What if Cosmic Star Heroine exceeds its goal?
Several people have asked us for more details on how we intend to use any money that is raised beyond the initial goal. As we near the $100k goal (at 96% right now!), we thought we should address this.
Here are some ideas of ways we could use extra money to improve the game while not pushing the game past its 2014 release date. Note these are just ideas; game development can be hard to predict but the long and short of it is that we'll try to use any extra money to make the game the best game we can make while not delaying the release date.
$100k-$200k: We would most likely use this extra money for additional time at the end of the development cycle for extra polishing and non-essential but fun extra features. We would also be able to give more money to Hyperduck for use on the soundtrack - the $100k initial goal should get us a soundtrack on par with the last game they scored for us (which had an excellent soundtrack - check it out!) but of course, we'd love to make the Cosmic Star Heroine soundtrack even better.
$200k-$300k: At this stage, we would consider the possibility of hiring additional part-time help for programming & art, thus allowing us to do more with less time. Of course, this is dependent on us finding the right individuals who do high quality work that fit the game and who would work well with us.
$300k+: At this stage, we could consider getting the game localized in other languages and maybe look into some voice acting.
Also, if we end up with enough money left over after making the game, we would like to do some free post-release DLC.
Note, that additional platforms are not something that is going to be affected by overfunding. We would love to get the game out on as many systems as possible, but this is more of a matter of time & signing the appropriate contracts with the relevant platform holders (Nintendo, Microsoft), rather than money. Since the amount of money to outsource a port can be extremely high (we've heard quotes of over $100k depending on the quality of the porting team and the target platform), we would most likely be handling any ports in-house (this also allows us to ensure the port is a quality one) so this is something that would happen after the initial launch to avoid delaying the existing versions. With that said, we are investigating ports to the Wii U & Xbox One and will let everyone know when we have something definite to report on those fronts.