'm running the Seven Worlds Kickstarter for two main reasons:
- To recoup the art and layout costs for the almost seventy pieces of art for the game, including the gorgeous book covers by Aaron Riley and interior art and maps by Chiara di Francia and Keith Curtis.
- If we get to fund the Kickstarter AND reach the $15,000 stretch goal, I should be able to change the printing process from Print-on-Demand (POD) to an offset print run. This will help get the Seven Worlds Setting Guide into shelves at stores everywhere, thus increasing the number of players who see, buy and play it; and giving the line a much better chance to thrive long into the future. As a thank you for helping me fund a print-run, every backer who ordered a softcover POD Setting Guide should get a HARDCOVER Setting Guide instead at no extra cost (with the possible exception of a change in the shipping costs).
So, what backer levels are available? Glad you asked!
- Citizen of the Seven Worlds ($7): (Seriously, could it be anything other than $7?) This is the level of those of you who want to help us be successful but are not interested in receiving any product, digital or otherwise. Thank you for your support!
- Alpha-level Officer ($15): This is for digital players, and includes the full 217-page PDF version of the Seven Worlds Setting Guide. The PDF is finished and ready to be distributed shortly after the Kickstarter campaign funds. NEW: Every previous and existing backer at this nd higher levels will also get listed in a new "backer credits" page in the Setting Guide PDF and printed book!
- Beta-level Officer ($40): This level includes the PDF Seven Worlds Setting Guide as well as a beautiful print-on-demand (POD), softcover copy of the Setting Guide, provided by DriveThruRPG. Shipping costs are not included (I'll contact you after the Kickstarter with the details on the process we'll follow to collect payment for shipping). The book is also ready to go and therefore you will also receive a communication with shipping payment information very shortly after the Kickstarter funds successfully (but please note that the $15,000 Stretch goal changes this! See below!)
- Gamma-level Officer ($50): This is the ideal level for digital-only GMs, and includes the 217-page PDF version of the Seven Worlds Setting Guide; seven module PDFs covering the seven chapters of the Seven Worlds campaign, totaling 307 pages; and a single-volume 253-page PDF compilation of all seven modules, called the Seven Worlds Campaign Book. This represents a total of 777 pages of content (how's THAT for a great final page count?)! Note that you will receive the Setting Guide PDF very shortly after the Kickstarter successfully funds, and then you will receive the PDF modules at the rate of about one per month. Approximately one month after the last module is released you will receive the full PDF of the Campaign Guide. This should be around May/June 2018.
- Delta-level Officer ($75): This level is for GMs who like part of their stuff printed, and includes everything the Gamma-level has, plus a beautiful print-on-demand (POD), softcover copy of the Setting Guide, provided by DriveThruRPG. Shipping costs are not included, and see below for specific changes to the format and delivery date of the printed book that might occur if we reach the $15,000 stretch goal.
- Epsilon-level Officer ($110): Our premium level for want-it-all GMs! Includes everything the Delta-level has, plus a beautiful, print-on-demand (POD), softcover copy of the Campaign Book, provided by DriveThruRPG. This book will be distributed around the same time the final PDF of the Campaign Book is distributed (estimate around May/June 2018). Of course, Shipping costs are not included, and if we reach the $25,000 stretch goal things might change again (see below). On top of that, backers at this level also receive two Print-on-Demand 12"x18" posters of the Seven Worlds starmaps, provided by DriveThruRPG! There are two Starmaps in the game, a Detailed and a Simplified starmap, and at this level you get physical copies of both to put at the center of your table and have the players plan their routes! Shipping costs are not included.
Since almost everything is already written we plan to give you access to stuff as soon as we can! This is the delivery schedule for Seven Worlds:
- Almost immediately after the Kickstarter successfully funds (December): You should receive a link to download the PDF of the Seven Worlds Setting Guide. If the $15,000 offset-run stretch goal was not reached, then backers who ordered the POD, softcover book will also receive information on how to pay for shipping so I can send you the book via Drive-Thru RPG and RPGNow. Backers at the Epsilon-level Officer level will also receive information on how to pay for shipping for the 12x18" printed Starmap posters.
