Funded! This project was successfully funded on October 31.

Update #6

What if Cosmic Star Heroine exceeds its goal?

20 comments
36 likes

Several people have asked us for more details on how we intend to use any money that is raised beyond the initial goal. As we near the $100k goal (at 96% right now!), we thought we should address this.

Here are some ideas of ways we could use extra money to improve the game while not pushing the game past its 2014 release date. Note these are just ideas; game development can be hard to predict but the long and short of it is that we'll try to use any extra money to make the game the best game we can make while not delaying the release date.

$100k-$200k: We would most likely use this extra money for additional time at the end of the development cycle for extra polishing and non-essential but fun extra features. We would also be able to give more money to Hyperduck for use on the soundtrack - the $100k initial goal should get us a soundtrack on par with the last game they scored for us (which had an excellent soundtrack - check it out!) but of course, we'd love to make the Cosmic Star Heroine soundtrack even better.

$200k-$300k: At this stage, we would consider the possibility of hiring additional part-time help for programming & art, thus allowing us to do more with less time. Of course, this is dependent on us finding the right individuals who do high quality work that fit the game and who would work well with us.

$300k+: At this stage, we could consider getting the game localized in other languages and maybe look into some voice acting.

Also, if we end up with enough money left over after making the game, we would like to do some free post-release DLC.

Note, that additional platforms are not something that is going to be affected by overfunding. We would love to get the game out on as many systems as possible, but this is more of a matter of time & signing the appropriate contracts with the relevant platform holders (Nintendo, Microsoft), rather than money. Since the amount of money to outsource a port can be extremely high (we've heard quotes of over $100k depending on the quality of the porting team and the target platform), we would most likely be handling any ports in-house (this also allows us to ensure the port is a quality one) so this is something that would happen after the initial launch to avoid delaying the existing versions. With that said, we are investigating ports to the Wii U & Xbox One and will let everyone know when we have something definite to report on those fronts.

Colin Elliott, Jacob Hix, and 34 more people like this update.

Comments

    1. Fb_profile_picture.small

      Creator Chris Evans on October 12, 2013

      I find the stretch goals on Kickstarter to be the most fun, and a great intensive to either raise my pledge or get others to pledge. I understand wanting to avoid feature creep, but the stretch goals could always be post launch dlc :).

    2. Lmt.small

      Creator Babaganoosh13 on October 12, 2013

      I don't even care if you go D.B. Cooper with the extra cash, as long as the $100K game is great.

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      Creator Jason Hickey on October 12, 2013

      @ Simo...it must be.

    4. 1378583_10151868653275816_249455231_n.small

      Creator Simo Virtanen on October 12, 2013

      The only possible voice acting I would want is a British narrator who sounds like Patrick Stewart or Christopher Lee.

    5. Missing_small

      Creator Michael Melnikoff on October 11, 2013

      Good. A developer with the sense to not bloat the scope of their project or port it to every platform under the sun as stretch goals.

    6. Missing_small

      Creator Wyatt on October 11, 2013

      Zeboyd, keeping it real. I wish more projects were as professional.

    7. 562083_3975427183045_329101350_n.small

      Creator Claudio Marcelo Basckeira on October 11, 2013

      @Denis I believe adding them as actual stretch goals would mean they are commiting to fulfill them no matter what if the values were reached. As it's explained in this page, they are all possibilities that may or may not happen depending on other factors besides the ammount of available money (like finding an adequate person to hire).

      Still, I personally believe the increased music budget could work well as an actual stretch goal, since it doesn't seem to involve much risk of unforeseen troubles.

    8. Zeboydlogo9square.small

      Creator Zeboyd Games on October 11, 2013

      @Denis We've already added this information on the main page in the FAQ section.

    9. Missing_small

      Creator Darryl Reyes on October 11, 2013

      I was gonna ask about stretch goals, but this is even better since you're using the money to make the game even better and nicer looking.

    10. Fb_profile_picture.small

      Creator Denis Wolf on October 11, 2013

      Amazing update, guys.
      But do you realise that this update posted on project's page as 'Stretch Goals' could give you that additional funding?
      Only current and some of the later backers will read this update, while bigger exposure can bring bigger support.

    11. Missing_small

      Creator Thomas Keene on October 11, 2013

      You can only get away with this because of your resume. :D

      Sounds good, you guys obviously aren't going to waste any of my money. Keep it up!

    12. Missing_small

      Creator Lorenz Jugel on October 11, 2013

      I appreciate your approach to porting and overfunding. Very sensible.

    13. Sorry.small

      Creator cannahuana on October 11, 2013

      Sounds good to me

    14. Fb_profile_picture.small

      Creator Calvin Lindfors on October 11, 2013

      There have been too many projects that promise the moon in their stretch goals then end up tanking because of it, this is a much better use of overfunding IMO. :)

    15. Missing_small

      Creator Sean Gonzalez on October 11, 2013

      I love the idea of improving an already awesome soundtrack and also polishing the game up even more. My only comment is I would continue putting the extra monry into fun features like more complicated dungeons and puzzles.

    16. Be095da52c290028b86b71b1f89bd035_normal.small

      Creator Zeal of Antiquity on October 11, 2013

      Good way of doing things, I like it

    17. P3hero.small

      Creator phreakar on October 11, 2013

      Good update. :) Sounds like a good way of doing things.

    18. Missing_small

      Creator Lindsay Berkovitz on October 11, 2013

      Awesome guys!

      Thank you for the update

    19. Hldavatar.small

      Creator AnnaCannibal on October 11, 2013

      I really like the route you are taking. Sure it may be the "safe" route, but I feel safe that I'm going to be getting a solid, really fun game to play at a reasonable time! Thanks Zeboyd!

    20. Missing_small

      Creator Billy Gilmore on October 11, 2013

      Great update. I appreciate your modest outlook in regards to funding past the $100k goal. I know the final product will be fantastic, but extra money to help polish the entire game wouldn't hurt !

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