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New turn-based RPG from the creators of Cthulhu Saves the World. Inspired by Chrono Trigger, Phantasy Star & Suikoden. PC/Mac/PS4/Vita.
New turn-based RPG from the creators of Cthulhu Saves the World. Inspired by Chrono Trigger, Phantasy Star & Suikoden. PC/Mac/PS4/Vita.
New turn-based RPG from the creators of Cthulhu Saves the World. Inspired by Chrono Trigger, Phantasy Star & Suikoden. PC/Mac/PS4/Vita.
6,414 backers pledged $132,689 to help bring this project to life.

New Reward Tiers! Lower NPC Tier Price!

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We've made some changes & additions to the reward tiers that we hope you'll enjoy!

First, we've changed the NPC tier to now be $1,000 (previously $1,500). It no longer includes the Design Tier rewards but we think the lower price makes it more attractive than it was before.

Second, we've added a Physical Cosmic Star Heroine Art Book tier at $350. This reward has been added to the $3,000 tier and the new $2,000 tier and you can also add it to existing tiers for $350. Note, we can't change the description of the $3,000 tier on the page since there are already backers, but all existing $3,000 backers will get the physical art book as well.

Finally, we now have a new Assassin Tier at $2,000. This tier makes you (or an appropriately augmented alien or cyber version of you) an elite assassin in the game. In short, you'll be a super-hard boss in the game. We think we'll handle this similarly to the Fiend battles in Shin Megami Tensei: Nocturne - at some point in the game, players will have a chance to activate the "Elite Assassin" side-quest and once that side-quest has been activated, these extra hard bosses will start appearing at set points throughout the game as they try to eliminate Alyssa.

Here's the new reward chart:

Billy Gilmore, Eric Royal, and 12 more people like this update.

Comments

    1. Creator TheChosenOne on October 9, 2013

      Shame $350 is so high for an artbook. No go.

    2. Creator Tekaramity (deleted) on October 8, 2013

      " We think we'll handle this similarly to the Fiend battles in Shin Megami Tensei: Nocturne."

      You had me there immediately. If you fellows can even /approach/ the intimidation and pre-planning of the Fiends, not to mention their prestigious flair, you'll have a knockout winner.

      Almost any inspiration from Nocturne is good inspiration, to my view. Well played, Zeboyd. :3