- (If the $15,000 Stretch goal is achieved) February/March 2018: You will receive a link to complete the order process for the color, hardcover version of the Setting Guide. Shipping will be calculated and charged at that time.
- November 2017-May 2018: We will be releasing each of the seven modules in the Seven Worlds campaign, at the rate of one approximately every two to four weeks. At that time backers will receive a link to download the PDF of each released module.
- May 2018-June 2018: Around this timeframe the last of the seven modules is published, and the one-volume compilation Seven Worlds Campaign Book is released. If the $25,000 offset-run stretch goal was not reached, then backers who ordered the POD, softcover Campaign Book will also receive information on how to pay for shipping to get the book via Drive-Thru RPG and RPGNow. If the $25,000 offset-run stretch goal was reached, then backers will receive a link to complete the order process for the color, hardcover version of the Campaign Guide. Shipping will be calculated and charged at that time.
We need your help to fund Seven Worlds! But the fun does not stop when the project is funded. That's when the STRETCH GOALS begin! These Stretch goals will be available during the campaign.
- $10,000 (UNLOCKED!): Every single backer will get a link to download the 12"x18" poster-sized PDF of the two Seven Worlds starmaps, for free!
- $10,500 (UNLOCKED!): Run-down station battlemap bundle: Two 1"-scale, ready-to-print PDF (and TIFF, for virtual tabletops) battle maps from a rusty, old space station: A corridor, and the main control room.
- $11,000 (UNLOCKED!): Spaceship Locations battlemap bundle: Three 1"-scale PDF and TIFF maps for different locations inside a military transport ship: A passageway/corridor, a conference room, and a ship docking corridor.
- $11,500 (UNLOCKED!): Future City Locations battlemap bundle: Two 1"-scale PDF and TIFF specific city-based locations, such as a ship transport supply platform high above a skyscraper building, and the VIP stands for a futuristic parade celebration.
- $12,000 (UNLOCKED!): Spherical Spaceship battlemap bundle: These unique 1"-scale PDF and TIFF maps simulate the spherical, no-up-or-down nature of spaceships, and include: A battlemap of the Voyager, the heroes' ship in the Seven Worlds campaign; and the spherical main bridge of a large battleship.
- $12,500 (UNLOCKED!): Complete set of GM Screen Inserts: This includes both beautiful outside images based on the iconic art of the setting, as well as starmaps and compilations of tables and rules relevant to both Savage Worlds and Seven Worlds.
- $13,000 (UNLOCKED!): Medieval maps bundle + one new character archetype: 1"-scale PDF and TIFF map of the defensive fortifications of a keep and a huge 1"-scale map of the smoldering ruins of a medieval town. ("Wait!", you think, "Isn't this a hard science-fiction game? Are you pulling my leg?" No, I'm not. But I can't explain without spoiling the campaign. It'll make sense when you read or play it, I promise. In the meantime, aren't we always in need of more fantasy maps? Here's your chance!). At this level we'll also write a new character archetype, complete with portrait created by Chiara di Francia and ready-to-play character sheet.
- $13,500 (UNLOCKED!): Ice-world Research Facility battlemap (Level 1): 1"-scale PDF complete first level of an ice-world research facility base.
- $14,000 (UNLOCKED!): Ice-world Research Facility battlemap (levels 2 and 3) + one new character archetype: Two 1"-scale PDF and TIFF battlemaps of the second and third levels of the ice-world research facility base, including a vegetation biodome! At this level we'll also write another new character archetype, complete with portrait created by Chiara di Francia and ready-to-play character sheet.
- $14,500 (UNLOCKED!): Orbiting Space Station battlemap Bundle: Three 1"-scale PDF and TIFF maps for different locations in a space station orbiting an Earth-like planet: An Observation Room with a huge window pane that looks to the planet; an airport-like docking bay; and a multi-level engine maintenance section, complete with easy-to-fall-from catwalks!
