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New turn-based RPG from the creators of Cthulhu Saves the World. Inspired by Chrono Trigger, Phantasy Star & Suikoden. PC/Mac/PS4/Vita.
New turn-based RPG from the creators of Cthulhu Saves the World. Inspired by Chrono Trigger, Phantasy Star & Suikoden. PC/Mac/PS4/Vita.
New turn-based RPG from the creators of Cthulhu Saves the World. Inspired by Chrono Trigger, Phantasy Star & Suikoden. PC/Mac/PS4/Vita.
6,414 backers pledged $132,689 to help bring this project to life.

Which battle UI do you prefer?


Last update of the day, I promise!

Based on today's feedback, we've made a possible version 3 of the UI.

Besides the obvious change with the time bar, we also moved the ability name to the left & we made the ability cursor a little bigger & easier to see. Oh and we fixed an error that we had missed (Clarke's Health & Energy bars were flipped).

Here's the previous version:

Thoughts? Which do you prefer?

Iván de Neymet, Alexisonfire, and 45 more people like this update.


    1. Creator Michael Crume on March 13, 2014

      Version three seems to me to be the sleeker of the three = P

      My vote is cast for thee version three.

    2. Creator shintojedi on March 12, 2014

      Love the new screenshots! I prefer the original Battle screenshot posted on 2/28, mainly because I like large character portraits.

    3. Creator Devon Archer on March 12, 2014

      Version 3 for sure, like the double time bar to tell enemy and party apart.

    4. Creator Samuel Rainville on March 11, 2014

      the third one is the best. Having an option to chose chose the UI could be great too.

    5. Creator Slim934 on March 11, 2014

      Version 3. Keep up the good work. Looks solid so far.

    6. Creator Michael Melnikoff on March 11, 2014

      I like version 3 better than 2. Splitting the time bar is a good idea.

    7. Creator Lorenzo Gaetani on March 10, 2014

      i'm fine with them both, they don't see much difference, maybe version 3 is little nicer, but are both good

    8. Creator Brian Mathews on March 10, 2014

      I like the first one. I think both the battle bar and the ability bar are easier to read that way. Your eyes move much more easily to the ability name when it's right next to what you're looking at, and the timetable is much more easy to read when the enemies are on the other side. It just seems like the layout's a little smoother on the eyes.

    9. Creator Matt P. on March 10, 2014

      I shall add my voice to the chorus praising version 3! I think it's a solid improvement.

    10. Creator Tobyn on March 10, 2014

      version 3 for me.

    11. Creator Isaac on March 10, 2014

      I'm late to the party, but I'm also going to chime in on V3. It's the extra information from the turn order bar that really does it, I think. The side effect of putting the move name in the center of the screen is also rather visually pleasing.

    12. Creator Perrsun on March 10, 2014

      Version 3, by far.

    13. Creator Keith Thomson on March 9, 2014

      Like the new one. :)

    14. Creator Bruce on March 9, 2014

      I like V3 also! I think the ability tab, "Bash" in this case, definitely works better on the left, that way you can just eyeball that corner for all of that info. As far as the turn icons go, I like the ability to briefly quickly distinguish enemy vs. party turns. If you wanted to keep it on one line, you could just have the colored bar to the right of each icon reflect that one particular characters affiliation. That is to say, there could be a singular colored bar there, but it would be red beside enemy portraits and and blue beside party portraits. I don't mind the two being separated as in V3 though...I think either would be fine!

    15. Creator Closetoinsanity on March 9, 2014

      Yep V3 is better than the V2.

    16. Creator Jason Wells on March 9, 2014

      Yea, v3 is fantastic - having the 'next turn' divided for allies and enemies is fantastic!

    17. Creator Seth Brown on March 9, 2014

      V3 looks nice.

    18. Creator JusticeBolt on March 8, 2014

      V3 is the best.

