Cosmic Star Heroine (Sci-Fi/Spy RPG) for PC/Mac/PS4/Vita

by Zeboyd Games

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    1. Jeremy Peterson on

      Sounds great guys!

    2. ThePalmtopTiger on

      Sounds good. Do things right the first time - if you need a few extra weeks to work out the bugs then I'd rather wait than be given a super buggy initial release.

    3. Carlos Oporto on

      That's awesome to hear! Now I just need to get a PSVita and a PS4.

    4. Justin on

      The Bag Man reminds me of Cloak & Dagger the game.

    5. Billy Gilmore on

      I should've asked you guys at PSX, but is there any way for me to increase my pledge for steam Beta access?

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      Andrew Crystall on

      Always interested as a designer and a design lecturer to hear about other dev's working methods :)

      (And in fact I was just reading the Bethsada GDC level design slides where they make the other choice (spaced) rather than continuous iteration)

    7. Thomas Hoang on

      Any news on the availability of the physical copies? A previous update said that backers would be first to be able to buy them.

    8. Jason Ford on

      Looking forward to playing it!

    9. Ben Steel on

      Man you guys are just KILLING it. Thank you for all the hard work and continued updates. Of all the Kickstarters I've backed, this is the one that has never worried me in the slightest.

      One question: is the Vita version going to launch day and date with the PS4 version? Or at least within the same week or two? As a busy father of two, the ability to play games on my Vita is a godsend when the TV is otherwise occupied, which is OFTEN, and I'm really hoping that I can start playing on my Vita at the same time I can play on my PS4.

      Also, on a related note - are you going to include a custom/specific control layout for Remote Play on the Vita? So many games tend to use the default (read: awful) Remote Play controls when there are (far) better control schemes that could easily be used for those games, but the developers don't bother to spend the time to implement them. I get why: Vita is a niche audience, but it would really go the extra mile here if you could take the time to make sure your Remote Play control scheme is good.

      Thanks again for all the hard work, I can't wait to play this!

    10. Zeboyd Games Creator on

      To answer everyone's questions...

      We currently have no way to increase pledge amounts.
      The physical copies will most likely be released a bit after the game's digital launch. We'll post details when we have them.
      The plan is to have the Vita version come out the same time as the PS4 & PC versions. The game's controls are very straightforward (Confirm button, Cancel button, Menu button, and L/R to cycle through certain menus) so I doubt we'll need to do anything special control-wise for remote play, but we'll double-check.

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      Bruno Albino on

      Man, the amount of work you guys put into this game is astounding :)