- $15,000 (UNLOCKED!): At this level we'll be able to fund an offset print run of the Seven Worlds Setting Guide… in color and hardcover! That's right, Every backer who ordered a POD softcover copy of the Seven Worlds Setting Guide should get a Hardcover instead, at the same price! IMPORTANT: Shipping is still not included. Shipping prices might also change because of book weight and source/destination considerations. Dates might also change significantly because of the delays in offset printing. Additionally, every backer will receive a free PDF with conversion guidelines for running Seven Worlds using Evil Hat Publishing's popular FATE Accelerated rules. This very light document is a great way to experience the compelling story in the Seven Worlds campaign with a story-focused set of rules!
- $20,000: At this level we'll write and release a new short adventure for Seven Worlds, free to all backers.
- $25,000: THIS IS EVEN BIGGER! At this level we'll also be able to fund an offset print run of the Seven Worlds Campaign Book in color and hardcover. As before, all backers who ordered the softcover POD Campaign Book will get a hardcover, premium color copy instead! Shipping is not included, and shipping prices might change. Dates might also change significantly because of the delays in offset printing.
If we're still here after that, we'll add more goals!
A project as ambitious as Seven Worlds requires a top-notch team to become a reality. Allow me to introduce the amazing Seven Worlds production team:
- Aaron Acevedo (Art Direction): Aaron Acevedo is a full-time artist, art director, and game designer living in New York. He is most widely known for his work in the tabletop games industry. He's currently art director for Pinnacle Entertainment Group, an illustrator for Savage Mojo, and he owns and operates an art production studio, Sigil Entertainment Group. Among his many credits are Deadlands, Torg Eternity, and Unknown Armies. You can find more about him at http://sigil.info.
- Alida Saxon (Art Direction): Alida Saxon has been working in the art field for 30+ years, starting in commercial graphic design, and evolving into fantasy art and cartography. Most recently she works as a freelance artist, Assistant Art Director for Pinnacle Entertainment Group (peginc.com) and Sigil Entertainment Group (sigil.info), and Art Director for Savage Mojo (savagemojo.com). She has worked on a number of product lines for Pinnacle, Savage Mojo, Ulysses Spiele, Onyx Path, and others. She has credits in such diverse properties as Deadlands, Torg Eternity, Savage Rifts, Shaintar, Suzerain, The Dark Eye, Blue Rose, World of Darkness, Interface Zero 2.0, and Catalyst Game Labs's Shadowrun. Alida hails from Toronto, Canada but has lived in the USA for over twenty years, starting in Louisiana and finally settling in Western Massachusetts where she's less likely to reach her melting point.
- Aaron Riley (Cover art for the books): Aaron Riley is a freelance illustrator living in Iowa. Most of his career has been in the fantasy/sci-fi market. From D&D to Cyberpunk to Star Wars. There are a few book covers sprinkled in for good measure. Most of his recent work shows up on his blog, and the best of it shows up in the gallery. All of that is located at http://www.aaronjriley.com/
- Thomas Shook (Layout): Thomas Shook started role-playing in the early 80s with the D&D Boxed Sets and has been an avid gamer since. He has worked as a layout and graphic designer for several years, getting his start in the industry working on Harn with Columbia Games. His break into Savage Worlds came when he worked on the Interface Zero line for Gun Metal Games. From there he has become a lead designer for Pinnacle Entertainment, creators of Savage Worlds. He has worked on various settings from Lankhmar, Weird Wars I, RIFTS®, Deadlands, The Explorer, to just name a few. Thomas has also worked with Modiphius providing layout for Mutant Chronicles, Conan, and Infinity. A few other projects he has worked on include Torg and the Dark Eye.
