by Zeboyd Games
The hype is strong with this one.
In love with this game I am.
Awesome! A couple of technical type comments - when panning the opening cutscene, it looks like the camera is moving at a resolution higher than the art; it might tie it together better if it panning/translation happened in pixel increments (since the intro looks so much like a SNES/Sega CD kind of style). Also the gradient in the upper left of the nightmare pic looks mismatched because the drawing in the lower right appears palettized.
The cutscene animation is great! I'm especially enamored with the Steel's boots stepping into the frame. Animating something that big at an angle like that always intimidates me.
I love the Phantasy Star influences in this game. I'm excited to see what kind of lore your universe has in it.
Thanks for the comments! In general, getting Unity to pan things at native pixel resolution is rather difficult - I tried to brute force it to do so earlier and the result was unpleasant to say the least. I might give it another shot later if I can think of a good way to do it, but I think most people won't mind the slight mismatch (and some people might prefer the smoother movement).
Awesome stuff, thanks for the update!
These cutscenes looks amazing. My excitement level is so high right now!! I also love all the support you are giving the Vita version. Sincerely, Thank you Zeboyd team!!
Can't wait to get my hands on the game!! Those cutscenes look really good, it's awesome to get some peeks at the world you created!
Keeps looking better and better. Even though I picked the PC Version, I really considering the Physical Vita preorder if I get the chance.