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New turn-based RPG from the creators of Cthulhu Saves the World. Inspired by Chrono Trigger, Phantasy Star & Suikoden. PC/Mac/PS4/Vita.
New turn-based RPG from the creators of Cthulhu Saves the World. Inspired by Chrono Trigger, Phantasy Star & Suikoden. PC/Mac/PS4/Vita.
New turn-based RPG from the creators of Cthulhu Saves the World. Inspired by Chrono Trigger, Phantasy Star & Suikoden. PC/Mac/PS4/Vita.
6,414 backers pledged $132,689 to help bring this project to life.

Cosmic Star Heroine - Battle Screenshot


Since we haven't shared any screenshots for Cosmic Star Heroine recently, we thought we'd show off the battle user interface. We think it's a big improvement over our previous games in both form & function. And hey, you might be able to guess on some of the combat mechanics from this screenshot! Standard disclaimer: work in progress, subject to change before the game comes out. Also, the location shown isn't actually going to be in the game; we just use it for testing various things (and it's good for avoiding spoilers too!).

Jeff Szudzik, Jeff Parker, and 55 more people like this update.


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    1. Nakano
      on March 6, 2014

      Ok, good then :) I just thought as the image links to your server it could have been changed. It must have been the difference of PS3's browser (zoomed image) compared to PC's (full sized image). Oh that's what the aura is for :)

    2. Zeboyd Games Creator on March 6, 2014

      No, that's the exact same image that we posted earlier. We are experimenting with variations but we haven't posted anything publicly since then.

      Also, the "strange blue aura" indicates that it's currently that person's turn. :)

    3. Nakano
      on March 6, 2014

      Did you update/polish the image? I think now the green haired girl on the right looks better. Main heroine still has the strange blue aura, but I am sure it will be fixed in game.

    4. TheDevilatyourDoor on March 4, 2014

      Looks good and I'm actually digging the UI! As far as the character pictures on the right, I like them as well. The two non-human guys look great and the two ladies look good as well, but slightly off. I think a little bit of polish would fix that. That's my two cents and I'm looking foward to playing Cosmic Star Heroine on my PS4!

    5. Missing avatar

      Robert McLellan on March 3, 2014

      Makes sense on the portraits. I'm not picky either way but given that they are still images, I would think it might not be hard to touch up?

      Benefit of Kickstarter is Zeboyd can get feedback early.

    6. Nakano
      on March 2, 2014

      But I have to agree with @Tony regarding the potraits on the right. Hmm... maybe pixel art shouldn't be used there. In-game characters also look a little too blurry. Perhaps more detail/lines is needed, but it's ok.

    7. Missing avatar

      Darrell Borchardt on March 2, 2014


      A couple things you need to bear in mind here is that a) we're still about 9+ months out from the projected release, so whatever they show us now is "alpha" material at best, & b) if you'd read any of the information about the project's goals & ideologies before deciding to back the game, you would've known that this game's design is paying homage to the graphics of the SNES where RPGs were made as a true genre of games all their own.

    8. Missing avatar

      tony weeks on March 1, 2014

      After seeing those character disappointed that I backed this. Ugly as hell.

    9. Zeboyd Games Creator on March 1, 2014

      The skill description in combat is just a quick reminder; you'll be able to read a more detailed description in the ability menu outside of combat.

      And there will be ways to enhance skills as you progress so even an early skill can stay useful for the entire game.

    10. Jose Almeida on March 1, 2014

      Just looks so awesome! Loved the combat mechanics of each of your games. Can't wait to play this!

    11. Nakano
      on March 1, 2014

      @Bruno Not necessarily. The text in textbox could slowly move if it doesn't fit. The battle system doesn't seem to (I could be wrong) support realtime turns (one option in CT) so you can take time to read the description.
      Will the descriptions be vague (learn by playing) or are there some helpful tips what skill to use (rouhgly estimated damage to a target) / do certain skills become useless (damage wise) by time when characters level up?

    12. Missing avatar

      Bruno Albino on March 1, 2014

      Looks good, but is't the skill explanation window to small? I'm only saying this since explaining a skill's function in half a sentence is gonna be hard.

    13. Missing avatar

      Robert McLellan on March 1, 2014

      I was wondering, how do you "like" something more than once? Looks great.

    14. Grandpa Pixel on March 1, 2014

      That is one slick User Interface you two! Well done on that! This looks like it will be a fantastic game to play!

      I do have some constructive criticism though regarding the characters. Some of the characters suffer from Programmer's Spriting Error. Basically the saturation of the colours are set too high and as a result steal focus from the rest of the screen. It is easy to fix by reducing the saturation of the colours. If you need help understanding this or finding out which characters are suffering from this don't hesitate to PM me. I am more than happy to help!

      -Grandpa Pixel

    15. Missing avatar

      Matseb2611 on March 1, 2014

      Looks great! It gives enough information on the screen to be useful for planning strategy, but not too much that the screen becomes clogged with stuff.

    16. Nakano
      on March 1, 2014

      Thanks for sharing! Of course this is still wip, but I think visually this could be polished a lot(CT looks better). Especially the character images on the right and maybe even in-game could be clearer (hard to explain, but refer to CT). Battle layout is great. Fonts and grayish colors could be protoed more. Maybe even adding in-game theme settings for player to choose a color scheme.

    17. Missing avatar

      Eric Rodman on March 1, 2014

      Maybe you could use that location for a bonus dungeon or something and have different playable events that were used to test out the game.

    18. Zach Welhouse on March 1, 2014

      Nothing can stop the Grimace!

    19. mrfatso ~ Defender of The Goat on February 28, 2014

      nice, i am getting a grandia vibe from it..

    20. Antonio Garcia
      on February 28, 2014

      Looking good!

    21. Missing avatar

      Simon Chartrand on February 28, 2014

      I really like the look of this!
      Althought i like the portrait, i don't know if it's a good thing to show them on battlescreen where we already see the detailed sprites, it seems to take too much space. In all cases, it's getting pretty slick!

    22. Shaun Peterson on February 28, 2014

      It sort of reminds me of Chrono Trigger! (and that is a good thing)

    23. Missing avatar

      Darrell Borchardt on February 28, 2014

      I really appreciate that you guys are breaking away from the conventional, SNES-era placement for the battle UI elements by focusing the battle itself into the center of the screen with the other elements off to the side. It makes me feel like I'm playing the class SNES RPGs all over again in 4:3 but with more screen space because the extra space at the sides outside the old dimensions is where the important menu-stuffs are. It also helps that you're minimizing the footprint for info-boxes both in size and shrinking down their text to succinct tidbits.

    24. Thomas Happ on February 28, 2014

      Really love the cavern wall tiles.

    25. Missing avatar

      Colin on February 28, 2014

      Looks excellent. Love the portraits!

    26. Brian Heitzenrater on February 28, 2014

      Looks awesome! I just got my PS4 this week and I'm anxiously waiting for the Cosmic Star Heroine release.