- Chiara Di Francia (interior art and module cover art): Chiara Di Francia (born 1984 in Turin) is an Italian illustrator and comics artist. She began her career in comics, drawing the two stories “Sabato alla grande” and “Storia di Anja”, written by Claudio Chiaverotti and published by cultural association Arci of Turin. She contributed as colourist to the volume “Bacon – Roma 1937”, by Marco Natale, edited by Vittorio Pavesio Production. She started working for Splatter magazine, with the comic story “La casa del Giudice”, a modern interpretation of the story by B. Stoker, written by Massimiliano Filadoro. She produced several horror-themed illustrations commissioned in occasion of a series of exhibitions, including the “H.P. Lovercraft Party” exhibition at Blah Blah in Turin, and she has also worked as illustrator for Hachette Livre and Sigil Entertainment Group. You can see more of her work at https://www.facebook.com/ChiaraDiFranciaArt/ and http://chiaradifranciailblog.blogspot.it/
- Keith Curtis (Cartography): Keith Curtis has been a roleplayer since 1978, and an industry illustrator and cartographer since 2002. He has worked on hundreds of projects for companies like Green Ronin, Hero Games, Mongoose Games, Goodman Games, Paradigm Concepts, Pinnacle Entertainment, and Inkwell Ideas, and produced for such systems as Hero, Savage Worlds, many editions of D&D and more. He has worked on licensed properties such as Game of Thrones and Babylon 5 (this last project for Mongoose games was an exhaustive deck-by-deck detailing of the space station which came in very handy when it came time to apply those skills toward the technology of Seven Worlds). Although he does everything from illustration to logo development to web and app graphic design, his specialty is cartography. You can find more about him at http://kacurtis.com/Maps.html.
- T.R. Knight (Proofreading): T.R. Knight is a freelance editor, proofreader, and writer in the game industry with recent projects including City of Mist (Son of Oak Games Studio), Coriolis (Free League Publishing), Genesys (Fantasy Flight Games), Flamme Rouge (Stronghold Games), Pugmire (Onyx Path), and Wasteland Express Delivery Service (Pandasaurus Games). He researches and writes the 2017 ENnie nominated Cyclopaedia blog. He is also a husband and caregiver to his wife Angie, father of twins Emily and Rachel, gardener and hobby chef, and an IT Director at Taylor University. You can learn more about T.R. and his projects at http://www.freelanceknight.com.
- Luis Enrique Torres (that's me): I'm the writer and creator for Seven Worlds. I've been involved in roleplaying for many years now. I have written several one-page adventures for Triple Ace Games, two full adventures for Sundered Skies, one full Daring Tales of the Space Lanes adventure, and I've statted some adventures by Modiphius, including the Achtung! Cthulhu mega-campaign, Assault on the Mountains of Madness. Originally from Peru, I now live in Seattle, Washington.
Risks and challenges
Although I have been a freelance writer for several role-playing game supplements before, this is my first foray into publishing and into Kickstarter. This means that I expect to make a lot of mistakes, and so should you. To mitigate that risk I'm running a Kickstarter with the basics for the game, and keeping it simple!
Something could happen to me, personally or physically, that affects my ability to complete this project. I sincerely hope it doesn't.
The PDFs for ALL the products are 100% finished, so the risk of you not receiving a digital product is very low.
The POD print tests have completed successfully, so the risk of you not receiving a POD print product is also very low… HOWEVER, if we reach the 15K stretch goal (and again if we reach the 25K goal) I plan to change from POD to offset print runs. This in my opinion represents the biggest risk in the project, since I've never dealt with the intricacies of printing, distributing and warehousing before. If I find I am not able to do a print run after all I still plan to fall-back to POD printing, which is very low-risk given the experience DriveThruRPG has with this. Plus, I'm still figuring out how to collect shipping for the books. All in all, this is the biggest risk in the project.
I have tested the 3-D starmaps using VRML plugins for several platforms. However, technology changes so quickly that maybe by the time this is out the 3-D maps might not work correctly, or at all. I'll do my best to fix anything, of course, but can't guarantee there won't be issues, or support for a particular platform won't disappear. In short, I'll do my best to get 3-D starmaps working for you, but your mileage may vary.
In all cases, though, I plan on handling communications as openly and frankly as possible with all my backers. Fingers crossed, we're all in for an awesome ride!Learn about accountability on Kickstarter
- (30 days)