    19. Creator Thiago Anjos on March 8, 2014

      digging v3

    20. Creator Charles Burton on March 8, 2014

      V3 for me.

    21. Creator Scott Ellison II on March 8, 2014

      Version 3 for sure.

    22. Creator Christopher Arndt on March 7, 2014

      Version 3. Love that turn bar with allies and foes on different sides.

    23. Creator ... on March 7, 2014

      Version 3 is awesome. Love how the enemies and heroes are separate on the turn bar. Much easier to tell the difference at a glance.

    24. Creator Garrett Ward on March 7, 2014

      I prefer the most recent shot (V3 i believe). It just looks cleaner and more organized.

    25. Creator Nathan Graves on March 7, 2014

      I definitely like version 2 much better

    26. Creator FinalCataclsym on March 7, 2014

      I'm liking Version 3 overall. Especially if the enemy or allies that are affected are shown on the turn bar. For instance, if you know a character can kill an enemy with a skill on this turn before your allies get turns, but you only need to kill a specific one, show something like a small green arrow or star or what have you to denote the single target on the time bar. At least, that's what I think would look good and feel most functional.

    27. Creator John Fitzsimmons on March 7, 2014

      I like all the changes for version 3. As some mentioned previously, saving some space by having the turn paths overlap a bit might be even better.

    28. Creator Leviathan MK3 on March 7, 2014

      My vote is for #3. The separate party/enemy tracks is much easier to follow.

    29. Creator Exuno on March 7, 2014

      Oh, huh. I'm sure I don't need to voice support for v3 at this point; but where are you planning to render status effects? Just floating in the space to the right of the character portraits? With how key I expect/hope they're going to be, it seems a little unintegrated.

      On another note, being reminded of how very Chrono Trigger the battles are set up, I hope you'll handle positioning a bit better than it did? Techs that hit a specific area were neat, but it was frustrating how arbitrary they ended up feeling because of how allies and enemies moved. Black Sigil's free run wasn't implemented perfectly, and I'm not sure I'd suggest that, but at least it was an improvement.

    30. Creator Leewelo Lorekeeper on March 7, 2014

      With options to disable the various parts?

    31. Creator Lukas Daniel Klausner on March 7, 2014

      3, definitely.

    32. Creator Andreas Eklund on March 7, 2014

      Version 3 looks better in my eyes.

    33. Creator Godewijn on March 7, 2014

      3, it's much clearer to differentiate your turns from the enemy ones

    34. Creator 42th on March 7, 2014

      Yup version 3

    35. Creator Andy Burmeister on March 7, 2014

      Version 3. Something just bothers me about the previous version.

    36. Creator 2501 on March 7, 2014

      Version three, definitely and absolutely. :D

    37. Creator Kevin Johansson on March 7, 2014

      Version 3 :D

    38. Creator BGPp on March 7, 2014

      prefer version 3

    39. Creator Michael Vezina on March 7, 2014

      I favour version 3, but Ekster makes a valid point with the idea of one turn bar with highlighted colours for teams red/blue. Also a hybrid is possible with teammates offset left only a little, and enemies offset right only a little. With colors.

    40. Creator David Garcia on March 7, 2014

      New one, awesome work!

    41. Creator placebo on March 7, 2014

      The newest time bar is very reminiscent of Grandia 2. This is a very good thing.

    42. Creator Zeal of Antiquity on March 7, 2014

      Holy crap definitely version 3!!!!! I still think Alyssa's portrait could be tuned a bit but I love the new turn bar

    43. Creator GG Crew on March 7, 2014

      I also vote for the newer version, for the same reasons explained by Corey Schwanz.
      (I had identical thoughts, but explained it better than I could have.)

    44. Creator Mike Rentas on March 7, 2014

      Love the new one, huge improvement!

    45. Creator Jimmy Durborow on March 7, 2014

      The version 3 UI looks the best in my opinion. Normally I'm a fan of as little clutter as possible, but this one really organizes it in a way that is easy to follow.